No, Vanguard Isn't Top Priority…Or Middle…Or Low…


As if we didn’t know…

The monthly subscription fee means players can expect a lot of new content from us. And I say a lot — I really mean that. This is something that we feel obligated to the players, because they are paying a monthly sub fee.

Sure, John Smedley was referring to DC Universe online when he said Sony Online Entertainment felt an obligation to churn out regular updates for their subscription based games. Sure, Vanguard is a subscription based game operated by Sony Online Entertainment. The question that has been hitting the blogosphere is quite simple: Why is it that Sony continues to charge a subscription despite there being no Vanguard-devoted developers left at Sony, and despite the latest official update coming out in Spring 2010.

A great pianist can only reach his full potential with a piano of equal quality, and Vanguard and Planetside are on the list of Sony Games that are not so much dumped in the trash as they are hooked up to life support machines until the population levels hit zero of their own accord. While the other games in SOE’s lineup receive regular updates, expansions (in the case of Everquest and Everquest II), and new content, assuredly players of Planetside and Vanguard would take issue with Smedley’s promise on their subscription based games.

In an interview at last year’s SyndCon, John Smedley said:

We’re thinking about specific next steps for Vangaurd, but we’re not shutting it down or anything like that. We want to add more stuff to it. Will we change the business model? That’s the question people keep asking me. Will it go free-to-play? I don’t know – we’ve discussed it. What we’ll decide? I’m not sure yet. We’re going to see where EverQuest II Extended goes. But certainly if we make a decision like that, it won’t be without deciding to add more content to the game.

So depending on the success of Everquest II Extended, Vanguard could receive the free to play treatment priority over outright pulling the plug, however as John Smedley promises this will not happen without new content, which undoubtedly means pulling developers from other projects, and spending money for what Sony may determine too high of a risk.

So there we are. Vanguard will likely choose free-life over death, and Planetside may or may not bite the bullet when Planetside Next launches (John Smedley has stated that Planetside Next is being specifically designed so computers scaled back six years can play at minimum settings, which means Planetside players should be able to run it fine).

No, Vanguard Isn’t Top Priority…Or Middle…Or Low…


As if we didn’t know…

The monthly subscription fee means players can expect a lot of new content from us. And I say a lot — I really mean that. This is something that we feel obligated to the players, because they are paying a monthly sub fee.

Sure, John Smedley was referring to DC Universe online when he said Sony Online Entertainment felt an obligation to churn out regular updates for their subscription based games. Sure, Vanguard is a subscription based game operated by Sony Online Entertainment. The question that has been hitting the blogosphere is quite simple: Why is it that Sony continues to charge a subscription despite there being no Vanguard-devoted developers left at Sony, and despite the latest official update coming out in Spring 2010.

A great pianist can only reach his full potential with a piano of equal quality, and Vanguard and Planetside are on the list of Sony Games that are not so much dumped in the trash as they are hooked up to life support machines until the population levels hit zero of their own accord. While the other games in SOE’s lineup receive regular updates, expansions (in the case of Everquest and Everquest II), and new content, assuredly players of Planetside and Vanguard would take issue with Smedley’s promise on their subscription based games.

In an interview at last year’s SyndCon, John Smedley said:

We’re thinking about specific next steps for Vangaurd, but we’re not shutting it down or anything like that. We want to add more stuff to it. Will we change the business model? That’s the question people keep asking me. Will it go free-to-play? I don’t know – we’ve discussed it. What we’ll decide? I’m not sure yet. We’re going to see where EverQuest II Extended goes. But certainly if we make a decision like that, it won’t be without deciding to add more content to the game.

So depending on the success of Everquest II Extended, Vanguard could receive the free to play treatment priority over outright pulling the plug, however as John Smedley promises this will not happen without new content, which undoubtedly means pulling developers from other projects, and spending money for what Sony may determine too high of a risk.

So there we are. Vanguard will likely choose free-life over death, and Planetside may or may not bite the bullet when Planetside Next launches (John Smedley has stated that Planetside Next is being specifically designed so computers scaled back six years can play at minimum settings, which means Planetside players should be able to run it fine).

Expect More Warhammer Server Mergers This Year


That's Mr. Merger to you...

Ever since Warhammer Online went free to play, people like myself have been clamoring for Mythic to go full Turbine and just open the game up with a cash shop. Mythic, at least historically, has denied any plans to change Warhammer’s model, but has given side remarks about what they would have to do if they were planning on changing the model and opening a cash shop. Not an acknowledgement that the game will move to a free model, but I would be highly surprised if Warhammer dies before it at least dips a toe in the idea.

In the latest producer’s letter, Mythic is skirting around the idea of planned server mergers. They are “discussing” what to do with the low population servers. There are currently four North American servers and five European servers.

As part of an effort to ensure off-peak hours are as enjoyable as peak hours can be, we are actively discussing our plans for lower population servers. If you haven’t heard anything to this effect by the time this letter sees print, you should see something very soon. We are committed to ensuring that we do what is needed to make sure players enjoy their experience in WAR.

Unless Mythic is going to raise the population by taking the game free to play, I can probably surmise that the end result will be server mergers on low population servers. Unless Mythic wants to cryptically point us to their considerations:

still working on WAR, but is looking at a different aspect of the game. This new focus will be revealed in due time.”

Say no more.

Final Fantasy XIV: A Nice Publicity Stunt, Regardless…


Not so adorable.

If Oprah was running Final Fantasy XIV, I imagine the situation would have started with her gathering the development team into one room and shouting “Look under your chairs! You’re getting fired, and you’re getting fired! You’re all getting fired!” Okay, so Tanaka was the only person to actually get fired in the development restructuring, and it is possible that many of them don’t know who Oprah is, but you get the point. In the latest lodestone, Square Enix has announced a major restructuring to the FFXIV development team, bringing in the best and brightest Square has to offer to help bring this game to greatness.

But what does this mean for you, the consumer? Foremost, the free trial currently on its third month will be extended indefinitely until Square is satisfied with the experience they are giving. Square has made it quite clear that as long as they are not satisfied with the game, they will not take the risk losing what players have stuck through, by charging them a monthly fee to play an unfinished title.

On a lesser side, those of you who are waiting for Final Fantasy on the PS3 are going to have to change your plans, dramatically. The PS3 version of FFXIV has also been suspended indefinitely until the development team is satisfied with the direction of the game. At this point, I don’t think I need to tell you what happens when MMOs are delayed indefinitely on the console, but I’ve included a couple of links just in case.

So are we at Final Fantasy’s Final Fantasy? If Square can’t keep their subscribers during this transitionary period, even with the allure of no monthly fees, you bet your sweet Miqo’te ass it is. Of course, such a failure would not knock Square Enix out for the count, rather FFXIV would simply go the way of Asheron’s Call 2, the sequel making way for the original.

Final Fantasy XIV’s release is somewhat awkward for those of us who are MMO journalists, because we have to go to our editors (which in this case is me talking to myself) and say “I’ve seen bad launches, but this is exceptionally poor, but I don’t want to make it worse,” to which the editor (still me, stay focused) comes back and says “well then say it has potential.” Unfortunately the communities have evolved to the point where they pick up on these verbal gaffs, and “potential” has become synonymous with “this game is terrible and the writer just doesn’t want to admit it.”

Truth be told, every game has potential. Team Fortress 2 is a great game, and after three years of release still has the potential to become more. Final Fantasy XIV has potential, but will they pull it off like Square did with Final Fantasy XI (which was in a horrible state at launch in Japan), or will they go the way of FURY and shutter at around ten months? That is up to the new FFXIV team to decide.

Cash4Trash: Lord of the Rings Online Task System


I don't have many other LOTRO images...

Back in 2009, Jagex implemented a jobs system on Runescape mainly for new players where they could take tasks doing menial work with low level skills in return for gold, as well as an occasional experience lamp. This gave players a reason to work on their crafting and combat skills for a reward other than what is commonly known as vendor trash. Of course, this feature was removed due to low player participation, but the point still stands: It was a useful system.

Turbine is bringing 250 new quests into Lord of the Rings Online in the form of a task system. Using a similar idea to Runescape, players will take up bulletin board messages in towns offering repeatable quests, tasking players with gathering vendor trash from nearby mobs in return for an experience reward to augment the grinding process, as well as an occasional reputation reward. These will also go towards new deeds offering unique cloaks.

The tasks are limited, however, starting at five per day and going up to 10 by completing deeds or purchasing the increase through the store. This system is mainly for free players who wish to augment their leveling but don’t want to pay for zone packs. Players may also only take a task up to four levels over the task (A level 8 task can only be completed up to level 12, for example).

You can read the whole story here: http://www.lotro.com/gameinfo/devdiaries/901-developer-diary-tasks

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Cash Shop Coming To Anarchy Online


What did you say?

Anarchy Online is one of the oldest MMOs on the market, and for the fact that it never appeared much (read: at all) here on MMO Fallout, the game has brought a number of innovations to the MMO genre, foremost instancing, dynamic questing, and in-game advertising. Funcom also touched upon what we now think of as endless trials, when they made the original game completely free (plus in-game ads) that brought in major money for Funcom.

Last week, Funcom announced that the “new” cash shop would be coming to Anarchy Online. This week, in a forum post, they commented further on the upcoming update. In addition to hundreds of social items, Funcom is looking at adding some non-vanity items in the form of xp stims (boost experience gain for a limited time), time-limited access to expansion content, level packs (boost to level 50, 99, 150, 199 instantly) only available to players who have a level 220 character, and more.

We’ll see how this goes for Anarchy Online. According to the forum post, Funcom plans on rolling out a Funcom Points currency across their games, meaning a similar cash shop may appear in Age of Conan and upcoming The Secret World.

More on Anarchy Online as it appears.

And The APB Winner Is: K2 Networks!


K2 Networks

Rev up the Wikipedia, because All Points Bulletin has a buyer…well, it always had a buyer, but now we know who that buyer is: K2 Networks. To save some of you the work, K2 Networks is the gaming company behind the Western localizations of Knight Online, WarRock, 9Dragons, among others. Given that K2 operates solely on Asian f2p grinders, the likelihood that All Points Bulletin will follow the free to play cash shop model are very high.

An official statement is coming next week. You can read the full story on Eurogamer, and I guess it’s time to stick All Points Bulletin in the Upcoming category. Bet you never thought you’d see that. But today the Realtime Worlds APB saga comes to an end.

Poop Talk: Battlestar Galactica Vs The Old Republic


Stargate Resistance.

Over here at MMO Fallout, we follow the mantra of publishing and forwarding ego-driven banter, and generally for the sole purpose of its comedic value. Much like how most humorous situations begin with a simple “hey, look what I can do,” the MMO world is no exception to events that begin with high self esteem and end with someone face planting into a stop sign.

When tasked with finding an analogy to describe Battlestar Galactica to Star Wars, the only thing I could come up with was to look at each franchise’s latest foray into media. Caprica, a prequel series to Battlestar Galactica, was cancelled at season one due to low ratings, before the season had even finished. On the other hand, Star Wars: Clone Wars grossed almost $70 million worldwide in theaters, and another $20 million in DVD sales, despite low scores from critics.

So when Bigpoint, the developer behind Battlestar Galactica Online, comes out at the London Games Conference and says that The Old Republic will never be profitable, I can only assume he means to imply that Battlestar Galactica will either perform better, or at the very least become profitable. Given that Battlestar Galactica is being developed on the UNITY engine (Cartoon Network’s Fusionfall as another example) as a browser based MMO, I like to think it can be said that it won’t take much to cover the development costs of this venture into the MMOG realm.

With Turbine taking Lord of the Rings and Dungeons and Dragons Online free to play and doing greatly by it, there is an air of elitism coming from the less popular of the free to play ilk toward the companies that maintain subscriptions, like the Grover Dill to the Scut Farkus, the loud annoying toadies who hide behind the guy who can actually put up a fight. What companies like Bigpoint don’t realize when they preach Turbine is that Turbine has infiltrated the free to play cash shop from within and has set the stage into motion that will utterly demolish the existing standard, all the while the very people they are trashing are holding them up like dopes.

What Lord of the Rings has done is they have taken the best of the free to play cash shop idea, namely no up front fees and no in-your-face costs until you’ve leveled up a bit, with a cash shop that sells things people will actually want to buy. But Turbine introduced what can be formally called a price ceiling to the model, where once a player goes over $15 a month, they can choose the flat rate subscription, and get the same content another cash shop grinder might cost up to and over a hundred dollars a month for, for the same flat rate. Not only will they get the same flat rate, but Turbine gives free cash shop points for extras each month.

Bigpoint invoking Turbine is like Justin Beiber invoking Keith Urban. Yes, you are using a popular example to bring up the rest of the genre, almost none of which who can attest to the same success that Turbine has had with Lord of the Rings Online and Dungeons and Dragons Online. That would be like me invoking Blizzard by saying that none of the free to play ventures hold a candle to twelve million paying players (regardless of whether or not they pay a subscription or hourly rate, they are paying).

But people will tell me not to publish this, as it gives Bigpoint exactly what they want: Publicity, and I say give them more publicity, because publicity exponentially emphasizes the response, and when Battlestar Galactica eventually does take its leap off of the development branch, Bigpoint is either going to make a grand entrance or fall flat on its face.

Bigpoint may think itself cool trash talking a company that could literally drown them in a sea of development money, but as George Carlin once said:

“You ain’t cool, you’re chilly. And chilly ain’t never been cool.”

Star Trek Online Free To Play: Only If Champions Online Succeeds


 

He's dead, Jim.

 

When Cryptic Studios announced that Champions Online would be going free to play, you couldn’t find a single conversation that did not turn to “will Star Trek Online follow?” Well that is what the community has been asking Jack Emmert, who came back with a simple proposition: If you eat your dinner, you will get dessert. Cryptic is taking a chance with Champions Online going free to play, and if that venture does well then the company will consider taking Star Trek Online in the same direction.

“We’re not sold one way or the other with Star Trek yet. If people want Star Trek to go free-to-play then get in and play Champions and help make it a great success, because that would send a strong message.”

This and more can be found in a Eurogamer interview with Jack Emmert, who wanted to be clear that the decision is not solely up to him.

“There are more people than just I on that decision and I can’t begin to say it would be an automatic ‘Yes, we’d do it.'”

Emmert goes on to talk about a few other projects, like user generated content that the team hopes to start in Star Trek Online and then move to Champions Online. Neverwinter, and a few other unnamed projects that Cryptic has in the works that will no doubt lend their features retroactively to Champions and Star Trek Online.

“It is definitely not fantasy-based. I can say that. It is something that’s pretty exciting. It’s under wraps and hopefully we can talk about it soon.”

Wouldn’t it be funny if Cryptic were picking up the Stargate MMO? Just saying…

Why Turbine Saved The Industry: The Safety Net of Free To Play


Well someone had to do it.

Here at MMO Fallout, I don’t think it is any surprise that Turbine is essentially my deity, and for numerous reasons. The one I’d like to get into today is what I call The Great Safety Net, not invented but popularized by Turbine. Before Dungeons and Dragons Online went free to play as a saving grace, an MMO losing its subscription was generally accompanied by an announcement that the game would be shutting down. The company couldn’t sustain the title anymore, and hell since the game was shutting down in a few months why not let everyone enjoy it while it lasts?

Dungeons and Dragons Online is a perfect example of a game that was falling down hard, and moved to what was, at the time, a fairly experimental system involving Turbine points, a VIP system, an allowance, and the contents of the item shop itself. Of course, communities saw this and immediately called the impending death of the game. After Turbine launched the free to play effort, Dungeons and Dragons increased its paying subscribers by 40%, with a 500% increase in sales over the first year.

So why do I say Turbine saved the industry? With Dungeons and Dragons Online, Turbine has proven that there is an option other than simply shuttering a title. Following Dungeons and Dragons Online, Turbine has proven that even a healthy title can become an even bigger cash cow when Lord of the Rings Online went free to play. Since Dungeons and Dragons Online, we’ve seen Everquest II move to free to play, alongside Pirates of the Burning Sea, and upcoming Champions Online, Global Agenda, Alganon, and more. Even the normal banter has changed. In many of the forums I visit, the phrase has changed from “I wonder how long until it shuts down” to “I wonder how long until they go f2p with a cash shop.”

Granted, taking the plunge into free to play cash shop is not a guarantee at success, but rather it’s like putting a cast on your horse’s broken leg in hopes that it will heal, rather than outright shooting it. In the case of Chronicles of Spellborn, well you can’t go free to play if your developer goes out of business. Perhaps if Turbine had popularized this just a year or two earlier, we might still be playing Tabula Rasa, The Matrix Online, and other titles.

More and more we can see companies experimenting with or thinking about the Turbine model. Sony is getting into the system with Pirates of the Burning Sea and Everquest II. Funcom and Mythic have discussed such moves with Age of Conan and Warhammer Online respectively, noting that the option is not off the table but not being considered at the moment. Cryptic is taking Champions Online to such a model. The option is no longer cake or death.

Of course, there are some companies that would rather shoot the horse than risk the cast, although with the popularity of Dungeons and Dragons Online, more of those companies might start seeing the light. I’m looking at you, NCsoft.

Which MMOs would you like to see go free to play? Drop us a comment below. Want MMO Fallout beamed directly to your email account? Sign up in the sidebar. Follow us on Twitter: @mmofallout.