Silently updates game to fix DLC. Continue reading “Steam: Ubisoft Unretires Might & Magic X”
Tag: DRM
Ubisoft Removes Might & Magic X From Sale
Instead of fixing the game, Ubisoft opts to just stop selling it.
Continue reading “Ubisoft Removes Might & Magic X From Sale”
Steam: Ubisoft Still Selling Broken Game
Might & Magic 10 sells DLC that breaks the entire game.
Steam: Doom Eternal’s Score Tanks After Denuvo Anti-Cheat
People are not happy with id Software.
Continue reading “Steam: Doom Eternal’s Score Tanks After Denuvo Anti-Cheat”
Good Old Games Launches FCK DRM Initiative

Good Old Games, the online game store infamous for its anti-DRM policies, has launched a new initiative to let the world know just how it feels about anti-consumer copyright protection schemes. The movement, cleverly dubbed FCK DRM, is in partnership with Defective By Design and the Electronic Frontier Foundation, and aims to feature services whose products are not tied to systems that they can turn off at any given time.
Why should you care about DRM?
Because there is a killswitch built into your games. Sure, DRM might not affect you right now, but corporations hold the key and they’ll only let you in as long as you can repeatedly prove ownership. As long as you’re connected to the internet. As long as their DRM works without fault. As long they’re still around.
You can head over to GOG’s website and find a growing list of services for music, movies, books, and more. Good Old Games has opened its website list to any service who offers a DRM-free service.
(Source: FCK DRM)
[NM] Sonic Mania Gets Review Bombed Over Unannounced DRM

Sonic Mania is the latest target of Steam review bombing as users leave frustrated, negative reviews to protest unannounced design decisions.
Launched on PC just yesterday, Sonic Mania is currently on the receiving end of a number of negative reviews in response to Sega’s decision to use Denuvo DRM. While Denuvo has shown to be quite divisive among the community, the news of its presence in Sonic would likely have not drawn as much controversy were it not for Sega omitting it from any advertising prior to release.
Sega has stated that the omission was a mistake and that the game being unplayable offline was entirely unintended and would be investigated along with reports of issues with controller setups. Sega Europe released a statement earlier today, deploying a patch to fix offline mode.
Denuvo is a form of Digital Rights Management that has been employed by a number of developers over the years. Its goal is to prevent piracy by performing regular checks on the copy’s legitimacy. For many titles, this protection translates to an inability to play offline, as the game will not function without a solid connection to the Denuvo servers. It appears that Sonic Mania was an unintended victim of this protection, as Sega has patched the game to function offline.
Sonic Mania still has a mostly positive rating, despite the aggravated customers.
Ubisoft: 95% of Our Consumers Are Pirates

Here is a quick lesson on public relations: Try not to outright insult an entire group of your userbase. Ghost Recon Online, the free to play title coming out on PC and WiiU, is meant to replace the console version coming next year, which will not be ported to PC. In an interview with PC Gamer, Ubisoft’s Sébastien Arnoult doesn’t just think that a large portion of Ubisoft’s PC consumers are pirates, he knows they are:
“When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95% of our consumers will pirate the game. So we said okay, we have to change our mind.”
And perhaps not implying that a certain group is lower class.
“We’re adapting the offer to the PC market. I don’t like to compare PC and Xbox boxed products because they have a model on that platform that is clearly meant to be €60’s worth of super-Hollywood content. On PC, we’re adapting our model to the demand.”
I do not support piracy, but it boggles the mind to see how Ubisoft has treated its PC customers over the past decade or so, with buggy and unfinished ports, draconian DRM that has managed to punish their legitimate buyers (Remember Starforce anyone?), and then turn around and wonder why the same group you’ve ostracized for years on end has come to resent you. I don’t think I have to remind that Ubisoft’s latest game was met with horrid PR because it was released in an unplayable state as a substandard port, with DRM that Ubisoft had promised to those preordering that the game would not contain.
Rock Paper Shotgun summed it up best:
So, there you go. Mettra doesn’t want your money, thinks you’re bitching when you want to play his game, and that at least over half a million quid is of no use to him. We have, as you might imagine, contacted Ubisoft to see how they feel about 50,000 sales.
What Happened This Week: Love Your Thread Title Edition

MMO Fallout wouldn’t be what it is today (and that isn’t say much as it is) without the inspiration I receive from reading forum posts, so this week’s Week In Review is dedicated to all of the completely non-biased people out there who registered at MMORPG.com to explain to me why x-company is a scam outfit and why x-MMO will probably stab me and steal my kidney…but you don’t have an agenda. I read these threads, too. Not to gain any insightful information, but purely for the entertainment. From an aesthetic point of view, it’s like seeing a homeless guy in a dirty, patched up trench coat in New York City holding a sign that says “the end is near” screaming as loud as he can for someone to listen to him. So you do, and you even throw five bucks in his hat to contribute to his meth habit device to stop the apocalypse.
I spot the good threads immediately on the thread ticker, because they always sound the same: “Unbiased preview of Star Wars: The Old Republic” devolves into why the game will flop and Bioware will go bankrupt. “Honest thoughts on ____ from a fanboy” is one that gets me. I don’t think anyone is questioning your genuine nature, perhaps the reason your thread is being trashed is because your thoughts, although honest, were neither educated nor enlightened.
So instead of going over some news, I’ll use the top 5 list to talk about some topics of interest.
1. DUST 514 and Final Fantasy XI: Could Signal Playstation Vita Dominance
I love and hate the idea of MMOs on the Playstation Vita, but all signs point toward the system being able to support true MMOs. Square Enix has already signed on to port Final Fantasy XI over, and CCP wants to put DUST 514 on the console, hopefully with more titles in the future. Should the Vita (with its 3G internet) prove capable of bringing the genre to a portable mode, I think we’ll see more companies jumping on. Then we might see a World of Warcraft port to Playstation Vita, and all productivity would be gone.
But in all serious discussion, having MMOs on the Vita would certainly drive the system up. Pulled away from the computer during a raid in World of Warcraft to go to the store? Sign off on the PC, and sign back in on the Vita, and you won’t have to worry about your random dungeon group putting you on ignore or calling you names or something.
Addiction? Thy name is Vita.
2. Now We Play The Waiting Game, Faxion Online
At this point, Faxion Online is in about the same position Chronicles of Spellborn was two years ago, minus the commitment from Acclaim to keep the title going. The game is online, but apparently has no one working on it. The servers are online, but the game has no support. The question that remains is how many people are still investing money into a game that may shut down as soon as later on today, or as long as a year from now, with no measured response from UTV? A look at the forums would tell you nobody, but the big spenders are also generally relatively quiet about their spending.
Otherwise how would Alganon still be running?
3. How Many Last Times Do You Need?
Ubisoft released a game. Normally I need not say more, what with many of your thoughts immediately turning to the topics of shoddy PC ports, brainless DRM, and bugs. The release of From Dust brought with it controversy, not just because the game is being hailed as a buggy port of a console game, but because players feel lied to over the inclusion of Ubisoft’s famed always-on DRM, requiring the user to be connected every time they start up the game, rather than the “one time activation” Ubisoft previous promised.
But Ubisoft doesn’t work MMOs, and From Dust isn’t an MMO, so why the notch here? If I had a nickel for every time I saw the same person posting “I will never buy from ____ again,” I would put those nickels in a sock and beat them with it. The repeat offenders, moreso, because they are often the worst. Here is a thought: When a company is known for lying about its products, perhaps the best idea is not to pre-order them.
For example, I didn’t pre-order Gods & Heroes from Heatwave Interactive because I know fully well how indie developers fare with MMOs. Oh I’ll buy it, but not until the price comes down on the boxed copy.
4. No, You Won’t Get Banned For Your Language Of Choice
Hellgate Global is one of a few games I play that carries international servers, yet officially expects players to speak English. Barring the obvious “not everyone speaks English” bit, I’ve found that none of the GM’s in-game were actually willing to ban a player for breaking this rule. In the closed beta, they popped in every now and then to say “please speak English only,” but that was the extent of the enforcement.
As long as you aren’t spamming, you should be fine. To the players who fill the chat box by whining about the players not speaking English, there is an ignore function and I suggest you use it: I certainly have to block your posts.
5. What Happens If The Old Republic’s Servers Buckle?
I think I’ve brought this up before, but it warrants repeating. Bioware has confirmed that they are artificially limiting the amount of copies of The Old Republic being sold before launch, and at launch, in order to ensure that players are not stuck behind queues, servers crashing, intense lag, and other rounds of downtime that affect virtually every MMO upon release. After launch, Bioware will increase the amount of copies available as they see fit, and as their server structure is capable of supporting those players.
So I don’t think it needs to be said that some of TOR’s success at launch will be directly tied to Bioware being able to keep their servers steady. After all, nothing says alienating potential players by first telling them that they can’t buy the game, but then turning around and having those safety measures be for nothing. On Rift’s side, Trion has avoided adding servers by continually increasing server capacity.