Guild Wars 2 Talks Bots, Gold Farmers, And Bans


As many players of Guild Wars 2 will tell you, a recent explosion in botting has blown into a serious problem for Arenanet and its community. In a post on the official forums, Security Coordinator Mike Lewis went on to discuss recent bans and action taken by Arenanet to curb the legion of bots currently taking up space in his game. Over the past week alone, Arenanet has banned over 1600 bots, and are currently tracking the most commonly used bots while gathering information on additional programs.

We are actively improving our means of detecting ‘bot’ activity in the game automatically. This includes tools for our customer support team to help them verify ‘botting’ reports and efficiently issue account terminations. Recently we have also hired a team of data specialists who will be helping us create more effective tools for analyzing reports of ‘botting.’

Sadly, many of the bots being used are likely through stolen accounts. Remember to practice safe surfing, kids. And if a bot approaches you on the street, don’t get into his van.

(Source: Guild Wars Forums)

Reminder: Guild Wars 2 Does Not Allow Mods


I noticed recently that a mod is gaining some notice in the Guild Wars 2 discussion. The mod makes several changes to the way combat and targeting function, with the goal of creating a more fluid, faster paced system. As several have pointed out, Arenanet has strictly prohibited any form of modding to Guild Wars 2, as written in the Terms of Service.

While no one has reported being banned for using this mod yet, the possibility that Arenanet could strike the mod as illegal is still very real. The somewhat vague response from CC Eva in the Guild Wars 2 forums should serve as a warning:

Hi everyone.
As Diva points out, the use of third-party software is not allowed in Guild Wars 2. Thypari, if you feel this is something that would improve the game, then we invite you to post your ideas on the subforum Suggestions, where they will be looked into.

Guild Wars 2: Now On Mac!


Blah blah blah, no gamers on Mac, etc etc. With that out of the way, Arenanet has good news everyone! As of right now, Mac players will be able to download and play Guild Wars 2 on a native client. Currently in beta, the client supports all of the features that Guild Wars players enjoy on Windows. In order to download the client, players need an active Guild Wars 2 account, and the game can be downloaded through the account management section of the Guild Wars website.

The Mac Beta client is available immediately for all Guild Wars 2 players. It shares the same features and connects to the same live game servers as the PC client. Anyone who purchases Guild Wars 2 can now play it on both PC and Mac.

Check it out. Keep in mind that this is a beta client, and may have bugs that are not present in the Windows client. Guild Wars 2 on the Mac requires OSX 10.7 or later, Intel Core i5 or later, at least 4GB of ram, 25GB of hard drive space, and runs well on a variety of Mac computers from iMacs, Macbook Pros, and Mac Mini.

(Source: Guild Wars 2)

Guild Wars Hands On Part 3: More Crafting!


In the second part of the hands on, I may have said that GW2’s crafting system was rather familiar. Well, you can string me up and beat the candy out because I missed one key part of crafting: Discovery. But first, I want to talk about why Guild Wars 2’s crafting system is superior to your own.

I Can Craft Whatever I Like

First, crafting is incredibly convenient. While other games allow you the power to craft virtually anywhere you please, Guild Wars 2 does force you to use stations scattered over the main towns and villages. That said, I submit that the ability to remotely deposit your crafting resources, one that is available without the need for a cash shop item (which admittedly would sell like penicillin in the gonorrhea dimension), easily negates the inconvenience of crafting stations.

And inconvenience is a harsh word at that. When you can salvage your items on the field, and then transfer those items directly to your collections box (without taking up precious bank space), and then at your convenience teleport directly to a town and walk the twenty feet to a crafting station, withdraw your crafting items right there at the station and then immediately sell/deposit the goods you’ve made either to an NPC or on the open market, there is no inconvenience. Or about as inconvenient as having to pull that plastic tab out of your Furby before it will begin learning your voice (yes I’m making 90’s references).

2. Discovering New Recipes

This is the feature I wanted to talk about most, and one that I just dived into yesterday after I stupidly punched out my second part preview. Every skill has recipes that are gained as you level up, but each skill also has a set of recipes that can only be learned by “experimenting” with crafting materials and even some finished products. Any item you produce that carries another skill(level) tag is an ingredient for another recipe.

So let’s take a look at some examples. I’m a chef, which means I can bring food into this discussion as much as I like and none of you can complain that it is random. The most basic recipe offered to chefs is a loaf of bread. The bread, however, experimented with can be combined with butter to make buttered toast. Or you can combine bread with red meat and make a hamburger. Or combine yeast, flour, oil, and milk to make biscuits (don’t quote me on this recipe).

I suppose where this falls short is that the whole system is rather casual. When you add your first ingredient, the game tells you outright what could be combined and what cannot. For instance, adding bread to the pool will result in “9 unknown recipes left,” even with a notice as to what cooking level you would need to craft the recipe and have it added to your recipe list. The hand-holding side of this is that the game will just block you from crafting anything that isn’t compatible, or above your level. So you don’t have to worry about wasting ingredients while crafting or looking it up online, you can’t waste ingredients or have experimentation fail, the game won’t allow it.

I’m sure players will decry it as care-bear or hand holding on this feature (oh wait, I already did), but it is an interesting feature that adds an extra level of depth and exploration to crafting. It also gives an incentive to gather as many raw materials as possible, rather than picking one or two recipes still capable of offering crafting experience and leveling those.

Other than that I have no opinion

Guild Wars 2 Headstart First Impressions


We interrupt your Saturday broadcast for a piece about Guild Wars 2. The early beta weekends are a long distant past, so much so that I can’t honestly remember anything that I did in them.

1. Saving Features For Next Time…

I can’t get to everything in this hands-on. As no doubt a few hundred thousand players all attempt to force their way through the teeny tiny door that is the login server, not all of the features are presently working. Foremost, I was unable to get into any of the World Vs World or player vs player instances. Secondly, I was also unable to access the gold transfer service and auction house due to connection outages.

Despite these setbacks, the actual servers themselves held up rather well. My server is the second most populated in the North America region, and rubber banding was almost nonexistent. I can also count the number of times I was disconnected from the server on one finger, although I don’t presume that my experience is universal.

2. World Quests Beat Warhammer Out Of The Water

I catch a lot of flak whenever I refer to Warhammer Online, but the quests in Guild Wars 2 do bear a strong resemblance to the public quest system. Unlike Warhammer Online however, where public quests didn’t serve much purpose other than a repetitive distraction from the normal quest grind, Guild Wars 2 revolves around public quests.

And to separate the two even more, the great majority of quests have numerous ways to complete them. For instance, a farmer may ask you to help him, which you can accomplish by feeding his livestock, killing pests, putting out fires, or watering seeds. While you are doing this, you may find yourself in the middle of a live event where bandits raid the farm. So you put down your tools and finish the spur of the moment quest, and then go back to what you were doing.

Live events are spontaneous and not marked on the map. Unlike Warhammer Online, if you fail at one of these events, the timer doesn’t just reset. Instead the event moves down a completely different path. Say, for instance, that you fail to push back zombies rising in a swamp. They populate and the next event has you defending a town that they attack. Fail that and the town is destroyed.

In theory, anyway. Failing events is rather difficult this weekend when people outnumber the event mobs by an easy 10:1 margin.

3. Overflow Is Obnoxious

I understand the need for Overflow in a game with as massive of a community as Guild Wars, and I would prefer to have overflow servers instead of having to sit in a queue line. But as usual, the concept in practice is not the same as in theory. Overflow is based on zone, not server, so in the time since the Guild Wars servers went live, I have experienced the following:

  1. Enter game, immediately put in overflow.
  2. Finally travel to home server.
  3. Enter city, instance, or new zone. Immediately put back in overflow.
  4. Enter regular server.
  5. Return to city, leave instance, or new zone. Immediately put back in overflow.

You don’t spend a lot of time in areas like the city, so to have the game constantly put you back in overflow just because you changed zones becomes incredibly annoying after a while. Again: Better than the alternative, but in need of improvement.

Guild Wars 2 Error Code 122: Fraudulent Registration Code


This is a warning to all players who have purchased Guild Wars 2 or are considering doing so. Gaile Gray has taken to the Guild Wars 2 forums to explain some players who are receiving an Error code 122. I will allow Gaile to explain your situation:

If you receive an Error 122, that means that your code was disabled. Most likely this means that you received a fraudulent code from a third-party seller. If that is the case, you will need to contact the seller and get a refund so that you can purchase the game directly from buy.guildwars2.com or from a legitimate reseller.

The Error 122 is very specific and does point to a disabled code. If you purchased your code directly from us using a legitimate credit card, and you feel that you received the message in error, please submit a Support Ticket.

Thank you.

If you bought Guild Wars 2 but not from the following list of retailers, the key may not be valid and disabled by Arenanet. You will be responsible for contacting the retailer you purchased from and obtaining a refund. Be wary as numerous incidents of fraudulent boxed copies have also been reported, meaning resellers are buying boxed copies and then performing chargebacks, and the codes inside of the box are being disabled. Be on guard, even if the game is being sold at a brick and mortar store, if it is not on the list.

North America

United States Gamestop
Best Buy
Canada EBGames
Digital GameFly.com
GreenManGaming.com
DLGamer.com

Oceanic

Australia EBGames
QVS

Europe

Austria Gameware
Gamesonly
Belgium Game Mania
Bulgaria Pulsar Games
Ozone
Technomarket
Technopolis
Multirama
Plesio
Gaming Gear
Croatia ALGORITAM d.o.o.
Cyprus Micromania
Stephanis
Melesoft
Plug-Ins
Czech Republic Games.cz
Denmark CD ON
Gamestop
GAME
Coolshop
El Giganten
Estonia Euronics (Sandman Grupp AS)
Gamestar Holding OÜ
Finland CD ON
Gamestop
VPD
Gigantti
Anttila
Verkkokauppa.com
Puolenkuun pelit
Discshop
France FNAC
Amazon
Micromania
Virgin Megastore
Germany 4u2play
Amazon
Gamestop
Mediamarkt
Promarkt
Saturn
Greece Mediamarkt
Plaisio
e-gate.gr
theconsoleclub.gr
SP Gaming Net Thessaloniki
Hungary 576 kbyte
CD Galaxis
Iceland Elko
BT
Gamestöðin
Ireland Gamestop
Israel Freak
Italy Amazon
Gamelife
Multiplayer
Gamestop
Latvia Elkor Plaza
Videogames Sia
Euronics (Sandman Grupp AS)
Lithuania Avitela Ltd
Baitukas (Baitukas UAB)
Malta Forestals
Netherlands Bol.com
Bart Smit
Game Mania
Norway Game Zone
CD ON
Gamestop
Komplett
Elkjop
GAME
Poland Gram.pl
Portugal FNAC
Serbia GameS
Komparator
Slovakia Sector.sk
Slovenia Igabiba
South Africa BT Games
Kalahari.net
takealot.com
Spain GAME
GameStop
FNAC
Amazon
Xtralife
Mediamarkt
Carrefour
Sweden CD ON
GameStop
GAME
Discshop
Webhallen
Switzerland World of Games
Softridge
Turkey D&R
UK Play.com
Amazon
Zavvi
Digital DLGamer
Born2Play
Ztorm
Metaboli
Computergames.ro
Deutsche Telekom
GreenManGaming

50,000 Guild Wars 2 Beta Keys From Curse.com


Guild Wars 2 releases at the end of next month, meaning the opportunities for beta testing are winding down. Luckily, Curse.com has your back. Both general members and premium subscribers will be able to grab one of over 50,000 beta keys to the upcoming weekend event. The beta event lasts from July 20th to the 22nd, and the keys are being doled out on a first come, first serve basis. Ten thousand are Curse.com premium subscriber only, while the rest require just a general Curse.com account.

Make sure you read the rules clearly, especially for European users. The giveaway may not be applicable in your country.

North American Giveaway

European Giveaway

 

Guild Wars 2: Genius Method of Catching NDA Violators.


Click to enlarge

How do you stop someone from stealing your art and claiming it as their own? You watermark it, just enough so that it doesn’t get in the way of the actual image. How does a developer stop people from violating the non-disclosure agreement and posting screenshots of, say, Guild Wars 2 anonymously? Equal levels of watermarking.

Now, the above is not a screenshot from Guild Wars 2, as posting a screenshot of such feature from Guild Wars 2 even for proof of concept is what my lawyers refer to as “digging myself into a hole” that they will later “shoot and bury me in,” so instead I’m using an old April Fool’s teaser of the Guild Wars commando class. Click on the picture to enlarge it, and you can see my email address watermarked frequently enough that you couldn’t possibly crop a usable picture.

Obviously this doesn’t prevent people from posting their thoughts of the beta test without repercussion, but it does make it impossible to post screenshots without Arenanet taking action against the account.

Reminder to all closed beta players: you’re under NDA. Don’t risk breaking the NDA, you could permanently lose access to all ArenaNet games. ~RB2

Guild Wars 2: Legit Real Money Trading, "Convenience Items" In Cash Shop


In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.

Mike O’Brien has gone on Arenanet’s blog to post about Guild Wars 2’s upcoming microtransaction system. In the post, Mike notes that while the content in the shop has not been finalized, the framework is in place to support it. Mike went on to state that the policy with Guild Wars 2 will be that any player who buys the game should be able to fully enjoy it without having to continue paying, and that players should never be allowed to pay for an advantage, and that the cash shop will be used to buy cosmetic items, convenience items, and account services.

One addition that might surprise Guild Wars 2 players is the legitimized Real Money Trading system, ala PLEX in Eve Online:

We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.

The cash-for-gems system will provide Arenanet with a substantial potential revenue increase, as the system has worked for Eve Online with PLEX and World of Warcraft with the recent pet addition.

We have always taken our responsibility to players seriously with the original Guild Wars, and we will continue to do so with Guild Wars 2. We believe the foundation I’ve described here is the right foundation for us to build upon, and we look forward to sharing more details with you in the future as we nail down our microtransaction content..

(Source: Guild Wars 2 blog)

Guild Wars 2: Legit Real Money Trading, “Convenience Items” In Cash Shop


In Guild Wars 2 we have three currencies: gold, karma, and gems. Gold is the common in-game currency. Karma, which players earn in-game but cannot trade, is used for unique rewards. And gems are the currency that’s bought and used to purchase microtransactions.

Mike O’Brien has gone on Arenanet’s blog to post about Guild Wars 2’s upcoming microtransaction system. In the post, Mike notes that while the content in the shop has not been finalized, the framework is in place to support it. Mike went on to state that the policy with Guild Wars 2 will be that any player who buys the game should be able to fully enjoy it without having to continue paying, and that players should never be allowed to pay for an advantage, and that the cash shop will be used to buy cosmetic items, convenience items, and account services.

One addition that might surprise Guild Wars 2 players is the legitimized Real Money Trading system, ala PLEX in Eve Online:

We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.

The cash-for-gems system will provide Arenanet with a substantial potential revenue increase, as the system has worked for Eve Online with PLEX and World of Warcraft with the recent pet addition.

We have always taken our responsibility to players seriously with the original Guild Wars, and we will continue to do so with Guild Wars 2. We believe the foundation I’ve described here is the right foundation for us to build upon, and we look forward to sharing more details with you in the future as we nail down our microtransaction content..

(Source: Guild Wars 2 blog)