Wildstar Confirms Free To Play This Autumn


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Carbine Studios has officially announced that Wildstar will be heading free to play this Autumn. Details are sparse at the moment, however players will be able to play through “everything the game has to offer without spending any money, so yes, we do mean free.”There are social and other limitations to free accounts however, mostly related to guilds, the auction house, etc. You can find the FAQ here, however Carbine promises that players will not be content locked behind a paywall.

Every zone, every dungeon, every raid, every battleground… they’re all available. All players will be able to create characters of every race, class, and path while choosing any tradeskills they like. Characters can achieve level 50 and path level 30, just as they can under the current system. There are some restrictions on services and social functions, however, as noted in the table below.

Wildstar transitioning to free to play has been a long time coming, with the game reporting a major loss in players and revenue over the past few quarters. With release in the fall, Carbine Studios will have to weather a few more quarters of poor performance before the game sees its influx of free players.

(Source: Massively)

Beta Perspective: Triad Wars


Disclosure: I haven’t played Sleeping Dogs, to which Triad Wars is set in the same universe, so this series is new to me. MMO Fallout should be taking part in a beta key giveaway at some point in the near future.

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(Correction: Triad Wars is set in the same world as Sleeping Dogs, it is not a sequel)

Let’s get something out of the way right off the bat: Triad Wars is an asynchronous single player game where the only interaction you have with other players is via AI recreations of them. At some point, the devs intend on adding in cooperative play, but that’s it. If you came in expecting Grand Theft Auto Online in the Sleeping Dogs universe, you’ll be sorely disappointed.

I try to reserve the “Beta Perspective” column for games that fit the traditional sense of a beta, that being a game that is definitively a work in progress rather than a mostly completed product that is in the bug testing phase. The game isn’t being wiped, but that doesn’t change the fact that many of the systems are still very much incomplete.

The main goal of Triad Wars is to build up your criminal empire while simultaneously knocking down those of your rivals (Ie: every other criminal), in modern day China. You’ll do this by operating a turf and raiding the homes of others to steal their stuff and embarrass them in front of their mothers.

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Thus we get to the current meat of the game: Raiding. Raids are something of an endurance run, tasking you with taking down each of the player’s resource pools (counterfeiting, cock fighting, etc) guarded by various NPC mobs before ultimately taking on the big guy himself. All you really need to complete a raid is to take out one building, but you get more rewards if you bring down the whole shebang.

You are limited by time and health, and the game recommends that if you don’t think you can do it, it’s best to cut your losses and run. You can always hightail it and make off with what you’ve got, lest you die/run out of time and lose everything. Your timer can be extended by performing a number of intel operations prior to assaulting the base, these involving breaking up deals, stealing merchandise, and beating up thugs.

Ultimately you end up with a lot more time than you’d probably ever need, an additional four minutes presently (giving ten total). It’s amazing how much an extra few minutes can dramatically reduce the tension and thus the mistakes a player makes while trying to beat the clock, and the whole process of collecting intel gives the game a bit more to do.

There’s also a bit of strategy in the whole symmetry between melee and ranged weaponry. The game is balanced in the sense that you can’t just walk in with a pistol (which you get very early on) and wipe everything out. Aiming is a pain and your avatar has all the accuracy of a drunkard, so in most cases you’re really better off saving your bullets for the guys who also have guns.

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As you level up, you gain points that can be put into improving your character and your gang, improving health, mitigating damage, boosting power, etc. The other big part of the game comes in the form of favors, cards that you unlock through gameplay and buy through the cash shop that offer different bonuses. Some cards offer temporary guns, others permanent, some give you boosts to production and others protection on certain areas of your turf. You can buy packs of random cards through the cash shop, however the game supplies them in pretty good quantities via daily cards and acquiring through missions.

The two most glaring problems with Triad Wars are, I’m told, completely unfinished and the dev team is aware of their shortcomings: Controls and AI. The quality of controls in Triad Wars seems to go up and down as you play, where sometimes you’ll be pulling off amazing fighting stunts (melee combat is very similar to the Arkham series) and parkour moves, and other times you’ll be gunned down because your character simply refused to respond to key presses. I’m keeping count how many times I’ve been killed because no matter how many times I’ve pressed the button, my guy won’t draw his pistol. Right now it’s five. Five times.

Maneuvering while in sprint mode is also a massive pain, with my character making sudden and random movements while seeming sprinting everywhere except where I wanted him to go most of the time. I had a particularly frustrating time with the simple process of getting him in front of a shop counter to buy a health drink, because he kept automatically jumping over the counter.

The AI also makes it really easy to go through raids where your enemy doesn’t have a gun but you do. The AI’s method of dealing with an armed intruder is to take cover, wait until he gets close enough, and then bum-rush and tackle. A nice idea, but you can usually get close enough to fire off a headshot before they take their chance. It’s fun when you’re on the offensive, but then you realize that these guys are defending your base too.

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I’ll end this with a suggestion that really popped out at me while playing:

You need to change the description on the cash shop. A fair amount of items sold for gold (cs currency) are rotated out and therefore only available for a limited time. The game isn’t clear that this is what the timers on the shop pages are for, and given the habit of cash shops to sell temporary cosmetics, I assumed that the devs were selling clothing and vehicles that lasted only a day or two, and immediately wrote the shop off since they cost in the realm of $10. It wasn’t until I actually bought something with the gold the game gives you that I realized my mistake. This needs to be communicated better, otherwise you might be putting players off.

Otherwise I’m having a lot of fun in Triad Wars. It’s definitely in need of a lot of work, and there isn’t an incredibly diverse range of content in the game, but you should check it out if you get the opportunity, and you will get the opportunity because MMO Fallout will be running a beta key giveaway at some point in the future.

EA Gutting Play4Free Amidst SWTOR Growth


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Electronic Arts has announced that a handful of titles from their free to play library will be shutting down this year. The list includes Battlefield Heroes, Battlefield Play4Free, Fifa World and Need 4 Speed World. Servers are set to shut down in about 90 days.

Star Wars: The Old Republic continues to enjoy an “enthusiastic and growing community,” according to EA executive vice president Patrick Soderlund.

(Source: EA Games)

Wildstar Recalls Point Toward Impending Changes


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EB Games and JB Hi-Fi have been ordered to recall all copies of Wildstar from shelves in Australia, increasing the likelihood that the game is in the process of either changing its subscription model or shutting down entirely. As of this publishing. Wildstar is still available for purchase from the official website, as well as at game stores internationally.

While this is speculation at best until NCSoft/Carbine Studios make an official announcement, there is precedent. Copies of The Elder Scrolls Online were recalled shortly before the game’s transition to buy to play was announced, as well as retiring its six month subscription package.

(Source: Games.on.net)

First Impressions: Survarium


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I took some time to sit down with Survarium, knowing full well that the game is open beta, still a pretty long way away from launch, and missing the key component: Free play. Still, with the game now open to the public and taking money, I wanted to see what the player vs player had to offer.

So far I haven’t been disappointed.

Right now, Survarium isn’t much more than another free to play shooter set in a universe reminiscent of the STALKER franchise. You have the choice of team deathmatch, research, and protective device. Protective device tasks both teams with picking up and returning charged batteries to their base. Research involves fighting for control over territory points.

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I wasn’t able to get into the research mode due to what I believe is a bug, you need a certain number of rounds completed in PvP before you can unlock research and protective device, and the counter for mine randomly wouldn’t count after a match.

So far I’ve found Survarium impressive in terms of netcode, experiencing next to no lag considering the majority of players in each game were Russian. By the way, the majority of players are Russian, so be prepared to not understand anything being said in chat, unless you speak Russian. Be prepared to see ‘cyka’ in chat, a lot.

As usual in first person shooters, team deathmatch was the only mode really represented by players. I did get a single match of protective device in, but didn’t have the time to deal with the ten minute queuing to get any further sessions in. Team deathmatch is of the Battlefield variety, with both teams fighting to tick down each other’s pool of reinforcements until none are left standing.

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Death, in Survarium, comes both quickly and slowly as you not only must worry about being shot, but also the chance to bleed out afterward. It’s a pretty common occurrence to get into a shootout with someone only for the victor to die seconds later from injuries sustained during the battle. I haven’t been able to fully explore the injury system, but I did note that a well placed grenade, while not lethal, was able to cripple my character and prevent him from walking.

Given that this is a beta, I’ll refrain from giving any credit to the game’s current rate of experience/money/weapon prices because all of that is subject to change before launch, and you never know if Vostok Games will pull a 180 (as has happened in games before) and nerf everything to draw more focus to the cash shop. Each match rewards the player with experience in their character level, faction, and offers rubles as well as the chance for weapon/gold drops. Rubles can be used to repair weapons and buy new items, while premium currency is available to buy premium weapons.

While free play mode won’t be in for some time, I wanted to get a look and see how the foundation of Survarium is progressing. As a shooter, the game seems to be on solid footing, one that will hopefully translate into the open world mode coming soon™. If you’d like to check the game out for yourself, you can do so here.

Blade & Soul Now F2P In Japan


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MMO Culture is reporting that Blade & Soul has officially gone free to play in Japan. Players are able to play for free with an optional VIP membership, with details for that coming later this month.

The article notes that players in Korea are upset at NCSoft now that Korea is apparently the last remaining pay-to-play region for Blade & Soul

(Source: MMO Culture)

2014 In Review: “Needed To Happen” Moments


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Let’s look at the year with rose tinted glasses, or perhaps a rose-tinted glass of hard liquor. As with any year, we had a lot of bad and a lot of good, but whether good or bad some of these just had to happen for the good of us all.

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1. Goodbye Mythic Entertainment

This one is a bit cruel, but one of the best trends of 2014 was that those business practices that so many of us revile, in a lot of cases, didn’t work. In a world where many of these anti-consumer decisions are smashing successes, at least in the short term, the notion that this year saw a lot of those practices crash and burn says a lot about the evolution of consumer common sense.

And I can hardly come up with a better example than the final closure of Mythic Entertainment, a company that spent the last years of its life burning whatever remaining bridges it hadn’t yet touched. Yes, this is where I bring up that time Mythic referred to MMO mechanics as “boring crap” while happily revealing that assets from the poorly-launched, severely downsized, and rather quickly abandoned MMO Warhammer Online, had been lifted and used for the developer’s expensive and ultimately failed MOBA Wrath of Heroes.

Add in two mobile games that attempted to exploit classic games to draw in franchise fans only to repulse them with exploitative cash shops, and this is where Mythic is today. Warhammer Online is dead, Wrath of Heroes is dead, Ultima Forever is dead, Dungeon Keeper has fallen in the mobile charts, was critically panned and called a “shame” by EA, and even saw an ad banned for false advertising.

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2. The Offloading and Revival Of MMOs

While we’re talking about the death of Mythic Entertainment, I’d like to take a moment to thank Electronic Arts personally for offloading Ultima Online and Dark Age of Camelot onto Broadsword Entertainment rather than allowing the classics to go down with the self-sinking ship. Asheron’s Call and Asheron’s Call 2 (which was also revived years after its death) dropped their subscription fees and will eventually be spun off with players allowed to operate their own servers.

Similarly, we learned that there are deals in the works to bring back City of Heroes as a legacy server with the possibility that the IP might get a sequel or other spinoffs. Pirates of the Caribbean Online is being revived by a dedicated community. Dungeon Fighter Online is returning in English. Also Glitch has multiple projects to bring the game back with new servers and new content.

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3. Free To Play Gets Slammed

Speaking of schadenfreude, free to play took a big blow this year in the form of several rulings against mobile publishers Apple and Google. Over in the UK, Google was forced to remove an ad for Dungeon Keeper on the grounds that calling it free was misleading. Apple settled with the FTC back in January and agreed to refund $32.5 million for inadvertent purchases made by children, while Google followed in September with $19 million.

Both companies have altered their stores to require a password always by default when downloading apps or making in-app purchases, and no longer label games as “free” if they have in-app purchases. Korea blanket-banned all Facebook games until they could be individually approved to ensure that they were complying with gambling laws.

We’ve been waiting for a few years now to get some results on what many consider to be predatory tactics, and it looks like our wish has been granted.

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4. Classic Servers

Nostalgia is a great thing. If you’ve read MMO Fallout, you know about my fascination with the Old School RuneScape servers, and how Jagex managed to not only revive a great era from RuneScape’s past, but actually develop it in a direction away from RuneScape 3, based entirely off of player polls, with a dedicated team and community. Old School RuneScape continues to go strong, raising the possibility that other developers will take notice.

Lineage II is in the process of testing out a classic server, one that will hopefully come westward, and there has been some talk behind the scenes of other MMOs following.

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5. MMOs On Consoles

2014 saw the announcement and release of multiple MMOs coming to the Xbox One and Playstation 4. Over on the Sony side, the PS4 added Final Fantasy XIV, Blacklight Retribution, and DC Universe Online, with the upcoming releases of Planetside 2, H1Z1, and Everquest Next. Xbox One saw the launch of State of Decay, with Neverwinter and SMITE coming eventually.

Both consoles can or will eventually be able to enjoy The Crew, The Division, Warframe, The Elder Scrolls Online, Warhammer 40k: Eternal Crusade, All Points Bulletin, and more. If you’ve been spending the past few years waiting to play an MMO on your console that isn’t Final Fantasy, you’re in luck.

2014 In Review: Best Moments Of The Year


MarvelHeroes2015 2014-12-04 15-09-27-15

Let’s look at the year with rose tinted glasses, or perhaps a glass of hard liquor. As with any year, we had a lot of bad and a lot of good, so let’s take a minute to focus on the good stuff.

ARCHEAGE 2014-10-10 11-38-09-42

1. Goodbye Mythic Entertainment

This one is a bit cruel, but perhaps the best trend of 2014 was that those business practices that so many of us revile, in a lot of cases, didn’t work. In a world where many of these anti-consumer decisions are smashing successes, in the sense that they make enough money in the short term for the developer/publisher to simply not care about the long term ramifications or damages to their public image, the idea that so many of these blew up does a lot for consumers and sets a precedent for 2015 and beyond.

Just to name a few examples, Mythic Entertainment’s attempt to revive two classic games with the clear impression that free to play mobile was easy access to a lot of money, that being Ultima IV and Dungeon Runners, went down in flames and took the developer with it, along with what remaining goodwill the Mythic community had left.

Trion Worlds has been hit hard over their handling of Defiance as well as the launch and continued mishaps of ArcheAge, and at the beginning of the year cancelled its End of Nations MOBA. Wildstar advertised itself as a hardcore MMO for hardcore raiders, and subsequently only brought in the hardcore raiders. The game hasn’t been doing so well, with layoffs at Carbine Studios, delaying content and seeing a heavy drop in revenue in its second quarter.

Then there are the hundreds of cookie cutter free to play MMOs imported from Korea and China that shut down without any of us knowing that they existed.

There are a lot more examples to throw up, but I think I’ve made my point. It was good to see that, in 2014, the good guys actually made out pretty well while the ones with underhanded intentions just ended up stepping on rakes and getting hit in the face.

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2. The Offloading and Revival Of MMOs

While we’re talking about the death of Mythic Entertainment, I’d like to take a moment to thank Electronic Arts personally for offloading Ultima Online and Dark Age of Camelot onto Broadsword Entertainment rather than allowing the classics to go down with the self-sinking ship. Asheron’s Call and Asheron’s Call 2 (which was also revived years after its death) dropped their subscription fees and will eventually be spun off with players allowed to operate their own servers.

Similarly, we learned that there are deals in the works to bring back City of Heroes as a legacy server with the possibility that the IP might get a sequel or other spinoffs. Pirates of the Caribbean Online is being revived by a dedicated community. Dungeon Fighter Online is returning in English. Also Glitch has multiple projects to bring the game back with new servers and new content.

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3. Free To Play Gets Slammed

Speaking of schadenfreude, free to play took a big blow this year in the form of several rulings against mobile publishers Apple and Google. Over in the UK, Google was forced to remove an ad for Dungeon Keeper on the grounds that calling it free was misleading. Apple settled with the FTC back in January and agreed to refund $32.5 million for inadvertent purchases made by children, while Google followed in September with $19 million.

Both companies have altered their stores to require a password always by default when downloading apps or making in-app purchases, and no longer label games as “free” if they have in-app purchases. Korea blanket-banned all Facebook games until they could be individually approved to ensure that they were complying with gambling laws.

We’ve been waiting for a few years now to get some results on what many consider to be predatory tactics, and it looks like our wish has been granted.

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4. Classic Servers

Nostalgia is a great thing. If you’ve read MMO Fallout, you know about my fascination with the Old School RuneScape servers, and how Jagex managed to not only revive a great era from RuneScape’s past, but actually develop it in a direction away from RuneScape 3, based entirely off of player polls, with a dedicated team and community. Old School RuneScape continues to go strong, raising the possibility that other developers will take notice.

Lineage II is in the process of testing out a classic server, one that will hopefully come westward, and there has been some talk behind the scenes of other MMOs following.

channel_item_full

5. MMOs On Consoles

2014 saw the announcement and release of multiple MMOs coming to the Xbox One and Playstation 4. Over on the Sony side, the PS4 added Final Fantasy XIV, Blacklight Retribution, and DC Universe Online, with the upcoming releases of Planetside 2, H1Z1, and Everquest Next. Xbox One saw the launch of State of Decay, with Neverwinter and SMITE coming eventually.

Both consoles can or will eventually be able to enjoy The Crew, The Division, Warframe, The Elder Scrolls Online, Warhammer 40k: Eternal Crusade, All Points Bulletin, and more. If you’ve been spending the past few years waiting to play an MMO on your console that isn’t Final Fantasy, you’re in luck.

Less Massive: Google Pays $19 Million Over Apps


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Google has been ordered by the Federal Trade Commission to pay $19 million in refunds for apps and in-app purchases made by children since 2011 when in-app purchases were first introduced to the service. The Federal Trade Commission most notably took issue with the premise that Google didn’t do enough to protect customers from unauthorized purchases on their device, including lack of proper authentication.

The FTC and European Commission have been taking Google, Apple, and Amazon to task over deceptive practices involving in-app purchases on their respective devices, with fines and (for Google) orders to remove the deceptive “free” tag on games. Earlier this month, Facebook games were banned in South Korea under anti-gambling laws until a government agency could individually review the titles.

(Source: Eurogamer)

Defiance on PS3 Now Free


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Trion Worlds has announced that Defiance has officially gone free to play on the Playstation 3. If you don’t already own Defiance, you can find the game in the Playstation Store by searching “Defiance” and downloading the free client. Players who also happen to own Playstation Plus can also download a free pack which includes extra perks. You can also link your account to redeem items from Defiance’s weekly EGO codes.

There is no word currently on when Defiance will go free to play on Xbox 360.

(Source: Defiance)