It’s a very poplar game.
Tag: Charts
Steam Cleaned: I Catalogued (Almost) the Entire Steam Early Access Library
I have driven myself insane but I did it.
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Call of Duty Gets Slammed In Steam Ratings In Open Beta

The Call of Duty World War 2 beta is officially live on PC, and Steam players are not happy. Just hours into the beta being available, the game is already sinking in reviews with 30% (of more than five thousand reviews) as of this writing having a positive outlook on the title. While there are plenty of reviews that are simply trolling or missing context, the general contention among the crowd of haters relates to performance issues, matchmaking problems, and the game just generally being “another Call of Duty.”
A thread has popped up on the forums asking players for bug reports regarding performance issues. It appears that the developers are paying attention, and are not happy with the early review scores, noting:
NOTE: Please don’t review the game without actually giving it a try, it’s unfair to the developers when you rate a game beacuse of an issue that could very well be your own.
The latest Call of Duty title is going to have to work hard to bring PC users back after Infinite Warfare virtually bombed on the system in 2016. Steam charts show that Infinite Warfare peaked at 15,312 on launch, barely three thousand more than Battleborn. Its accompanying title, Modern Warfare Remastered, peaked at just under 1,400 on launch. Both titles carry a “mostly negative” rating with less than 40% positive reviews, and Modern Warfare Remastered has dropped below a full Battlefield server in terms of peak concurrent users. Raven Software, who worked on the PC version of Infinite Warfare, is also working on the PC version of WW2. Steam Spy suggests that less than half a million people own Infinite Warfare on Steam.
[Community] PC Gaming May Not Be Dead, But Lawbreakers Is Starting Out Weak

Cliff Bleszinski has a long history with PC games, although you may not know it if you just started gaming within the last ten years. For a while, Bleszinski had a great relationship with the PC platform, until Unreal Tournament allegedly sold quite poorly on the system (according to Gamespy online stats from the time), leading up to 2008 where Bleszinski announced that Gears of War 2 would not be coming to PC, blaming piracy. In reality, Gears of War 2 didn’t come to PC because it was an Xbox platform exclusive.
“The person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know [BitTorrent] to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.”
Certain developers have been exaggerating the effects of piracy on PC for years, going further back than 2011 with Ubisoft claiming that 95% of PC consumers would pirate their product, a factor that runs in direct contradiction to their investor reports which consistently show great sales on PC. As a result of his snubbing of the community, Bleszinski’s name has been somewhat dragged through the mud over the years.
Now Bleszinski apologized for his comment at the 2015 Game Awards, alongside showcasing his upcoming (now released) game Lawbreakers. Well Lawbreakers has launched and while it is receiving very positive reviews, from critics and gamers (87% positive on Steam), the population on PC has been slow to adopt the title. Steam Charts shows a launch day peak of 3,000 which has been steadily dropping over the past week. By comparison, Battleborn launched to a day one peak of 12,000 and is presently sitting at a peak of 280 over the last 30 days, including free trial players.
Bleszinski, for his part, has already responded to news comparing Lawbreakers to Battleborn, noting that the game is “a marathon not a sprint,” and that he would “rather be the underhyped game that slowly ramps up into something that people adore than something that comes out with way too much hype that there’s a backlash for, which is why I think the Steam reviews are so positive.” You can check out the entire interview at Eurogamer.
As for Lawbreakers, we will need to wait and see if the game is able to attract more publicity, and thus a more active population, and what plans are in store should traffic continue to dwindle.