It’s Time To Punch: Paragon Reveals Crunch


paragon_khaimera_screenshot_1920x1080

Crunch is ready to punch, and if you like to punch you can punch with Crunch. Paragon has released the announcement trailer for the latest hero to enter the PC/PS4 MOBA. Crunch, a melee character, comes to the game on November 15th. I have a hunch you might want to watch Crunch punch, so check out the trailer below.

[Not Massive] Capcom Quickly Rolls Back Malware Rootkit In Street Fighter V


leland_yee.0 (1)

Capcom very quickly rolled back an update to Street Fighter V on PC meant to curb cheating on the platform. The update introduced a rootkit that, according to tech savvy users, includes a vulnerability that grants kernel-level privileges to any installed application. Capcom.sys shuts off crucial security defenses on the computer before running whatever instructions are given to it, before turning those protections back on. In short, it’s a fully open back door for hackers.

We are in the process of rolling back the security measures added to the PC version of Street Fighter V. After the rollback process to the PC version, all new content from the September update will still be available to players. We apologize for the inconvenience and will have an update on the time-frame for the PC rollback solution soon.

It is important to note that the update does not uninstall the driver if it is present, but merely no longer installs it. A user on Reddit has already offered a couple of methods of detecting and removing the driver.

Rootkits of this type are not just harmful for users, they can also be a massive liability for the companies that install them. Sony has paid out millions to settle various lawsuits over the BMG rootkit scandal from more than ten years ago that saw countless computers infected thanks to anti-piracy software on Sony music CD’s.

(Source: Steam)

Livelock Hits PC, PS4, and Xbox


Livelock_06

Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Tuque Games announced Livelock – a fast-paced cooperative top-down shooter combining intelligent action and unique characters is now available on PlayStation®4, Xbox One and PC for $19.99. A three-pack of Livelock will be available on Arc and the Humble Store at a discounted $44.99 for groups of players that want to play through the top-down shooter together.

Earth has entered the age of the machine. Following a devastating cataclysm that wiped out all organic life, Clusters of corrupted machines now wage an infinite war against each other for what’s left of the ravaged planet. Players will control one of three Capital Intellects – Hex, Vanguard and Catalyst – large and powerful mechanical chassis, each loaded with their unique consciousness. Livelock arms players with a diverse arsenal of weapons and special functions that the awakened intellects will use to fight the Clusters of corrupted machines. Break the cycle of infinite war and forge the fate of humanity.

Livelock’s features are listed below:

  • INTELLIGENT ACTION: Overcome chaotic skirmishes where complete mastery of your arsenal and understanding of enemy behaviors is the key to survival.
  • THREE-PLAYER ACTION CO-OP: Combine forces and coordinate with friends to take advantage of class strengths; each chassis has a distinct personality and arsenal to match.
  • INFINITE WAR: Explore the post-cataclysmic world and attempt to revive humanity in Story Mode or fight through dynamically generated waves of enemies in Survival Mode.
  • DEVASTATING FIREPOWER: Combine your weaponry with devastating class-based skills. Create earth-shattering shockwaves, summon lethal automated drones, and call down searing lasers from orbit at the push of a button.
  • HUMAN INTELLECT vs ARTIFICIAL INTELLIGENCE: Turn the difficulty up to Singular and battle against an A.I. that has evolved over centuries with the sole purpose dismantling you as efficiently as possible.

Review: Dead Island Definitive Edition


ss_0ecdffa4df06e448b5f9e710d84c4a3844f0674c.1920x1080

Dead Island Definitive Edition is a perfect example of how bribery can turn a disinterested customer into a willing participant. Given my massive backlog of games to play and write about, I would normally have no interest in buying Dead Island again. On the other hand, owning both games on Steam meant bringing the price down to a measly $3 apiece. That I can get behind.

It’s been five years since Dead Island first emerged on PC and consoles, and I find it hard to believe that the gaming community has been clamoring for an HD remake. Dead Island and Riptide were a decent product that most of us played and moved on from, spending a bit of time in Escape From Dead Island and wholly ignoring the dumpster fire that was the Dead Island MOBA.

At this stage, remaking the original two games is likely just to satiate the base’s hunger while we wait for the perpetually delayed Dead Island 2.

If you want to sum up Dead Island in one sentence, imagine Borderlands and Far Cry had a love child. You play as one of several characters, each with their own weapon specialty, as they try to survive a zombie apocalypse on a tropical island. You’ll find and upgrade weapons, take missions, earn experience, and level up to put points into a skill tree.

ss_1a622119a9bb12f548bea18acdf76849f30e0697.1920x1080

If you like your games unfairly difficult, Dead Island is right up your alley. No matter how much you level up in Dead Island, your character always feels underpowered and ill-equipped. Weapons have the shelf life of a fruit fly, breaking constantly even after fully upgrading them and investing in perks that extend durability. Stamina, no matter how far you level up, is constantly an issue and will result in countless frustrating moments of being knocked to the ground and sitting through the painful process of waiting to stand back up.

The first person nature of Dead Island also plays poorly as a game that requires depth perception in order to properly survive. That, coupled with the fact that the game has clear issues with hit detection, can make it impossible to tell if you’re standing too far away to kick a zombie or if they are simply walking through your foot, because poor programming makes both an equal culprit.

Despite these complaints, Dead Island has its moments of greatness. The zombies themselves are still some of the best in the industry, disgusting creatures with various chunks of flesh ripped out of their bodies, exposing all sorts of organs. The shrieks that some of the zombies emit can be downright terrifying.

There is also a lot of humor to pull from Dead Island, whether intentional or not. Enemies knocked to the ground have a tendency to break limbs, and often their own necks, dying instantly and in rather silly fashion. In one moment, I threw my machete which embedded itself in the head of an approaching zombie. The zombie awkwardly fell, breaking his arm and killing him instantly.

The characters themselves are one-liner spewing robots, inconsiderate of their surroundings. In one mission, a man virtually on his death bed asked me to find and take care of his brother, a diabetic who desperately needed insulin. As I hit the “accept” button, Sam let out a loud and enthusiastic “well shit, why not?”

ss_eaf8366fdf9e6bbdd58f3161a5127c348b10e662.1920x1080

Weapons, when they are functioning as intended, are immensely satisfying. Sharp weapons have the ability to chop off limbs/decapitate while blunt weapons can break limbs. You’ll find blueprints and rare weapon drops that craft and wield melee weapons that can inflict elemental damage on zombies.

The difficulty hits the underdog gene that many gamers will identify, when the perceived lack of fairness is what motivates you to keep going, rather than to call your investment a loss and go back to whatever you were playing before.

Dead Island does suffer from death spiral, with every death siphoning a fair amount of money from your coffers. Considering how expensive everything in the game is, including the money sink to constantly repair your best weapons, a bad play session coupled with some unfair deaths is all it takes to drain both your in-game wallet and your desire to keep playing.

Ultimate, Dead Island Definitive Edition is a positive if mediocre experience. With all of its flaws, there is still a fair amount of fun to be had and I do not regret the $3 that I dropped on both titles. Leveling is ancillary to the zombie killing and trash weapons are constantly dropping to supplant the other items you use once your one or two decent items need to be repaired.

I would have liked to see more of Dead Island’s technical issues fixed in the remake, problems that feel like they could have been cleared in the original release with a couple more months of development. Several years later, the notion that Deep Silver worked on and re-released both titles without addressing those flaws is disappointing to say the least.

If you own Dead Island and Riptide on Steam, you have until August 1st to pick up the definitive editions of both titles for $3 apiece.

Rating: C – Mediocre

Perfect World Entertainment Publishing Gigantic


Gigantic_Swifties_02

Perfect World Entertainment today announced a new partnership deal to publish Gigantic, the free to play action MOBA by Motiga Games, on its Arc client. Gigantic will join first party titles including Champions Online, Neverwinter, and Star Trek Online, as Perfect World Entertainment continues to ramp up its efforts to introduce quality games to the PC and console market.

Gigantic is described as “a free-to-play action MOBA developed by Motiga that pits teams of five heroes and their massive guardians against each other in highly intense battles across a variety of maps. The game combines explosive combat with fast-paced teamwork, strategy, and skill, as players fight to defeat the opposing guardian with spells, guns, and swords.”

“2016 continues to be a year of growth for Perfect World Entertainment,” said Bryan Huang, CEO of Perfect World Entertainment. “As we expand our line-up of partnered developers, we always want to ensure that our team is publishing quality content for gamers. The passion that the Motiga team has makes them a perfect partner for PWE as we accomplish our goal of bringing quality products to the industry.”

Motiga plans to have Gigantic ready for release on PC, the Windows 10 store, and Xbox One. The accompanying trailer shows a game that looks to be similar to SMITE, albeit with more action elements.

The Division Played By 6.4 Million This Weekend


TheDivision 2016-02-20 09-09-09-82

The Division’s beta this weekend set new records for beta traffic on a new IP on current generation system. All in all, 6.4 million people took part over the weekend on PC, PS4, and Xbox One. The number trounces Destiny’s previously held beta record of 4.6 million, albeit with the knowledge that Destiny came out much earlier in the console’s lifespan and did not appear on PC at all. It also doesn’t come close to the 9.5 million that played Star Wars Battlefront during its beta.

The average time played was nearly five hours, with a third of the total play time spent in the Dark Zone, the open combat area where players can freely kill each other over powerful loot. The Division releases March 8th.

(Source: Ubisoft Press Release)

Screenshots: The Division In Beta


TheDivision 2016-02-20 10-04-38-57

Today’s Screenshots comes from The Division beta on PC. If you do manage to get into the beta before it ends today, you’ll receive an exclusive item that will unlock once the game goes live on March 8th. For everyone else, The Division is available for pre-order on PC, PS4, and Xbox One.

Check out MMO Fallout’s preview of The Division coming later today.

Rumored Division Open Beta Is True, Coming February 18th


tctd_open-beta_news_238105

Last week’s rumors of an open beta coming for The Division have proven true, as Ubisoft has announced that gamers on Xbox, PC, and PS3 will be able to get in and play in just about a week and a half. Xbox One players will have a one day bonus, gaining access on February 18th with PC and Playstation receiving access the next day. The beta for all three systems runs until February 21st, barring the moderate possibility that technical issues delay the beta past a reasonable point, as seems to happen every now and then.

In addition to the beta news, Ubisoft notes that most of the cheating issues that plagued the PC closed beta have been fixed and will be ready to roll out for launch. Anyone who plays the open beta will also receive a unique item that will carry over to launch on March 8th.

(Source: The Division)

PWE Announces Next Neverwinter Module, The Maze Engine


d959e70c07bfb8507f66c6e6b38109241454369325

Perfect World Entertainment has announced The Maze Engine, the next big update for Neverwinter, will be hitting home computers this Spring with Xbox to follow. The Maze Engine is set to introduce a number of much anticipated updates, including the long awaited return of dungeons. Four fan favorites are set to return with new graphics, a new design, with Castle Never returning as a high level dungeon.

Also available for level 60 players is a new single player campaign set after the events of Underdark.

Neverwinter: The Maze Engine continues the story of demons escaping from the Abyss that was started in Neverwinter: Underdark. I don’t want to give anything away just yet, so be sure to look for an upcoming blog where we’ll go over the story-thus-far, and give you a peak into what you can look forward to as overwhelming madness permeates the… /sigh right… no spoiling. I’ll just say for now that a lot of your favorite characters are making return appearances and ready for adventure!

The announcement details upcoming blogs covering a new mount system, queue improvements, famous faces, and more.

(Source: Neverwinter)

Play Elder Scrolls Online For Free, Unless You Can’t


eso 2014-04-20 15-54-36-52

Elder Scrolls Online is free this weekend for anyone who has yet to make the purchase. Well, not everyone. Xbox One players should have no problem just getting in and starting once the weekend goes live, but everyone else is going to have some issues. First, Playstation 4 players can’t get in on the weekend at all. PC players are going to have to procure a key that will be available from various partner websites.

The free weekend runs from the 10th until the 14th this month. The lack of Playstation 4 access has been blamed on “technical issues” and the company hopes to have a free weekend for the platform when those issues are resolved. For others, the game is currently 60% off with discounts on cash shop currency.

(Source: Zenimax Release)