It’s a pretty darn good deal.
Continue reading “Neverwinter/Star Trek Online Partner Up For Charity”
It’s a pretty darn good deal.
Continue reading “Neverwinter/Star Trek Online Partner Up For Charity”

This week marked the first gameplay reveal of Magic: Legends, shown exclusively through Game Informer, and the reaction from gamers has been mixed. Almost literally 50/50 positive and negative. While players might have been expecting something more along the lines of the Neverwinter MMO from developer Perfect World Entertainment, what they got is more akin to a Diablo game.
In other words, not much of an MMO. Reaction to the Youtube video has been split down the middle, with 848 thumbs up votes and 841 thumbs down. Game Informer has a more in-depth coverage of the game in this month’s issue and you can see more discussion on the game in the latest podcast.
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Just when you thought Bethesda was going to take home the trophy for 2019’s “stupid and greedy” decision, Cryptic Studios rolls in and says “we can do it better, and possibly commit fraud in the process!”
This weekend saw the launch of the Mudd Market in Star Trek Online, a feature that by all means should be seen as a good thing. Its purpose after all is to sell items that have been previously unobtainable for a very long time. Ships, crewmates, and other items all being sold to people who have really wanted them but couldn’t get them. Simple, right? Well not so much.
Cryptic decided the best course of action was to launch the shop with ridiculously egregious pricing, offering items like a combat pet for the regular cost of eight thousand Zen (that’s $80 USD) and around $140 for a ship. The items are on sale, of course, at 75% off, but even the sale prices have gone over like a lead balloon to the community, many of whom are aware that many of these items were previously given away for free.
To complicate matters, official communications from Cryptic staff indicate that these prices were meant to be a joke, as in “ha ha look how crazy that Mudd is selling his rare goods.” Unfortunately for Cryptic, while the idea of the crazy used goods salesman might make for a decent lore point, the law has something to say about deceptive advertising.

You see, in the United States and several other countries there are laws on the books that consider it fraudulent advertising when you put an item on discount but never actually sold it at the regular price or had any intention of selling it at the regular price. These cases regularly end in multi-million dollar settlements. Cryptic has attempted to walk back these claims of ‘joke’ prices by claiming that the items will indeed go to their regular listed price after the sale ends.
Disgruntled customers are encouraged to air their grievances to CBS (who own Star Trek) directly via their compliance line by phone or by email. Complaints regarding deceptive advertising can be made to the Federal Trade Commission, your Attorneys General, or for those living outside the United States your equivalent consumer protection bureau.
Source: MassivelyOP via Reddit

The hot forges of Silicon Valley have produced Cold Iron, the latest AAA game developer making an original sci-fi title based on the Unreal 4 engine. While the game won’t be launched for a while to come, the studio is fully funded and is made up of some industry veterans. Foremost, former COO of Cryptic Studios Craig Zinkievich will be taking over as CEO, with Shannon Posniewski (also of Cryptic Studios) as CTO and Matt Highison (from Cryptic Studios) as Creative Director.
“We couldn’t be more excited to finally introduce the world to Cold Iron,” said the studio’s Founder and CEO, Craig Zinkievich. “We decided to start this studio last year with exactly one goal in mind: to create compelling games that we wanted to play absolutely all the time. To do that, we put together a pitch, built a great prototype, got fully-funded, and are now building an unstoppable team. We’re working hard on a AAA online action game that is literally out of this world, and we cannot wait to share it with you.”
Cold Iron is located in downtown San Jose, California.
(Source: Press release)

Xbox, the final frontier. These are the voyages of the USS Aye. Its mission, to explore old worlds and relive episodes of a video game that’s kinda like episodes of a tv show. To infinity and beyond.
I’ve been taking a few days to play Star Trek Online and I love this game. Two things I have to disclose before I go forward: One, that I’ve been playing since a few days before the servers went live. Two, I have not played Star Trek Online on the PC literally since it was still a subscription game and virtually only the first three months (approximately). I will not be making comparisons to the PC version, but I may end up playing the PS4 version to see how it holds up technically. That being said, my last memories of Star Trek Online were of a game that launched as hot garbage. A bag of hot garbage that has, as many have told me, cooled off and actually fermented into some delicious kombucha.
It’s been six years since Star Trek Online originally launched, back when Atari was (allegedly) funneling money from Turbine Entertainment into Neverwinter, and I have to admit that I’ve softened up to the idea of the JJ Abrams style Star Trek Universe, one with tons of action and explosions. Star Trek Online takes place in the alternate timeline of the Star Trek Abrams movies, where the Federation and Klingon Empire have fallen into war while the Vulcan deal with the loss of their home world. As the two sides fight, adversaries like the Dominion and Borg become a greater threat. Let’s admit, the old days of the diplomatic Star Trek are mostly gone.

The world presented in this game is grim and depressing, it hit me like a sack of bricks when I beamed onto a planet early on only to see the message “the Borg have already assimilated half of the colony.” You are not the James T. Kirk that would find a way to defeat a station of Klingon by beaming down, karate chopping their leader and bedding their women. Instead, you’re more like the James T. Kirk that would blow up the shields, beam down, and massacre everyone on board. I’m not making a political statement, just pointing out how war-torn this world is.
Gameplay is mostly split up between two modes: On foot and on ship. Ship combat is where the game gets pretty strategic, it’s a placement game where you and your opponent have four main angles of shield to wear down and eventually tear into their hull. Unfortunately you can’t pull of crazy maneuvers like in the TV show, but you do eventually gather quite an arsenal to take on enemy ships. One power, for instance, shuffles your shields while another makes your craft much more mobile for a short period of time. You have to balance out a good offense with a strong defense.
On foot, it’s all about flanking your enemy. For the most part, your six man away team can pretty much mow down anything so long as you keep them up to date on the latest guns and shields dropping into your inventory every twenty seconds. I’ve died once, maybe twice so far in ground combat and most of the time it was because of my own negligence.
For the most part, combat feels exactly how I would expect it to. You’re not on the Enterprise, a ship built mostly to deal with exploration and not necessarily combat. Your default ship is war-ready, meaning that while you can cut through small Klingon fighters like a knife through melted butter, you’re still going to have a rough time with higher tier enemies. One aspect of the original launch that I absolutely hated was the fact that you were already destroying Borg cubes en masse before the tutorial was even over. Yes, not even in the captain’s seat long enough for the replicator’s tea to cool down, and you’re already taking down the galaxy’s most deadly enemy.

Now, the Borg cube appears and the game pretty much shouts that you have absolutely no chance of even putting a dent in this behemoth, even bringing in other Federation ships to prove it. This is ultimately what I love about Star Trek Online, every mission feels like a self-contained episode that could conceivably play on TV, all part of an overarching seasonal plot. The first season is all about the war with the Klingon, why it happened, and how you can work to stop it. The graphics are nothing to write home about, but the sounds and little details all come together to provide an experience that is quintessentially Star Trek.
The controls in Star Trek Online leave much to be desired, in that they are at least 50% worthless. On the ground, you can hold the left bumper to lock on with your weapon. This button is useless and, for the most part, doesn’t work. It either locks on to your allies, refuses to cycle between targets, or won’t lock on at all despite your enemy being right in the crosshair. The ship has the same problems, this time being activated with the right joystick. I’ve dumped use of these buttons altogether.
In addition, the interface to the game is just godawful, more than it should reasonably be. The game is highly inconsistent on whether or not prompts will display on screen or force you to hold A to interact with them, NPCs and planets require you to be in precisely the right position much of the time in order to interact with them, and menus are clunky to navigate. The game feels dated, and I feel like it’s going to put off some people who might otherwise enjoy it.
Still, Star Trek Online is in a position of better late than never coming to consoles. If you haven’t given this game a chance on PC, I highly recommend it on consoles.


Daybreak Game Company is now being headed by a founder of Cryptic Studios, and it isn’t Bill Roper. In a press release posted yesterday, we learned that Jack Emmert is joining the former Sony Online Entertainment studio as chief executive officer stationed at the studio’s San Diego headquarters.
“I’m very proud of what we accomplished at Cryptic Studios, and I’m ready for a new set of challenges,” said Emmert. “As a lifelong comic book fan, I’m thrilled to become part of the DCUO team and eager to engage and play alongside new communities of players. I look forward to being a part of the future of DCUO, as well as guiding our roster of new titles out of Daybreak Austin.”
Emmert founded Cryptic Studios in 2000, leading his studio in creating much beloved MMOs like City of Heroes.
(Source: Daybreak Game Company press release)

Perfect World Entertainment and Cryptic Studios today announced that Star Trek Online, the free to play MMORPG based on Gene Roddenberry’s creation, will be coming to consoles this Fall. When it launches on both Playstation and Xbox, players will be able to access the base game plus six years of content added in, over 130 episodes that build upon classic Star Trek Stories.
Learning from the success of Neverwinter on Xbox One, console players will enjoy upgraded visuals and an enhanced user experience, with controls tailor made for use with a controller.
No word yet on further console releases. Stay tuned for more details.
(Source: Perfect World Entertainment)
Recent rumors about layoffs at Perfect World Entertainment have gathered stride as an anonymous employee contacted Massively Overpowered with more details. According to the employee, the layoffs include eighteen members of Cryptic Studios, or around 14% of the studio, with the Redwood Shores office hit the hardest.
More information is sure to become public as Perfect World Entertainment has yet to make an official statement.
(Source: MassivelyOP)
Perfect World Entertainment becomes the latest company to enter MMO Fallout’s portfolio of charts and graphs. As you can see from the chart above, the Chinese developer/publisher has come a long way just since the earliest financial statements available on their website (Q3 2007). This quarter, Perfect World made out with $136.2 million in total revenue and $104.4 million in gross profit. Robert Xiao, CEO of Perfect World, was happy to report that the company’s bottom line has been boosted by 50%, thanks to strong reception of numerous expansion packs and content updates, as well as the release of several new Chinese games.
In the pipeline, Perfect World is gearing up for releasing DOTA2 in China, as well as the Chinese localization for Neverwinter. Perfect World will also acquire 100% equity in two of China’s leading gaming portals, Wuhu Huitian and Daqu. Revenues for Q4 2013 are expected to increase by 2-7% over this quarter.
(Source: Perfect World)
As a token of thanks to players, Cryptic Studios has announced that anyone who purchases a lifetime subscription will receive all veteran awards immediately, regardless of how old their account is. This applies to all lifetime holders, old and new, and includes other exclusives like extra costume and character slots. Veteran rewards are issued every one hundred days and include items like exclusive titles, retcon coins, costume pieces, and more. Check out the full announcement at the link below.
Earlier this year, Cryptic North opened up to address problems in Champions Online and bring the game up a few notches.
(Source: Champions Online)