Jagex Bans High Profile Gamblers and Botting Clans


 

Hi,

Today we have banned several high-profile accounts from the dicing scene.

We can happily confirm that the ring leaders found to be involved in selling RuneScape gold have been banned. Their actions have directly funded a sizable portion of all real world trading activity within the game, led to increased macro use, and resulted in huge surges in spam advertising.

Such actions are strictly against our rules, and all accounts have been wiped and permanently nuked.

This should serve a clear warning to anyone else engaged in similar activities; expect more bans of any continuing offenders.

We have been finely tuning our new anti-cheat and anti-hijack tools over the past few months and are now steadily bringing these systems online in select areas. This is part of an on-going rollout that will be completed over the course of next two months. More good news will follow in due course.

Some of you may already have noticed that we have started cleaning up the high scores over the last week and this will assist us in being able to re-introduce relevant gold farmer free F2P high scores again. :)

Mark Gerhard
CEO

Hi,

Today we have banned a large number of accounts involved with self-titled “botting clans”. All of these accounts have been identified by our new data analysis tool and are 100% guilty of breaking our rules. These accounts have been permanently banned with no chance of appeal.

As mentioned on the forums yesterday, expect more bans and punishments in the very near future.

The use of bots will not be tolerated and will result in permanent action against any accounts found to have cheated in this way.

Daniel Clough
COO & VP of RuneScape

ProSiebenSat.1 Deal Altered, More Titles Heading To Europe


You may remember back in February when Sony Online Entertainment announced that they would be opening up a multi-year partnership with European ProSiebenSat.1 Games Group. The list of games affected includes DC Universe, Everquest II, Free Realms, Everquest Next, and Planetside 2. Oddly enough, and without explanation, the list did not include Everquest, Vanguard, and the upcoming Wizardry Online, leading to speculation that ProSiebenSat simply wasn’t interested in the titles.

Well, bad news bears (those of you expecting that Sony would continue hosting said titles in Europe). Today Sony announced that the deal with ProSiebenSat.1 has been expanded. The set list is to include the aforementioned Everquest, Vanguard, Wizardry Online, and the recently released Bullet Run.

“ProSiebenSat.1 is the ideal partner for us to reach an even broader audience in Europe. We are confident that the combination of the media power provided by ProSiebenSat.1 and our expertise in developing high-quality online games will appeal to players in a new and captivating way, creating the perfect prerequisite for achieving great success with our games in Europe.”

The community is once again split over this decision.

(Source: Everquest Forums)

Week In Review: Week of August 12th


It’s Friday and that means it is time to look at the news posts we missed.

  • World of Warcraft opens all races, regardless of expansion pack.
  • The Secret World 50% off at Amazon this weekend.
  • Archeage Next Closed Beta Features All New Functions.
  • Electronic Arts For Sale, Rumored.
  • Vanguard Free To Play Officially Launches
  • Shadowrun Makes $30 Grand In Final 10 Hours
  • CCP Secures $20 Million For DUST 514
  • Aion 4.0 Will Feature Three New Classes

Neverwinter Delayed To Early 2013


Neverwinter is still alive. Announced back in 2010, Neverwinter has been thrown out as the MMO that Champions Online and Star Trek Online never were (polished). With all of the past events at Cryptic Studios, being discontinued by Atari and then sold off to Perfect World Entertainment, having their new executives delay the title until late 2012 so the game could have some polish and content, and then revising the game to be a full fledged MMO, the idea of Neverwinter being delayed a couple of times isn’t all too alien.

So Neverwinter has been delayed once again, the new release date being “early 2013,” when it will launch with a free to play business model.

(Source: Eurogamer)

Final Fantasy XIV Shutting Down In Preparation For Realm Reborn


Consider this your first heads up, FFXIV players: At some point in the future Final Fantasy XIV will shut down, but only temporarily. At Gamescom, Square Enix announced that instead of simply updating FFXIV when the game’s 2.0 relaunch goes live, the servers will need to be shut down for an indeterminate amount of time. Naoki Yoshida, director/producer, stated that the shut down will occur at some day in the near future, and is required in order to transition all of the character files over to the new game.

“Basically what’s going to happen is that the current story is still continuing now, but some day in the near future — and we’ll make sure we tell the players what day that is — something is going to happen in the story, and at that time, the servers are going to shut down,”

Players will have plenty of notice ahead of time as to when the servers will shut down. A Realm Reborn is set for launch on PC and PS3.

(Source: Massively.com)

Roblox Teams Up With LEGO


It’s been a while since we last heard from ROBLOX, but today’s news should come as a pleasant surprise to ex-Lego Universe players. In a press release, ROBLOX has announced a partnership with LEGO to bring the Hero Factory brand to the popular kid’s MMO. Players take the role of Stringer or Volix, two characters from Hero Factory, and compete in teams in a competitive scavenger mode. While searching for the hidden items, players are able to  sabotage the other team by destroying the very  items they seek.

Winning a game of Hero Factory will nab a few pieces of equipment from their chosen characters. ROBLOX is one of MMO Fallout’s featured family friendly MMOs and can be played free of charge through your browser.

(Source: Press Release)

Blizzard Releases Free Trial For Diablo III


Blizzard announced today that Diablo III is launching a starter edition, the restrictions of which will be familiar to those who participated in the pre-release beta. Announced earlier today, new players will be able to play up through Act 1, to the Skeleton King, absolutely free. There are several restrictions in place to keep the service from being abused by gold farmers: Level is capped at 13, starter accounts will be unable to access either auction house, and match making will only be available with other starter edition users.

Any progress made during the starter edition will be carried over if you do decide to purchase the full game. The starter edition serves to branch out the already available guest pass.

(Source: Battle.net)

Falling Out Returns Again!


Not that this will prevent any hate-mail, but I’ve included a nice chart on NCSoft’s sales for reference. Falling Out releases a new edition every Monday.

Why Aren’t You Playing: Bullet Run


Whenever I hear about free to play shooter MMOs I think of one thing: over-extensive cash shops. I think about time-limited cash shop weapons and upgrades, with the option of spending a very long time grinding through kills in order to nab that better weapon. For myself, and a number of others, such titles start out fun but quickly lose their edge as the slow grind to achieve new weapons becomes longer and what might normally be random, mindless violence is now less enjoyable than slogging through quests in a fantasy MMO. Thankfully, Bullet Run is not that title.

First things first, before you can start shooting people you must create an avatar capable of holding an automatic weapon. Character customization at creation is virtually nonexistent. Apart from a type, tone, and gender, there isn’t much you are able to alter about your avatar. All characters start with the same basic submachine gun. The in-game marketplace is used to purchase additional cosmetic gear as well as new weapons and attachments, both of which can be purchased with either Station Cash or currency acquired through regular play.

Talking about Bullet Run’s gameplay aspects almost seems redundant, because if you’ve played any other recent first person shooter, you already know what to expect. There are two game modes present, Team Deathmatch and Dominion. The former features two teams of players sparring over a set of maps to see who can rack up the highest score in the time allotted. Dominion, on the other hand, has one team attacking a set of nodes as the other team attempts to defend the map. Dominion is played in two halves, allowing each team a chance to attack and defend. As you complete matches and kill other players, you gain experience and currency which are used to level up and purchase additional weapons and attachments. Abilities are docked and slowly build up a charge over the course of the match as you kill enemies and gain points, and encompass everything from mobile turrets to massive chainguns.

As far as cash shop titles go, Bullet Run scores a few points with its durability system. In many other free to play shooters, items offered on the marketplace are limited by time, often times not allowing the player to purchase a permanent version with in-game currency (assuming one exists at all). Once the time limit has passed, your purchased weapon is useless. In Bullet Run, weapons operate on a durability system  where the weapon must be repaired with either Station Cash or currency. The advantage of the system, however, is that even if you allow the durability to run out, the weapon can still be used at a 10% loss in damage. And considering the fast paced nature of Bullet Run, a 10% drop in your gun’s effectiveness isn’t going to lose you any battles.

Playing Bullet Run isn’t all run and gun, however. One feature added to give an advantage to players who can keep their cool under stress is a sliding bar when you reload. If you have decent reflexes, you can easily receive a speedier reload and some point bonuses as well. On the other hand, you can let the reload take its course, or risk jamming the gun and leaving yourself open to attack. When you find someone in a tight corridor and both of you empty your clips, the reload bonus can mean the difference between life and death.

Where Bullet Run falls short is content, the game lacks variety in almost every sector possible. Most important: There are only two modes to choose from, Team Deathmatch and Dominion. And while the marketplace plays host to a wide assortment of guns, the cosmetic clothing and hairstyles offered are few. Even the commentary by the characters in-game is lacking, with the same phrases being repeated over and over. The end result is that Bullet Run feels incomplete, as if the game had launched as soon as there was a stable product to show, rather than waiting until more content could be added. This isn’t to say that Bullet Run is a bad game by any means, it functions as intended, is fun to play, and the cash shop is much more player-friendly than similar titles.

With further development, and assuming Sony doesn’t cut the game short like a certain other developer, Bullet Run will enjoy a loyal following of shooter fans.

Pros:

  1. Generous cash shop: Weapons/Attachments can reasonably be purchased with in-game currency.
  2. Functional: I didn’t come across any notable bugs, and the servers even managed to stay stable on launch night.
  3. Stable: Lag was not a problem in any of the matches I played.

Cons:

  1. The game lacks content.

Why Aren't You Playing: Bullet Run


Whenever I hear about free to play shooter MMOs I think of one thing: over-extensive cash shops. I think about time-limited cash shop weapons and upgrades, with the option of spending a very long time grinding through kills in order to nab that better weapon. For myself, and a number of others, such titles start out fun but quickly lose their edge as the slow grind to achieve new weapons becomes longer and what might normally be random, mindless violence is now less enjoyable than slogging through quests in a fantasy MMO. Thankfully, Bullet Run is not that title.

First things first, before you can start shooting people you must create an avatar capable of holding an automatic weapon. Character customization at creation is virtually nonexistent. Apart from a type, tone, and gender, there isn’t much you are able to alter about your avatar. All characters start with the same basic submachine gun. The in-game marketplace is used to purchase additional cosmetic gear as well as new weapons and attachments, both of which can be purchased with either Station Cash or currency acquired through regular play.

Talking about Bullet Run’s gameplay aspects almost seems redundant, because if you’ve played any other recent first person shooter, you already know what to expect. There are two game modes present, Team Deathmatch and Dominion. The former features two teams of players sparring over a set of maps to see who can rack up the highest score in the time allotted. Dominion, on the other hand, has one team attacking a set of nodes as the other team attempts to defend the map. Dominion is played in two halves, allowing each team a chance to attack and defend. As you complete matches and kill other players, you gain experience and currency which are used to level up and purchase additional weapons and attachments. Abilities are docked and slowly build up a charge over the course of the match as you kill enemies and gain points, and encompass everything from mobile turrets to massive chainguns.

As far as cash shop titles go, Bullet Run scores a few points with its durability system. In many other free to play shooters, items offered on the marketplace are limited by time, often times not allowing the player to purchase a permanent version with in-game currency (assuming one exists at all). Once the time limit has passed, your purchased weapon is useless. In Bullet Run, weapons operate on a durability system  where the weapon must be repaired with either Station Cash or currency. The advantage of the system, however, is that even if you allow the durability to run out, the weapon can still be used at a 10% loss in damage. And considering the fast paced nature of Bullet Run, a 10% drop in your gun’s effectiveness isn’t going to lose you any battles.

Playing Bullet Run isn’t all run and gun, however. One feature added to give an advantage to players who can keep their cool under stress is a sliding bar when you reload. If you have decent reflexes, you can easily receive a speedier reload and some point bonuses as well. On the other hand, you can let the reload take its course, or risk jamming the gun and leaving yourself open to attack. When you find someone in a tight corridor and both of you empty your clips, the reload bonus can mean the difference between life and death.

Where Bullet Run falls short is content, the game lacks variety in almost every sector possible. Most important: There are only two modes to choose from, Team Deathmatch and Dominion. And while the marketplace plays host to a wide assortment of guns, the cosmetic clothing and hairstyles offered are few. Even the commentary by the characters in-game is lacking, with the same phrases being repeated over and over. The end result is that Bullet Run feels incomplete, as if the game had launched as soon as there was a stable product to show, rather than waiting until more content could be added. This isn’t to say that Bullet Run is a bad game by any means, it functions as intended, is fun to play, and the cash shop is much more player-friendly than similar titles.

With further development, and assuming Sony doesn’t cut the game short like a certain other developer, Bullet Run will enjoy a loyal following of shooter fans.

Pros:

  1. Generous cash shop: Weapons/Attachments can reasonably be purchased with in-game currency.
  2. Functional: I didn’t come across any notable bugs, and the servers even managed to stay stable on launch night.
  3. Stable: Lag was not a problem in any of the matches I played.

Cons:

  1. The game lacks content.