Age of Conan’s Upcoming Single Server Technology


I know what you are thinking: “Crom… grant me one request. Grant me single server technology! And if you do not listen, then to HELL with you!” You aren’t? Well, is this your card? Funcom’s recently launched The Secret World carried a rather significant upgrade to the Dreamworld engine. The Secret World runs on one server with several dimensions, allowing players to group up with one another even if their “home” dimensions are not the same. This also allows players with friends on other continents to play seamlessly and without the need for a separate account or subscription.

Well that tech is coming to Age of Conan. According to a recent blog post, on August 7th/8th, Funcom will be updating Age of Conan to allow for the future consolidation of databases. When servers are finally merged, Age of Conan will be left with one server of each type (PvE, PvP, Blood and Glory) for each region (NA and EU). Unfortunately due to the manner in which Age of Conan was coded, long before the single server technology was even thought of, implementing the cross-continent technology from The Secret World is impossible and players from North America and Europe will remain separated.

And yes, a server merger by any other name is still a server merger. According to several of my Age of Conan on-the-field informants, Funcom had expressed interest in combining the separate server types into one server. This may be confirmation that such a merger will not happen for an unknown reason.

(Source: Age of Conan Forums)

Reloaded Games Absorbed Into Gamersfirst Hive Mind


Gamersfirst has quite a record of their library being filled with one of the two: dying MMORPGs and Korean MMORPGs, or any combination of the two. In May, Gamersfirst announced that the company was restructuring to focus more on in-house developed games rather than the usual library of Korean cookie-cutter titles. As a result, War Rock and Knight Online were spun off to new publishers, and Fallen Earth was brought in to be developed by G1 rather than outside contractors.

Reloaded Games, best known for reviving the All Points Bulletin MMO shooter, has merged with Gamersfirst as a subsidiary of K2 Networks. It will continue to be known as Reloaded Games.

(Source: Games Industry)

Final Fantasy XIV Mergers: March 27th.


On February 9th, Square Enix announced that the Final Fantasy XIV server mergers would take place on March 27th, reducing eighteen servers down to ten. Later on, the company redacted their announcement on the promise that the system needed to be reevaluated before anything could go ahead. Yesterday, the Final Fantasy Lodestone was updated with the new plan.

The merger, to take place on March 27th, is not much different than the previous plan. Eighteen servers, as before, will merge to ten. Starting March 1st and concluding March 19th, players will be able to enter an application period where they can choose their destination server.

As before, name/retainer rules follow a guideline of active account followed by first created. Linkshells will be carried over with the merge, and in case of duplicates the name will be handed over to the linkshell with more active members. Any players, including the master, who transfer to different worlds will be automatically removed from the linkshell roster. Friends/ignore lists will also be kept.

(Source: Lodestone)

Final Fantasy XIV Server Mergers Coming


We’ve known about Final Fantasy XIV’s upcoming server mergers for a long time, since December when Square initially announced them. At the time, Naoki Yoshida commented that Square would be taking a look at the server populations after billing began and judge how many servers to merge afterward. He also stated at the time that the mergers were expected to be temporary, until FFXIV 2.0 launches in late 2012 and an anticipated surge in returning players necessitates for more servers.

On the Lodestone today, Square Enix is finally ready to discuss brass tacks. The original eighteen servers will be merged down to ten, on March 27th. Players will have much of the month in order to designate a destination server to move to, and worlds will be locked as they fill up in order to prevent overpopulation.

Name duplicate rules on characters and retainers are based on whoever has an active subscription as of March 26th, and then on which character is older. Linkshells will be deleted, as will friends/block lists.

(Source: Lodestone)

City of Heroes Global: Sooner Than Expected


Back in March, we learned the NCsoft was planning on merging the world of City of Heroes, to allow interaction between North American and European accounts. Rather than merging servers, the services themselves were to be merged, with players given access to both services as one grand list. In the original announcement NCsoft praised the move as allowing for more interaction, as well as equality in updates and functionality.

The good news just keeps coming, as the City of Heroes team announced today that the service is coming sooner than expected. Originally estimated “by the end of summer,” the service will be merged next week, on the 10th. Players of the European service are expected to read the Frequently Asked Questions, as their login details may change as a result of the merger.

You can read the announcement here: http://www.cityofheroes.com/news/news_archive/global_server_access_is_nigh.html

The FAQ can be read here: http://www.cityofheroes.com/news/news_archive/one_game_one_global_server_acc.html

Lineage II Merger: One Final Server


Poor Lineage II

[UPDATE] Since this article has recently started receiving a high amount of traffic, I want to point out that the information below was true as of this article’s publication (September 10, 2010) and that more up to date data can be found in the Lineage 2 category.

Lineage II is one of NCsoft’s biggest hits, scoring #3 worldwide in NCsoft’s sales lists for Q1 2010, and having the benefit of being so good that addicted kidults are willing to sue over it. Granted, most of Lineage II’s sales and subscribers come from Korea while over in North America and Europe, not so much.

So it is with great…I would imagine joy that NCsoft announced that the North American and European Lineage II servers will be shut down and accounts will be merged into two servers (one NA, one EU). As part of the merging process, any character under level 20 that has been inactive for a year will be deleted. In addition, players will only be able to keep seven characters from all servers combined, and those with the lowest experience will be deleted, so it is advised that players move items from low level to high level accounts, and figure out which they want to keep and which they would like to delete.

The merger hits October 5th (reflected in the MMO Fallout calendar, so you don’t forget). This move consolidates five US servers into one, and three EU servers into one. There is currently no information on how clans, alliances, Olympiads, castles, etc will play out.

Vanguard Server Mergers Ahoy!


As if we didn't know...

Despite my hope that this announcement won’t come for another few years, I don’t think there will be many shocked faces when the shut-down notice is given for Vanguard. Late last year, Sony announced in a pretty solemn notice that several features had been canned completely, including alternate advancement and various dungeons, among other things. We were informed at the time that server mergers were planned, with no additional information at the time.

Fast forward almost six months, and the announcement is here: In July, more specifically the 7th, Vanguard will begin the process to merge the remaining three US servers into one, with the Halgar server being merged in August. Each server merger is expected to take 24 hours.

On the plus side, however, this is expected to be one of the more user-friendly server merges than you would normally find. Guild names are not affected, even guilds with the same names will be able to transition over with no issues. Players will be reimbursed for their houses, both in the cost of the house and the materials used to build it. Mail, friends/ignore lists will be kept, and items on dead players will be available to them at altars. Items in escrow and at the market will not be merged, however.

I must question, for another time, why Sony is performing a double merger, requiring players to make the same land rush twice for housing space.

There is a poll going on at Vanguard’s forums to decide the name of the server, with Telon currently winning at over 80%: http://forums.station.sony.com/vg/posts/list.m?topic_id=53367

Vanguard: Merry Christmas! We're Not Doing Well…


Vanguard is a tale of high expectations and the giant corporate belly. In fact, it only took four months after Vanguard’s release for Sony to gobble up the developers, Sigil. When Vanguard released in 2007, it was awarded the “Biggest Disappointment of the Year” award by Gamespy, noting the title’s lack of content, buggy performance, and the fact that the title was shoved out the door before completion.

It’s been a rocky two years for the title that was once touted as the Everquest 2 Killer. On the plus side, if anything just to get the good news out first, there will be more frequent (yet smaller) updates this year. Vanguard is looking at 2010 as a year to fix bugs, crush bugs, and fumigate the house. The developers are also looking at focusing on the story elements of the game, starting and ending chunks of storyline.

But the bad news, and there always is some, is that some planned updates have been shelved indefinitely:

Continue reading “Vanguard: Merry Christmas! We're Not Doing Well…”

Vanguard: Merry Christmas! We’re Not Doing Well…


Vanguard is a tale of high expectations and the giant corporate belly. In fact, it only took four months after Vanguard’s release for Sony to gobble up the developers, Sigil. When Vanguard released in 2007, it was awarded the “Biggest Disappointment of the Year” award by Gamespy, noting the title’s lack of content, buggy performance, and the fact that the title was shoved out the door before completion.

It’s been a rocky two years for the title that was once touted as the Everquest 2 Killer. On the plus side, if anything just to get the good news out first, there will be more frequent (yet smaller) updates this year. Vanguard is looking at 2010 as a year to fix bugs, crush bugs, and fumigate the house. The developers are also looking at focusing on the story elements of the game, starting and ending chunks of storyline.

But the bad news, and there always is some, is that some planned updates have been shelved indefinitely:

Continue reading “Vanguard: Merry Christmas! We’re Not Doing Well…”

On the Brink: Planetside


Planetside, touted as the first true MMOFPS, takes yet another turn towards its ultimate demise, with the announcement that the game’s two servers will finally merge into one, to deal with lacking population. The original five servers have gradually closed and merged, and currently the game houses two servers; One North American and one European.

As far as MMO’s go, server closure is one of the first lines of defense in keeping a game alive. When empty servers spread players thinly, forcing them into a smaller space will give an illusion of player count, and may inspire ex-players to jump back into the renewed action, creating a snowball effect that brings more and more players to the game.

Sadly, if history has taught us anything, it is that this mantra will more than likely fail for Planetside, a game that has been on a downward slope for years now. Planetside’s status as pioneer in MMOFPS action, massive scale battles, and focus on skills above levels, will not help it in its fall from grace.

The merge will go ahead on August 25th. Once Planetside is consolidated on to one server, it is anyone’s guess as to how long it has to live afterwards.