$12.5 Million Deal Reached In 38 Studios Lawsuit


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In what is certainly not the final chapter to the long and twisted story of 38 Studios, Curt Schilling, and Kingdoms of Amalur, Rhode Island has announced a $12.5 million settlement with four more defendants from the original lawsuit. To the unfamiliar, 38 Studios headed by former Red Sox pitcher Curt Schilling relocated to Rhode Island on the promise of a $75 million state-backed loan to create their game Kingdoms of Amalur and eventually develop an MMO. Amalur failed to sell and 38 Studios went bankrupt, making the state (ie: its tax payers) liable for paying the rest of the loan.

The state of Rhode Island filed lawsuit against a wide variety of people involved, including Schilling himself, executives, former agencies, and banks involved in the loan. 38 Studios was accused of everything from fraud, negligence, breach of fiduciary duty, and more. The settlement is supported by both sides, with the state looking to recoup what is left of the defendant’s insurance and the defendants simply seeking to end the trial.

There are still other lawsuits ongoing, including one against Curt Schilling himself.

(Source: SF Gate)

Funcom Revoking Fraudulent Steam Keys


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If you purchased The Secret World through grey market resellers like G2A or similar websites, you may log in to find that your account has been disabled and your key revoked. Funcom has joined the growing list of developers fighting back against fraudulent purchases, announcing that keys that are purchased with stolen credit cards or purchased and then charged back are being disabled. In an announcement posted to the forums, Funcom suggests that affected customers contact their seller or go through their financial institution to dispute the charge.

If your account has been closed due to making purchases from these resellers, please contact that reseller and request a refund for the charge. If this doesn’t work, we suggest that you contact your financial institution and dispute the charge from the reseller. Please be careful when making purchases with digital retailers; purchasing directly from Funcom, Steam, or Origin is always suggested to help protect our customers.

Accounts that are disabled due to a fraudulent key can be reactivated with a legitimate key through Funcom’s customer support.

(Source: Funcom)

[Less Massive] Shuttered Game Still Being Sold On Steam


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Steam Early Access has seen a lot of criticism, from the fact that most games don’t see completion, to the sale of titles that are at best misleading and at worst engaging in outright fraud. It has also become the source of indie devs putting games up for sale only to engage with the community for a few months before disappearing with whatever money they had managed to gain in that time frame. Customers, on the other hand, generally have no recourse if their purchase turns out to be for nothing.

Such is the case again with Into The War, developed and abandoned by the now absent Small Town Studios. According to Steam reviews, the servers for Into the War haven’t been operational going back to early April, possibly even further. The developer’s website is offline, and their social media has gone silent.

In addition, the game’s forum currently contain a sticky telling players to not just avoid buying the game, but to report it to Steam (typos left intact).

On the store page you will see a Flag icon at the right side of the page. Use it to report the game and describe it as abandoned by the developers.(use the “Broken” option) and it’s nothing more than a scam now, with the devs running away, deleting their site and social media presence, while the game remains unplayable.

Despite the servers being offline and the developer unreachable, the game is still up for sale as of this publishing for $4.99. Those who bought the game may have a glimmer of hope, as Valve has issued refunds for other early access games abandoned by their developers and left in a broken state.

For critics of Early Access, this is just another example in an ongoing demand for more curation on the Steam platform.

(Source: Steam)

Sony Caps Fraud Refund At $150, Threatens To Ban Victim


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Sony is coming under some heavy fire after an account was stolen and used to rack up substantial charges, only to offer to reimburse a small portion of those funds. User Kadjar on Reddit noticed that his account was compromised when multiple purchase confirmations began popping up in his email. Acting quickly to remove on-file credit cards and change passwords, Kadjar contacted Sony support only to be told that his refund would be capped. Out of the $600 in fraudulent charges, they only offered $150 and as PSN currency.

If you read the transcript, ‘Malcom’ seems to indicate that the full amount could be refunded upon completion of the investigation. I called to confirm this, and the supervisor I spoke to informed me that there was a maximum of $150 even after investigation.

Further, the customer service rep Malcolm warns Kadjar that going through the bank to reverse the charges will result in his account being banned irrevocably, with no way to recover any licenses lost. Sony also refused to reactivate his Playstation onto the account until six months, which had been deactivated by the account thief and replaced with another system.

Sony does not currently offer two-factor authentication for its Playstation Network.

(Source: Reddit)

Valve Changes Trade Policy To Reduce Fraud


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Valve has updated their policy on game trading in Steam, requiring a one month wait period before giftable games can be traded.

All new games purchased as a gift and placed in the purchaser’s inventory will be untradable for 30 days. The gift may still be gifted at any time. The only change is to trading.

The move is part of an ongoing effort to clamp down on steam key resellers using fraudulent credit cards to buy and quickly distribute keys. Games can still be gifted normally.

(Source: Steam)

Not So Massive: Holmes Kickstarter Suspended Under Fraud Suspicion


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With systems like Kickstarter, where creators put their hands out in the hopes that someone will shower them in money, there is a guarantee that shady business will inevitably follow. In the case of Elementary, My Dear Holmes, a puzzle game based around the iconic British crime investigator and his loyal sidekick, Kickstarter has shut down the project’s page due to the possibility that fraudulent accounts were used to artificially pump money in and boost the final donation amount. Why boost your pledges? Kickstarter has an all or nothing system, the campaign must reach its goal in the time allotted, otherwise they will receive nothing.

The folks in the Kickstarter comments have gone through a ton of data, noting several hundred fake accounts that had been created around the same time one month prior to the Kickstarter, only to back Holmes as their first project. Accounts created in alphabetical order with random fake names, random fake towns, and random fake pictures as their profile. One account even used the picture of an Allegheny woman who has been missing since 2011.

Ouya also has a promotion called Free The Game, where they will match any Kickstarter pledge that is successfully funded to the tune of at least $50 grand, as well as $100 grand to whoever raises the most money during this promotion. Ouya’s other headline game for the Free The Games campaign is also under scrutiny for artificially inflating their funding, with $114 grand coming from just 167 backers as of this writing (Or $685 per backer average, $30 grand coming from three backers), with a majority of backers not requesting any pledge rewards and a majority having only pledged for that one project. Whether Kickstarter will suspend that campaign in its last day will have to be seen.

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The War Z No Longer Available On Steam Following Controversy


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If you haven’t been following recent events, boy are you left in the dark. The War Z recently came out of beta and, even better, launched on Steam for the price of about $15. What might have been a joyous occasion for the developer quickly turned into defending itself from claims of misleading advertising and fraud, as players pointed out that several key features advertised on the game’s Steam page did not actually exist in the game. Some of the features (player cap per server, map size and quantity) were greatly exaggerated while other features (skill system, rental servers, etc) were not even in the game at all. To add insult to injury, Sergey Titov went on Gamespy to blame the players for assuming that the features listed on the Steam description were already implemented.

“I’m sure there’ll be people who will look into small details and will say ‘no I was mislead’ where in fact they imagined something to themselves without checking details first.”

The War Z caused even more outrage when a launch-day patch altered the way in which players respawn. Previously if your character died you had to wait an hour before they could respawn, a hardcore feature that the developers encouraged making use of all five player slots to bypass. As of December 19th, however, the respawn time was greatly increased to four hours, with a twist: You can respawn instantly, as long as you pay up. Each instant respawn costs forty cents, and you’ll need to pony up a minimum of $5 per purchase of microtransaction points.

As a result of the outcry, Valve has removed The War Z from Steam temporarily until the issue can be fixed. For people who purchased the game through Steam, Valve is offering refunds through their support system.

From time to time a mistake can be made and one was made by prematurely issuing a copy of War Z for sale via Steam. We apologize for this and have temporary removed the sale offering of the title until we have time to work with the developer and have confidence in a new build. Those who purchase the game and wish to continue playing it via Steam may do so. Those who purchased the title via Steam and are unhappy with what they received may seek a refund by creating a ticket at our support site here.

Hammerpoint has said in the past that they do hand out refunds to those who ask for them.

(Source: Rock Paper Shotgun)

Guild Wars 2 Error Code 122: Fraudulent Registration Code


This is a warning to all players who have purchased Guild Wars 2 or are considering doing so. Gaile Gray has taken to the Guild Wars 2 forums to explain some players who are receiving an Error code 122. I will allow Gaile to explain your situation:

If you receive an Error 122, that means that your code was disabled. Most likely this means that you received a fraudulent code from a third-party seller. If that is the case, you will need to contact the seller and get a refund so that you can purchase the game directly from buy.guildwars2.com or from a legitimate reseller.

The Error 122 is very specific and does point to a disabled code. If you purchased your code directly from us using a legitimate credit card, and you feel that you received the message in error, please submit a Support Ticket.

Thank you.

If you bought Guild Wars 2 but not from the following list of retailers, the key may not be valid and disabled by Arenanet. You will be responsible for contacting the retailer you purchased from and obtaining a refund. Be wary as numerous incidents of fraudulent boxed copies have also been reported, meaning resellers are buying boxed copies and then performing chargebacks, and the codes inside of the box are being disabled. Be on guard, even if the game is being sold at a brick and mortar store, if it is not on the list.

North America

United States Gamestop
Best Buy
Canada EBGames
Digital GameFly.com
GreenManGaming.com
DLGamer.com

Oceanic

Australia EBGames
QVS

Europe

Austria Gameware
Gamesonly
Belgium Game Mania
Bulgaria Pulsar Games
Ozone
Technomarket
Technopolis
Multirama
Plesio
Gaming Gear
Croatia ALGORITAM d.o.o.
Cyprus Micromania
Stephanis
Melesoft
Plug-Ins
Czech Republic Games.cz
Denmark CD ON
Gamestop
GAME
Coolshop
El Giganten
Estonia Euronics (Sandman Grupp AS)
Gamestar Holding OÜ
Finland CD ON
Gamestop
VPD
Gigantti
Anttila
Verkkokauppa.com
Puolenkuun pelit
Discshop
France FNAC
Amazon
Micromania
Virgin Megastore
Germany 4u2play
Amazon
Gamestop
Mediamarkt
Promarkt
Saturn
Greece Mediamarkt
Plaisio
e-gate.gr
theconsoleclub.gr
SP Gaming Net Thessaloniki
Hungary 576 kbyte
CD Galaxis
Iceland Elko
BT
Gamestöðin
Ireland Gamestop
Israel Freak
Italy Amazon
Gamelife
Multiplayer
Gamestop
Latvia Elkor Plaza
Videogames Sia
Euronics (Sandman Grupp AS)
Lithuania Avitela Ltd
Baitukas (Baitukas UAB)
Malta Forestals
Netherlands Bol.com
Bart Smit
Game Mania
Norway Game Zone
CD ON
Gamestop
Komplett
Elkjop
GAME
Poland Gram.pl
Portugal FNAC
Serbia GameS
Komparator
Slovakia Sector.sk
Slovenia Igabiba
South Africa BT Games
Kalahari.net
takealot.com
Spain GAME
GameStop
FNAC
Amazon
Xtralife
Mediamarkt
Carrefour
Sweden CD ON
GameStop
GAME
Discshop
Webhallen
Switzerland World of Games
Softridge
Turkey D&R
UK Play.com
Amazon
Zavvi
Digital DLGamer
Born2Play
Ztorm
Metaboli
Computergames.ro
Deutsche Telekom
GreenManGaming

Stargate Worlds Just Can't Die, Yet Another Lawsuit


Some of you may remember the Ponzi scheme that Stargate Worlds and MMOGuls allegedly turned out to be. I do, and I distinctly apologize to my editor for forgetting that I had duct taped and locked you in the basement, but then again that is what happens when you interrupt my Diablo 3 time to ask me to talk about Stargate Worlds and Gary Whiting, I don’t care how many times you say please. It has been 18 months since I’ve had to talk about Stargate Worlds, and boy does the time fly when your blood isn’t boiling.

First of all, let’s set something straight: Stargate Worlds is never coming back. Last we heard back in 2010, MGM pulled the license and has absolutely no intention on letting it loose again. Cheyenne Mountain Entertainment’s court appointed receive is in the process of dismantling the long-dead development company and selling it off piece by piece.

But it doesn’t end there, and karma has found its mark. Gary Whiting, noted Ponzi Schemer Multi-Level Marketer is on the receiving end of a growing number of lawsuits by investors in the Stargate MMO. Whiting, who owes more than $6.2 million thanks to two other lawsuits, has another on his hands to the tune of $4 million, from 17 plaintiffs under the accusation that Whiting mislead them into investing in the disastrously failed MMO.

According to the plaintiffs, Whiting lied about Stargate Worlds being near finished, stole millions from the company coffers and never repaid loans.

We’ll see how this turns out in court. I won’t, because this is the last I’ll post about Stargate Worlds.

(Source: The Arizona Republic)

RuneScape Involved In Telstra Phone Fraud


Jagex’s MMO RuneScape allows players to pay for subscriptions via several methods including by credit card and by calling a telephone number, receiving a PIN, and having the membership added to their phone bill. But the subscription-by-phone method has become the target of a police investigation after dozens of Telstra customers were wrongly billed during a two week period last month.

Although Telstra, an Australian telecommunications company, has refused to release the findings of their investigation, news source The Herald is reporting that hundreds of phone calls, billed at $13.97 per call, were made from numbers starting with 4963. It is believed that the phone calls were made using equipment that can spoof CallerID numbers, and Telstra is in the process of contacting affected customers.

Unfortunately, systems like Surfpin rely on the CallerID number to know who to bill, which has become increasingly easy to spoof in recent years.

I will have more on this as it appears.

(Source: The Herald)