Rant: Do Not Buy Popeye On Switch


It’s the worst game on Switch.

Continue reading “Rant: Do Not Buy Popeye On Switch”

Borderlands 3: Donate Five Bucks, Get A Digital Social Distancing Mask


Proceeds to go toward doctors and not Randy Pitchford.

Continue reading “Borderlands 3: Donate Five Bucks, Get A Digital Social Distancing Mask”

[Not Massive] Another Week Of Interesting Steam Releases


It’s that time again. This past week saw roughly 250 new games listed to the Steam store, and odds are a large portion of them are absolute trash. Actually, I can confirm that most of them look like absolute trash considering that out of those that actually came out, I could only find maybe sixteen that appeared to be worth playing, and that’s kinda pushing the envelope of “worth playing.”

As with last week, MMO Fallout has not played the games that are on this list and cannot verify their value. They are simply a list of games that are not obvious shovelware trash, that being hentai puzzle sliders, unity asset flips, RPG maker games, and side scrolling flash titles.

#1: Night & Day

Night & Day is a cute looking puzzle game and a rather interesting concept. You have two characters that are both controlled by the player, each with their own unique abilities. Dark cannot be in Lights…light, otherwise it is destroyed. Dark is also the only one of the two that is strong enough to push boxes. Your goal as the player is to navigate the two sprites in order to get them to their exit doors and complete the level.

Night & Day is out for $8.99 and was developed by Genexsin

#2: Battles For Spain

Battles For Spain is in quite the unique scenario: A turn based strategy game set in the Spanish civil war. Battles For Spain centers around the battles of Guadalajara (1937), Teruel (1937), Mérida (1938), and Ebro (1938). According to the few reviews available, the game is pretty spot on with its history and is a very challenging game. At $26.99 and offering four scenarios with an estimated twelve hours of gameplay, it might be best to see how much replayability you’ll get before dropping some bones on this title.

It’s certainly a bold move for developer Headquarter S.L. considering the last time a video game released with its plot centered on the war, the public (in Spain) went absolutely bonkers. Back in 2007 a real time strategy game called Shadows of War: The Spanish Civil War released and generated huge controversy over allowing players to take the role of the fascists and even win the war. It was released exclusively in Spain and apparently wasn’t very good.

#3: MineRalph

I don’t like MineRalph, and by that I mean if he came to my house and asked if he could borrow my morning Wall Street Journal I’d probably say no. But MineRalph isn’t just about a ball with a really unsettling looking face, it’s about…a ball with a really creepy looking face.

MineRalph is a physics-based puzzle game built on the Unity engine that promises hardcore gameplay for hardcore gamers. If you want the kind of hardcore snobbery that would lead a developer to describe their game as an “homage to a time where video games were allowed to be difficult,” you have come to the right place. Move the ball with your mouse, speed-run, enter into the $1,000 contest. There is also a free demo if you don’t want to plunk down the $15 right off the bat.

#4: Trace of the Past

Trace of the Past probably shouldn’t be on the list, but considering the asking price is $4.24 and frankly the Steam list is desperate for anything, the potential entertainment value provided by a game trying to create a powerful narrative while also clearly being rather poorly translated from Russian to English might make it all worth it. Just read the game’s description to yourself in Yakov Smirnoff’s voice:

Trace of the Past — a first-person horror game, will show you a mystical story of Charles Worren’s life, a child of boarding school for orphans named ” Grief Hill” After some mysterious events in his Childhood, Charles ends up in psychiatric clinic and loses a half of his memories. In 19 years, he finds in his mailbox an envelope with an old photo inside, that shows Charles. The address is that boarding school for orphans ” Grief Hill” But who and what for sent him this photo? The boarding school has been closed for years. Charles decides to find it out and is off to his mysterious past.

What a country!

#5: Third Eye

I like the concept. Third Eye is a hack and slash game set in an area we really don’t see…ever. Indian lore. You take control of Raakh, given the responsibility of guarding the sacred trident. You find yourself up against Shukracharya, one of the Seven Sages, and his demonic armies of evil. Can you save Prithvilok from the forces of evil?

At $14.39, probably.

#6: Rashlander

Despite what its name may imply, Rashlander is not about successfully navigating the inflamed skin of a dermatology patient. Instead this title bills itself as a Lunar Lander Roguelike, Rashlander looks like Lunar Lander on meth. Fly around procedurally generated levels, avoid all sorts of hazards and land on things. Early Steam reviews have praised the game for tight controls, polished gameplay, and Twitch integration. If you enjoy arcade games, you will evidently enjoy Rashlander.

Currently on sale for $3.59 and developed by Ryan Davis.

#7: Age of Wonders: Planetfall

Oddly enough, it’s only been five years since the last Age of Wonders game. Age of Wonders has everything you could want from a sci-fi turn based strategy game: Dinosaur-riding Amazons, cyborg-zombies, and more. Choose from six factions and make your way to victory through conquest, diplomacy, or doomsday technologies. With single player and online multiplayer available, you’ll find plenty to enjoy.

Steam reviews currently show 79% approval among the 713 people who have reviewed it so far. Keep in mind this is a full priced game from the established studio Triumph Studios who had worked on prior Age of Wonders titles and does cost the standard $50.

#8: Metal Wolf Chaos XD

And speaking of established studios, why not bring in a From Software title? Metal Wolf Chaos XD is the re-release and not at all HD version of Metal Wolf Chaos, a very Japanese game that initially came out in 2004 in Japan on the Xbox and absolutely nowhere else. If you somehow missed this game the first time around, well now you can get your hands on it for the low cost of $24.99.

Considering the game only released in Japan the first time around, Metal Wolf Chaos centers around a wonderfully ridiculous and exaggerated (for the time) depiction of US politics:

“The country is in peril as President Michael Wilson defends the nation against a full-scale rebellion led by Vice-President Richard Hawk and the mechanized legions he commands. As the 47th President of the United States, it is your sworn duty to take your country back by any means necessary and end this unjust coup d’etat! Battle in your advanced mech – armed to the teeth – across iconic American landscapes including the Brooklyn Bridge, the Grand Canyon, and the front steps of the White House.”

84% of the 149 current reviews on Steam agree; Metal Wolf Chaos is an essential part of any patriot’s breakfast.

#9: Gunslugs: Rogue Tactics

Also called Gunslugs 3 depending on which part of the Steam store page you’re reading, Gunslugs: Rogue Tactics is a roguelike game released by Orangepixel, a company that really likes putting out Roguelike games. Seriously, they’ve been doing it for roughly four years now. Gunslugs promises more stealth-oriented gameplay than you may have seen from past roguelikes, but with the ability to go in guns-a-blazing if you prefer. Honestly, the choice is up to you.

Gunslugs can be picked up for $13.49 by itself or as part of the Orangepixel collection.

#10: Silver Chains

Looking to get spooked? I know you are. Silver Chains has everything to make you feel uncomfortable; spooky children, ouija boards, people crawling on walls, an abandoned house that might not actually be abandoned (spoiler: It isn’t). Unravel the truth behind these spooky mysteries and do so in a game that is very good looking. It should be, it was developed on the Unreal engine.

Developed by Cracked Head Games and on sale for $21.24, Silver Chains will scare more than just your wallet.

#11: Bad Hombre

Bad Hombre has a certain amount of charm in its stupidity, and the art style looks like someone created a game with today’s politics on the ZX Spectrum or Commodore 64. You evidently play as a drug runner trying to bring drugs into America, and in order to do so you’ll need to bypass the wall, the Pence Fence, and avoid Trump’s tacos from Trump Tower (the best tacos).

It’s a concept that seems just ridiculous enough to fall into the realm of being about something political without actually taking a political stance on it. At $11.99, you may be playing the life story of the developer’s drug supplier.

#12: Legends of Aria

An actual MMO! Legends of Aria is a game that hopes to walk in the footsteps of Ultima Online. A sandbox MMO, Legends of Aria allows you to be what you want, as long as you want to be an adventurer, a crafter, or something else within the confines of the game’s skill system. You can even be a bard. With a skill system, you’ll build your character by using your skills and leveling them up over time. Stake your claim on the land and build a house, become a skilled craftsman and make the best horse chili in all the land (horse chili not actually available), or set forth and become a skilled murderer of other players.

Legends of Aria has a one-off price, currently at $19.79.

#13: Gibbous – A Cthulhu Adventure

Biggous – A Cthulhu Adventure looks like a Double Fine game, or a modern day Lucas RPG. Judging by the trailer, the voice acting is top notch, animations are smooth and very well done, and overall the title feels like a modern day Sam & Max or Monkey Island game, but set in a world with an HP Lovecraft demon. 83% of over one hundred Steam users agree, it’s looking pretty good.

“Crazy cultists. Cthulhu. A talking cat. Gibbous takes you on an expansive, traditionally animated, hand-painted adventure. Play as three protagonists and explore a lushly rendered Lovecraft-inspired world, unraveling ancient conspiracies. A comedy cosmic horror adventure made in Transylvania!”

Now on sale for $17.99.

#14: Cliff Empire

Cliff Empire is a really good looking game with a great aesthetic and an interesting concept. Nuclear war has made the surface of the Earth uninhabitable, and that can only mean one thing: Mole people? No, living on top of mountains. Cliff Empire promises that you’ll be able to set up multiple cities, manage trade between them, and even go down and walk around your cities on foot. Can you sustain life in the aftermath of a brutal nuclear war, or is humanity doomed to failure?

90% of the nearly one thousand reviews agree that this game is definitely worth it, and at $11.99 it won’t be a pain in your wallet. You may recognize developer Lion’s Shade from their Tempest pirate RPG.

#15: Apsulov: End of Gods

You have to hand it to this week’s Steam list, there is quite a diversity of genres. Apsulov is horrifying looking, it bills itself as a future viking horror as you the player wake up in a research facility built to exploit the world of Yggrdrasil. Apsulov piles together Norse mythology and futuristic sci-fi in a head on collision, and the result is pretty freaking terrifying.

A first person action game, Apsulov currently holds a 92% approval rating of 63 users on Steam, and runs for $20.

#16: Room 208

One good thing about the proliferation of certain engines is that even indie games have begun to look very good. In Room 208 you play as Victor Rockford, spiritual medium brought forth to investigate the paranormal activity surrounding Room 1408 Room 208 of a hotel in a small town. Use your wits to get through the game’s numerous puzzles, deal with dynamic spawning enemies, and cower in fear in full 4K support.

Room 208 spawns in at $8.44, so it won’t’ break the bank to check this game out.

[NM] G2A Vows To Pay Devs 10x Money Lost On Chargebacks


G2A; it’s a website whose very mention here at MMO Fallout will cause some developers to stop communicating with me.

You may be familiar with G2A thanks to its reputation as the place that sells video games dirt cheap, but also as a place that developers/publishers hate because the whole key reselling world is kind of unregulated and open to problems related to fraud. There have been a lot of accusations leveled against G2A in the past for facilitating and profiting off of credit fraud, people buying game keys from devs using stolen credit cards and then selling those keys for pure profit. As you’d expect for any company looking to protect its reputation, G2A has repeatedly denied all claims of malfeasance.

According to G2A, the overwhelming majority of their keys are sold by wholesalers, businesses who get their keys in large quantities from the publisher and sell at a good deal. In a blog post put up this week, the company announced that they are putting up an offer for developers: If you think your stolen keys are being sold on our store, get in touch. G2A will pay for independent auditing and if any stolen keys were sold on G2A, they will pay ten times the money they lost on chargebacks.

Let’s lay all cards on the table. We will pay developers 10 times the money they lost on chargebacks after their illegally obtained keys were sold on G2A. The idea is simple: developers just need to prove such a thing actually happened on their stores.

To assure honesty and transparency, we will ask a reputable and independent auditing company to make an unbiased examination of both sides – the developer’s store and G2A Marketplace. The cost of the first three audits is on us, every next one will be split 50/50. 

The auditing company will check if any game keys sold on G2A were obtained using stolen credit cards on a developer’s store compliant with card scheme rules from Visa and Master Card/payment provider rules. If so, G2A guarantees it’ll pay all the money the developer lost on chargebacks… multiplied by 10.  

I won’t go any further into the piece since I’ve no doubt been blocked on Twitter by about a dozen more indie game devs just by acknowledging that the blog post exists. You can read it at the link below and make up your own mind.

For the sake of preempting a few comments, I am reporting on this on my own volition and this piece was not sent to me by anyone.

Source: G2A

[Not Massive] Gamestop Hyperkin Controllers Get Stuck In Customs


Hyperkin’s Duke Xbox controller is fat and sassy. How fat is it, you ask? It’s so fat that it tried to slide through customs and got stuck. Tip your waiter, I’ll be here all week.

This week was supposed to mark the launch of the Hyperkin Duke Xbox Controller, a recreation of the original Xbox controller for people with Shaq-sized hands. If you pre-ordered your controller through Microsoft, you’re doing fine. If you got your order through Gamestop, however, you might have been surprised to show up on Monday only for the store to tell you that not only was the controller not in yet, it wasn’t even in transit to the store.

Well it turns out that Gamestop’s shipment got held up by Customs. Hyperkin’s Twitter account set a new date of May 15 for delivery.

https://platform.twitter.com/widgets.js

[NM] Catching Up With Duke Nukem: 20th Anniversary


Duke Nukem 20th Anniversary Edition is the latest re-release of the popular 1996 first person shooter, released by Gearbox Software with a new episode, audio commentary, and a new weapon. If you consider that the game peaked at a whole 320 users on Steam (estimated 15,000 owners total) and immediately plummeted down to just a few dozen in the following month, plus the estimated 140,000 copies sold between the Xbox and Playstation, it’s hard to imagine that Gearbox saw much of a return on their work.

But in considering that the 20th Anniversary Edition replaced the Megaton Edition, making it impossible to buy, and how just about every Duke Nukem related product since Gearbox took over the license (Forever, removing Megaton, pre-order DLC on Bulletstorm) seems to be met with disappointment, I had to have an answer to the question that has plagued me since the game’s launch: Would Gearbox put in the most basic of support and fix the game’s end boss?

The answer is no: They haven’t.

The 20th Anniversary edition of Duke Nukem 3D has numerous issues, but the one that stood out from the rest during my play time was the boss encounter in the new episode. The final boss of the game is the Cycloid Incinerator, who makes use of flamethrowers, spawns firefly troopers, and can shoot napalm that remains on the floor and causes environmental hazards. He’s also completely broken, as the boss is not just only capable of very close to low-distance combat, but he stands still and fires his weapon every time the player shoots him with something.

For all but the least competent or most daring of gamers, you are guaranteed to win the fight without ever taking a single hit. The game also doesn’t play to the boss’ strengths by placing you in a small confined space, but rather gives an open field to fight on, a reminder that this fight is equally poor game design as it is substandard programming. You can run a whole lot faster than the Cycloid boss can, and since he’ll willingly stand still from a hundred feet away and uselessly fire his flamethrower at you, there isn’t any danger at all in the fight. In fact, he’s more of a danger to the flying pig cops who fly into his line of fire and are, in turn, more of an actual threat to the player.

But don’t take my word for it, check out the clip below.

Gearbox has had the Duke Nukem license for seven years, during which they’ve managed to release Duke Nukem Forever, the work on which was mostly completed by 3D Realms, and Duke Nukem 3D: 20th Anniversary Edition, a re-release of a game with most of the work done by 3D Realms. The company confirmed in 2015 that a new Duke Nukem title was in development, noting that it was in early concept and may not ever see release.

The Cycloid Incinerator is a direct model rip of the Cycloid Emperor, a color-swapped, lazily programmed, barely functioning recreation of an entity that was mostly the work of 3D Realms, that appears to have been rushed to market with no intent on fixing down the line. In a way, he nearly perfectly represents Gearbox’s handling of the Duke Nukem IP. Perhaps Gearbox should hire this guy, who evidently managed to code a better functioning boss than Duke’s own veteran programmers.

[Not Massive] Titanfall 2 Trial Coming Soon


titanfall_2_tech_test_screen_1

Titanfall 2 is a fantastic shooter whose success has been hampered thanks to the poorly timed launch between Battlefield 1 and Call of Duty: Infinite Warfare. To bring more eyes to the game, Electronic Arts will be releasing a trial for PC and Xbox EA Origin/Access players on November 30th with the trial rolled out to non-subscribers on PC, Xbox, and Playstation on December 2nd.

Following the release of Titanfall 2, all post-launch maps, modes, and weapons will be absolutely free to all players, and that all starts on November 30th with the release of Angel City’s Most Wanted. Featuring the fully remastered fan favorite Angel City map from the original Titanfall, Angel City’s Most Wanted introduces additional free content including the Wingman Elite Pistol, six new Titan kits, and a brand new Pilot execution.

If you have some free time, check out Titanfall 2 on your platform of choice, providing you choose a platform that the game is available on.

(Source: EA Press Release)

[Not Massive] Valve Just Struck Down Digital Homicide


695119765_preview_merletwo1

In the world of Steam and shady developers, no name has drawn quite as much hatred from the gaming public like Digital Homicide. Not unlike similar personalities including Uwe Boll, Digital Homicide’s notoriety is only superseded by the fact that the perception of its following is much higher than the real numbers. What it does have, however, is the ability to flip Unity engine assets and turn those into cookie cutter games that are quickly becoming parodies of themselves.

downloadFast forward to Steam Greenlight, a service that Digital Homicide has flooded with dozens of titles. As of this publishing, the company has more than forty titles in its Greenlight section. You read that correctly, more than forty. In their rush to clutter the service with as many titles as possible, Digital Homicide has resorted to putting out entire series of games that appear to be quite literally the exact same game but with different stock images.

To the left is Daisy’s Sweet Time: Cupcake Mania 3. It is identical to the other two iterations of the game plastered on Greenlight, and functionally it is also identical to Merle Wizard Extraordinaire #1, 2, and 3, all posted on the exact same day. Those games, in turn, are identical down to the placement of enemies, to Sarah to the Rescue, and its four sequels. Eleven games, all posted to Steam on the same day, all completely identical except for the art. As of this posting, there are more than a dozen Space Inavders clones up on Greenlight through Digital Homicide.

download (1)And the list goes on. Games that are reskins of other Digital Homicide games, sequels upon sequels that are the exact same title coming out at the same time as the original, functionally identical except for slight changes in art.

Because I am a veritable soothsayer of the gaming industry, I started this piece yesterday to convey the message that Valve should do its job and strike these games down. As so happens in the magical box that is the WordPress draft folder, my wish was granted and Valve has struck down many of Digital Homicide’s current Greenlight games.

sinister

If you head over to their workshop, you’ll notice that a good two dozen of Digital Homicide’s games have been blackmarked by Valve as “incompatible with Greenlight.” Whether or not this fully disqualifies titles for release is up for debate, however Valve has clearly shown their disapproval for Digital Homicide’s release tactics.

Overall, 22 of Digital Homicide’s games have been slapped with an incompatible tag. Despite being labeled as incompatible, Wyatt Derp 2 is still available for purchase. Granted, the game was made available before Valve tagged the title, so the future of Digital Homicide’s presence on Steam is certainly in question.

MMO Fallout will update with more information as it becomes available.

Impressions: Homefront The Revolution


Homefront®: The Revolution_20160521123959

If there is a recent game that screams “rent me from Redbox for a day,” Homefront is that game. Not mind-numbing terrible, not jaw-dropping awesome. It’s competent, mostly, but has severe problems that might make you want to wait for a few weeks/months until they can be sorted out.

You have to feel sort of bad for the Korean People’s Army, this is the second game that they’ve been a major player in and they somehow manage to be even less competent than their counterparts in the first Homefront. In effect, Homefront tells the tale of an alternate reality where the Steve Jobs of the world isn’t an American hippy, but instead a North Korean who grows his business and not only takes over the tech industry but also becomes the world’s greatest weapons producer. We, naturally, become hooked on North Korean tech, from our smartphones to our weaponry. The United States, meanwhile, ignores all of its problems at home in favor of feeding its never ending desire for war in the middle east, eventually defaulting on its debts to Korea. In response, Korea “shuts off” all of the electronics in America and invades.

This is all you need to know on the “how seriously should I take the plot” meter, and it’s a very important frame of mind going forward to prevent yourself from asking potentially stupid questions like “in what universe would America become a major trader with Korea” or “why is this the second universe where the US is invaded and occupied yet none of our allies evidently tried to assist?” You have to sit back, partially shut your brain off, and recognize that this is a piece of fiction. Stuff will happen because the plot demands it, not because the writers have the capability or time to explain everything.

Homefront®: The Revolution_20160520211649

One place where Homefront’s storytelling stood out to me is in the resistance aspect. Each zone has a number of chores you can take part in to win “hearts and minds,” (that’s what they call it) of the people, bringing them out of squalor and convincing them that now is the time to fight back. It’s actually pretty impressive to see the zones start out as desolate, depressing, and disillusioned and watch as people slowly begin protesting, culminating in all out riots and slaughtering police and collaborators. You also get to see the KPA become increasingly desperate to try and maintain order, as the public announcements become more aggressive and you start seeing liaisons and important figures popping up to boost support for occupying army.

As an open world game, Homefront mainly takes its cues from Far Cry 3 and 4. Apart from the story missions that help push the game along and act as a method of slowly handing you new weapons and gadgets, you’ll spend the rest of your time taking over territory, performing light jumping puzzles, and tuning radios to the resistance station. While the KPA doesn’t observe US sovereignty, evidently the new regime does abide by the Finders Keepers Accord of 1963, since the oppressive and far superior army won’t make any attempt to take back territory you’ve laid dibs to it. There are far more activities to complete than needed to liberate each zone and gain enough credits to unlock all of the upgrades, a welcome factor since they wear out like cheap sneakers.

Homefront®: The Revolution_20160522122625

The weapon system in Homefront is a clear successor to that found in Crysis, where each weapon can be modified on the fly to either add on attachments or completely change the function of the gun. The modifications allow the game to take a small variety of guns and turn them into a crossbow, an uzi, a sniper, an assault rifle, a battle rifle, a pistol, rocket launcher, flamethrower, a couple types of shotguns, and more. My personal favorite, although not the most useful, is the freedom launcher, a grenade launcher that shoots red, white, and blue explosive fireworks. America.

The movement system in the game can be maddening at times, and rather helpful in others. The game lets you jump up to higher ledges, but you often have to be looking at exactly the right place and jump at exactly the right spot for it to register and pick you up. Other times, the game physically lifted my player up to a ledge that I had clearly missed by several feet. More often than not, I had troubles getting the game to recognize that the ledge I was jumping up to wasn’t too high, causing several deaths in the meantime. It’s a lot harder when you’re getting shot at.

Homefront: The Revolution has stealth mechanics, in theory. You spend the entirety of the game on the KPA’s hit list and, in one of their few displays of competence, all of the KPA soldiers have your face committed to memory or on display in their helmet hud if they have one. Civilians can be used as a buffer to take attention off of you as you walk the street, but there’s no point. Korean soldiers are so slow to recognize you that you could walk right past a group and round the corner before they even realize that you were there. The AI gets confused when you do crazy things like walk past a small tree or crouch behind a small rock, it stops thinking properly.

Homefront®: The Revolution_20160522110806

But like the Zerg, the KPA has an extra ace up its sleeve. What your foe lacks in brains, he makes up for in quantity, and the longer you stick around the more soldiers will swarm on your position. Thankfully, or maybe not so much, death is but a mere distraction in Homefront. You lose your trinkets on death, pointless items that only serve to sell for money, and start at the nearest safe house with all of your progress intact.

There are a handful of serious technical problems that need to be addressed. Right now Homefront has this obnoxious little tick where it stalls for upwards of five or six seconds before catching up with itself every time the game auto-saves. Earlier on this isn’t as much of a problem, auto-saves only occur in safe houses. Later on, however, when Homefront starts auto-saving in the middle of firefights, then you start dying. I also noticed a major issue where enemies and allies would blink in and out of existence. A heavy KPA soldier was barreling toward me and just disappeared.

The multiplayer in Homefront is nothing to write home about. A handful of cooperative maps that pit four players against the KPA in a series of objectives. You level up through missions, gaining access to more gear and cooler cosmetics, but that’s it. The original Homefront’s multiplayer was a disappointing Call of Duty clone, this one feels more like a disappointing Left 4 Dead total conversion mod.

Homefront®: The Revolution_20160522155530

The final words of Homefront, a note from the game director, shine a light on a positive future. We’re not finished yet, he says. There are several expansions coming over the next year, adding new zones and more content to the single player campaign. I’ll probably actually buy the game at some point in the meantime, but after finishing the campaign in two days and having no interest in going back to do more chores or playing the multiplayer, I’d say that this is worth a two day Redbox rental. Six bucks, no regrets.

I’m glad I played it, all things considered.

[Not Massive] Fig’s Crowd Funding Platform Is Fading


medium

Psychonauts 2 raised more than $3 million in crowd funding using a new platform called Fig, one which Double Fine President Tim Schafer serves on the advisory board. More than twenty thousand people pooled their money together to make the sequel to 2005’s Psychonauts a reality, but did the success of a widely anticipated game bring lasting attention to the Fig platform? Judging from the followup campaigns, it doesn’t seem so.

And let’s be fair, Fig is still a very young platform, it still has a life ahead of it to blow up into a big platform for video game crowdfunding. For now, however, the platform is comprised of five campaigns overall. Psychonauts 2 and Outer Wilds were both successful in reaching their goal, however the latter only aimed for $125 grand and beat the mark by one thousand dollars. Anchors in the Drift, the third and last campaign to have ended, missed its goal by a wide margin: Just a fifth of the half a million for a free to play ARPG from the creators of Scribblenauts.

Fig’s other two remaining projects aren’t looking that great. The Rock Band 4 PC port, for which Harmonix wants $1.5 million up front, has ten days to go and just scratched half a million dollars. The other campaign, a video game based on the Jay & Silent Bob characters from film creator Kevin Smith, may see itself become the platform’s third successful campaign if it raises fifty grand in the next five days.

With the success of Kickstarter and Indiegogo, all sorts of third party groups are coming out of the woodwork with their own short-lived crowdfunding platforms, and if Fig wants to continue off of its early successes, it will need to keep the momentum going.