Netmarble Posts $1.8 Billion Sales In 2019 Fiscal Year


Why make millions when we can make…billions?

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MMO Fallout Presents 2019 Predictions For 2020: 2019 Edition


With 2019 just about dead and behind us, it’s about time we start looking toward the far future of 2020. That in mind, I’d like to make some of my trademark predictions for the coming new year.

  • Daybreak Game Company DayBREAKS: I’ll file this one under ‘assuming it doesn’t happen next month.’ In case you weren’t paying attention for the past two years, Daybreak Game Company is a mess and I predict that 2020 will be the point where all of that comes to a head. More layoffs, lower quality workmanship with their live titles, and H1Z1 on PS4 will still be a simmering dumpster fire of garbage. This year we speculated that Daybreak is planning on facturing itself into several separate companies. If that is the plan, I believe that 2020 is the year that it happens. Assuming there’s anything left to break apart.
  • Alganon/Line Of Defense Will Still Be Vaporware: I don’t know how it’s possible for an MMO that was already released to become vaporware but Derek Smart managed to pull it off. Alganon has been offline for migration to a new server since November of 2017 and it doesn’t seem like it’s coming back any time soon. Smart is allegedly working with partners for an international release (Alganon technically only launched in North America), but if this relaunch doesn’t get MMO Fallout into legal trouble with David Allen…again, will it even be worth it? Oh and Line of Defense is still a pipe dream.
  • Neither Will Earthrise: The folks at SilentFuture want me to know that the Earthrise reboot is definitely happening and the game hasn’t been cancelled at all, but I’m going to to on a limb here and say that a 2020 reboot of a nine year dead MMO that nobody wanted the first time around, for whom the new developer hasn’t actually done anything with in years? If that happens and it’s good, I will eat an entire Little Caesars pizza. For charity.
  • And Neither Will Everquest 3: I don’t think this revelation will surprise anyone, but Everquest 3 isn’t going to be a thing, Daybreak missed that boat when they abandoned Everquest Next and Landmark and arguably pulled a con on their customers in the process.
  • The Rise Of Specialty Servers: Now that World of Warcraft has shown how popular classic servers can be, I expect that more developers will be working on specialty servers going into 2020. 2019 was rife with them, we had DDO release a permadeath server, as did Age of Conan, RuneScape has its twisted leagues, and there have been all sorts of progression servers. I expect 2020 will only increase in developers willing to take risks by which I mean copy what should be a safe and proven idea.
  • MMOs Releasing On Stadia: If they are smart they will. Right now Stadia requires a $10 monthly fee just to access the service. As of some point in 2020, that will change and the standard service at 1080p will be free. For MMOs that already have console versions, if the developers are smart they’ve already been working on porting those games to Stadia. Think of it this way; you’re effectively porting your game to mobile (phones/tablets) without actually having to put the legwork into trimming down the game to function on a mobile device.
  • More SpatialOS MMOs Will Shut Down: I know this one is about as obvious as predicting the sun will rise tomorrow, but I expect we will see more games running on SpatialOS to shut down due to the engine’s extortionate costs. All of these games will be before they even release, or shortly after.
  • More Mobile Ports: Mobile ports of MMOs are apparently doing very well, just ask NCSoft how Lineage II: Revolution and Lineage mobile have been operating. It stands to reason that more developers are going to tap into the mobile market and make cut down versions of their PC/console games.
  • Anthem’s Reboot Will Be Too Little, Too Late: File this one under ‘assuming it happens at all.’ At this juncture, I can’t see Anthem recovering from its first year to any standard that EA might find acceptable. Stores can’t give the game away and it has already hit single digit prices on the used market. For those who already own the game, at least they won’t be completely abandoned like EA has done with certain past MMOs.
  • More Lootbox Alternatives: Given the threat of looming government regulations has been slowly turning into actual government regulations, I anticipate 2020 will introduce more lootbox alternatives. 2019 saw the rise of the battle pass and it looks like that’s the direction many developers are going in since you can make extra money selling levels for casual players who really want all of the cosmetics included.

That’s it for MMO Fallout’s 2020 predictions for now. If I come up with another list, I’ll be sure to publish it.

Epic Game Store Black Friday Sale Highlights


It’s Black Friday sale time and that can only mean one thing; giving Epic your money.

Instead of boring all of you by putting every single game that is currently on sale, I will do the Epic thing and curate the list. There is quite a bit on sale and at a deep discount too. Warm up those Chinese shill comments.

  • Red Dead Redemption 2: $59.99  $47.99
  • Borderlands 3: $59.99 $40.19
  • Sinking City: $59.99  $38.99
  • Operencia: The Stolen Sun – $29.99  $14.99
  • Conarium: $19.99  $6.79
  • Alan Wake: $14.99  $2.99
  • Alan Wake’s American Nightmare: $8.99  $1.79
  • The Division 2: $59.99  $14.99
  • Ghost Recon: Breakpoint – $59.99  $29.99
  • Watch Dogs 2: $59.99  $17.99
  • Sherlock Holmes: The Devil’s Daughter – $49.99  $9.99

There are over 80 games on sale, so check out the link below and see if anything catches your fancy.

Source: Epic Game Store

2019 Developer Report Cards: Bethesda Softworks


There should be no surprises in this report card.

Bethesda’s performance in 2019 indicates a company that has become wholly incompetent and is either incapable of or unwilling to fix its flaws, but instead has chosen time and time again to double down on everything that it does wrong and throw consequence into the wind. Let’s look at Bethesda’s 2019 release record:

  1. Fallout 76 – I could spend hours writing about how Fallout 76 continued its uncontrolled blaze in 2019. Of the numerous screw ups in 2019, perhaps the most insulting comes in the form of Bethesda delaying the Wastelanders update, that big content dump that was supposed to add in the human NPCs and do…something. Instead Bethesda shat out a paid service for which the services people paid for straight up didn’t work. I have long since given up on the people still spending money on Fallout 76. If you get fleeced by Bethesda, you have no one to blame but yourself.
  2. The Elder Scrolls: Blades – It doesn’t surprise me at all that Elder Scrolls Blades is a commercial success considering in the mobile sphere you could feed people the video game equivalent of asbestos and they will happily throw tons of money at you and ask for more. At the end of the day it is still a low quality, low effort facsimile of an Elder Scrolls game that punishes you for playing it and always has its hands out for another tenner.
  3. Rage 2 – Does anyone even remember that Rage 2 released in 2019? Rage 2 peaked at 13 thousand players on Steam and in one month more than 85% of those people dropped off and went to play something else. Reviews point to Rage 2 being boring, repetitive, and short. Rage 2 also implements a ridiculously convoluted system to buy DLC expansion. You can’t buy the expansion outright, you have to buy bundles of Rage Coins and use those. The first expansion costs 1,500 Rage Coins ($15) but you can’t buy 1500 Rage Coins, you have to buy the 500 RC pack and 1,100 RC pack which is $15 anyway and leaves you with 100 RC left over.
  4. Wolfenstein Youngblood – On the subject of things nobody asked for, Wolfenstein Youngblood comes hot on the heels of The New Colossus dividing Wolfenstein fans. Youngblood released at half the cost of Rage 2, which doesn’t quite explain how the game managed to hit less than half the peak number of players. Youngblood was a smattering of bad ideas; Obnoxious protagonists? Check. Forced coop with awful AI? Check. Obtuse RPG mechanics in a shooter? Check. Microtransactions? Of course.
  5. Wolfenstein Cyberpilot – And speaking of things nobody asked for, how about a game that nobody purchased? Cyberpilot is a VR spinoff that peaked on Steam at 24 users. That’s not a mistake, twenty four user peak at launch for a game that costs $20 and so far could only convince 92 people to leave a review. And this was a collaboration between Machine Games and Arkane Studios! Not enough players at peak to fill up a Battlefield server and only 36% approval.
  6. Commander Keen – As of this writing (November 13), there has not been hide nor hair of the mobile Commander Keen game since it was unveiled at E3, but I am going to talk about it because it is germaine to the conversation. Nobody wants Commander Keen on mobile, and Bethesda’s embarrassing announcement trailer was unlisted because of the dislike ratio. None of the Keen social media accounts have been updated at all since the announcement. If Commander Keen the mobile game was silently killed off, it would do less damage to the franchise than releasing it.

Bethesda (and its subsidiaries) shoveled out more unwanted garbage in 2019 than any company with its size, franchises, and experience ever should. The Fallout 76 team has shown nothing but incompetence over the entire year, not to mention a complete lack of caring for systematic and repeated lies made to the public. Their releases in many cases not only floundered, but may have done long term damage to their associated brands. In the case of Rage 2, you have the most disappointing awaited sequel since Dambuster messed up Homefront. For Cyberpilot, a low-effort attempt at cashing in on a trend. In Commander Keen? The shameless skinning of a beloved old IP.

With all of that considered, I have to give Bethesda in 2019 the grade of:

2019 Developer Report Cards: Ubisoft Edition


Oh Ubisoft! What can I say about Ubisoft that hasn’t already been said about Flint’s water supply?

Ubisoft confuses me as a gamer and as a guy who writes about games. On one hand, they are constantly pulling maneuvers that make you wonder what chucklehead is driving the vehicle. On the other hand, they’re competent enough to put out some actually good games and fix what they screw up. Let’s look at Ubisoft’s 2019 releases.

  1. Trials Rising: It came out, it sold copies. Honestly don’t have much to say about this one.
  2. Far Cry: New Dawn – If you enjoyed Far Cry 5, New Dawn was basically an expansion pack’s worth of content at an expansion pack’s price of $40. If you enjoyed Far Cry 5 and wanted to see what happened following the rather crazy ending, well you pretty much got what you wanted. As far as Far Cry plots go, the story was fine. Just fine. It allegedly sold worse than Far Cry’s prior spinoffs including Primal so perhaps it would have been better off as a cheaper DLC release for Far Cry 5 instead of a standalone title.
  3. Anno 1800: Anno 1800 marks the first of Ubisoft’s titles this year to go to the Epic Store for exclusivity on PC. It sparked quite a controversy since the title had already been available for pre-order on Steam before Ubisoft summarily yanked it. Not willing to let that controversy hold it back, Anno 1800 evidently went on to become the fastest selling Anno game. It also seems to be very well received by those who bought it, looking at Steam reviews.
  4. The Division 2: And here is where Ubisoft first pooped the bed. By all means The Division 2 was exactly what a game sequel should be. It implemented a lot of lessons from its predecessor and actually fixed them instead of ignoring/exacerbating them. It wasn’t perfect, The Division 2 launched with some issues surrounding loot and the first raid was kinda crap because console players literally couldn’t handle it. And Ubisoft fixed most of those problems and has been supporting the game with some good content. Unfortunately for them the appetite of the general consumer base just wasn’t looking for another open world sequel and The Division 2 hasn’t quite lived up to expectations in terms of sales.
  5. Ghost Recon: Breakpoint – If there is one positive thing that can be said about Breakpoint, it’s that it beat the sense back into Ubisoft (hopefully). Breakpoint is a dumpster fire that should have never been acceptable within Ubisoft and its failure not only snapped their stock price over its knee, it led to a restructuring of how Ubisoft approves games. Riddled with major game-breaking bugs, obviously half-assed systems, and drowning in microtransactions, Breakpoint shouldn’t have been this broken given how close it is to Wildlands. It serves as a reminder that Ubisoft’s titles are quickly hitting the singularity, becoming so blandly similar that they are hard to tell apart.
  6. Just Dance 2020: I’m sure it will do just fine.

2019 also brought us changes in Ubisoft’s business plan, primarily the announcement and launch of Uplay+. This may come as a surprise, but I honestly don’t have much of a problem with Uplay+ from a consumer standpoint. As with any service, it’s a value proposition. If you want to keep buying your games and “own” them, whatever that means in a world where games as a service ties your playability to servers remaining online, you can still buy the game. If you want to spend $15 to binge some Ubisoft games for a month and then cancel, you can do that too. If you think that long term subscriptions in exchange for having the best versions of Ubisoft’s titles is worth it, go ahead. It’s as valuable as you think it is, and obviously Ubisoft knows this because it’s not mandatory in any sense.

I’d like to give Ubisoft a higher score for having their come to Jesus moment during the last gasp of 2019. Unfortunately their moment of lucidity was not due to personal reflection but due to the potential for financial ruin brought upon by the insane failure of Ghost Recon and the potential that their upcoming titles could perform worse, a game that they were all too happy to release in its state and with all of its microtransactions. At the same time, the company is not completely incompetent and has shown that it is somewhat capable of learning from mistakes. Ghost Recon has received a couple of patches since launch and they have promised more coming.

At the same time, this is a company that supports its products. Ultimately I have to give Ubisoft a B- for 2019. Let’s hope the failure of Ghost Recon: Breakpoint teaches them a lesson. Let’s also hope that I get around to making more of these report cards.

Netmarble Posts Q2 2019 Fiscal Results


Netmarble has posted its Q2 2019 financials and the results are a mixed bag. Company sales rose 10.2% over last year to $459.2 million while operating profit plummeted 46.6% to $29 million and net profit dropped 42% to $33.2 million.

“We have been focusing on enhancing our competitiveness by successfully launching new games of various genres in the global market,” said Young-sig Kwon, CEO of Netmarble. He added, “We expect a turnaround in Q3 as new successful titles launched in Q2 will be reflected in full Q3 sales. We also expect the proportion of sales outside of South Korea to continue to increase to 70% in the second half of the year with the launch of Blade & Soul Revolution in Japan, The King of Fighters Allstar in North America, and new games based on our popular franchise games.”

Netmarble’s top performing games include MARVEL Contest of Champions (15%), Lineage 2: Revolution (14%), Blade & Soul Revolution (10%), MARVEL Future Fight (8%), and Seven Deadly Sins: GRAND CROSS (8%) among others. Sales outside of South Korea made up 64% of total revenues and the second half is expected to bring in a number of new titles from YOKAI WATCH: Medal Wars in Japan and Koongya Catchmind in Korea, Blade & Soul Revolution in Japan and THE KING OF FIGHTERS ALLSTAR in North America, along with the Korean launches of its proprietary franchise games, Seven Knights 2, and A3: STILL ALIVE.

Source:

Black Desert Launches on PS4 August 22


Pearl Abyss today announced that pre-order editions of Black Desert are now available for Playstation 4 ahead of the official launch date of August 22. Packages will be 10% off for Playstation Plus members, and include various extra goodies including early access. Playstation 4 Pro users can also enjoy 4K support, an expansive game world with stunning graphics.

For more information, check out the official website or watch the trailer down below.l

Source: Playstation Store

Microsoft Releases Xbox Game Pass Ultimate Details Ahead of Conference


Xbox Game Pass is coming to PC systems, according to Microsoft and you don’t even have to wait for today’s conference to get more details. While there is sure to be more on display later this afternoon, Microsoft has already started rolling out its Ultimate Game Pass and you can actually get your hands on it now.

The Ultimate Game Pass costs $14.99 per month, but you can grab the first month for $1, and it combines Xbox Live and Game Pass in one handsome bundle. Alternately, if you just want the PC Game Pass you’ll be glad to hear it comes at a discount. $5 compared to the Xbox Game Pass being $10. This is also available for a $1 introductory price.

But Connor, I hear you asking, what if I’m a jerk like you and literally just renewed my Xbox Live for six months two days ago? Do I need to wait until December to make this worth it? The good news is that no, you don’t have to do much. Just spend the $1 for the ultimate game pass and your existing membership in both Live and the Game Pass will be converted to the Ultimate Game Pass time. So in my case, I spent $1 for the upgrade and now my membership doesn’t renew until January as the six months I had on Live and whatever days I had in the game pass were automatically converted in.

Beta information for the PC game pass will no doubt be in today’s conference as well as information on games coming to it.

Entropia Universe Celebrates Easter Mayhem 2019


With Easter on the way, that can only mean one thing. Robot attacks.

At least that’s what it means in Entropia Universe, where Easter Mayhem is running until April 29 with the results of the event to be posted on May 6. Players will assist the Calypso Defense Force in fighting back against waves of evicerators, spider bombers, defenders, warlocks, and warrior robots to protect data interceptors. Rewards include mayhem tokens which can be exchanged at the event token trader.

For more information, check out the Entropia Universe website.

MMO Fallout’s Tips For 2019: Consumer/Industry Edition


I am a neglectful person. First I barely acknowledge MMO Fallout hitting nine years old last year, and now I look back at the archives and find out that I never published a predictions piece for 2018? You really get your money’s worth with this website, let me tell you.

So in that vein, let’s look forward at 2019 with a new column I like to call “MMO Fallout’s Tips For 2019.” This one is for consumers and the industry, so strap in folks.

1. For The Industry, Know Your Audience: This is a big one, it’s going to prevent a lot of you from getting laid off in the coming years. 2017 and 2018 were the years that big players in the industry snubbed their noses at the consumer, and the consumer hit back with the kind of force to qualify as a crime in ten states plus the district of Columbia. I’m sure most people didn’t think we’d ever see a year where Star Wars, Battlefield, Fallout, Tomb Raider, and a whole host of other games would crash and burn in the same 12 month period, but here we are.

So lesson #1 for 2019 is know your audience, and you may notice that I didn’t say “do whatever you’re told.” You need to know your customers, and that means filtering out the voices of people who aren’t going to buy your product. For instance, you wouldn’t listen to a vegetarian’s advice on the proper way to market steak because they will never buy a steak and their threat of boycott is meaningless. Imagine that, but with video games. For example, Battlefront II took what people hated about EA’s other games (the heavy microtransaction use) and amplified it up to eleven for this release. It didn’t work.

Compare that to Spiderman, a game that while having its flaws figured out what people wanted out of a Spiderman game and they were rewarded in piles of cash money. Square Enix, despite their constant claims that people don’t want turn-based RPGs, released Octopath Traveler on the Switch and lo and behold it made bank. In fact, a lot of big publishers who ported their games over to Switch saw an enormous return on their investment. Do you see where I’m going with this? It’s almost as if we exist in a customer driven industry and listening to the customer will get you paid.

2. For Consumers, Spend What You’re Willing To Lose: This is the part where most Youtubers and consumer advocates will tell you “stop preordering,” and frankly most of you would do well by following that advice. I hate to impune on my audience or gamers in general, but the vast majority of you do not have the strength of will or patience to deal with the industry’s increasingly shoddy development practices, and you could save yourself a lot of money and anguish by simply not preordering that new game simply because it has a cool keychain that you’ll lose within the next two months.

But I’ve been writing in this industry long enough to know that making ultimatums just ensures that people are going to do the opposite of what you say, so instead of “don’t preorder,” I will suggest that you don’t spend what you’re not willing to lose. Is $20 too much for Planetside Arena if the game comes out and it sucks? Great, don’t preorder it. If that game in early access were to cease development tomorrow, would you not buy it today? Then don’t buy it. Why subsidize a disappointing failure when there are so many others willing to throw their money away? And let’s be fair, there’s millions of games available for you to play. If you don’t get that release now, are you really going to miss it in five months if it isn’t good?

3. For the Industry, Start Working On Those Lootbox Replacements: I consider myself to be pro-market, which is a fancy term meaning that I sit in my ivory tower and watch people be exploited by the evil games industry. Big thanks to my college civics professor for this apt description.

I think it’s safe to say that loot boxes, while not about to die completely, are in a decline across AAA premium priced games, as well as more notable free to play titles. Developers are going to need to move on to safer waters if they want to remain viable (or avoid the ire of the base) in the years ahead. Thankfully the work has already been done by Epic Games, and many developers are moving on to seasonal battle passes as a way to sell cosmetics without their game being banned in Belgium.

Personally, I love the battle pass. It’s basically an incentive to keep playing the game and just do what you’d do anyway, and I assume tit for tat it probably provides a more stable basis of income for many developers. Particularly I like it in games where you have the ability to cheapen or fully pay for future passes if you maange to do well enough, such as Fortnite or Realm Royale. There’s also merit in the Annual Pass, similar to Destiny 2 where you pay $35 and it gives you access to expansions over the next year.

This does mean actually developing content so we’ll see how it goes.

4. For Consumers, Don’t Place Your Bets On Launch: MMO gamers will be well aware of this tactic because they’ve been dealing with it for years. How many MMORPGs have launched with the promise that they will never go free to play with cash shops? How many have kept that promise? Unlike the MMO industry, however, where free to play is done to avoid bankruptcy and sunsetting titles, the rest of the industry is a bit more insidious in its operations. In case you haven’t noticed, 2018 brought in a number of titles conveniently delaying their cash shops until a while after the game launched. Call of Duty, Red Dead Redemption, Battlefield, and a few others come to mind.

Because they weren’t ready? Nonsense, whenever we see games that launch too early the cash shop is always the first thing to be finished and presented in its full form. Is it because they don’t want review scores and day one purchases to be affected by the presence of a cash shop? I think we’re getting closer to the truth. 2019 is going to see more games pulling this maneuver, launching without predatory pricing models and then putting them in once the initial sales are done and everyone is past their refund limit.

5. For The Industry, Choose China Carefully: The Chinese gaming market is one that has only become more divisive over the past year. Culturally Chinese gamers see less of a fuss in cheating, leading to many western games being overrun with hackers to the extent that the Chinese government has made cheat development for online games a jailable offense. I wish I was joking. The market is also massive and growing at an exponential rate, leading many developers to begin catering to this growing audience. And that’s where the problem lies.

You see, for as massive as the Chinese market is, it is also under the authoritarian rule of a virtual dictatorship that puts strict controls on what its population can see. This came to a head late 2018 when Ubisoft made a large number of aesthetic changes to Rainbow Six Siege in order to ready the title for release in China, sparking a backlash by existing players. PUBG has faced a nationwide ban because the concept of survival deviates from socialist core values, and numerous games have allegedly seen demands to make changes for various offenses including blood/gore, sexualized female characters, “inharmonious chat,” missions including fraud, and rewards based on rank.

With 2019 here, you can certainly expect more developers to start altering their titles to pander to the Chinese government. Whether western gamers will be willing to tolerate it is another factor entirely.

Bonus: Get Yourself A VPN: Those of you who read MMO Fallout know that I’m not a big fan of sneaky data collection, but you might not know that I do a fair bit of work through a VPN. A proper VPN can keep your data secure, your identity private, and even allow you access to content that is arbitrarily closed off to your country. to your country. Thanks to my VPN service (I use NordVPN, but there’s a good review of the best ones here), I can trick Netflix into letting me watch Rings, the 2016 horror movie where a killer video is uploaded onto the internet, and is exclusive to the UK for some reason. I watched the cursed video from behind a VPN, and now Samara thinks I live jolly old London England. She won’t be finding me anytime soon.