MMOments: Star Trek Online On Xbox One


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Xbox, the final frontier. These are the voyages of the USS Aye. Its mission, to explore old worlds and relive episodes of a video game that’s kinda like episodes of a tv show. To infinity and beyond.

I’ve been taking a few days to play Star Trek Online and I love this game. Two things I have to disclose before I go forward: One, that I’ve been playing since a few days before the servers went live. Two, I have not played Star Trek Online on the PC literally since it was still a subscription game and virtually only the first three months (approximately). I will not be making comparisons to the PC version, but I may end up playing the PS4 version to see how it holds up technically. That being said, my last memories of Star Trek Online were of a game that launched as hot garbage. A bag of hot garbage that has, as many have told me, cooled off and actually fermented into some delicious kombucha.

It’s been six years since Star Trek Online originally launched, back when Atari was (allegedly) funneling money from Turbine Entertainment into Neverwinter, and I have to admit that I’ve softened up to the idea of the JJ Abrams style Star Trek Universe, one with tons of action and explosions. Star Trek Online takes place in the alternate timeline of the Star Trek Abrams movies, where the Federation and Klingon Empire have fallen into war while the Vulcan deal with the loss of their home world. As the two sides fight, adversaries like the Dominion and Borg become a greater threat. Let’s admit, the old days of the diplomatic Star Trek are mostly gone.

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The world presented in this game is grim and depressing, it hit me like a sack of bricks when I beamed onto a planet early on only to see the message “the Borg have already assimilated half of the colony.” You are not the James T. Kirk that would find a way to defeat a station of Klingon by beaming down, karate chopping their leader and bedding their women. Instead, you’re more like the James T. Kirk that would blow up the shields, beam down, and massacre everyone on board. I’m not making a political statement, just pointing out how war-torn this world is.

Gameplay is mostly split up between two modes: On foot and on ship. Ship combat is where the game gets pretty strategic, it’s a placement game where you and your opponent have four main angles of shield to wear down and eventually tear into their hull. Unfortunately you can’t pull of crazy maneuvers like in the TV show, but you do eventually gather quite an arsenal to take on enemy ships. One power, for instance, shuffles your shields while another makes your craft much more mobile for a short period of time. You have to balance out a good offense with a strong defense.

On foot, it’s all about flanking your enemy. For the most part, your six man away team can pretty much mow down anything so long as you keep them up to date on the latest guns and shields dropping into your inventory every twenty seconds. I’ve died once, maybe twice so far in ground combat and most of the time it was because of my own negligence.

For the most part, combat feels exactly how I would expect it to. You’re not on the Enterprise, a ship built mostly to deal with exploration and not necessarily combat. Your default ship is war-ready, meaning that while you can cut through small Klingon fighters like a knife through melted butter, you’re still going to have a rough time with higher tier enemies. One aspect of the original launch that I absolutely hated was the fact that you were already destroying Borg cubes en masse before the tutorial was even over. Yes, not even in the captain’s seat long enough for the replicator’s tea to cool down, and you’re already taking down the galaxy’s most deadly enemy.

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Now, the Borg cube appears and the game pretty much shouts that you have absolutely no chance of even putting a dent in this behemoth, even bringing in other Federation ships to prove it. This is ultimately what I love about Star Trek Online, every mission feels like a self-contained episode that could conceivably play on TV, all part of an overarching seasonal plot. The first season is all about the war with the Klingon, why it happened, and how you can work to stop it. The graphics are nothing to write home about, but the sounds and little details all come together to provide an experience that is quintessentially Star Trek.

The controls in Star Trek Online leave much to be desired, in that they are at least 50% worthless. On the ground, you can hold the left bumper to lock on with your weapon. This button is useless and, for the most part, doesn’t work. It either locks on to your allies, refuses to cycle between targets, or won’t lock on at all despite your enemy being right in the crosshair. The ship has the same problems, this time being activated with the right joystick. I’ve dumped use of these buttons altogether.

In addition, the interface to the game is just godawful, more than it should reasonably be. The game is highly inconsistent on whether or not prompts will display on screen or force you to hold A to interact with them, NPCs and planets require you to be in precisely the right position much of the time in order to interact with them, and menus are clunky to navigate. The game feels dated, and I feel like it’s going to put off some people who might otherwise enjoy it.

Still, Star Trek Online is in a position of better late than never coming to consoles. If you haven’t given this game a chance on PC, I highly recommend it on consoles.

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“Fake Ass Witch Hunt” Against Curt Schilling Results In No Charges


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The case of 38 Studios is finally coming to a close as the Rhode Island state attorney general Peter Kilmartin has declined to press charges against Curt Schilling and members of the state economic development board. According to an eight page report filed by the attorney general, there is not sufficient evidence to secure a conviction. While the decision means that no charges will be levied at this time, it does not interfere with the ongoing Securities and Exchange Commission charges levied against the state, nor does it prevent a later case being picked up should new evidence come to light.

Curt Schilling called the investigation a “fake ass witch hunt”

Former Red Sox pitcher Curt Schilling been the center of attention since the collapse of his game developer 38 Studios in 2012 and the ensuing investigation over a $75 million loan backed by the state of Rhode Island. The loan is being investigated over allegations that the parties involved knew that it would not be sufficient to complete work on Project Copernicus (the Kingdoms of Amalur MMO). The Rhode Island Economic Development Corp as well as Wells Fargo have been charged with fraud in relation to the loan.

(Source: Game Informer)

Funcom Shutting Down Lego Minifigures Online


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You know that there is trouble when a developer actively points out the best time to get out of their contract. We learned earlier this year that Funcom’s license with Lego Minifigures Online ends in October 2016, so there shouldn’t be a surplus of surprise that the title is being sunset at the end of September.

It is with a heavy heart that we announce that LEGO Minifigures Online will be closing on September 30th, 2016. We know that many of you are still enjoying your adventures in the game, and this has been a difficult decision for us to make but unfortunately, the time has come to retire LEGO Minifigures Online.

Lego Minifigures originally launched as a free to play game in 2014. When the title failed to meet expectations, Funcom transformed the game into a buy to play model, effectively locking out anyone who had previously played but not purchased anything. The poor performance of the model was attributed to overestimation of buying power, according to Funcom’s quarterly report from May 2015.

(Source: Funcom)

Black Desert Online Is Also Banning Cheaters


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Cheaters in Black Desert Online beware, Daum is following in the footsteps of other developers in reaffirming that players who break the rules will be dealt with swiftly and without prejudice. With complaints regularly being lobbied against the developer for failing to act on bots and hackers, Daum has announced that bans will now be conducted in waves, and will be permanent.

Greetings Adventurers,
While the vast majority of the community consists of honest players, some users did resort to cheating by using bots and hacking tools. This kind of behavior is a violation of our Terms of Use and not tolerated by us. After an investigation phase, where we made sure to collect all required details, we will now start banning those individuals on a bigger scale.
Starting today we will ban bot and cheating tool users in waves.
Banning waves will take place in regular intervals and we will continue banning as long as we find cheaters.
There is no coming back for convicted cheaters. Bans are permanent.

(Source: Black Desert Online)

Wild Terra Beta Key Giveaway


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MMO Fallout has partnered with Wild Terra to hand out beta keys to 30 lucky (or fast acting) gamers. Wild Terra bills itself as an MMO life simulator in a fully developed player-driven medieval world. The game is currently on Steam Greenlight seeking approval and Juvty Worlds would like to get you in as soon as possible.

Check out the trailer and grab a key for yourself. Players will also receive a Steam key once the game goes live on said platform. Don’t forget to vote for Wild Terra on Steam Greenlight (link above).

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That player gets after the activation key:
– Early access to the game
– 5 premium days
 
Instructions on how to activate the key:
1. go to the website http://www.playwildterra.com/
2. Download and install the game client http://www.playwildterra.com/files/
3. Launch the game, sign up and enter the key.

Top MMOs That Need To Come To Consoles


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The current generation of consoles have played host to a major surge in massively multiplayer games, with new titles releasing and being announced every month. To date, console gamers can enjoy titles like DC Universe, Planetside 2, Neverwinter, Final Fantasy XIV, Elder Scrolls Online, and more. With Star Trek Online recently announced for both Xbox and Playstation, MMO Fallout has decided to give its list of MMOs that need to make their way to the comfy couch.

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1. Marvel Heroes

Now that Marvel Heroes has gamepad support, a launch on Xbox and Playstation is the next logical step. Imagine the appeal of sitting on your comfy couch and beating the crap out of Magneto as Captain America, or even as Magneto since he’s a playable hero now. Since both consoles support free to play fully, with open talks of cross-platform play, it isn’t entirely out of the question to see people on all three consoles playing together in harmony.

While Marvel Heroes hasn’t been confirmed for console launch, the prospect hasn’t been denied either. There were initially plans for release on PS3 and 360, which were scrapped after the game launched for a variety of reasons, including a need to focus resources on fixing what had been a heavily panned launch on PC.
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2. Age of Conan

With Exiles set for release on consoles and Funcom on a tight budget, the odds of seeing Age of Conan come to Playstation and Xbox are probably slim to none. That being said, the game’s action combat could find itself perfectly at home with a controller, and the free to play model would introduce the game to a whole new category of gamer.

Incidentally, Age of Conan was also meant to come to consoles. Initially confirmed for launch on the Xbox 360, it took Funcom until 2011 to admit that the game wasn’t coming out, likely out of a combination of the poor reception of the PC version at launch and the technical limitations of the Xbox. Regardless, the game could find a new home on PS4/Xb1.

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3. APB: All Points Bullet

Unlike the previous games on this list, APB is still hoping for a console launch, with Deep Silver confirming the game’s release in Q2 2015. While we are now one year late, and still without a current launch date, it is unknown exactly when the game will be coming out. Regardless, a third person shooter with cooperative/competitive elements is a sure fit for the consoles, albeit one that is now pretty dated.

You’ll notice a trend that these titles were previously confirmed for launch on Xbox 360 only to have their development quietly cancelled later on. A lot of developers wanted to be the first not-Final Fantasy MMO on Xbox 360, only to face the harsh realities of developing, releasing, and maintaining such a title and dealing with Microsoft’s policies of the time.

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4. Champions Online

Since Star Trek Online and Neverwinter have console ports, it only makes sense to go back and bring back the title that started it all, Champions Online. Considering that, like most other games on this list, Champions Online was originally supposed to launch on the Xbox 360, it makes sense that Cryptic Studios already had a design drawn up on how to get the game working comfortably on consoles.

Much like Star Trek Online, Champions Online has a ton of content built up over years of development with fairly little competition on the consoles. Apart from DC Universe, there aren’t really any online super hero games to play on Xbox.

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5. Heroes & Generals

It’s been a long time since console World War 2 shooters were fruitful and plenty. We haven’t seen a WW2 Call of Duty since 2008, Medal of Honor dropped out in 2007, Brothers in Arms was 2008, and Battlefield 2009. There is Battalion 1944 coming out in 2017, but otherwise the genre is pretty much dead on home consoles.

Heroes & Generals is just what the doctor ordered, a first person shooter that is still consistently updated, with plenty of replayability and a long progression system, and a genre that is ripe for the picking. Heroes & Generals is still in early access, so a console launch isn’t even being planned at this point while the PC version is finished.

What MMOs would you like to see on consoles? Let us know in the comments below.

What Happened: Missing Ink Edition


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What Happened is a series of articles partially inspired by you, the community, and otherwise brought on by a fleeting moment where the flapping wires in my brain connect and memories are able to get through. Given the long development nature of MMOs, it isn’t uncommon to have a game announced and then never hear from it again, the developer drifting silently into the night only to resurface somewhere in another dimension.

I last talked about The Missing Ink in 2014, even then asking what happened to the game and its development crew at Redbedlam. The game (pictured above) shut down in early 2014 with the note that it would be coming back later that year, and we haven’t heard anything since. None of the social media accounts have been maintained since that announcement, and the game is clearly dead.

So what happened to Redbedlam? Are they dead as well? You might think so, but they are alive and kicking. They released a game last October, a shooter called Bedlam that has quite an odd mishmash of visual styles. Bedlam is available on sale today both on Steam and on Indiegala, the latter being much cheaper, and it currently holds a “very positive” rating on Steam.

It’s safe to say that The Missing Ink has probably been shelved for now, if not indefinitely, but it’s good to see that Redbedlam is still actively creating games that people like to play.

[Community] Should Developers Start Blacklisting Customers?


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Did you know that Riot Games maintains a very small blacklist of players deemed so toxic that they are banned from having an account for life? They do, and while it takes a lot to be added to the list, the end result is that any account that can be verified as owned by said person is immediately handed a permanent ban. Sounds fun, right?

It’s important to note that these blacklisted players aren’t one-time offenders, or even two-time. If you look at their stories, the players that Riot Games decides are no longer welcome in their community have gone through a multitude of accounts, all banned for death threats, denial of service attacks, and other actions that are toxic at best, illegal at worst.

While developers are constantly looking at methods of lowering the bar of entry, by converting their games to free to play or having regular sales, the increased convenience has only made it easier for the communities of said games to be infected by the rampaging plague that are cheaters and anti-social gamers. People who have no intentions on playing fair or fostering a welcoming community, but are only interested in watching the world burn, in a manner of speaking. And because creating an account is so easy, developers waste precious time and resources trying to keep problematic re-offenders from getting back in.

Valve recently adopted a policy in Counter Strike: Global Offensive to rid the game of cheaters. In order to use the “Prime” matchmaking service, you need to have two-factor authentication with a valid phone number. Get banned for cheating, and all accounts associated with that phone number will also receive a VAC ban. In addition, the phone number cannot be used for three months.

It goes further: If you don’t own the banned game, you can’t even purchase it on any of the affected accounts. Every time a phone number is banned, the ban length gets longer. With 95% of the Steam community making use of mobile authentication, according to Valve, it’s a lot harder to avoid.

So the question this week is, should developers begin blacklisting repeat offenders? If so, how should they go about doing it? Riot Games bans accounts completely and bans that person from competing in sanctioned tournaments, while Valve’s stance has always been to segregate said players to their own corners of the game where they can be ignored.

In MMOs, the issue of cheating has raised a lot of contempt between players and developers, the latter of whom have been seen on multiple occasions being lenient towards cheaters. As it turns out, the guy who spends a fair amount of real money to cheat in a game also tends to spend a lot of money in the game itself, and like an abusive customer who also happens to bankroll a small business, they are unwilling to throw him out the door without a heaping helping of warnings.

Riot Games is regularly accused of not dealing with abusive customers unless there is enough publicity to cause actual harm, like said abuser being a streamer with a large following. We’ve seen numerous accusations against companies like Trion Worlds for allowing high-paying guilds in ArcheAge to get away with exploits.

Would a blacklist work? How would you go about identifying a problematic customer and getting rid of them? Let us know in the comments below.

Crowdfunding Fraudsters: League of Legends MMO


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Fraudster:
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a:  a person who is not what he or she pretends to be :impostor;

Dear potential content creators: Stop using unlicensed content as the basis of your projects. It is not only misleading from a consumer standpoint, it is illegal and will result in your campaign being shut down faster than you can say “cease and desist.”

Today’s crowdfunding frauster article is for the League of Legends MMO, a game not developed by Riot Games and not approved for development by Riot Games. It is, instead, in the works by the decidedly not-Riot Games studio…Kamron Nelson, a self-professed “lore enthusiast” from Salt Lake City. Nelson wants to raise $5 million to pitch a League of Legends MMO to Riot.

This project’s goal is to get Riot Games to work on this project with us, not to steal or infringe anything whatsoever. We love Riot and the game they’ve created; we just want an MMORPG based on the League engine that will allow us to explore the vast amounts of Lore we’ve been missing.

I assume that Nelson is using the term “us” in the royal sense, in the same vein that I use to reference to other, nonexistent staff here at MMO Fallout, because the Kickstarter page doesn’t indicate any real development team other than Nelson himself and a couple of Deviant Art users. If there is an actual studio that will work on the game, it has gone unnamed.

Like most pieces featured on Crowdfunding Kickstarters, the League of Legends MMO appears to be the creation of an “ideas guy,” someone with no apparent development background who decides he can create a game because he played a lot of them. Such mentality leads to financial disasters like Greed Monger, wastes hundreds of thousands of dollars in time and resources, and contributes to the already tainted reputation of crowdfunding.

So how does Kamron plan on investing the five million?

The money from this Kickstarter will go directly to Riot as an upfront ‘let’s make this game’ offer. If the project does not get fully funded, which is likely, no one is charged anything. It is RISK FREE unless fully funded.

Here’s the problem: Raising money to develop a game with rights that you haven’t secured and making promises that you can’t keep. It assumes that people are willing to fork over $5 million as a deposit in the hopes that waving said money under Riot’s nose will make them willing to work with an unknown entity to create a game with their own engine and characters.

By comparison, let’s look at other big crowdfunding efforts. Psychonauts 2 brought in $3.3 million as an established franchise with a big name attached (Tim Schafer). Shenmue 3 brought in over $6 million as an established franchise with big names attached and major corporate backing.

So the League of Legends MMO is funding hopes and dreams with the hope that everyone will get their money back should the campaign succeed but Riot says no anyway, handing their money to a guy that no one has ever heard of. Luckily the $5 million goal means that this project will fail long before Riot’s lawyers feel the need to get involved.

Fantasy Tales Online Available On Steam


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Indie MMO Fantasy Tales Online is available in Early Access on Steam, if you missed its release last week. Developed by Cold Tea Studio, FTO is a retro-inspired MMO with accessible controls and a small community. I managed to take a look at the game and found it to be an immensely enjoyable experience, albeit one that is clearly early on in development.

Also available at launch is the Frontier Pack. For $20, the Frontier pack provides 1 month of subscription, bags, crate keys, costume tokens, respec tokens, and cash shop gems. The server on Steam is separate from the one on the official website.

Otherwise Fantasy Tales Online is free to play. Check it out on Steam at the link below.

(Source: Steam)