“Where To Buy” Now Becomes “Game List”


I’ve been working almost all day on improving the Where To Buy section of MMO Fallout, and I have some bits to point out:

  1. The Where To Buy page is now called “Game List.” This is because the page is taking on a more general focus than a simple buyers guide.
  2. The guide now displays developer, publisher, payment model, official website (in plain text), trial option, and where it can be bought.
  3. I no longer update prices. Sorry, but this started turning into a two hour endeavor each week, and I don’t have the time to invest in tracking down prices.
  4. I also no longer post subscription prices. I got so many complaints that I didn’t offer extra information for everything from VAT to exchange rates that it’s not worth maintaining.
  5. I will be adding upcoming MMOs, including many more current MMOs that do not require a purchase. I will talk more about my standards for listing at some point in the near future.
  6. I will add a description for each game with hash-tags for various taglines. For instance, Darkfall would be tagged #p2p, #pvp, #hardcore, while Runescape would be #f2p, #freetoplay, etc.
  7. I finally fixed the broken lists. Aren’t I a great guy?

Neverwinter Delayed, Atari Loses Rights To D&D

So many questions answered. The Atari Vs Hasbro lawsuit, who is developing Neverwinter, and what does this mean for Cryptic Studios?


A very long-awaited news line comes to a close today: Atari and Hasbro have settled their lawsuit and Atari has come out the loser in the deal. As announced on Gamespot today, Hasbro is regaining full rights to the digital licensing from Atari, meaning Atari will no longer be able to license Dungeons and Dragons games. As part of the settlement, Atari will still be able to sell and develop a selection of D&D games, from Daggerdale to an upcoming Facebook game.

Neverwinter is the other half of the lawsuit, especially considering the sale of Cryptic Studios to Perfect World Entertainment left a lot of questions unanswered. Did the game transfer with Cryptic? If not, who would develop it? Neverwinter now carries a “late 2012” release date, attributed to Perfect World Entertainment’s desire to invest in a more immersive experience.

The year delay hopefully signals that Perfect World Entertainment won’t be tolerating Cryptic’s habit of game development: Short development cycles that produced products that ultimately lack content and polish. With legal issues out of the way, hopefully development of Neverwinter can resume to its full extent.

Planetside 2 Will Have A Cash Shop

Planetside 2 will have a cash shop, but without offering exclusive weapons/armor.


I’ve downplayed cash shops quite a bit here on MMO Fallout, but I understand the people who do not like them, and why, and the factions of supporters and opposers continues to widen as new ideas are implemented. On the extreme sides you have players who won’t play a game now unless it has a cash shop, and players who will not play any game with a cash shop. There are issues over items in the cash shop being attainable through natural gameplay, or only selling vanity items or variations of existing weapons (for instance a different color/design but with the same stats).

So for some, the SyndCon experience of Planetside 2 was less about destructible buildings, space gameplay, and skill-based system, and more about the inevitable presence of a cash shop.

If a weapon can be bought in the cash store, he was quick to assure us that it would be attainable in the game as well. Definitely though, one of the things that will be sold would be customization.

In a game like Planetside 2, the cash shop ultimately comes down to a matter of skill over stats. Unlike a traditional MMORPG, will it matter that your store-bought rifle does 20% more damage if you can’t aim it properly? Or how a tuned sniper rifle won’t change the fact that the player still has to draw a bead on your head from across the valley. Watching the impact of the cash shop will be interesting, to say the least.

More on Planetside 2 as it appears.

Lego Universe Free To Play Today


Check your Calenders, folks. August 15th brings with it the partial free to play transition for Lego Universe. Starting today, players will be able to download the game for free and access two adventure zones and one player property, as well as a large amount of mini-figure customization options and equipment to acquire. Of course this is all an incentive to get players into the game to eventually upgrade to membership, so consider this not much more than an extended trial with no time limits, similar to World of Warcraft’s.

More on Lego Universe as it appears. You can read the whole news story here. A subscription to Lego Universe costs $10 USD a month.

Week In Review: This Article Is Private To You Edition

World of Warcraft phasing, North Korean isn’t (?) gold farming, Nintendo wants massively single player games, Guild Wars 2 has breasts, and Darkfall’s “wipes” in this week in review.


For the one or two of you who have followed my Star Wars Galaxies articles, you’ll notice I’ve stopped doing them. The short end of the story is that I have nothing more to talk about with the game, while writing up the fifth week article realizing that from a few weeks in my articles were nothing more than “I’m having the same problems, there are these bugs, and I’m traveling far for the missions.” I know all three of the people I saw over the month and a half that I played will be angry at me for saying this, but at this juncture (with the shutdown coming) Star Wars Galaxies is like a museum. You go in an see the exhibits, how the cavemen lived years ago, and you walk out. The game hasn’t aged well and if Sony and Lucas Arts had anything to say about it, the massive size of the game (You truly have to experience Star Wars Galaxies to understand how enormous this game is) made a free to play transition simply unfeasible.

I will be covering Galaxies in the final days, however.

1. When You’re Phasing: Important Quest NPCs.

I’ve recently re-subscribed to World of Warcraft after being offered seven free days, and one of the more impressive features I’ve seen so far is the phasing technology. Now, I’ve commended the story telling in Runescape as allowing moderately world changing events to take place in the player’s own vision, but Blizzard takes this a step further by introducing far more story moments, cutscenes, and the aforementioned phasing. To the unfamiliar, phasing is a system where players can see different versions of the same area, depending on the completion of quests. So if I lead the invasion into the Worgen territory, I will see an empty battlefield afterward. A player just entering the area would still have hostile NPCs and a war raging around him.

For the complaints players have of being in the same area yet not seeing one another, this relieves one of my biggest gripes with MMO quests: The “Kill the leader of the Centaur,” quest only to have the leader respawn after a predetermined time. Or being given a quest to eradicate rats from an area, only to have them still be in that area. The quests feel far less superficial, as you have the visual feedback that you’ve actually accomplished something.

My main issue is that the quests were clearly not co-written. All of these quests were written specifically when Cataclysm released, but clearly not with any overlap. Thus, I’ve had to abandon three or four quests because the phasing caused the NPC I needed to turn the quest into to die, turn hostile, or simply leave. My research on the forums shows these quests bugged with reports dating back to around Cataclysm’s release, meaning I can chalk off those low level rewards.

2. North Korea…Isn’t Gold Farming?

Believe what you will. Following last week’s news that North Korea is funding hackers to bring in a few million dollars by breaking into South Korean MMOs to set up bots to farm gold, the North Korean state-run propaganda machine has come out to state that all claims are false, and made up by their South Korean neighbors. Granted, we won’t know for sure who is telling the truth, as either side could be using this as a propaganda machine against the other.

3. Nintendo Patents Massively Singleplayer Online Games

Say hello to the future additions to MMO Fallout, perhaps. In a bizarre move, Nintendo has patented the concept of the MSO, or Massively Singleplayer Online game.

“A method and apparatus that allows a player to play a massively single-player online game without directly interacting with other players, while affecting and being affected by other players playing the online game.”

An idea for this would be a Diablo-esque game where players can play in a single player or multiplayer environment, but with a global auction house (similar to Diablo 3). Granted: This is a Nintendo patent, and generally when Nintendo patents something weird, we never see that idea again. So this may be the last you hear of the MSORPG.

4. The Tree People Have Breasts

I saw an interesting thread on Guild Wars 2 this past week detailing two things the MMORPG.com forums can’t seem to get enough of: The Sylvari and breasts. The poster went on a rather impressive explanation as to how the Sylvari join with other races and must thus make themselves more attractive to that specific species. The Charr are easily satisfied, but the humans are more xenophobic and likely to become hostile to an overly different species, IE: The Charr. So in order to be more attractive, the Sylvari took on traits attractive to humans, ie: big mammary glands.

It’s a very detailed way to say “because we know what percentage of our players are heterosexual men, therefore boobs. Breasts, melons, headlights, creampuffs.” You know the recipe.

5. I May Be Right About Darkfall’s “Wipe.”

I’ve revised my speculation on Darkfall’s wipes a few times, after revelations that the wipe may not be a wipe in the sense of “characters deleted, starting fresh.” The more Aventurine talks, the more a better image begins to come into focus, and after their latest blog I think it’s safe to say that the “wipe” refers to new skills that will replace old skills (but start at 0) and redundant skills being removed completely, which Aventurine has confirmed as true. Such a system isn’t really a wipe in the traditional sense, and regaining the few new skills will be far less enduring than a full wipe.

But who knows? I know I don’t.

Cowen And Company: The Old Republic Could Sell 3 Million


Cowen and Company may sound familiar, and that is because they’ve been featured here on MMO Fallout once before. Back in June, the analyst group got a look at The Old Republic, and they weren’t impressed, quoted as saying:

“Despite promises from EA/Bioware that the title represents a major step forward in MMO design, what we saw was essentially a World of Warcraft clone with Star Wars character skins and the Bioware RPG nice/nasty dialogue tree mechanism bolted on for non-player character conversations.”

Well it appears Cowen and the rest of the company have had a change in heart, as the analyst group has recently upgraded its prediction to 3 million sales in the first year, with two million of those players staying on to continue subscribing. This comes on the heels of the announcement that The Old Republic has become EA’s fastest selling pre-order.

Read the whole article here, without falling too deep into the “Bioware is bribing Cowen” conspiracy crowd.

SOE Authenticator Coming To Device, iOS, and Android


Even if you did hide the authenticator image behind several pages of CSS. With the recent hacking of Sony’s services, one might be slightly concerned about the safety of their account. Following in the steps of Blizzard, Square Enix, and a select few other companies, Sony Online Entertainment has announced that the company will be releasing their own version of the authenticator.

Right now, players can purchase a dongle at Sony’s website for $9.99 (USD) with free shipping for the time being. Sometime down the line, an iOS and Android app will be released, but there is no timetable for release.

This will no doubt be a pleasant addition to any SOE fan’s accessories. There are no plans to my understanding for a Blizzard-like incentive (in-game pet).

Unsurprisingly: F2P Raises Population, Revenue In Age of Conan


In case you haven’t been following the pattern, when subscription games add free to play aspects the population tends to increase, as well as revenue. Following this trend, Age of Conan opened up its servers to free players over a month ago, and has since seen the related spike in population. How many? 300,000 according to Funcom. The revenues have more than doubled over the first month.

If you take the announcement that activity has more than quadrupled, this gives Age of Conan somewhere around 75,000 active players prior to the free to play transition. At $15 a pop, that counts for around $1.1 million in income per month, meaning Age of Conan is worth over $2.2 million now in revenue, even more since we’re only counting minimum.

This is just a very side thought, but is there even a conceivable future for a game moving from subscription to free to play and still shutting down due to low population? I don’t think there’s been a notable case so far of an MMO going free and managing to continue losing revenue.

Then again I could be wrong.

Gamersfirst Unleashes Brawndo: Lag Mutilator


BRAWNDO’S GOT WHAT PLAYERS CRAVE! Brawndo’s got electrolytes. And that’s what players crave. They crave electrolytes. Which players crave. they crave electrolytes. Which is what Brawndo has. And that’s why players crave Brawndo. Not water, like from the toilet.

Good news, All Points Bulletin fans. In the latest APB dev blog, Gamersfirst is proud to announce that serverside lag has been almost completely eliminated. The issues stemmed from the manner in which the server would attempt to invoke various external libraries, causing congestion in the server. After some work under the hood, and the help of some new hardware, the team believes that this is the end of APB’s lag problems.

In fact, the system works so well that Gamersfirst touts players connecting from Australia to Frankfurt, and achieving a reduction from 1500ms to 500ms, the remaining 500 due to distance rather than congestion. They do want you to know that you may still experience lag, but that it will be mostly your fault.

Will you or some of your friends still see game lag? Sure – under three conditions; (1) your home network runs in to congestion, (2) your ISP has a freak-out and messes up its routes to its peers or (3) your home computer is not up to spec and you end up lagging all the time (but that’s of course client side lag which is a whole different beast).

Vanguard Gets A Patch


Allow me to be the first to exclaim: Holy cow! If you don’t understand why Vanguard being patched warrants an article, you probably don’t follow Vanguard, and if you don’t follow Vanguard…Well I’ll let the community’s wrath be a surprise. So far, MMO Fallout is running on comments that Sony would like to take Vanguard to a free to play system, but that some key infrastructure must be put into place first (updates to the game, actual developers working on the title, etc).

The update added in today doesn’t do much apart from some bug fixes, but the overall message is that Sony does indeed still notice this red-headed step child. This will likely still not quell discussion surrounding John Smedley’s comment over their subscription service back in January:

The monthly subscription fee means players can expect a lot of new content from us. And I say a lot — I really mean that. This is something that we feel obligated to the players, because they are paying a monthly sub fee.

More on Vanguard as it appears.