Old School RuneScape Teases April Updates


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April is set to be a busy month for Old School RuneScape, and players should probably take a look at what is in store for them in the month ahead. For avid clue hunters, April will introduce a new tier of clue scroll introducing new puzzles, challenges, and rewards.

Player ID is a topic generally only discussed by the more long-time fans. It is an unseen number that determines where your actions sit on the server’s priority list when it comes to dealing damage, picking up items, pretty much anything. A player with a low PID has their actions processed first, and can give some players an unfair advantage.

In the update later this month, the game will begin to prioritize player clicks much less frequently, allowing for more consistent fights.

April will also see more content from poll #41 added into the game. Players voted in said content poll to introduce bank placeholders, permanent daily spellbook swap, unlimited teleports with the quest cape, and more. Another poll will be released later this month asking players how Jagex should prioritize development going forward.

(Source: RuneScape)

RuneScape Shuttering Perpetually Busted Mini-Game


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Say goodbye to your underground cat-fighting ring because it is being removed from RuneScape this week. Rat Pits, a mini-game first introduced in 2005, is widely regarded as RuneScape’s worst mini-game and has been mostly abandoned for years. The premise is simple: Cats were the first pets introduced to RuneScape, so players could take them to rat pits and compete against other cat owners in whose pet could kill the most rats within a certain amount of time.

How do you make such a simple concept unappealing? Allow your cats to die. For what was a pretty significant time investment, your cat could die and unlike players would die permanently. That meant going back to Gertrude and starting all over from the kitten stage. The rewards were almost nonexistent, a paltry sum of coins, with the possible penalty for losing being grinding out another cat.

It also doesn’t help that Rat Pits has been the cause of several game-breaking bugs in the past, from allowing players to massacre the pets of others unimpeded, to duplicate items, and more.

Mod Kelpie posted on Twitter to tell players to get in before tomorrow’s update.

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(Source: Twitter)

Jagex Acquired By Chinese Mining Operation


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Never let anyone tell you that 99 mining won’t get you everywhere in life. Jagex, makers of the MMO RuneScape and its many spinoffs, has announced that it is in the negotiation phase for a potential acquisition by a Chinese company by the name of Shandong Honda. You may be thinking that Shandong Honda is one of China’s many game publishers, but you would be wrong. The company is actually an iron ore mining operation.

“Jagex has entered into a non-exclusive, non-binding arrangement for a potential acquisition. The negotiations surrounding the acquisition are ongoing and it remains very much business as usual for the Company.”

Jagex’s head of community, also known as Mod Balance, posted a response that the news coverage today noting that the deal may still not materialize into anything.

Jagex is in early stage discussions with the firm in question, but we must stress that they may – or may not – materialise into anything. However, should they come to fruition, it would potentially allow us access to the Asian marketplace to a high level.

Players have been promised that their questions are being collected and answers will be given in due time.

(Source: Deal Street Asia)

DarkScape Throwing in the Towel: Shutting Down


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Jagex today announced the sunsetting of DarkScape, a spinoff of RuneScape. Originally launched as a more combat-focused alternative, DarkScape allowed players to fight each other virtually everywhere in the game world. Unfortunately the game mode just didn’t gain enough traction and, as a result, can’t justify allocating development resources to its continued maintenance. The servers for DarkScape are set to come down on March 28th once and for all.

Today, there’s a small, hardcore community that continues to play DarkScape. Unfortunately, it’s just not big enough to warrant ongoing development. The updates made along the way allowed us to experiment with RuneScape’s PvP gameplay systems, play around with changes to the game economy, and test out major changes to combat and equipment behaviour.

DarkScape was deeply flawed as a concept, despite what the few remaining players will tell you, that couldn’t hold a steady population as players flocked back to RuneScape 3 and Old School RuneScape modes. You can expect a followup on this later on this week.

(Source: DarkScape)

RuneScape Unveils Free To Play Extravaganza


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If you’re a non-paying player in RuneScape, odds are you hear the words “members only” quite often. It isn’t so often that free players receive new content outside of holiday events, and even those have become rather restricted in the past. This month, however, Jagex has unveiled its Free to Play Extravaganza. Starting today, you don’t need to subscribe in order to access a wealth of content, including bosses and combat options.

For starters, the King Black Dragon and Giant Mole can be killed by free players to sell their sweet, sweet loot for extra gold. Keep in mind, however, you can look but you can’t touch. While free players can obtain members loot, their only use is essentially to sell to members who can bury/utilize them.

Free players can now take on the mighty King Black Dragon by getting to his lair via the Wilderness. Only the bravest and best-equipped need apply. The drops, dragon bones and black dragonhides, are now sellable by free players, but can only be buried and processed by members. Note that the Edgeville artefact cannot be used in free-to-play worlds to access to this boss.

Access to dual-wielding, previously a members-only feature, is now freely available as well alongside a number of combat abilities. Dungeoneering has also had an update, increasing the level of gear that players have access to both inside and out of the dungeon.

You can check out the entire update below.

(Source: RuneScape)

Beta Perspective: RuneScape NXT Impressions


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I consider myself something of a fan of RuneScape, having played it continuously since 2004 and racked up more than four thousand hours of gameplay, and I’m sure few would disagree with that statement. That being said, I’ve been heavily critical of Jagex as a company and certain facets of RuneScape as a game, and nothing has caught my attention quite like RuneScape’s bloated, near-useless client.

It’s no secret that RuneScape has become massive over the years, straining the client to the point where it’s basically held together with gum and tape. The old client’s days were numbered when the big browsers announced that the end of days were coming for Java support, due to its instability and general habit of opening massive security holes in people’s computers. For RuneScape, Jagex made the attempt to jump ship a couple of years ago with an HTML client, a venture that has so far come up empty thanks in part to the platform itself not coming along as quickly as expected.

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Jagex could have launched NXT with none of the visual upgrades and this would instantly be my update of the year. The current RuneScape client is incredibly janky, depending where I am in the world and what I’m doing it will either run smoothly or horribly and turning the graphics down does absolutely nothing to fix this. In the NXT client, I am able to set everything to its maximum value and still manage to play the game at over 70 frames per second. I teleport, I start skilling, killing things, moving around to new areas, and the game remains stable and smooth as butter.

But to top it off, Jagex has made the game look better than ever. The draw distance is now massive, as far as the eye can see, and holds up RuneScape’s unique graphical styling. The new client has made it painfully obvious in some areas how laughably small the world is, a fact previously hidden by the game’s short-sighted draw distance, but for the most part so far Jagex has done its job to play tricks and make the smallness of the world a lot harder to notice.

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My first real thought while playing on the NXT client is the depressing thought that this beta is going to end in a few days, and at least until the client launches sometime in…sometime, I’ll have to sit through the old client for the time being. There are numerous visual bugs that are present in the beta, but since the game is running on the live servers there isn’t much of a reason not to give it a go if you are eligible to play this weekend.

I’ll be playing RuneScape quite regularly through the weekend.

 

Jagex Unveils Casual RuneScape Spinoff


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Jagex, makers of the wildly popular RuneScape, today announced the latest game in the MMO series. Dubbed RuneScape: Idle Adventures, the title is a little different than what RuneScape players might be accustomed to. Set in the world of Gielinor, the player takes on the role of the wielder of the Elder Artefact known as the Needle. Play sessions will last a few minutes and boil the MMO gameplay down to loot, levels, and watching your character train.

It’s an addictive, quick-to-play RPG boiled down to the basics of levelling and looting. In a typical session, you’ll spend a few minutes making choices for your customisable hero, then leave him or her to train, fight and quest in real time.

RuneScape: Idle Adventures is being developed by Hyper Hippo, who you may be familiar with from their work on AdVenture Capitalist. The game will be free to play and releases on Steam later this Spring with iOS and Android releases later this year.

(Source: RuneScape)

Chronicle Servers Going Offline For Open Beta


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Jagex has revealed that Chronicles, the card game based on the RuneScape game series, has shut down as of February 8th. In an announcement posted on the official website, the servers are shutting down for approximately six weeks in order to prepare the game for open beta. During that time, the dev team is adding in more features, balancing, and infrastructure to provide a better experience for customers.

When the beta returns in March, players can expect Venescula, the fifth legend character, arriving alongside more than forty new cards. Alongside Venescula is Dungeoneering, a skill that tasks players with PvP challenges in return for coins, gem shards, and platinum. The legends you have will have the ability to be outfitted with cosmetic customizations and improving skills with experience gained after each fight. Finally, two new locations (one previewed above) and improved client performance will be coming alongside open beta launch.

Players who participated in the closed beta will receive an exclusive card back, title, emblem, and coin chest. The open beta is the last time that Chronicles will wipe player progress.

(Source: Chronicles)

RuneMetrics: What You Need To Know


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Last month marked the announcement of RuneMetrics, an upcoming stat-tracking tool for RuneScape developed by Jagex. At the time, all we knew is that the tracker would allow players to see certain statistics like experience per hour and logged drops, and that there would be a free and a paid version.

There’s advanced XP tracking including an ETA to your next level up. There is also an amazing drop log that tracks everything you’ve gained through combat, as well as damage calculators giving you your total damage EVER and your average damage per minute, and plenty more on top!

In a developer Q&A posted today, the team answered a number of questions regarding how RuneMetrics will work and why it costs money. You can find the entire 20 minute video below but for brevity we have posted the highlights below.

Check out below for the full Q&A as well as some screenshots from the livestream.

  • There is an in-game tracker and a website tracker.
  • The in-game tracker follows xp per hour, time to next level, exp gained.
  • Real time graphs follow the past few minutes.
  • The web application goes further back in time and will replace the Adventurer’s Log.
  • Everything that is available in the Adventurer’s log will be free in RuneMetrics.
  • Everything is tracked and can be viewed (kills, drops, worlds changed, deaths, etc).
  • The feature will not “cheat” for you (ie: clue scroll answers, farming patch status, etc).
  • The free version covers counting based functions while RuneMetrics Pro (paid) will be required for calculation-based functions.
  • RuneMetrics requires a subscription due to the immense storage and maintenance costs.
  • There are no plans for a permanent buy.
  • If your subscription lapses, after a while the data will be deleted.
  • Premiere Club members get two weeks free plus half off on the cost.

The web portion will look similar to how it is below. The top portion is available for free with the bottom half requiring a monthly subscription.

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Jagex Unveils RuneMetrics, Paid Stat Tracking


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In the Behind the Scenes for February, Jagex officially unveiled a new stat tracking service coming to RuneScape this month. Named RuneMetrics, the service is advertised to log a wide variety of player actions, giving in-depth details on how efficiently the player is training, what they are collection, and how much damage they are dealing out. While many of the tracking features will be free, some parts of RuneMetrics will be held behind a paywall, at the cost of a bond per month. Premiere Club members receive a 50% discount.

There’s advanced XP tracking including an ETA to your next level up. There is also an amazing drop log that tracks everything you’ve gained through combat, as well as damage calculators giving you your total damage EVER and your average damage per minute, and plenty more on top!

Also set to release this month is a new quest, a mini-game involving Sliske, a double experience weekend, further additions to Invention, and a seasonal event for the Chinese new year.

(Source: RuneScape)