
In the past, Everquest has been one of the few MMOs to dabble in, shall we say, unconventional alternate rule servers. Sure, most games you come across nowadays have some combination of PvE, PvP, and RP, and you can’t get much better than a PvP-RP server, when striking someone with your sword as you scream “you must construct additional pylons!” before your World of Warcraft guild gives you the final boot for “vagrant sarcasm.” But that was years ago when I was still interested in Starcraft. The problem with alternate rule servers is that updates have to be coded once for each ruleset, to balance and work out bugs. As Ultima found out, your bastard sword (their word, not mine) of Gargoyle slaying worked fine when gargoyles were NPCs, but when they become a player race, the weapon is suddenly very overpowered.
The Age of Conan team has desired to implement alternate rule servers, and up until now just haven’t had the utilities. In this month’s monthly development update, Craig Morrison talks about how some players just aren’t satisfied with the level of ass-whooping they can dish out in AoC, and want to take that limit further:
“However, as we have gone on we see that there is clearly a very dedicated, and very loyal, group of players who long for a more brutal and demanding PVP environment. It has become increasingly apparent that the desires of that section of our playerbase simply want something a little bit further away from the experience that the mainstream majority are comfortable with.”
Can you guess what that mechanic is? Trust me, if you just blindly dive into an article, the surprise isn’t ruined from the start. Funcom plans to implement two (one for US, one for EU) PvP servers for Age of Conan, featuring full loot. The following rules will apply:
- One character limit, no transfers.
- No NPC guards.
- PvP re-enabled in Tortage areas that were previously removed.
- Other PvP systems may be changed.
The specifics are not in on the Age of Conan loot system. Morrison was able to confirm that equipped gear will likely be off-limits from looting, and that the loot will likely be a combination of inventory items and generated loot (so Age of Conan is becoming like the 2008-early 2011 PvP in Runescape?). Expect more news before the server launches in early May.
We hope to have the new rule-set ready to roll out in early May, but we will hopefully deploy a version to the PVP test dimension prior to that for some public testing. Keep your eyes on the weekly community updates for more information as to when that will happen.







