Remember that game there?
Tag: investment
NetEase, Others Invest In IMVU
Sony Invests In Epic, Becomes Stakeholder
Not that the partnership between the two is surprising.
Continue reading “Sony Invests In Epic, Becomes Stakeholder”
Invest In Entropia Online Property, Gain Real World Dosh
In the first half of 2019, gamers will have the opportunity to buy shares in digital property within the game Entropia Universe. The Crystal Palace, which was sold in 2009 to its current private owner, is selling 500,000 shares for the low cost of $1 each. Shareholders receive a proportional cut of the loot collected across all four domes in the form of PED, which can then be converted and cashed out into real world money.
Talk about a game that plays itself.
“The upcoming Crystal Palace shares are one of the many ways that investment-minded players can earn real-world profits from Entropia Universe. With more than a billion microtransactions taking place in Entropia Universe every month, Entropia Universe boasts a yearly Gross Domestic Product of more than $400 million – equivalent to the nation of Tonga. Entropia Universe property sales in the past have broken world records, including the very first virtual property worth more than $1,000,000.”
The Crystal Palace earned an approximate return on investment of 17% this past year.
Source: Entropia Universe
Game Software/Hardware To Hit $165 Billion In 2018
It’s no surprise that the gaming industry brings in quite a bit of moolah each year, a number that has been increasing for years and doesn’t show much of a sign of slowing down. Analyst Digi-Capital today released a prediction that video game hardware/software could reach $165+ billion in sales and go as high as $235 billion by 2022 if it stays on course. By comparison, according to the firm, this kind of revenue will make the gaming industry bigger in the next five years than the GDP of 150 countries.
You can read the whole report at the link below. The gaming industry has also been fueled by record investment, over $2 billion in 2017 and growing.
(Source: Digi-Capital)
Grimlands Cancels Kickstarter, But Has Funding

Grimlands has had a rocky life, and the game hasn’t even been released yet! Those of you who read our coverage of games still in development will know that Grimlands had its development shuttered by Gamigo, who are in the process of transitioning to solely publishing games rather than attempting to develop them in-house. The folks at DRAGO Entertainment in Poland decided that they were going to see the game to release regardless of Gamigo’s funding, and started up a Kickstarter to raise the $650 grand required.
Well the bad news is that the Kickstarter has been cancelled. The good news is that the Kickstarter was cancelled because DRAGO managed to secure offers for funding from several outside investors. The crew are in talks to get Grimlands fully funded and out the door. Sorry folks, no free Humvee.
(Source: Kickstarter)
Aventurine Has Regained Investments On Darkfall

For many companies, regaining the insane investment that MMOs require can often take a game plan of around five years, which is why MMO Fallout specifically designed its patented (not really) longevity test around the five year period. For Aventurine, however, this has taken approximately two years. In an interview with Greek TV (fair warning: It’s in Greek), Tasos Flambouras noted that the company has already seen a return on all of its investments, meaning the profits should be higher in the year to come without all that debt to pay off.
“More and more young Greek scientists conquer their ideas to the international market. Typical is the case of the initiators of the electronic game «Dark Fall», which was created in Greece before 2 years and rampant around the world with more than 100,000 users in over 150 countries and big profits for their creators.”
You’ll have to excuse the poor translation. 100,000 users? And people think Darkfall is a failed MMO.

