Mobility: Knights Chronicles, Or How I Played the Gacha Game


This week I played Knights Chronicle.

I’m not entirely sure how to go about this week’s Mobility impressions piece, because it wasn’t presented to me in the normal way that I usually look at game updates. Normally when a developer/publisher reaches out to someone like myself to cover new content, what usually happens is they’ll provide a press account or provide access to a beta/PTS version of the game in order to preview said content. That didn’t happen here.

Knights Chronicle just dropped the RWBY collaboration event a few days ago, and the update introduces five new playable characters from the Rooster Teeth anime series:

  • Ruby Rose
  • Weiss Schnee
  • Blake
  • Yang Xiao Long
  • Cinder Fall

As part of the update, Cinder Fall is easily obtainable through the in-game event dungeon. The rest are held behind loot boxes.

And that’s where we get to the meat of this impressions piece: Knights Chronicle is a gacha game, so in addition to my crystals earned in-game, I was given a small stipend of (premium currency) to draw heroes and hopefully, MAYBE, get something from the event. Each draw costs 200 crystals, roughly $20 in currency, and pulls 11 random heroes from the giant pile with a few guaranteed to be rare quality. I might have the opportunity to talk to you about things related to the event that I’m supposed to be talking about. Maybe.

Yang Xiao Long is also free, which makes three locked behind loot boxes. Pretty good, all things considered. Unfortunately my luck didn’t quite stick and after roughly $160 worth of hero summons, I had yet to obtain another hero. Roll another set and boom! There is Ruby Rose! So at this point I have yet to unlock Blake or Weiss Schnee, and who is to say that I ever will within the next couple of weeks? Obviously that assumes that my drive to continue grinding crystals holds up. I’ve spent some time reading the Reddit for Knights Chronicle and found people who have spent 4,000+ crystals (over $300 worth) in order to get the whole set of five. I’m not going to do that.

The characters themselves are quite powerful, so if you are a heavily invested fan of Knights Chronicle, you’re going to want to get in on this action. Cinder Fall’s leader skill increases fire allies’ attack by 40%, and her passive gives heavy bonuses to heroes with Fall Maiden(s) and at level 60 gains the ability to resurrect. Yang has a 60% chance to assume a stance that will let her counterattack, inflicting 200% additional damage if the caster was also counter attacking. Ruby Rose also has an ability to avoid fatal damage, while Blake summons ghosts to mitigate damage and Weiss Schnee stacks damage on damage.

You may notice that I haven’t actually talked about the gameplay of Knights Chronicle, and that’s because this game doesn’t have a whole lot going for it. The goal in the game is the same as it is with any gacha game: Collect heroes, pay money to get better heroes, and then look at your cute anime heroes. The gameplay portion where you set your team of five heroes through multi-tier encounters where you gradually level up their ability to do more damage and take more damage, to beat monsters that can also do more damage and take more damage, is ancillary, and only serves to reward you with more cute anime heroes and heroines for your collection to look at and reminisce about that time you spent $100 to get the shiny version. It’s like video game baseball cards, but you probably won’t be showing them to your kids in 20 years.

It would have been nice if Knights Chronicle had offered players some method of obtaining the whole set of RWBY by playing the event, because to players outside of the whales this whole thing is likely to come off as another example of the exploitative mobile market. This isn’t to say that Netmarble shouldn’t be able to monetize the games as it wishes, but the characters are the whole point of this events, and the whole notion of having a light at the tunnel where players can take part in the event, put in some cash of their own, and if they are dedicated enough come out with all of the heroes even if the ridiculously low odds don’t work out, which is the purpose of the event. Rather, when you have an event where you can spend hundreds of dollars worth of currency on a limited pull and the game still sticks its middle finger up and says “no you can’t have this,” and then graciously holds out its hand for more money.

That seems more likely to just convince people to quit. In fact, the longer this event goes on and the more obvious it is that the remaining characters are out of reach, I can feel my enthusiasm dropping like a stone. It’s cynical and it knows it, for a game that is deeply focused on that small minority who will pay hundreds to thousands of dollars on singular events so they can build a collection of .gif files of their favorite waifus and husbandos. Who needs to care about what I think when these whales will gleefully troll users out of the customer base in order to feel like their SSR-ranked Weiss Schnee is more exclusive and thus makes them a more special person, even though they put $500 of their real money for the third time this year into something that will probably be gone by 2022.

Nothing I say in this article is going to convince people to pull in one direction or another. The person who refuses to play these games because they view the gacha mechanics as manipulative and built by companies that will gladly ring you dry for nearly nothing in value and then hold out their hand for more, they aren’t going to suddenly start playing because I said the RWBY models are better quality than they are in the anime. On the other hand, the guys who could have put a down payment on a new car with all the money they’ve sunk into gacha games aren’t going to have a change of heart because I pointed out how alienating the event is.

I have no idea how to end this impressions piece, so I will leave you with a word of wisdom: Don’t pre-order games.

Maplestory M Hits One Year Anniversary, Releasing Phantom


Maplestory M is celebrating its one year anniversary with style as Nexon has announced the latest class to be added in: The Phantom. Set for release on July 17, players can pre-register for the Phantom today to receive a pack of items including a Unique Weapon Whetstone, Unique Armor Whetstone, Auto-Battle Charge Ticket and more.

“Featuring a cane as his main weapon, the Phantom is a master thief who steals the abilities of characters in the Explorer class. Skills including Phantom Shroud, Return of Phantom and Steal help players plan more strategic strikes, while the Phantom’s most special skill – Judgment – comes into play when delivering critical damage to mobs, triggering randomly stacked cards that give players additional attack. Phantom characters between levels 3 to 100 will also be able to level up a total of 3 levels per each level up through the Mega Burning event.”

Also included in the update is an updated wedding system allowing players to team up with their dearly beloved for buffs and gifts, as well as a new emote wheel and more. The one year anniversary will have events of its own with special experience rewards, skins, accessories, and more. Starting July 25, players can take part in the Monster Park amusement park event for heavy experience gains.

Source: Nexon Press Release

Mobility: Blades Changes Silver Chests


The Elder Scrolls Blades has received an update. As revealed today, the mobile spinoff of the immensely popular role playing game series will see some much requested balances made to the chests and how they are unlocked. The silver chests will now take one hour to open instead of the previous three, and the game will now ask for confirmation before spending more than 11 gems to open a box.

The full list of changes is below:

  • Silver Chests! These now only take one hour to open, or 12 Gems. (They were 3 hours and 36 gems before).
  • Wood Chests and Elder Chests have been added to Job rewards. Elder Chests are extremely rare, but possible.
  • Silver Chests no longer appear in the Abyss.
  • Adjusted Abyss floors below your level to reward more experience points.
  • Added confirmation for any Gem use above 11, so you don’t accidentally use higher amounts.

Source: Blades

Mobility: Elder Scrolls Blades, the Disappointment I’d Never Hoped For


Have you ever looked at The Elder Scrolls and thought to yourself; “Self, I want to play more Elder Scrolls, but this quality of work is just too high. Why can’t Bethesda deliver a shoddy, low quality version on my phone that isn’t really fun to play and is chock full of predatory microtransactions?” If you’ve ever thought this, boy do I have the product for you. It’s called Elder Scrolls: Blades, and it just dropped on the mobile store for the low low price of zero dollars and zero cents. It’s also in early access, because Bethesda is an independent company who has yet to make a hit game, and needs the money to continue “development.” It is absolutely not a sign of low confidence in their product.

Alright, now that the hyperbole is out of the way, I’ve had a fair amount of time to play through The Elder Scrolls: Blades and I have come off of it with the idea that the game is…about as bad as you’d expect. Just as an early start, you will not find much enjoyment in Blades if you absolutely need any of the following in order to consider playing:

  1. A full-fledged Elder Scrolls experience.
  2. A full-fledged RPG.
  3. A half-assed RPG.
  4. A game without microtransactions.
  5. A game without loot boxes.
  6. A game with movement during combat.
  7. A game with stealth
  8. A game with ranged combat
  9. A game with meaningful interactions with the world.
  10. A game with any interaction with the world.

Elder Scrolls Blades follows none other than the Blades. Once hired to guard the Emperor, and then in the service of the Dragonborn, the Blades are no more. You return back to your village to find it a smouldering ruin, possibly because some group of mercenaries came and burned it down but more likely because the village idiot left the oven on and wants an easy scapegoat so homeowners insurance doesn’t deny a payout. As the designated player character, it is your job to figure out who tasked the village idiot with cooking a hot pocket and why nobody was supervising him at the time of the incident.

Let’s start by talking about people who can immediately go find something else to do with their time. If you came into this game thinking “boy, I’d love to create a stealthy assassin,” I’ll disappoint you now and let you know that’s not possible. In the time since the Oblivion crisis, biology in Tamriel has undergone a drastic change. Crouching is no longer possible, as is moving your body around while engaged in combat, or jumping, or traversing terrain. The world has suffered a crunch and has essentially become one very long corridor. The bows and arrows, much like the crossbows from Morrowind and Dawguard, were turned into a pyre to burn Bethesda’s respect for their customer’s time and money. Similarly, those of you who want to play a dedicated mage can walk off as well, you’re not welcome here.

This leads to what I like to call “unnecessary frustration,” like when fighting the myriad of beasts whose attack pattern is to stand just out of your range and then attack and then go back. Maybe it’s my lack of depth perception but the game doesn’t really seem to be good at figuring out distance with how close enemies are and you miss more than you’d think and you want to walk two feet forward to attack but you can’t because the game firmly roots you to the ground and that’s not annoying at all. It also doesn’t remind you how much the lack of ranged weaponry really degrades the experience in this game.

Elder Scrolls: Blades is exactly what you would expect from a mobile spinoff of a well loved franchise; an unreasonable facsimile that takes the original recipe, replaces most of the ingredients with water, and then expects you to pay over the course of the meal an approximate three thousand percent premium over the original piece. And my contempt of the title isn’t just warranted by Todd Howard, the most prolific compulsive liar in the games industry next to Peter Molyneux and the guy who with a straight face told the world that Blades was a genuine Elder Scrolls experience. It’s also fueled by members of the media waxing poetic about how quaint and charming Blades is because the armory vendor lets you sell items and salvage them all in one space. This truly is Elder Scrolls.

But truly nothing says insulting intelligence quite like the fact that Blades introduces a guiding light letting you know where to go for your objective. Yes, this game has so little faith in your ability to move that it will guide you down a single path corridor like an infant. Combat in Blades is a matter of holding down the screen to attack and trying to line up the inner circle with the outer circle so you can get a more powerful attack. You can also block enemy attacks. Over the course of leveling up, you’ll add more abilities to your little bar, but it’s basically the same from start to finish.

Combat is initiated by getting an enemy’s attention and having them approach you, thus changing the interface to combat mode. As I said earlier, you can’t move in combat mode so dodging attacks is out of the question.

Let’s talk about the loot boxes because Blades has these out the wazoo and they are so much worse than in other games. As you travel through the environment you’ll pick up wooden chests which are the bare essentials of life in Blades. For every mission you finish, you’ll generally receive a silver chest (sometimes gold) and occasionally a few gems if it’s a story mission. It’s possible to obtain gems during missions themselves but they are rare and drop one at a time. A wooden chest takes five seconds to open and generally contains miniscule amounts of building materials. The silver chest takes three hours to open and contains better building/crafting materials and maybe some cheap weapons/armor, and the gold chests take six hours to open and contain better stuff than you’ll find in the lower chests (naturally).

The problem that Blades has that players will figure out early on is that the game is very cheap on dropping equipment naturally. I think in the numerous hours that I have played that maybe one weapon has dropped that wasn’t from a chest in the entirety, and that weapon may have actually been from a chest. Remember the days of killing guys and having to sort through their inventory because they were carrying full sets of gear? Those days are over, loser. If you want to get decent gear, you’re going to have to wait like the plebian you are or dish out some hard cash to open those boxes faster.

A gem is worth roughly $1.2 cents USD, going by the value that the base cost of a pouch of gems being $1.99 for 160 gems. A golden chest (unlocked) costs 250 gems ($3) and contains 1400-1700 gold, 1 uncommon, 1 uncommon or rare (75-25% split), 1-3 stacks of materials, 50% chance of potions, 50% chance of jewel or rare ingot, and a whopping .1% chance at a bonus artifact. The Elder Chest at 750 gems ($9) gives 3500-4300 gold, 1 epic, 1 extra rare/epic (90-10% split), 1-5 stacks of materials, 2-6 potions, 2-3 scrolls of revival, 3-9 jewels or rare ingots, and a whopping 1% chance of a bonus artifact. Then we have the legendary chest which, at 2,500 gems ($30) offers a whole 5% chance at a bonus legendary artifact.

Elder Scrolls Blades feels like going to a restaurant and having the waiter say “we don’t have root beer, but we do have Dr. Pepper.” Really it’s like going to a restaurant and ordering a root beer only for the waiter to slam a twenty year old can of Slice on the table. This isn’t what I ordered, it isn’t even close to what I wanted, and you can almost see the toxic fumes coming out of the can.

Another thing I’d like to note is that I went ahead and bought the legendary sword that was up for grabs in the first week for $10. In all the time since I bought the sword, nothing that I have found in crates has been even halfway as powerful which should hammer home how hard Bethesda is going in on the pay to win for this title.

Otherwise I have no opinions on the game.

[Video] Skybound Releases Summoners War Animated Short


Today’s video comes to us from Com2Us, creators of mobile RPG Summoners War. To celebrate 100 million downloads and with the game’s continued success, Com2Us has partnered with Skybound Entertainment to produce several adaptations including an upcoming TV series.

The animated short features a band of heroes seeking out a jewel of great power. Will they work together or will petty rivalry get the best of them? Find out in this short six minute film. The characters from the animated short will be featured in the full show when it airs.

Master of Eternity Drops Temple Boss Update


Nexon this week dropped the latest update for Master of Eternity (MOE) introducing a new boss raid, new suit, and temple guardian. Fans of grid-based and combat and pixie commanders can take part in a host of new events, including:

  • Unique New Chapter & Temple – The highly-anticipated Chapter 13 Part Two delivers an all-new story for players to face, packed with a never-before-seen Temple Guardian;
  • New Boss Raid and Mobility Production Center – Players can now participate in Boss Raids and earn rewards to build exclusive Mecha suits;
  • Powerful Rare Suits – Enlist in galactic battle with 17 new Mecha suits for the Assault, Support, Bombardier and Sniper classes, including the coveted Kali’s Child Suit;
  • Special In-game Events – Veteran and new players can participate in several events until Wednesday, Feb. 6 to earn rewards, including:
    • Chapter 7 Part Clear: 300,000 Credits and S3 Crux x5
    • Chapter 9 Part Clear: 500,000 Credits and S3 Crux x10
    • Chapter 10 Part Clear: 700,000 Credits and S3 Guaranteed Ticket x5

Master of Eternity is available on iOS and Android.

App Annie Reports Top Mobile Spending For 2018


App Annie, a company that provides analytical data for mobile apps, released a list this week of the top companies of 2018 by worldwide consumer spending. The top members of the list might not be all that surprising, with game companies including Tencent, Activision Blizzard, and Netmarble topping the charts.

  1. Tencent
  2. NetEase
  3. Activision Blizzard
  4. Bandai Namco
  5. Netmarble
  6. Sony
  7. Supercell
  8. Mixi
  9. Playrix
  10. Giant Network

App Annie did not include specific data on how much each company brought in in revenue, but considering the market surpassed $92 billion last year, it’s bound to be a truckload.

Mobile MMO RebirthM Launches In North America


Caret Games has announced the official launch of their mobile MMO RebirthM in North America for January 24.

RebirthM starts players off at level 100 and lets them loose to level up indefinitely through a new upgrade system. Exclusive elite dungeon challenges will open as players level, facing off against powerful bosses that will reward valuable items. The game also boasts as PvE environment with an endless world, as well as challenging PvP modes for more rewards including a battle royale system where players fight to the last person standing.

To celebrate its launch, RebirthM is holding a number of launch events for players to receive exclusive items. More information can be found on the official Facebook page. While the launch is exclusive to North America and Brazil, Caret Games has stated that the title is slowly expanding to more countries with a global server on its way.

Jagex Issues Warning To Mobile Apps


With the launch of RuneScape on mobile devices, Jagex this week announced that they will be changing their policy in regards to how the company approaches mobile app developers using RuneScape’s IP to create unofficial companion programs. In a post published this week, the UK developer stated that they will be reaching out to app developers to discuss applying for a license to use the IP, and may seek removal of apps that do not meet their standards.

We are in the process of reviewing existing unofficial and unlicensed mobile apps and as a part of this process, we will be reaching out to the developers of existing mobile apps which utilise our IP, to explain our rights and we may give certain app owners the opportunity to discuss and apply for a licence to use our IP in relation to their existing app.

In cases where unofficial apps in our opinion do not meet our requirements or standards, or where license terms cannot be agreed we will seek their removal from mobile stores. We are constantly reviewing and updating the use of our IP and it is important to note that this current review only affects mobile apps.

Please note this is only for existing apps, and we will not be accepting any licence requests for new apps.  If you have a current live mobile app, we will contact you in the near future.

Source: RuneScape.com

RuneScape Celebrates 18th Birthday At All-Time High


RuneScape is officially 18 years old, old enough to vote and in many countries even drink, but Jagex today announced that its flagship title is entering adulthood at an all-time high. According to the Cambridge developer, RuneScape is enjoying its strongest year to date, with more than five million downloads on Old School RuneScape on iOS and Android since launch. In addition to this record, RuneScape is also enjoying the highest paid membership total over the Christmas period since 2008, while lifetime revenue for RuneScape surpassed $1 billion.

Jagex CEO Phil Mansell said:

“2018 was a fantastic year for our RuneScape games, which have truly come of age. The franchise has been growing consistently for five years, and we’ve seen a surge of further community growth with the move to mobile. Old School RuneScape’s successful mobile launch was made possible by our incredible team who’ve been able to make this classic game play smoothly in a mobile form-factor, and which allows players to enjoy the convenience of completely interoperable PC to mobile cross-play. This achievement showcases our living games philosophy; bringing deeply engaging community experiences to players wherever they are.”

Jagex has hired more than 100 new members to the team, while monthly active users have more than doubled over the year.

Source: Jagex Press Release