All Points Bulletin: What Happened


Axed Prior To Buyout

I write this article knowing full well of the rumors that Epic Games is in talks to buy All Points Bulletin and either strip it to its core to figure out its secrets (Sylar style from Heroes) or relaunch the title under its own rule, but I want to make a distinction. No matter what happens in the future, this “What Happened” article is about All Points Bulletin under the reign of Realtime Worlds. Oddly enough, if Epic Games does pick this title up, then at some point in the future it will shut down again, meaning if MMO Fallout is still around at that point, that the game will have two funerals. Note to future self when I’m linking back to this article: Remember to point out the irony, even though it won’t be ironic at all.

It would be easy to say that Realtime Worlds went bankrupt and leave it at that, but the issues with All Points Bulletin lie in a problem that kills many hybrid games. I am, of course, speaking of the “jack of all trades, master of none” approach, where the developer attempts to cross two or more genres, and ultimately produces a product that is overall unimpressive in either category. In this case, Realtime Worlds attempted to cross the fast paced shooting and driving of Grand Theft Auto with the large scale, persistent world of an MMO. Early on in July, I wrote an article about how All Points Bulletin needed to find its identity, and soon.

On one hand, if APB is an MMO, then we’re all playing one of the most shallow MMOs on the market. Transcending genres, imagine if World of Warcraft comprised of nothing other than battlegrounds, fighting players for experience and cash. As an MMO, All Points Bulletin was shallow in the leveling system, the longevity system, and the atmosphere of the world around you. At some point Realtime Worlds forgot the biggest difference in World of Warcraft versus Call of Duty, in that Activision could care less if you get bored of Call of Duty, you’ve already paid your $50-60, whereas Blizzard has to keep you interested if they expect you to continue pumping a subscription fee into the game. On atmosphere, APB was a lot more fun with a group, but ultimately the small world that compromised the action and social districts felt two dimensional and unchanging. Instead of being in a living, breathing city, you were simply driving around waiting for your next mission to appear.

On the other hand, if APB is a shooter/driver, they offered no reason for players to pick up that game over the myriad of other non-subscription shooters on the market. The shooting mechanics were unresponsive and uninteresting, while the cars could fool you into believing your character was perpetually drunk, not a help when everyone you run over as an enforcer costs you prestige. Of course, Realtime Worlds made an effort to fix the driving and shooting mechanics down the line, but unfortunately they did it too late.

One of my more important lessons I teach to developers on MMO Fallout is that silence is deadly. Any gaps you do not fill will be filled by your community (and dedicated trolls), and the filler they use is not to your benefit. When Realtime Worlds place and embargo on reviews for seven days after the game launched, players who had not given the open beta a go were redirected to those who had. Although Realtime Worlds didn’t want professional publications making reviews based off of the lower-population beta experience, they only accomplished sending their prospective customers to the non-professional players who have absolutely no inhibitions when it comes to portraying their gripes over a video game. Remember, Eurogamer will never call your game a huge failure created by a bunch of scam artists, but your beta testers will. I believe I said at the time:

Now that the news of this embargo is being reported on, when the game does come out and widely reported issues with shooting and driving become even more publicly available, people may assume the worst: That the embargo was an effort to stifle critique.

But broken mechanics and bad PR a dead game does not make, and one simply has to look at Warhammer Online to know that a free-fall in subscribers post-launch can be turned around with the right allotment of time, and sadly Realtime Worlds was not afforded that time. There are a few ex-developer blogs floating around, talking about how the company became exactly what you saw being discussed on forums: Ignoring criticism from the beta community, growing a massive head, and believing they could compete with World of Warcraft. As one ex-employee put it:

The middle management – and there was a LOT of middle management at this company – they were on that game for years and they continued to run it as though they were managing an architecture project or something. Fun never seemed to be a criterion for what they were doing

As Luke Halliwell pointed out on his blog:

“I must say I was shocked at quite how quickly it went down in the end. It felt like we were being let go decently, and then BOOM – not getting paid anything, owed last month’s wages, our notice periods, redundancy pay and unused holidays. A substantial amount of money, all told.”

Was All Points Bulletin a grandiose letdown? Yes. Could it have been a great game? Yes. Should it have shipped the way it did? No. If Epic Games buys APB, can they make it into a masterpiece? Yes.

But as the Realtime Worlds saga comes to a final close, we are reminded that All Points Bulletin can be summed up as the product of a company pissing away millions, as Luke Halliwell’s wife put it.

Please Buy All Points Bulletin, Epic Games!


Apple Pie Baking

I normally don’t talk about rumors, but if Earth Eternal can get bought up I’d like to think 130,000 player strong All Points Bulletin can get a reprieve as well. There are rumors flying around that Epic Games is gearing up to buy All Points Bulletin, no doubt a disappointment to the players currently working on private servers for the fledgling, if slightly cancelled, MMO. Say what you want about APB, the game didn’t really deserve to crash so early after launch, if anything for the sake of the people who still had 30+ hours of their gametime left (me).

If Epic Games picks up APB, hopefully they will relaunch it as a free to play game with microtransactions and VIP, ala Crimecraft. With the recent updates to the driving and shooting mechanics, APB improved vastly over its previous incarnation.

For those of you who are still wondering how this rumor came to be, Epic’s CEO Mark Rein loves APB. Loves it, almost like a man loves his football. Epic’s spokesperson commented that if there are talks going on, they are in full confidentiality, so there won’t be any information until it goes official, assuming it is credible.

More on APB if it ever appears.

Wait…What? WHAT!? All Points Bulletin Is Gone…Taken Offline


OBJECTION!

See? This is what I get for going to school. Several hours ago, Realtime Worlds announced that All Points Bulletin will be shutting down within the next 24 hours. It feels like just last week we were reporting on Realtime Worlds heading into Chapter 11 bankruptcy, selling off MyWorld, and desperately trying to find a new bidder for All Points Bulletin. At the time, Realtime Worlds expressed that the game was still lively, holding 130,000 active players. In a post on the APB forums, Brett Bateman had this to say;

“APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone’s best efforts to keep the service running; APB is coming to a close.”

According to Eurogamer, a source close to Realtime Worlds disclosed that the game will be pulled within 24 hours, as the company could not find a buyer.

“Despite all the talk, no buyer has been found so it looks like the plug is about to be pulled. We’ve heard that it could go tomorrow”.

Our thoughts and hopes go out to the now ex-employees of Realtime Worlds. It appears as though All Points Bulletin is already offline, as neither the forums nor the game itself are working currently.

I’ll be updating as more information appears, but this for all intent and purpose, this is the end of APB.

Biting The Hand That Once Fed You: Realtime Worlds Edition


Absolut Peach Bodka

“APB itself only really came together technically relatively late in its development cycle (and it still obviously has problems), leaving too little time for content production and polish, and lacking any real quality in some of its core mechanics (shooting / driving). It’s not that the team was unaware of these huge issues, but a million little things conspire to prevent you from being able to do anything about them.”
-Anonymous Realtime Worlds ex-employee

Thanks to the wonders of the internet and anonymity, when a company lays off a whole lot of people, we have the avenue for them to anonymously reveal exactly what was going on at said company that lead to said layoffs. The above anonymous ex-employee makes a lot of good points as to why All Points Bulletin performed the way it did in the market, most importantly below:

“They also failed spectacularly to manage expectations. When Dave J spoke out saying there would ‘not be a standard subscription model’, he unwittingly set expectations at ‘free to play’. When it’s announced that we’re essentially pay-per-hour, we get absolutely killed in the press, somewhat understandably.”

Luke Halliwell is not, on the other hand, afraid of sticking his name and face out to give his grief about Realtime Worlds. In his blog, he notes:

There had been mounting discontent internally about the competence of our top management – and what better proof could you need than this. How they could keep operating the company when they couldn’t even pay this month’s wages, I don’t know.  Presumably they continued to think we had a chance somehow; the behaviour of a deluded, greedy, addicted gambler.

His wife, Lucy, who posted in the comment section was not as restrained, especially when the subject comes to feeding their family and owed wages:

“Dave Jones and Ian Hetherington have pissed away millions, they are getting away with not paying over 200 employees for the work that they have done and have fiddled their way to being able to buy back Project:MyWorld for cheap. Moreover these very people have enough personal wealth to pay the money owed to the individuals and families whose lives they have left shattered, heck Dave could probably pay them all just by selling one of his beloved cars. So I’m more than a little pissed off, but mothers get like that when their kids are hurting.”

We here at MMO Fallout (me) wish the best for everyone at Realtime Worlds, as well as their ex employees. More on APB as it appears.

All Points Bulletin: 130,000 Players


Alan Parsons Bowling?

Despite Realtime Worlds going into administration and laying off a huge number of people, all is not bad at the RTW kiosk. According to the new administration, offers to invest are coming in from “both sides of the atlantic,” and prospects are high for those remaining at Realtime Worlds, including the employees who were rehired as part of the MyWorld team.

Realtime Worlds announced today that All Points Bulletin has 130,000 players averaging about four hours of game time a day.

“These are healthy numbers and reflect positively on APB as a ongoing concern. They prove this is a very enjoyable game, which is shown by the average player daily playtime and an ARPPU (Average Revenue per Paying User) that is highest of any game out there”

Whatever you say, Joint Administrator Paul Dounis. If enough of those who are playing are horking up extra cash in the form of RTW-bux, then Realtime Worlds should be all set, and perhaps hire back what employees Codemasters, Sony, and Blitz haven’t vultured from the Arizona desert?

More on APB as it appears.

Epic Loot: Sony, Codemasters, and Blitz Looting Realtime Worlds' Unemployed


Here in my town, there’s no better moment than when an electronics store goes out of business, generally because that means 50+% off on expensive electronics. When FYE went out of business, I managed to pick up Tabula Rasa at 90% off, and it was only one year after the game shut down! When a company starts shedding property (read: Employees), and said company is Realtime Worlds, it’s a veritable picking day for other companies to come in and get recruiting.

Sony, Codemasters, and Blitz were reported shipping off recruiters, designers, and artists to populate the nearby hotels as they pluck up ex-Realtime Worlds employees for interviews in one of their many studios. Codemaster’s chief talent acquisition manager had this to say about the company’s outlook on the ex-RTW staff:

“Realtime employees expertise is unquestionable,”

Blitz’s CEO Phillip Oliver had equal amounts of praise;

“We know that Realtime World has some fantastically talented people and were very sorry to hear the  news as it broke late last week. We think Realtime Worlds staff will be pleasantly surprised at the opportunities we can offer them and look forward to talking with them.”

The administrators are doing their best to keep Realtime Worlds alive, but for the time being it is nice to see that ex-employees are getting every offer to jump back into the work force as quickly as possible.

Epic Loot: Sony, Codemasters, and Blitz Looting Realtime Worlds’ Unemployed


Here in my town, there’s no better moment than when an electronics store goes out of business, generally because that means 50+% off on expensive electronics. When FYE went out of business, I managed to pick up Tabula Rasa at 90% off, and it was only one year after the game shut down! When a company starts shedding property (read: Employees), and said company is Realtime Worlds, it’s a veritable picking day for other companies to come in and get recruiting.

Sony, Codemasters, and Blitz were reported shipping off recruiters, designers, and artists to populate the nearby hotels as they pluck up ex-Realtime Worlds employees for interviews in one of their many studios. Codemaster’s chief talent acquisition manager had this to say about the company’s outlook on the ex-RTW staff:

“Realtime employees expertise is unquestionable,”

Blitz’s CEO Phillip Oliver had equal amounts of praise;

“We know that Realtime World has some fantastically talented people and were very sorry to hear the  news as it broke late last week. We think Realtime Worlds staff will be pleasantly surprised at the opportunities we can offer them and look forward to talking with them.”

The administrators are doing their best to keep Realtime Worlds alive, but for the time being it is nice to see that ex-employees are getting every offer to jump back into the work force as quickly as possible.

All Points Bulletin: You Are Dead, Not Big Surprise.


And yet The Mummy Lives

I’m going to inject a little politics into MMO Fallout when I say that, much like when former President George W. Bush gave a direct warning to the terrorists “bring it on,” Dave Jones’ prediction and seeming lack of care that All Points Bulletin would receive poor reviews was less than intelligent. Although here at MMO Fallout, I’ve always stated not to trust MMO reviews, preferring to utilize game sales, trials (be they limited or unlimited) and generally just the player’s own experience rather than watching a video or reading on paper what the game is about.

Back in early July, not too long after All Point Bulletin’s release, I wrote up an article explaining that the game needed to find its niche and stick with it. If they were going for an MMO shooter feel, than the MMO aspect needed to be beefed up greatly. Likewise, if they were going for a large-scale shooter/driver game, than the driving and shooting needed to be overhauled to make the game viable in a market of games with much better driving and shooting, that more importantly didn’t carry a charge to play. Going off of my earlier point, I should note that despite the embargo on reviews, once the reviews from reputable sources (take with grain of salt) came in, they were less than stellar.

Unfortunately, Realtime Worlds is in a rut a lot of MMOs get into after they launch: Launching the game with the hopes of doing large fixes will not cut it when your players are not willing to fund you, and investors aren’t willing to supplement your coffers to implement those changes. Gamesindustry.biz is reporting that Realtime Worlds has gone into administration, which is where the company is allowed to operate until they find an investor, despite being insolvent (unable to pay their debts).

Kinda reminds you of in 2008 when Dave Jones said that APB could compete with WoW on the market.

So is this the end for Realtime Worlds? Not necessarily. MMO Fallout will be here to cover the ongoing look for an investor. I’ll start my bid at whatever is in my change box of coins.

Realtime Worlds: APB Is Our Focus


Absolut Para Burros

Realtime Worlds has released a press statement over the recent rumors that the MyWorld team has been cut, as well as cuts for the company’s MMO, All Points Bulletin. Colin Macdonald offered Develop-Online a few words regarding this past weekend at Realtime Worlds.

“The supporting infrastructure for a game inevitably changes once released, and those staff that couldn’t be redeployed to new projects in the Art, Audio, Coding, Design, Production, and QA departments have regrettably been made redundant.”

On the note of Project MyWorld, it appears as if the studio has not been cut completely, although they have seen a hit in staff. Unfortunately for the team, however, Realtime Worlds is still struggling to find a publisher for the upcoming title. According to Macdonald, the team is still looking at options.

But what about All Points Bulletin and the rumors that Realtime Worlds was looking to ship off the team?

“We’re completely behind APB, it’s got huge potential, and we’ll continue to make new content for it.”

More on All Points Bulletin as it appears.

Announcement Coming Today From Realtime Worlds


All Persons Bailed?

According to VG247, the news website received information from an anonymous source at Realtime Worlds that the Crackdown (and All Points Bulletin) developer has restructured, laying off much of the crew. Generally this wouldn’t be a huge surprise in the MMO business, but if what the source said is true, the entirety of the MyWorld team may have been laid off, and Realtime Worlds may be looking to sell off the APB team.

“The MyWorld team has been completely laid off. As many as 60 may have gone, but there’s a rumour they may be trying to sell the team as a smaller entity. I don’t know the exact figure.”

Realtime Worlds’ Community Officer APBMonkey had the following to say on the forums:

As we”ve announced we had to restructure the company to make it so that we can focus totally on APB.

APB is still going strong and we fully intend to support 100%. In fact we have a cool announcement coming this afternoon, so keep your eyes peeled

Luckily, according to ABPMonkey, you have nothing to fear.

“We have no intention of shutting APB down! In fact we”re going full steam ahead and we”ve got some exciting stuff planned. Stayed tuned for an announcement this afternoon.”

MMO Fallout will be here to cover this announcement this afternoon.