I Can’t Do This Alone: I’m Sick Of The MMO Stigma


Help Me Gabe Newell!

Two months ago, I changed the “Month in Review” category to a monthly review called “Looking Back, Moving Forward,” and at the time I promised all of you that I would explain my reasons at a later date. As at least one person has pointed out, the legacy “Month in review” articles have been completely wiped from MMO Fallout, and I feel I have some obligation to explain why. As some of you know, it takes about five seconds to figure out my information by doing a who-is search on this website, and although the articles themselves were supposed to be a lighthearted joke, they were discovered by a potential employer, one who saw MMOs as a “waste of time,” and promptly lost any hope I had of getting the job.

Although video games have lost many of the stereotypes that once ran rampant, our particular genre has been held back multiple times from graduating with the class. Go on to your MMO of choice and start asking people if they admit or talk about said MMO in real life,  and see just how many of them will respond with either “I don’t talk about it” or “I don’t even say I play this game.” For a lot of people, admitting they play World of Warcraft is like hanging a big sign that says “I have no life,” around their neck, an idea that could not be further from the truth. In fact, companies like Blizzard and Sony Online Entertainment just proved to the rest of the world that “normal” people do populate MMOs, and that the basement-dwellers that people often associate with the genre are such a tiny minority.

The sheer double standard of a lot of people is what frustrates me the most. For example, there is a Starbucks right in my place of work, and it sickens me to no end that someone will tell me that I spend too much on MMOs (I spend $20-$35 a month, if I’m playing more than one MMO, and virtually never buy anything from the cash shops) where they themselves spend $4 a day on one medium frappucino (that amounts to over $100 a month on a 5 day workweek). Or when that same person tells me MMOs are “childish,” right before they complain that they wanted whipped cream and chocolate shavings on their drink. The people who play games like Modern Warfare 2 or social networking games also seem oblivious to their own double standards. The same person who boasts about his all-nighter grinding towards the next level of prestige on Modern Warfare 2 will turn around and point to your two and a half hour raid in Gnomeregan and say “what a time-sink! You just grind and get no real life benefit.” Don’t even get me started on people playing Farmville who think MMOs are a waste of time.

This is part of the reason I started MMO Fallout in the first place, and that is to break down the barrier of entry into the genre. To have someone searching for Steam sales, for example, and come across “Oh look, Champions Online is on sale for $6 (Christmas sale), maybe I’ll try it out and see what all the fuss is about.” That person plonks down six bucks, and suddenly he is hooked. He goes to his friends and tells them about this great superhero MMO that costs $15 bucks but is “totally worth it, and there’s a trial!” They try out the unlimited demo and some people like it, and others don’t. Those who don’t like it might try to look for another superhero MMO, and find City of Heroes, and the whole cycle starts over again spreading to new companies, new genres, and new games. It’s like the crack in your windshield that spiderwebs out and eventually becomes a gigantic mess.

I don’t blame the people who have this stereotypes, because this always happens throughout the history of humanity outside of gaming. Those of you who early-adopted Guitar Hero will likely remember getting labeled as “losers who think they can play guitar because they play a video game.”  Anyone who played Guitar Hero knows that no one plays it because they think it’ll make them good at guitars, and that stereotype is almost out the door now that Guitar Hero and Rock Band have brought rhythm games into the mainstream.

I hope World of Warcraft continues getting bigger, because the more people play it, the more they will realize that it can be played without completely sucking your life away. I hope Darkfall and Mortal Online get bigger, so people will realize that neither game is populated by sociopaths, bullies, or people who are bullied in their normal lives. I hope Runescape gets bigger so people will realize that not just children play it. I hope Eve Online gets so more people enjoy the idea of a spreadsheet simulator (I kid, I kid).

We cannot focus on the outsider’s stereotypes of us until we start removing our stereotypes of each other, and get rid of this in-fighting and elitism that plagues our gaming experiences. We need to sit back and lay some assumptions to rest:

  • STOP calling each other fat losers. Every time you do this, you are only perpetuating a stereotype.
  • Not everyone who likes PvP is a masochist/bully victim/little kid.
  • Not everyone who dislikes full PvP is a care bear/kid/casual gamer.
  • Not everyone who disagrees with you is trolling. That goes the same for someone who doesn’t like a game.
  • Likewise, not everyone who is loyal to a company is a fanboy, or an employee in disguise.
  • World of Warcraft is not just for casual gamers.
  • John Smedley/Bill Roper/Jack Emmert/etc are not Satan incarnate.

I’ve been in countless guilds/clans over the past decade, and I can say without a doubt that the MMO genre takes all kinds, and you cannot single out one group and make them the poster child. I’ve dealt with every type of player you can come across, from the kid who ragequits the guild because no one will power level his character while he is offline at school, to the authoritarian guild leader who, despite billing the guild as “mature,” won’t let you say “ass” in voice chat, to the little kid who knows far too many expletives to his age, and back up to guildmates who are on retirement and have to log off for a while because their grandchildren are coming over to visit. I’ve guilded with the prude, the overly flirtatious, the guys who pretend to be girls, the girls who pretend to be guys, the children who pretend to be adults, the guy who steals a guild member’s account and pretends to be him, the insomniac, the whiner, the guy who falls asleep at his keyboard in the middle of a raid because he is pooped out from working almost sixteen hours a day, the girl who is a girl gamer and won’t stop reminding us that she does in fact have lady parts, to the guy gamer who reminds us that he has man parts.

World of Warcraft is what really started breaking down the wall, and although I know a lot of gamers who scream bloody murder every time Blizzard does something that can be seen as catering to the casual masses. But while companies like Cryptic, Turbine, and Sony are off handing out free sweets in the form of unlimited trials and free to play games, we’ll find ourselves speeding towards the same conclusion that befell Dungeons and Dragons players in the 80’s: That no, we’re not freaks, and what we enjoy is a hobby, not a way of life. We don’t have delusions nor do we have our own separate realities. We don’t believe that the games are real, or realistic, and we’re not about to go Pardu and start stabbing random strangers in New York under the belief that they are wandering Goblins.

We as a community can only do so much to tear down the boundaries, and we need help from our corporate masters if we’re going to succeed. So I’m calling on Blizzard, Sony, Turbine, Cryptic, NCSoft, Square Enix, Quest Online, Funcom, Jagex, Bioware, Gala-Net and all the other developers and publishers to come out and make the public informed, so that you and I will not have to be “embarrassed” that we play this game, or that game, because of the social stereotypes we might face if we did.

This rant has gone on a lot longer than I anticipated, so I will end it on this note: I don’t talk about social online games like Farmville, Mafia Wars, and the others that you’d find on Facebook, but I support them greatly. They may be casual, they may be mindless, but they are addictive, and they are an integral part in breaking down the barrier between gamers and non-gamers, to integrate us into “normal” forms of entertainment.

As for why I picked Steam for the logo: no reason.

Alganon Going Free To Play…Again.


“Back in June, I decided to put a moratorium on articles dealing with the pending litigation between David Allen and Quest Online, mainly owing to my desire to publish something about Alganon that didn’t have to do with lawsuits or the back and forth blog posting between Derek Smart and David Allen. That being said, I haven’t had much to talk about lately on the title, although I still push to find something new from the indie MMO. A lot of quotes from Derek Smart detailing the events leading up to and following David Allen’s forced departure and the direction he is taking Alganon, but that’s about it.”

I know what you’re thinking: That’s some pretty devilish timing, Omali. You wish for some news to publish about Alganon and BAM! down it comes from the sky. As many of you will remember, Alganon earlier this year dropped its subscription model until the game could fully launch under a free to play model with a cash shop. Up until now, Alganon has required you to purchase a client, one that has been permanently slashed to around $20 on most digital distribution websites.

So Quest Online is making it even easier to get into the game by removing the cost of the client. Starting this Friday (the 13th), you will no longer need a client to play Alganon. If you’ve already purchased the client (like I did), then Quest Online is offering you perks in the form of more character slots, higher ability/level caps, a higher quest limit, and more right off the bat, that players coming into the free-client game will have to pay for access to.

In the newsletter, Quest Online has also announced two new classes (Champion and Reaver) that are redesigned from the soldier class, with more updates being added, and more content on the way.

With literally no barrier to entry, now is the best time it has ever been to get into Alganon.

I Thought We Already Knew About Cryptic's NeverWinter Nights MMO?


I'm sure it will have a cash shop

Ever since MMO Fallout was in its infancy, I’ve been talking about the ongoing lawsuit between Turbine and Atari over the Dungeons and Dragons IP. One interesting note I had about the lawsuit was Turbine’s allegation that Atari was working on a Neverwinter Nights MMO behind their backs, and was intending on shutting down DDO to ensure that there would only be one MMO based on the IP on the market. Of course, this litigation is still going on, not to mention Hasbro’s attempt to grab back the D&D IP from Atari for allowing competing companies to use the D&D name.

At GenCon, Atari gave a cryptic (ha!) hint that they were working on a new D&D game which, coupled with the fact that Atari has been buying up Neverwinter Nights domains like they’re going out of style, and Cryptic has their new MMO being announced at the end of this summer, it all seems to time up just right to announce the essentially-announced Neverwinter Nights MMO.

At this point in the saga, we’re like the fans following the release of the sixth Harry Potter book: We knew the seventh was coming out, all we were waiting for was a name and a date. And J.K Rowling would fool no one going on stage and waving around a piece of paper while exclaiming this great new book she has coming out, all the while buying up Harry Potter related domains.

So…There’s no need to pull back the veil, Atari: The fabric you’re using is already see-through.

I Thought We Already Knew About Cryptic’s NeverWinter Nights MMO?


I'm sure it will have a cash shop

Ever since MMO Fallout was in its infancy, I’ve been talking about the ongoing lawsuit between Turbine and Atari over the Dungeons and Dragons IP. One interesting note I had about the lawsuit was Turbine’s allegation that Atari was working on a Neverwinter Nights MMO behind their backs, and was intending on shutting down DDO to ensure that there would only be one MMO based on the IP on the market. Of course, this litigation is still going on, not to mention Hasbro’s attempt to grab back the D&D IP from Atari for allowing competing companies to use the D&D name.

At GenCon, Atari gave a cryptic (ha!) hint that they were working on a new D&D game which, coupled with the fact that Atari has been buying up Neverwinter Nights domains like they’re going out of style, and Cryptic has their new MMO being announced at the end of this summer, it all seems to time up just right to announce the essentially-announced Neverwinter Nights MMO.

At this point in the saga, we’re like the fans following the release of the sixth Harry Potter book: We knew the seventh was coming out, all we were waiting for was a name and a date. And J.K Rowling would fool no one going on stage and waving around a piece of paper while exclaiming this great new book she has coming out, all the while buying up Harry Potter related domains.

So…There’s no need to pull back the veil, Atari: The fabric you’re using is already see-through.

Derek Smart To The Rescue! (…Or: MMO Fallout V David Allen)


Please be advised...

Back in June, I decided to put a moratorium on articles dealing with the pending litigation between David Allen and Quest Online, mainly owing to my desire to publish something about Alganon that didn’t have to do with lawsuits or the back and forth blog posting between Derek Smart and David Allen. That being said, I haven’t had much to talk about lately on the title, although I still push to find something new from the indie MMO. A lot of quotes from Derek Smart detailing the events leading up to and following David Allen’s forced departure and the direction he is taking Alganon, but that’s about it.

So imagine my surprise when, two months after the fact, I receive the above email from Bryan Gottfredson, an attorney acting for David Allen. In his letter, Gottfredson explained to me that my articles quoting Derek Smart were incorrect and causing damage to his client’s (David Allen) reputation. He requested that I remove any and all mention of David Allen from my website. I agreed to remove any factually inaccurate information from MMO Fallout, however I would not perform a website-wide sweep of all David Allen-related material. I have yet to hear back.

In the meantime, I took both the related articles on MMO Fallout and the form I received, and had them looked over by a defense attorney, and my articles rated 100% legal. I also took my case to Quest Online to see if I could get an idea about what threat David Allen might pose if I kept the articles up, and I won’t mention anything in detail but, in short: There was no threat whatsoever. Derek Smart was very kind to contact me personally, sacrificing both time (and I would assume funds) to have their own lawyer look at and take care of the document I received. I was again assured that everything on MMO Fallout was 100% within the law.

Derek Smart has a blog post up where he mentions me as a side note, where you can actually read the entirety of the legal document there (I don’t believe WordPress allows me to upload .pdf files) as well as Smart’s own thoughts on the lawsuit between Quest Online and David Allen (which, from my understanding of his post, has been in settlement for a while now).

“Apparently, that knuckle-head David Allen who was fired from yet another venture that he started – and then sued – has been sending out toothless and baseless threatening letters to websites.”

I didn’t write this as some sort of gloating technique, or in some half-hearted attempt to “expose” David Allen, or incite something further. I decided, and then initially went back on my decision to publish this, but ultimately I’m going ahead with it because I wanted to discuss that it is not business as usual here at MMO Fallout. I’m not like the bloggers you see publishing hate-mongering articles so they can be threatened by the people they write about, and then act as some sort of martyr who is being oppressed for using his freedom of speech as an excuse to run his mouth like an ill-informed jackass.

I do not run a sensationalist website, but I am regularly fairly blunt in some of my articles, and this is not the first time someone “in the biz” has disapproved of my articles, although until now that has always been a request to complement some sort of bad news with good news, usually in the form of “hey check out this update we have planned.” I don’t publish any of these because, quite frankly, it is the business of myself and the person sending it, and no one else’s. I want to build and maintain trust between myself and developers, not destroy it.

So I hope you accept my apologies for this diversion, and I want you to know that nothing has changed. I want to again thank both Derek Smart for stepping in to help me, and a very good friend who offered to defend me were the situation to escalate. I’m keeping this post untagged because I want as little attention brought to it as possible, as I know fully well what happens with misplaced anger (ahem, Mortal Online article)

-Omali

Earth Eternal Likely To Shut Down


Adorable.

Earth Eternal is one of those MMOs I talked about mainly on my Facebook page, which mostly occurred last year when I was in the beta. The MMO has always been tiny, be it the furry inhabitants that populate the world, or the teeny developer that created it, but not the client that ran it. Earth Eternal is like WoW-Lite, I believe I referred to it as, but injected with a full syringe of vitamin-D (The D stands for D’aww).

So, of course, I’m saddened to say Earth Eternal will likely be shutting down fairly soon. In an open letter to the community, Sparkplay CEO Matt Mihaly announced that the team has been cut down to two people, one of them being him, and the latest attempt to sell the game has failed. Although Earth Eternal is up for auction, it is probable that no one will buy up the title.

“I will keep you updated as to what is going to happen with Earth Eternal, but in all likelihood we won’t know until late on Friday whether someone is going to buy EE and keep it running or not. Let’s hope for the best!”

Here’s hoping for the best.

More on Earth Eternal as it appears.

Everquest Next: With The Everquester In Mind!


And John Smedley Said: Let there be light!

If Sony Online Entertainment’s abbreviated name was NSD, I could point out that their name could also spell out Never Shuts Down. However, since it doesn’t, I’m stuck with my next best idea: Soldier On, Edith which, although surely touching to anyone named Edith who enjoys Sony’s products, only appeals to a limited audience.

But enough of my attempts at word play. At the 2010 Fan Faire, SOE fully announced Everquest Next, the third Everquest MMO to come out at some point in the future. So, very little was offered in terms of when we might actually see Everquest Next, but the SOE staff present were more than willing to give out information regarding the title.

Everquest Next is not a sequel, nor a prequel to Everquest, but a re-imagining. Sony is going for the original charm of Everquest, and notes that fans of the original will feel right at home in the title. They hope to give more engaging content, better combat, immersive story lines, and a more streamlined approach to players with less classes (think Everquest).

More importantly, however, was the fact that Sony is committed to supporting both Everquest and Everquest II, neither of which will be going anywhere anytime soon. We were also promised that players will not be shepherded to EQ Next like they were with Everquest II, a move that was wholly rejected by the Everquest community when Everquest II released those many years ago. Everquest Next will also offer scalability to lower end machines, something Everquest II sorely missed.

And even more importantly, Everquest Next is not being made for kids, and you can take that to the bank.

More on EQ Next as it appears.

Chronicles of Spellborn Shutting Down This Month


It's Going Somewhere...

It feels like ages ago that Chronicles of Spellborn went quiet. Not only did the new developers (Acclaim) stop talking to us, but eventually the downloader and client for the game didn’t even work! Absolutely nothing came into or out of the company, and we were left with nothing more than a long-aged reminder that “we’re still working on stuff guys!” Ask anyone who does MMO news (like myself) and they’ll likely tell you the same thing: Chronicles of Spellborn was an absolutely baffling experience. It was quite a decent game, one that sat through its developers going bankrupt and the new publishers attempting (and obviously failing) to pull a free to play conversion.

So when I say Chronicles of Spellborn is shutting down, I think of it in the sense of putting a very badly hurting title out of its misery. Chronicles of Spellborn was taken over shortly after launch by its publisher, Acclaim, who was in turn acquired by Playdom, who was in turn acquired by Disney, who in turn decided to shutter the title this month.

TCoS will be online until the end of August, when the servers will come down for their final time. It is unknown, and unlikely, as to whether or not the developers are planning some kind of end-of-game event. Playing by the UK release date (November 2008), the game will still have not hit two years old by the time it shuts down.

I’ll be here with a “what happened?” when The Chronicles of Spellborn shuts down this September.

Ultima Online: We Love New Players…For Dinner.


Okay, not so much.

So technically it’s been years since a romp through Ultima Online meant quickly being chewed up, spit out, stomped on, cremated, and then having your stuff stolen by the many denizens of Lord British’s lands, but the idea still stands. Bioware Mythic would love to have you for dinner, so much so that new players will find themselves handsomely rewarded for setting up new accounts with Ultima Online.

In the new player initiative, new accounts (not trial) will receive welcome presents, including twenty thousand gold, skill boosts, as well as premium armor and weapons…until they lose all of it ten minutes later wandering outside of the starting area looking for a bank. I kid, of course…

But it gets better! Those of you from the old days of Ultima Online will be glad to hear that the live events are coming back. Old characters will be making returns, and story arcs will play out live, with developer interaction of course.

It’s never too late to give Ultima Online a try. The game runs slightly cheaper than most other subscription titles, and offers a 14 day trial.

More on Ultima Online as it appears.