Diaries From Eternal Magic: Why Does This Game Exist?


I feel like I’ve gone back in time to 2005.

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Grave Digging: Dead MMOs You Can Actually Still Play


Reviving the dead.

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Classic MMO Astonia: The Return of Yendor Hits Steam


Yendor returns.

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Mobility: Com2uS Announces Summoners War: Chronicles


Summoners War is getting a prequel!

Summoners War: Chronicles was announced this week by Com2uS. Chronicles is set 70 years before the original Summoners War, a real time battle game that has gained a fair amount of attention thanks to the strong IP it is based on. Players choose up to three characters to take into battle from a growing roster of characters.

Summoners War: Chronicles will bring a different gameplay experience and fun to many global users who enjoy MMORPGs,” said Jack Lee, the head of division at Com2uS. “We are working hard to provide high game quality and meet the expectations of many game fans around the world.”

Com2uS aims to launch Summoners War: Chronicles in the second half of 2020. Stay tuned for more information.

Column: Is It Safe To Admit Ashes of Creation Apocalypse Failed?


Ashes of Creation Apocalypse has ironically suffered a apocalypse of its own and is safely dead as a corpse.

Following in the line of 2019 battle royale games that nobody wanted and thus nobody played, Ashes of Creation Apocalypse is a standalone prequel to the upcoming MMORPG of a similar name; Ashes of Creation. In essence, Apocalypse is like the technical demo for a game that will ultimately be the final product.

“Fight for your survival or die trying! Ashes of Creation Apocalypse is the standalone prequel to the upcoming epic MMORPG Ashes of Creation. It is both a testing ground for new systems and content in Ashes of Creation, as well as a unique last-man-standing action game where magic, steel, and chaos reign supreme. Ashes of Creation Apocalypse is a high fantasy, free-to-play experience where no two battles are ever the same.”

Just as unique as every other battle royale game. But similar to Planetside Arena, the public did not take to Ashes of Creation Apocalypse kindly or with much interest at all. Steam charts show that the title peaked at 288 concurrent players in October 2019 and over the last three months has quickly dwindled to a peak of 21 with an average of seven. Recent reviews put the title at a 14% “very negative” rating and as I am writing this piece there is one person online probably wondering why the queue timer is reaching well over several hours.

Ashes of Creation meanwhile seems to be going just fine, thank you. Intrepid Studios is still hiring and regularly post updates on development. Hopefully Intrepid Studios will find an avenue through which to publicly test their systems for Ashes of Creation. We hear Valve has a lot of experience with focus-testing their games, and Gabe Newell will teach you the secrets of the universe if you present him with a collectible knife.

2010’s: Remembering Those Games That Went Out For Gas (And Never Came Back)


The 2010’s brought us closer than ever with developers and that means a lot more instances of people shall we say fudging the truth and maybe being a little more optimistic about their company’s future than was realistically possible. We’ve seen plenty of games in the past decade disappear after promising us that there was no way in hell that they would be gone forever. Just up and vanished in a puff of smoke. Like they got raptured.

Let’s talk about some of them.

Now I’m not saying I’m perfect, but I spent far more time than this piece deserves looking up each game on this list (plus a hundred other titles that didn’t qualify) and scouring their websites/social media just to make sure I had my i’s dotted and my t’s crossed on the developer going dark. I was specifically looking for games/developers who never announced cancellation but just went silent one day and never came back. I also disregarded Kickstarter MMOs because the workload was big enough already. That’s a piece for another day.

If I missed some comment from a dev, it’s because it was shoved in the corner somewhere nobody would ever see it. Also this list isn’t meant to cast shade on any developers, so please; All comments about how I’m disrespecting the development process by making this list can go in the box below this piece. As always, defamation threats to randy@gearboxentertainment.com, c/o Randy Pitchford.

#1: City of Steam: Arkadia (Mechanist Games)

City of Steam was a not-so-successful game that rebranded and relaunched as a much-less-successful game steeped to the brim in microtransactions. It’s hard to believe that Arkadia shut down in early 2016 with the promise that the game was “resting: not retiring.” Boy has City of Steam been in a long sleep because after four years there is no indication that the game is ever coming back. It’s like a permanent form of narcolepsy, also known as death.

Just check out this quote from the website.

“City of Steam certainly isn’t retired, but we’ll need time to reflect on these things. A sequel would have to do justice to the world in a way that honors the original, addresses as many critiques and quirks as possible, and improves or innovates at the same time. It would also have to be good enough to make up for the shortcomings of the original – stuff that no one was really happy with. Rushing into such a massive commitment would be foolish, and would risk destroying the goodwill that still exists for the game.”

Fans of the original City of Steam may be happier that the game is gone for good, since judging by reviews on Mechanist Games’ current lineup the company hasn’t just stayed the line with their predatory microtransactions, they’ve gotten much worse. Mechanist Games’ follow up titles to City of Steam have pretty much all shut down by this point: Spirit Guardian, Heroes of Skyrealm, War Clash, with Game of Sultans remaining. The players were not happy with them, and that is a horrible track record for four years.

Who knows, maybe Mechanist can surprise all of us with a decently built City of Steam follow up that respects its players time and money. I’m not holding out hope.

#2: The Missing Ink (Redbedlam)

The Missing Ink was a pretty basic MMO with a somewhat interesting concept: Player avatars were two dimensional cardboard cutouts existing in a three dimensional world. At one point the folks at Redbedlam took the servers down and announced that a new game design would be coming that same year.

“We’ve taken the TMI servers down for now, but we’ll be back later this year with a BRAND NEW game design – watch this space!”

That post was from January 2014. Whoops. You can actually play Redbedlam’s last title Bedlam, and I posted a whole article about this company last year. There is nothing left of Redbedlam let alone their 2014 dreams of relaunching The Missing Ink, except for one employee taking Steam residuals and probably making a phone call to get investment. He should hit up the guys that invested in the Juicero, they’ll fund anything with a pulse.

#3: Alganon/Line of Defense (3000AD)

I know I’m going to get a Tweet/comment from Derek Smart himself over this post, but I’m going to add it to this list anyway. Alganon shut down its servers for migration in 2017 and never brought them back online. For the record, I’m going to go on a limb and say that I’m probably looking forward to Alganon’s return at least more than any of my readers outside of Derek Smart himself. Probably more than a large portion of the gaming public. I expect my study points for those three years of downtime, Smart. Literally unplayable.

If Alganon comes back I will be greatly surprised and impressed and will be the first person to jump on board with coverage, as right now it feels like the box set of Matlock that I bought on sale at Amazon Prime Day. Yes I’m actively working on it, no I haven’t actually started watching the DVDs yet. The same goes for Line of Defense which is undergoing an engine change and hasn’t posted a new developer diary in over a year. I’m sure Line of Defense will come out at some point in the future, perhaps not my lifetime and published by the third Sonny android model loaded with Derek Smart’s consciousness. It’ll be at the same point where people stop funding Star Citizen’s alpha client in 2342.

We get it; 3000AD is a small company and things take time. I’m just not convinced that they are going to happen at all.

#4: Earthrise (Silent Future)

The Earthrise reboot is totally being developed by Silent Future, a German team who ironically have been completely silent about the game other than to deny the idea that the game is going nowhere when I brought it up a year ago. It has not been taken out back and shot, no matter what common sense and the complete lack of progress over the past eight years since Earthrise first shut down might tell you.

Will Silent Future have the funds to build Earthrise, now a nine year old game that was out of date even back when it launched in 2011, into a product viable for the current market? I’m going to guess no, just judging by their recent releases peaking in the realm of one concurrent player on Steam. I’m also not sure which company is gullible enough to fund development of a reboot of a game that was wholly rejected by the public eight years ago, but then again Justin Roiland’s company bought that Radical Heights trademark so you never know.

#5: All Of Jagex’s Not-RuneScape MMOs

I could probably fill a limosine with all of Jagex’s cancelled MMO projects, so for the sake of time let’s just roll them into one number. Jagex has hinted at more MMOs over the years than I can count (and I can count to four), but every few years the company likes to drop a hint via press release or in a RuneScape update that it has some new IP in the works. What new IP? Who can say. It’s a fantasy game, a sci-fi game, a shooter, an RPG with MMO-like elements. It’s built on Java, it’s built on RuneScript, it’s built on Unreal. It’s literally three days away from beta and cancelled.

What isn’t it? Getting published. We’ve been having this conversation for over a decade now about how Jagex needs to stop treating its new games like hobby projects. Can Jagex recreate that RuneScape magic? Or push another product to publication? As literally the only person still running a Funorb-oriented website into 2010, I hope so.

#6: Lineage Eternal/Project TL (NCSoft)

But Conrad, I hear you say, Lineage Eternal is definitely coming out! Nah. Lineage Eternal is going so well that the game is ahead of schedule according to NCSoft, which is naturally why it has been delayed and changed numerous times over the course of the last decade. I’d be more ready and willing to believe NCSoft’s promise that Lineage Eternal would be going into closed beta testing this year were it not for the fact that they have literally made this very statement in quarterly reports for at least seven years. That’s not an exaggeration.

It’s been nine years since Lineage Eternal was first announced with the first round of cancelled beta tests dating back to 2013. Now that Lineage is quickly becoming the Duke Nukem Forever of MMORPGs, maybe it’s best if Gearbox buys out the property and Randolph Pitchford helms its launch. Technically speaking he can’t do any worse.

#7: Black Prophecy Tactics: Nexus Conflict (Gamigo)

Black Prophecy Tactics was to be the prequel to the failed MMO Black Prophecy, a game that fared so poorly in its life that it shut down barely a year after launch. Black Prophecy Tactics meanwhile was deep into its second beta test in September 2012 when everything went dark. To the best of my knowledge and research, the cancellation of Black Prophecy Tactics was never formally announced; it’s certainly obvious considering all of the MMORPG catalog websites that still to this day show the game as “in development.” No press releases, no announcements, nothing. Just a poof and roughly three people wondering what ever happened to this game.

Gamigo: The pinnacle of communication.

#8: UFO Online (Gamigo)

Gamigo-published games have a habit of just up and ghosting us. I couldn’t tell you for sure if UFO Online ever fully launched, but I do know that it was announced in 2010 and then went into beta in 2013. Again, we’re dealing with 2010-2015 era Gamigo who tended to treat their game launches like they were the location of CIA spies; not for distribution to the public.

I’m willing to put my money on the notion that UFO Online never launched, but if it did it ghosted us like last night’s Tinder date.

#9: Dynastica (Dynastica Ltd.)

I want to know who the hell is paying for some of these websites. Dynastica went into its second closed beta phase on April 4, 2011 and subsequently went completely dark. For some reason unknown to man on Earth and God in the sky, the website is still online albeit mostly nonfunctioning. Signups are closed, the server is presumably long gone, but the domain and the website are still live.

I can only presume that it’s being paid for by some preloaded Paypal account and nobody’s actually paying attention to it.

#10: Bounty Hounds Online (Suba Games)

Ah Suba Games, the only publisher who can beat Gamigo for the early-mid 2010’s race to “who can advertise their games the least” awards. The prize is a bunch of shuttered games. Bounty Hounds Online has never been cancelled, at least not in an official capacity or in a way that is still accessible today. Suba Games seemed excited to get Bounty Hounds Online approved through Steam Greenlight and the title seemed to be enjoying some attention during the closed beta phases.

And then everything died. We’ll never know what became of Bounty Hounds Online (other than the obvious that it has been cancelled) but like every other game on this list we didn’t even get the courtesy of a goodbye kiss.

#11: Land of Britain (Potato Killer Studios)

I’ve heard worse studio names than Potato Killer Studios but gosh darnit I can’t think of any of them off the top of my head. Land of Britain is a new Dark Age of Camelot at least in the sense that it was going to deliver three factions, innovative gathering, crafting, PvP combat, PvE, and KvK, perhaps a little TlC, CBS, and AT&T as well. What it won’t deliver is a game, since the domain has been dead since June 2018 and is now for sale. You can get it for nearly $4 grand. Don’t buy it.

Outside of Land of Britain, Potato Killer was also supposed to launch a TCG tie-in called Fangold. That never happened either. Their last post is in December 2016 thanking Microsoft for the BizSpark Plus program. Money well spent.

#12: Eden Falling (Razor Edge Games)

Eden Fell and Eden Died, and as such will not be Eden Finished. Eden Falling is a turn based RPG that promises to bring a tabletop experience to the online gaming realm. What it doesn’t bring is a finished game or a present developer, since Eden Falling hasn’t had a press release or a dev diary since 2017. A trailer was released in late 2018 but otherwise the team has been pretty mum. Mums the word.

The website is still online and so are the forums if you want to discuss off-market Xanax and pirated copies of Madden with the hundreds of bot posts that are the only accounts still active.

#13: Lux (Ignis)

Lux is a hand drawn MMO from Chimera (Ignis) and sure the website has been updated with a 2020 copyright but there’s also a link to the company’s Google+ account and that hasn’t been a thing since April.  April, right? Who even remembers Google Plus? I forgot about it a week after Google stopped hardcoding it into Youtube. Lux had a failed Kickstarter campaign back in 2016 to put the title on PC, Xbox, PS4, and Mac. Accompanying the game’s campaign was one for a graphic novel tie-in that despite raising over the paltry goal with 23 backers was also canned. The Kickstarter tells backers to stay tuned for more information.

We all know where this is going. The website lists “pre-orders soon,” and if you believe that I have a bridge in Brooklyn to sell you. The last sign of life I could find was in 2018 when after nearly two years of inactivity someone posted a link to the Lux website on their Facebook page. Two years to post a link for a website for a game that is absolutely not ripping off Don’t Starve.

The most entertaining part of Lux’s history is that if you look at their Twitter account the last thing that they posted about the game is an expression of excitement that the team is working with Ignis to continue development. In March 2017. Someone decided to use the account five months later in August to ask a couple questions about a rented Conan Exiles server and how to change harvesting rates.

Video: Hunter’s Arena: Legend Drops New Trailer


Hunter’s Arena promises all the content of an MMORPG in the span of a 30 minute match. From studio Mantisco, Hunter’s Arena might be the most confusing game pitch that I have seen in the past few years. It combines battle royale, MOBA, and action RPG in a game that sees 60 players and ten thousand monsters thrown into a battlefield and fighting for survival.

“Survive among 60 players and 10,000 monsters! Farming, Upgrading, Raiding, Dungeons and PvP action – try this MMORPG-like experience within just a 30 minutes game session! It’s not just a Battle Royale with an RPG combat system, it’s a full-scale RPG available in a Battle Royale mode. Utilize teamwork in party play and backstab your enemies!”

You can check out the trailer above and read up on Hunter’s Arena at the Steam link below.

Source: Steam, Press Release

Demonstrably: Citywars Savage Is A Cute Little Demo


This week I played the demo for an upcoming MMO called Citywars Savage.

Citywars Savage is a quaint little upcoming MMORPG with a pretty cool premise. On the surface the game promises hack and slash combat coupled with crafting and resource management. Dig a little deeper and on the list of planned features you’ll find the ability to build and claim your own territory to battle against other players and their cities.

The demo itself took me roughly 45 minutes to play through, it takes you through a mostly linear pathway where you’ll learn how to make money, how to buy and equip better gear, and battle it out against the monsters dotting the small landscape. If Citywars showcases any idea well, it’s how good you can make a game look with some filters, lighting, and fog effects. It runs great, and ends with you killing the Death Knight.

Of course the big feature that’s being advertised with Citywars is the ability to hire and program your own NPCs. Looking at the store page, Citywars will have a graphical interface to streamline the process of coding your own NPCs to do stuff like gather resources and handle crafting while you’re out doing better things. I’ll be fully satisfied if I can program my NPCs to chatter while they are going about their business. It’ll be like having my own RuneScape bot farm.

I’m pretty sure I also encountered a dev while playing, as the game has voice chat and immediately zipped over to me and started chatting about how to access various interfaces. Now that’s customer service.

I can’t wait for more of Citywars to come out and I recommend checking out the short alpha that is available on Steam.

Review: Avabel On Steam Is Lowest Of Low Effort


What can I say about Avabel Online?

Its interface is hideous.

The translation is as low effort as it gets.

The game doesn’t work half the time.

And it literally suggests starting out with auto-quest on before you’ve even taken your first step. Yes, Avabel makes no pretence on being fun to play, just throw that auto-play on and maybe toss developer Asobimo a few hundred bucks for the privilege of having a dull, uninspired ripoff of a mobile game play itself.

Now that Bluestacks is bridging the gap between low effort mobile games and low effort PC games, any fly by night developer can pay $100 to have their mobile title developed on the budget of a White Castle slider foisted onto the Steam Store where it will get buried under a sea of other low effort cash grabs with the only hopes of coverage in the form of ridicule from some loser living in his own basement.

Final Score: 0/10 – I’m sure at least one desperate fanboy will tell me that this game is better than anything that came out on PC.

An MMO On Steam: Spelling Quest Online


Spelling Quest Online is certainly a game and is absolutely on Steam.

I’ll come right out and admit that I downloaded Spelling Quest Online because it is free to play and in early access, and also because it is tagged in the MMO category. Spelling Quest Online is multiplayer free-form scrabble, which is a fancy way of saying that nobody takes turns as much as you just throw down tiles and hope for the best. You can connect to random boards and just go to town for the ten minutes until the game gets boring and you want to stop and play something fun.

The boards have words that people can easily spell, like anal and bruv. There is a dictionary check when you want to make a word, but I’m not sure what dictionary the game cross-references that thinks bruv is a word because while the Cambridge dictionary recognizes it, the Oxford dictionary does not. There are daily quests that offer you gold which can be used to replace letters. I assume that most of the people playing this game are cheating. I cheated and used a Scrabble helper website because my gaming skills are only second in their inadequacy to my knowledge of words.

I will readily admit that I quit after ten minutes when completing words left me with a hand consisting almost entirely of Y’s, V’s, and X’s and literally no way to continue playing (I didn’t have any gold) on that map. I probably could have found a spot to put one or two of the Y’s but I didn’t feel like putting more effort than this game is worth. Which is nothing.

As for the developer Craig Schwartz, I will continue to love your character in the film Being John Malkovich, even if they didn’t give you anything to do in the sequel; Being John Malkovich 2: District Dafoe.