Why make millions when we can make…billions?
Continue reading “Netmarble Posts $1.8 Billion Sales In 2019 Fiscal Year”
Why make millions when we can make…billions?
Continue reading “Netmarble Posts $1.8 Billion Sales In 2019 Fiscal Year”

With 2019 just about dead and behind us, it’s about time we start looking toward the far future of 2020. That in mind, I’d like to make some of my trademark predictions for the coming new year.
That’s it for MMO Fallout’s 2020 predictions for now. If I come up with another list, I’ll be sure to publish it.

It’s Black Friday sale time and that can only mean one thing; giving Epic your money.
Instead of boring all of you by putting every single game that is currently on sale, I will do the Epic thing and curate the list. There is quite a bit on sale and at a deep discount too. Warm up those Chinese shill comments.
There are over 80 games on sale, so check out the link below and see if anything catches your fancy.
Source: Epic Game Store

There should be no surprises in this report card.
Bethesda’s performance in 2019 indicates a company that has become wholly incompetent and is either incapable of or unwilling to fix its flaws, but instead has chosen time and time again to double down on everything that it does wrong and throw consequence into the wind. Let’s look at Bethesda’s 2019 release record:
Bethesda (and its subsidiaries) shoveled out more unwanted garbage in 2019 than any company with its size, franchises, and experience ever should. The Fallout 76 team has shown nothing but incompetence over the entire year, not to mention a complete lack of caring for systematic and repeated lies made to the public. Their releases in many cases not only floundered, but may have done long term damage to their associated brands. In the case of Rage 2, you have the most disappointing awaited sequel since Dambuster messed up Homefront. For Cyberpilot, a low-effort attempt at cashing in on a trend. In Commander Keen? The shameless skinning of a beloved old IP.
With all of that considered, I have to give Bethesda in 2019 the grade of:


Oh Ubisoft! What can I say about Ubisoft that hasn’t already been said about Flint’s water supply?
Ubisoft confuses me as a gamer and as a guy who writes about games. On one hand, they are constantly pulling maneuvers that make you wonder what chucklehead is driving the vehicle. On the other hand, they’re competent enough to put out some actually good games and fix what they screw up. Let’s look at Ubisoft’s 2019 releases.
2019 also brought us changes in Ubisoft’s business plan, primarily the announcement and launch of Uplay+. This may come as a surprise, but I honestly don’t have much of a problem with Uplay+ from a consumer standpoint. As with any service, it’s a value proposition. If you want to keep buying your games and “own” them, whatever that means in a world where games as a service ties your playability to servers remaining online, you can still buy the game. If you want to spend $15 to binge some Ubisoft games for a month and then cancel, you can do that too. If you think that long term subscriptions in exchange for having the best versions of Ubisoft’s titles is worth it, go ahead. It’s as valuable as you think it is, and obviously Ubisoft knows this because it’s not mandatory in any sense.
I’d like to give Ubisoft a higher score for having their come to Jesus moment during the last gasp of 2019. Unfortunately their moment of lucidity was not due to personal reflection but due to the potential for financial ruin brought upon by the insane failure of Ghost Recon and the potential that their upcoming titles could perform worse, a game that they were all too happy to release in its state and with all of its microtransactions. At the same time, the company is not completely incompetent and has shown that it is somewhat capable of learning from mistakes. Ghost Recon has received a couple of patches since launch and they have promised more coming.
At the same time, this is a company that supports its products. Ultimately I have to give Ubisoft a B- for 2019. Let’s hope the failure of Ghost Recon: Breakpoint teaches them a lesson. Let’s also hope that I get around to making more of these report cards.

Netmarble has posted its Q2 2019 financials and the results are a mixed bag. Company sales rose 10.2% over last year to $459.2 million while operating profit plummeted 46.6% to $29 million and net profit dropped 42% to $33.2 million.
“We have been focusing on enhancing our competitiveness by successfully launching new games of various genres in the global market,” said Young-sig Kwon, CEO of Netmarble. He added, “We expect a turnaround in Q3 as new successful titles launched in Q2 will be reflected in full Q3 sales. We also expect the proportion of sales outside of South Korea to continue to increase to 70% in the second half of the year with the launch of Blade & Soul Revolution in Japan, The King of Fighters Allstar in North America, and new games based on our popular franchise games.”
Netmarble’s top performing games include MARVEL Contest of Champions (15%), Lineage 2: Revolution (14%), Blade & Soul Revolution (10%), MARVEL Future Fight (8%), and Seven Deadly Sins: GRAND CROSS (8%) among others. Sales outside of South Korea made up 64% of total revenues and the second half is expected to bring in a number of new titles from YOKAI WATCH: Medal Wars in Japan and Koongya Catchmind in Korea, Blade & Soul Revolution in Japan and THE KING OF FIGHTERS ALLSTAR in North America, along with the Korean launches of its proprietary franchise games, Seven Knights 2, and A3: STILL ALIVE.
Source:
Pearl Abyss today announced that pre-order editions of Black Desert are now available for Playstation 4 ahead of the official launch date of August 22. Packages will be 10% off for Playstation Plus members, and include various extra goodies including early access. Playstation 4 Pro users can also enjoy 4K support, an expansive game world with stunning graphics.
For more information, check out the official website or watch the trailer down below.l
Source: Playstation Store

Xbox Game Pass is coming to PC systems, according to Microsoft and you don’t even have to wait for today’s conference to get more details. While there is sure to be more on display later this afternoon, Microsoft has already started rolling out its Ultimate Game Pass and you can actually get your hands on it now.
The Ultimate Game Pass costs $14.99 per month, but you can grab the first month for $1, and it combines Xbox Live and Game Pass in one handsome bundle. Alternately, if you just want the PC Game Pass you’ll be glad to hear it comes at a discount. $5 compared to the Xbox Game Pass being $10. This is also available for a $1 introductory price.
But Connor, I hear you asking, what if I’m a jerk like you and literally just renewed my Xbox Live for six months two days ago? Do I need to wait until December to make this worth it? The good news is that no, you don’t have to do much. Just spend the $1 for the ultimate game pass and your existing membership in both Live and the Game Pass will be converted to the Ultimate Game Pass time. So in my case, I spent $1 for the upgrade and now my membership doesn’t renew until January as the six months I had on Live and whatever days I had in the game pass were automatically converted in.
Beta information for the PC game pass will no doubt be in today’s conference as well as information on games coming to it.
With Easter on the way, that can only mean one thing. Robot attacks.
At least that’s what it means in Entropia Universe, where Easter Mayhem is running until April 29 with the results of the event to be posted on May 6. Players will assist the Calypso Defense Force in fighting back against waves of evicerators, spider bombers, defenders, warlocks, and warrior robots to protect data interceptors. Rewards include mayhem tokens which can be exchanged at the event token trader.
For more information, check out the Entropia Universe website.
I am a neglectful person. First I barely acknowledge MMO Fallout hitting nine years old last year, and now I look back at the archives and find out that I never published a predictions piece for 2018? You really get your money’s worth with this website, let me tell you.
So in that vein, let’s look forward at 2019 with a new column I like to call “MMO Fallout’s Tips For 2019.” This one is for consumers and the industry, so strap in folks.
1. For The Industry, Know Your Audience: This is a big one, it’s going to prevent a lot of you from getting laid off in the coming years. 2017 and 2018 were the years that big players in the industry snubbed their noses at the consumer, and the consumer hit back with the kind of force to qualify as a crime in ten states plus the district of Columbia. I’m sure most people didn’t think we’d ever see a year where Star Wars, Battlefield, Fallout, Tomb Raider, and a whole host of other games would crash and burn in the same 12 month period, but here we are.
So lesson #1 for 2019 is know your audience, and you may notice that I didn’t say “do whatever you’re told.” You need to know your customers, and that means filtering out the voices of people who aren’t going to buy your product. For instance, you wouldn’t listen to a vegetarian’s advice on the proper way to market steak because they will never buy a steak and their threat of boycott is meaningless. Imagine that, but with video games. For example, Battlefront II took what people hated about EA’s other games (the heavy microtransaction use) and amplified it up to eleven for this release. It didn’t work.
Compare that to Spiderman, a game that while having its flaws figured out what people wanted out of a Spiderman game and they were rewarded in piles of cash money. Square Enix, despite their constant claims that people don’t want turn-based RPGs, released Octopath Traveler on the Switch and lo and behold it made bank. In fact, a lot of big publishers who ported their games over to Switch saw an enormous return on their investment. Do you see where I’m going with this? It’s almost as if we exist in a customer driven industry and listening to the customer will get you paid.
2. For Consumers, Spend What You’re Willing To Lose: This is the part where most Youtubers and consumer advocates will tell you “stop preordering,” and frankly most of you would do well by following that advice. I hate to impune on my audience or gamers in general, but the vast majority of you do not have the strength of will or patience to deal with the industry’s increasingly shoddy development practices, and you could save yourself a lot of money and anguish by simply not preordering that new game simply because it has a cool keychain that you’ll lose within the next two months.
But I’ve been writing in this industry long enough to know that making ultimatums just ensures that people are going to do the opposite of what you say, so instead of “don’t preorder,” I will suggest that you don’t spend what you’re not willing to lose. Is $20 too much for Planetside Arena if the game comes out and it sucks? Great, don’t preorder it. If that game in early access were to cease development tomorrow, would you not buy it today? Then don’t buy it. Why subsidize a disappointing failure when there are so many others willing to throw their money away? And let’s be fair, there’s millions of games available for you to play. If you don’t get that release now, are you really going to miss it in five months if it isn’t good?
3. For the Industry, Start Working On Those Lootbox Replacements: I consider myself to be pro-market, which is a fancy term meaning that I sit in my ivory tower and watch people be exploited by the evil games industry. Big thanks to my college civics professor for this apt description.
I think it’s safe to say that loot boxes, while not about to die completely, are in a decline across AAA premium priced games, as well as more notable free to play titles. Developers are going to need to move on to safer waters if they want to remain viable (or avoid the ire of the base) in the years ahead. Thankfully the work has already been done by Epic Games, and many developers are moving on to seasonal battle passes as a way to sell cosmetics without their game being banned in Belgium.
Personally, I love the battle pass. It’s basically an incentive to keep playing the game and just do what you’d do anyway, and I assume tit for tat it probably provides a more stable basis of income for many developers. Particularly I like it in games where you have the ability to cheapen or fully pay for future passes if you maange to do well enough, such as Fortnite or Realm Royale. There’s also merit in the Annual Pass, similar to Destiny 2 where you pay $35 and it gives you access to expansions over the next year.
This does mean actually developing content so we’ll see how it goes.
4. For Consumers, Don’t Place Your Bets On Launch: MMO gamers will be well aware of this tactic because they’ve been dealing with it for years. How many MMORPGs have launched with the promise that they will never go free to play with cash shops? How many have kept that promise? Unlike the MMO industry, however, where free to play is done to avoid bankruptcy and sunsetting titles, the rest of the industry is a bit more insidious in its operations. In case you haven’t noticed, 2018 brought in a number of titles conveniently delaying their cash shops until a while after the game launched. Call of Duty, Red Dead Redemption, Battlefield, and a few others come to mind.
Because they weren’t ready? Nonsense, whenever we see games that launch too early the cash shop is always the first thing to be finished and presented in its full form. Is it because they don’t want review scores and day one purchases to be affected by the presence of a cash shop? I think we’re getting closer to the truth. 2019 is going to see more games pulling this maneuver, launching without predatory pricing models and then putting them in once the initial sales are done and everyone is past their refund limit.
5. For The Industry, Choose China Carefully: The Chinese gaming market is one that has only become more divisive over the past year. Culturally Chinese gamers see less of a fuss in cheating, leading to many western games being overrun with hackers to the extent that the Chinese government has made cheat development for online games a jailable offense. I wish I was joking. The market is also massive and growing at an exponential rate, leading many developers to begin catering to this growing audience. And that’s where the problem lies.
You see, for as massive as the Chinese market is, it is also under the authoritarian rule of a virtual dictatorship that puts strict controls on what its population can see. This came to a head late 2018 when Ubisoft made a large number of aesthetic changes to Rainbow Six Siege in order to ready the title for release in China, sparking a backlash by existing players. PUBG has faced a nationwide ban because the concept of survival deviates from socialist core values, and numerous games have allegedly seen demands to make changes for various offenses including blood/gore, sexualized female characters, “inharmonious chat,” missions including fraud, and rewards based on rank.
With 2019 here, you can certainly expect more developers to start altering their titles to pander to the Chinese government. Whether western gamers will be willing to tolerate it is another factor entirely.
Bonus: Get Yourself A VPN: Those of you who read MMO Fallout know that I’m not a big fan of sneaky data collection, but you might not know that I do a fair bit of work through a VPN. A proper VPN can keep your data secure, your identity private, and even allow you access to content that is arbitrarily closed off to your country. to your country. Thanks to my VPN service (I use NordVPN, but there’s a good review of the best ones here), I can trick Netflix into letting me watch Rings, the 2016 horror movie where a killer video is uploaded onto the internet, and is exclusive to the UK for some reason. I watched the cursed video from behind a VPN, and now Samara thinks I live jolly old London England. She won’t be finding me anytime soon.