Age of Conan: Loot PvP Server Coming!


Mortal Age of Darkfall Xsyon Online.

In the past, Everquest has been one of the few MMOs to dabble in, shall we say, unconventional alternate rule servers. Sure, most games you come across nowadays have some combination of PvE, PvP, and RP, and you can’t get much better than a PvP-RP server, when striking someone with your sword as you scream “you must construct additional pylons!” before your World of Warcraft guild gives you the final boot for “vagrant sarcasm.” But that was years ago when I was still interested in Starcraft. The problem with alternate rule servers is that updates have to be coded once for each ruleset, to balance and work out bugs. As Ultima found out, your bastard sword (their word, not mine) of Gargoyle slaying worked fine when gargoyles were NPCs, but when they become a player race, the weapon is suddenly very overpowered.

The Age of Conan team has desired to implement alternate rule servers, and up until now just haven’t had the utilities. In this month’s monthly development update, Craig Morrison talks about how some players just aren’t satisfied with the level of ass-whooping they can dish out in AoC, and want to take that limit further:

“However, as we have gone on we see that there is clearly a very dedicated, and very loyal, group of players who long for a more brutal and demanding PVP environment. It has become increasingly apparent that the desires of that section of our playerbase simply want something a little bit further away from the experience that the mainstream majority are comfortable with.”

Can you guess what that mechanic is? Trust me, if you just blindly dive into an article, the surprise isn’t ruined from the start. Funcom plans to implement two (one for US, one for EU) PvP servers for Age of Conan, featuring full loot. The following rules will apply:

  • One character limit, no transfers.
  • No NPC guards.
  • PvP re-enabled in Tortage areas that were previously removed.
  • Other PvP systems may be changed.

The specifics are not in on the Age of Conan loot system. Morrison was able to confirm that equipped gear will likely be off-limits from looting, and that the loot will likely be a combination of inventory items and generated loot (so Age of Conan is becoming like the 2008-early 2011 PvP in Runescape?). Expect more news before the server launches in early May.

We hope to have the new rule-set ready to roll out in early May, but we will hopefully deploy a version to the PVP test dimension prior to that for some public testing. Keep your eyes on the weekly community updates for more information as to when that will happen.

Craig Morrison: F2P Age of Conan A Possibility


Rise of the Cash-Shop Slayer

With Age of Conan entering the Korean markets came the announcement that the title would follow the normal Korean model: Free to play with cash shop, leading some to speculate as to whether or not Funcom would transition the model over to the Western hemisphere. Over on the Funcom forums, Producer Craig Morrison chimed in to tell players that the free to play model is not planned to come over to the west, but that Funcom is not saying no forever (I’ve heard this phrase too many times this month).

“That isn’t a ‘yes, it will happen’ or a ‘No, it will never happen’ it’s a ‘We will always keep our options open and be open minded to business models that will most benefit the project.’…being close minded one way or another is rarely a good thing.”

He is correct. The Korean market is vastly different from the American and European markets, and subscription based games die fast. Even World of Warcraft runs in China on a pay-per-hour system.

“That is why we have different versions of the game. They are different markets, work in different ways, with different traditions and expectations and we will always endeavour to try and ensure the right decisions are made for the game in each specific territory, and for those decisions to be different as appropriate.”

So, for the time being, there will be no free to play Age of Conan in the west. More on Age of Conan as it appears.

Age of Conan: Offline Leveling With No Respec


Play Age of Conan or die, my lord.

A growing trend in several MMOs ever since Eve Online popularized the mechanic, has been offline training: skills and abilities that level even though you are offline. Eve Online and Alganon are just two games to utilize this feature, with Age of Conan recently joining the fray:

In games like Eve Online, considering your character is not under a level system, the research done into your character can make a difference in what ships you can pilot, your weapon loadout, replacing the traditional leveling system. In Alganon, your offline research tree has more to do with small boosts to stats than anything else. Extra damage with certain weapons, extra defense against certain elements, and more. The offline progression doesn’t have a make-or-break impact on the game, but it is nice to have any advantage you can.

If Age Of Conan is one thing, it isn’t subtle. Rather than opt to give players simple stat increases in an alternate training tree, Funcom wants to give you levels while you are offline. Every four days you will receive a level in your account, in order to distribute to a character of your choice. Your account must be active, and the character receiving the level has to be at least level 30.

This should help casual players with hardcore players just seeing it as a small help. Despite some claims, there isn’t much danger of this “replacing” grinding for levels, as it only replaces one level every four days. For those who don’t want to take part, you are always free to leave the levels to accumulate, and use them on an alternate character one day, or just let them rot.

More on Age of Conan as it appears.

Star Trek Online: Console Version Officially Canned


I don't think that button started the microwave...

It feels like only late March that Cryptic announced shutting any hopes of Champions Online appearing on the Xbox360, even though it was marginally through the third quarter of the month (A little business humor for you). I noted at the time that, although Star Trek Online was planned for release on the console platform, the buzz about the title was minimal at best.

Well consider your fears confirmed: In an interview, Craig Zinkievich of Cryptic Studios announced that the console port of Star Trek Online has hit the same wall as Champions Online: The wall of cancellation.

“It’s pretty much in the same boat as the Champions console version right now,”

But surely you have more of an explanation…

“It’s something we can readily do in terms of technology. We’ve had it up and running on certain consoles, and had plans and designs in order to take advantage of those platforms. But as it stands right now it’s a little difficult to make that final leap on the business side of things. So, currently, just like Champions, the console version of Star Trek Online is on the back burner.”

Before the Cryptic trolls pounce on this, I will remind you that Star Trek Online holds over one hundred thousand subscribers. Hopefully “back burner” means that Cryptic hasn’t canned the idea completely, but this does give much more restitution to those who were waiting on news of Star Trek Online being available for preorder.

Now if only Funcom would let Age of Conan 360 go.

Point For PC MMOs: Xbox Live to Shut Down


If Funcom's money was gold-backed...
Not going to save the Xbox

Meridian 59 is acclaimed as the first MMORPG, following a long line of Multi-User-Dungeons (MUDs) and paving the way for Ultima Online to come in and steal the show only to give way to Everquest, and eventually World of Warcraft. Despite a fifteen year timeline, these titles are still up and running to this day, Meridian making its rounds at fifteen years. Unfortunately if these titles had been released on the home console market, they would have died out a long time ago.

When Turbine said that developing for a console was easier than developing for a PC, they were 100% correct, but for the wrong reasons. Developing for a console is easy because you can optimize the game for one configuration, hence why each current generation console is able to get current generation graphics despite comparatively low specs to the equal PC (A pc may need two gigabytes of ram to what the console only requires 512 megabytes). With a console you don’t have to worry about people screaming for support for every obscure peripheral device, and cheating is much less of an issue (well it was at least).

I said the most important thing an MMO has to deal with for success is retention rate, not only pulling in a lot of subscribers but keeping them there after they have started paying those monthly fees. Obviously keeping the game flowing is a cause, but it all pours into keeping the subscribers happy while keeping your focus of the game.

Console MMOs, however, have a generally unmentioned brick wall: Life expectancy. This week Microsoft announced that on April 15th, Xbox Live will shut down for good on the original Xbox. Not only will service for the Xbox shut down, but also service for all Xbox Original games on the 360, meaning say goodbye to your Halo 2 multiplayer statistics, those are gone. Now, the Xbox doesn’t have any MMOs to speak of, but it does raise a firm brick wall: Not only does the MMO have to deal with its own life expectancy, but that of the console’s online service. Granted, an MMO that was released on the Xbox two years before the Xbox 360 launch would have enjoyed a five year lifetime, but you could still look towards Everquest, Ultima Online, and Meridian that are still running after ten years.

As far as console MMOs, players have the choice between Final Fantasy XI, Everquest, and almost nothing else. Phantasy Star Universe is here, but shutting down on all systems sans Xbox360 this March, and Massive Action Game is making its rounds on the PS3 but just launched last month. Other than Final Fantasy’s success, which has been slight compared to the PC MMO market, and Everquest limping along which topped out at below thirty thousand and has since dropped, the only other MMO to speak of is the Phantasy Star Universe line. Each Phantasy Star Online title in the franchise has had a two to three year life expectancy before shutting down due to low subscriber numbers.

So the MMO market in consoles may be bigger, but tapping into that market is a difficult venture that has yet to be accomplished. Age of Conan, Star Trek Online, Champions Online, The Secret World, and DC Universe Online are just a few of the titles looking to break into the MMO marketplace, with Massive Action Game just recently launching on the PS3 to much support from the fans. Although doing analysis would be much easier if the publishers would give us straight numbers on the titles, all we can do is go by the official reports, as well as reports from players on the field.

Is there a console version of World of Warcraft (not literally) that will rise up and tell all of the other console MMOs how the game is really played? If the (slightly buggy) transferral of Final Fantasy XI from the Playstation 2 to the Playstation 3 is any indicator, hopefully we can avoid the human aspect of the console MMO (That just because your neighbor was gunned down at the age of 25 and you weren’t doesn’t mean you are going to live forever).

Age of Conan Downtime/Character Deletion Today


What about the rights of that little girl?

If you are reading this and have not heeded my own, Funcom’s, and other’s warnings to save your inactive, low level characters from deletion, you are too late. As of earlier this morning, Age of Conan’s servers went offline for what will be a twelve hour downtime. Characters that have been inactive for at least seven months prior to today, and are under level 20 (and still in the tutorial) will be deleted as part of an effort to consolidate data, and in preparation for upcoming server mergers.

Naturally there will be players who will complain over this idea, and I did mention in the past article that this would end up being perceived as a grab for money by some, and a threat to others. However, in Funcom’s defense, setting up a separate database with unused characters is not worth the resources it would take to port them back into the game at a future date, especially considering it would likely cost the user money, at a price not worth spending on a character that has yet to make way out of the tutorial. I also noted that a lot of the criticism was coming from players who had no intention of playing either way, a group I have noted several times in the past whose feedback should be ignored at all opportunities.

More on Age of Conan, such as the upcoming server mergers, as it appears.

Conan Inactive Character Deletion: Barbaric Resolution

Those of you with inactive accounts that have characters below level 20 will have already received an email regarding this, or will be receiving one. In order to consolidate space and free up storage and names on the servers, due to an upcoming server merge, Funcom will be deleting inactive sub-20 characters.


Now that that is over...

That’s a nice tutorial character you have there. It’d be a shame if something were to happen to it. As I’m sure you’re aware, accidents happen all the time. You try to open a door, and suddenly you get struck in the head by a freak tire iron accident. Or those cars, we all know about those random explosions that occur when you try to start the engine. Just saying, a little protection money can go a long way.

Ok, so Funcom isn’t going to beat you with a tire iron if you don’t resubscribe, nor am I aware of any Italian mobsters who converse through cryptic dialog, but they will delete your unused, inactive characters that are under level 20. Those of you with inactive accounts that have characters below level 20 will have already received an email regarding this, or will be receiving one. In order to consolidate space and free up storage and names on the servers, due to an upcoming server merge, Funcom will be deleting inactive sub-20 characters.

More after the break.

Continue reading “Conan Inactive Character Deletion: Barbaric Resolution”

Funcom: Going Casual


Sweet Robot, er, tiger?

With Funcom working on an expansion to Age of Conan, as well as the upcoming The Secret World, and the engine change to Anarchy Online, I admit I was both surprised and concerned when the announcement came that Funcom’s new division, Sweet Robot, would be working on a kid’s MMO: PetsVs Monsters. After playing Pets Vs Monsters: The Beta, the concern has relegated itself to my lower intestinal track.

But who knew? The same company that brought us layoffs and greatly lowered revenue is also bringing us more casual titles! Granted, this is nothing new. Back in a time when Ritual Entertainment made great first person shooters, they were gobbled up by Mumbojumbo and are now creating casual titles. Funcom announced that they have even more casual kid MMOs planned for the future, with Pets Vs Monsters in open beta currently.

Continue reading “Funcom: Going Casual”

2010: The Blue Moon Year


We enter January as 2009 comes to a close, we look at the year before us, and the year ahead, and remember that life goes on, no matter what happens in the present. I’ve dubbed 2010 the blue moon year because it has the pleasure of beginning with a blue moon, an event that won’t be occurring on New Year’s Eve for a long time to come.

I’m going slightly out of character with this article, if anything just to be the one time a year I get to be a jerk and pick on the same companies I spend the other 364 days vying for the attention of (Thank you Tork, Hasbro, Aventurine, Cryptic). This is a comprehensive list of some questions I have going into the new year, that I hope to get answered by this time next year.

Continue reading “2010: The Blue Moon Year”

Play Alganon Now My Lord, Not Free Forever


Because apparently I've been using the gold icon too much.

Recently, several titles have thrown in the proverbial towel and have installed endless trial periods: Champions Online opened up the tutorial area (and first 15 levels) for free, forever. Warhammer Online opened up the Tier 1 (up to level 10) for free forever. Age of Conan is running a special to play the original game, sans trade and chat, for free forever. So, needless to say, more titles are jumping on the “unique trial system” method.

Alganon, noted World of Warcraft clone that launched December 1st, has a special offer for players. You can play the game, for free, for 30 days. Level up as much as possible. There are restrictions on chat and trade, as well as skill level caps (3) among other restrictions, and your character is deleted after 30 days unless you buy the game. A full free month? Usually you have to buy the game first to get that kind of deal!

Alganon is worth looking at if you are on the edge of buying the title, or if you just want something free to play for 30 days. Either way, check it out. Just remember it’s barely a month out the door: Don’t expect a 100% finished product.