Asheron's Call Graphics Upgrade: Terrain!


Turbine may just be the master of aloof announcements. In a thread titled “Oh by the way…” Community Manager Frelorn simply had this to say:

“Guess what?”

followed by three pictures of an upcoming graphics update to the ten year old Asheron’s Call, one of which you see above.

An important note to remember is that the engine is not being changed, and a lot of limitations are still in place, namely the inability to have moving water (water will still be a static texture).

Turbine is aiming for before November for the update, before the big November update, with the idea that ‘sooner is better.’ Asheron’s Call continues to have a small, yet relatively healthy community, despite being one of the oldest MMOs still remaining on the market, and still receives regular large updates.

Despite its limitations, Asheron’s Call is still worth a look, and a two week trial can be enjoyed, with the client costing approximately ten dollars.

More on Asheron’s Call as it appears.

Asheron’s Call Graphics Upgrade: Terrain!


Turbine may just be the master of aloof announcements. In a thread titled “Oh by the way…” Community Manager Frelorn simply had this to say:

“Guess what?”

followed by three pictures of an upcoming graphics update to the ten year old Asheron’s Call, one of which you see above.

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An important note to remember is that the engine is not being changed, and a lot of limitations are still in place, namely the inability to have moving water (water will still be a static texture).

Turbine is aiming for before November for the update, before the big November update, with the idea that ‘sooner is better.’ Asheron’s Call continues to have a small, yet relatively healthy community, despite being one of the oldest MMOs still remaining on the market, and still receives regular large updates.

Despite its limitations, Asheron’s Call is still worth a look, and a two week trial can be enjoyed, with the client costing approximately ten dollars.

More on Asheron’s Call as it appears.

Please Do Not Dull The Pain, Quit Now


Story time! Last year marked my second year working for an unnamed football stadium, selling unnamed alcohol to rich suite owners and family members of players. Seeing as how the uniform required black shoes, I purchased a slightly cheap pair and used my free time to break them in. As much as I tried, however, I couldn’t get the shoes to properly break in: They were uncomfortable, painful even. Still, I didn’t want to return them (no receipt) and I didn’t want to buy another pair of shoes, so I lived with it, and eventually pain turned into uncomfortable, which turned into not much at all. After a few short months, I found myself sitting on the edge of the bathtub clipping my toenails when I caught a glimpse of my heels: Deep red, scabbed over, torn to shreds. As it turned out, my shoes were gradually grating away at the backs of my feet.

All too often I hear of players who stick with an MMO, despite despising every minute of it, and it makes me think back to this moment. I’m not referring to players who are unhappy with one or two aspects of the game, I mean the person who hovers over the “cancel subscription” button everyday and wonders why he bothers playing, for the one or two minutes he logs in each day to check on patches and updates. I have tried to find an answer to why people would torture themselves in an entertainment sense (or in my case a physical sense) and my only explanation is the player waits too long after they become bored, and eventually lose all interest. Perhaps that player is looking towards the future to some mythical patch that will fix all of his woes, but ultimately that patch will not come. It usually isn’t the one or two mechanics that he puts his blame on, he simply does not enjoy the game, and nothing short of that game becoming some other game will pique his interest. For example, you can fix all the bugs you want on Toontown Online, I still won’t play because the game is for children and is developed for in such a fashion.

So my advice to you players: Do it. Hit that “cancel subscription button.” Trust me, as someone who runs through MMOs like milk cartons, you won’t find that much of a difference in your life without the logging into an MMO to patch it, aside from the lack of a slow drain on your bank account. If you have to go through twenty MMOs to find the one that fits what you are looking for, then so be it. Remember: MMOs are an investment, in both time and money. You don’t finalize a loan, a car, a bank account, or a house without shopping around the competition, and MMOs should be the same.

And remember: Quitting an MMO doesn’t suddenly mean you “hate” the company or the game. Long streaks of boredom happen, especially in long-term grind games. If you feel you may one day regain interest, just do what I do: Leave the game installed. Take a break, play some non-subscription games, and perhaps return during a welcome-back week.

But back to the story: I left off in December, and it is May. Thanks to my unwillingness to ditch my shoes, I still have marks and bruises that have persisted for going on five months, on my heels and the “knuckles” of my toes. You can still see on my heels where the scabs were at one point and, in an event that may be completely unrelated, my shoe size has actually gone down by a half-inch.

I’ve since burned those shoes.

I guess what I’m trying to say is: Don’t let a small issue becoming a glaring problem by ignoring it, or you might find yourself completely turned off of something you once enjoyed (or with a slight hobble).

Fallen Earth: Do Not Fear 80% Layoffs


Holding Out

Layoffs post-launch are not new in the MMO world. Once an MMO has launched, and most of the post-launch bugs are taken care of, a large part of the team (many working under contract rather than full employment) are let go. Think of it as seasonal work, but working on a video game rather than stocking shelves at a Wal Mart around Christmas time. A lot of people are not aware of this factor, however:

So when the announcement came that Icarus was restructuring and had laid off a reported 80% of their staff, I was not all too surprised. In an interview with Massively, Marketing Manager Jessica Orr revealed that a team of 110 employees was reduced to around 35, not including GMs, customer service, and (assumed) janitorial staff. Orr also doused rumors that the impending layoffs were the reason Lee Hammock had resigned, noting that he was offered a position at another company. Oh and future updates should not be impacted.

So there you have it. Fallen Earth is triple A and here to stay! As NCwest’s President put it…No, he was talking about Tabula Rasa.

On another note, take this bias spin as you will, being that unless Icarus has been planning their major patches with this layoff in mind all along, future updates will indeed be affected by having a smaller team. Are these layoffs post-launch normal? Absolutely. Is this a sign that Fallen Earth is in danger? No, nowhere near it.

I mean, it’s not like Fallen Earth is so empty that you are constantly the only person within /who range, right? But that’s a topic for another day.

"Big" Planetside Announcement On The Way?


Somewhere in an MMO Fallout post...

Planetside is hitting its seventh birthday soon, and I still believe that no other MMO has come close to the enormous battles that Planetside has presented since its launch in 2003. In fact, here is a community video recently highlighted on Sony Online Entertainment’s website, highlighting the action of the game. I’ll give you a few minutes.

Back? Being at Planetside’s age, and considering the current state of the game’s population, any “big announcement” is going to be met with a lot of speculation. By speculation, of course, I mean claims that the big announcement is the game shutting down. But can you blame them? Servers have been consolidated down to one, and my understanding from MMO Fallouters in the field is that botters have become quite an issue over the past year or two.

Well, there is a big announcement coming: On the 18th of May to be exact (and not just the season finale of House MD). A countdown timer appeared in the Planetside News section, alongside the above comic. You can follow the countdown in the link, or just wait until early on the 18th.

MMO Fallout will continue to cover any Planetside News as it appears. Could this be an official announcement of the elusive Planetside 2?

“Big” Planetside Announcement On The Way?


Somewhere in an MMO Fallout post...

Planetside is hitting its seventh birthday soon, and I still believe that no other MMO has come close to the enormous battles that Planetside has presented since its launch in 2003. In fact, here is a community video recently highlighted on Sony Online Entertainment’s website, highlighting the action of the game. I’ll give you a few minutes.

Back? Being at Planetside’s age, and considering the current state of the game’s population, any “big announcement” is going to be met with a lot of speculation. By speculation, of course, I mean claims that the big announcement is the game shutting down. But can you blame them? Servers have been consolidated down to one, and my understanding from MMO Fallouters in the field is that botters have become quite an issue over the past year or two.

Well, there is a big announcement coming: On the 18th of May to be exact (and not just the season finale of House MD). A countdown timer appeared in the Planetside News section, alongside the above comic. You can follow the countdown in the link, or just wait until early on the 18th.

MMO Fallout will continue to cover any Planetside News as it appears. Could this be an official announcement of the elusive Planetside 2?

Mythic Shuts Down Merchandise Site


Batton down the beer steins!

MMOs, as is the case with most forms of entertainment, regularly don’t see anywhere near as much success outside of their main product and, in many cases, online stores are kept to a minimum, if they are kept at all.

Players who attempted to purchase anything from the Mythic Store today were met with the above notice. The official reason is “business.”

It was a business decision, if you have anything specific you were looking for send Andy a PM on the boards and he will look into helping you out.
-Mythic, on the Mythic Store Closing

No doubt a disappointment, as the Mythic store held quite merchandise for Ultima Online, Warhammer Online, and Dark Age of Camelot. The closing of the Mythic Store has raised the usual bout of questions, and of course the regular course of trolls coming out of the woodwork to proclaim the death of Warhammer Online.

Warhammer Online has been having its ups and downs over the past few months, and the recently unveiled ability to have characters on both factions on the same server has stewed fears of even more server merges, a fear that would be in Mythic’s best interest to address, on a wide scale (whether it be true or not). As I’ve said before on MMO Fallout: If you (the company) do not fill the holes, someone else will fill them for you, and you will not like what they fill it with.

So this may be just another victim of Mythic’s cost cutting venture. Should any other news arise, you will hear it here.

Aika Online Cash Shop Woes End


Available Again...Forever!

It isn’t very often I get to start out an article with “and finally the saga is coming to a close,” because (despite my own objections) stories like these tend to go on for a long, long time, or simply fade away into obscurity to the point where no one is talking about it anymore (because I also watch the communities for further news on ongoing stories). I don’t like to lead people on, which is why I only update ongoing stories as important events occur.

So with great pride, I can finally say that the Aika Online cash shop issues are coming to an end! Earlier this month, I talked about how Aika Online under gPotato was only meant to work in North America. Unfortunately, the company allowed players from virtually any country to register and play. When the time came for the actual developer to put their foot down and demand IP restrictions, gPotato had already launched the cash shop one week prior. The end result was that non-North American players found themselves locked out of the game, and their purchases.

Well put down those credit card chargebacks, folks, because after a couple of weeks gPotato is back with great news: The IP blocks will still be put in place, however anyone with an account created before the blocks can still play, all items and characters intact.

It’s good to see Aika’s continued track record of listening to their customers, and even better to see another saga come to an end.

APB Subscription: Best of the East, Eve Online, And Subscription!

All Points Bulletin looks to take the Eastern approach to subscription, but with an option that doesn’t hurt hardcore players. Recently announced, All Points Bulletin will offer several options for players:


The west is very different than the east, in terms of our paid MMOs. A lot of people are already aware of this, but many paid MMOs in the east work on a pay-as-you-go plan, where players purchase a set number of hours, much like the cell phone plans many of you will be aware with. Over in the West, we are used to simply paying a set monthly fee, be it anywhere up to the industry standard of $15 a month. For hardcore players, this is a godsend, as they can get the most for their money. For casual players, the monthly fee may not seem worth it, down to the player who can only get online every weekend or so.

All Points Bulletin looks to take the Eastern approach to subscription, but with an option that doesn’t hurt hardcore players. Recently announced, All Points Bulletin will offer several options for players: For the casual, players can buy hours in packs of 20 hours for $6.99 (USD), or choose from a 30 day ($9.99), 90 day, or 180 day “unlimited package” with no time limit, with discounts for the two bigger packs.

But wait! There’s more! Buying APB includes 100 RTW (currency) that you can spend towards game time and other perks. In addition, APB will include a marketplace where players can trade their customizations. RWT can be turned into in-game currency or game time.

It’s good to see a game literally including the best of all worlds, in terms of subscription. Want that flat fee? You’ve got it. Don’t play much and can make that 20 hours last a long time? You’ve got it.

All Points Bulletin launches at the end of June and is currently in beta. Preorder for extra perks and more time.

Why Even THINK About a Star Trek Online Sequel?


Set Phasers To Nonsensical!

Here at MMO Fallout, I consider myself the “odd man out” as far as MMO-oriented websites go. I’m not a big name, most studios that are not named Quest Online have likely never heard of me, most of my viewers are not the commenting type, and I only occasionally get my articles noted on bigger websites (MMOCrunch, Keanandgreav, etc). That being said, I still strive to be as professional and consistent as possible, which explains why my head spins when I see others who make my snark look professional by comparison. Case in point: Eurogamer’s review of Darkfall and Gamespot’s review of Global Agenda.

MMOs are a long term investment, both for the developer and the player. With a larger-than-norm development budget, not to mention several more years in the oven before it’s finished, a developer has to make back enough money not only to cover the initial costs, but also the maintenance and updates post-launch. With the market ever-changing, presently it is moving towards large updates that are free. Understanding this, it becomes much easier to figure out why developers wait years, usually until the original is no longer a viable contender in the market (See: Planetside 2).

Over at CVG.com, they asked the question on no one’s mind, is Cryptic Studios planning on a sequel to their Star Trek MMO, released just two months ago? The answer, as you guessed, is not just a no, but an absolutely no. Never. Cryptic responded by saying that they have ruled out the possibility of ever releasing a Star Trek Online sequel, barring a future new engine.

“I’m not really sure it makes sense to create a sequel in the MMO market. Typically, you see an MMO called a sequel because either a new team worked on the property or the original team wanted to reboot their IP.”

That’s another for the quote wall.