Arkham Knight Refundable Through End Of Year


BAK_1989_Movie_Batmobile_Pack_Batmobile

After four months of absence, Batman: Arkham Knight is finally available for sale on PC again. Despite numerous patches, however, many customers are still finding the game in an unacceptable state, with bugs and performance issues still causing problems.

Luckily for affected customers, Warner Bros has made it possible to refund the game for any reason up until the end of the year, regardless of how much time you’ve invested.

Until the end of 2015, we will be offering a full refund on Batman: Arkham Knight PC, regardless of how long you have played the product. You can also return the Season Pass along with the main game (but not separately). For those of you that hold onto the game, we are going to continue to address the issues that we can fix and talk to you about the issues that we cannot fix.

Standard Steam refund policy allows for refunds within two weeks and with less than two hours of gameplay.

(Source: Steam)

Weekend Wrapper: Still Not E3 Edition


20141120_ixc_hawkgirl_01

This week marks a special occasion here at MMO Fallout, in that once again I am branching out. Check out the first episode of my weekly movie review podcast, Direct 2 Netflix. If you enjoy it, please subscribe and keep listening. We’ll have new episodes out hopefully every Monday.

As usual, the weekend wrapper looks at new games, news, and editorials from all over the web. If you have any articles to share, shoot it to us in an email to contact[at]mmofallout[dot]com.

MMO News:

  • APB Reloaded is getting a server merge and new engine.
  • Lego Universe was hindered by dong detection software and high costs of customer support.
  • ArcheAge’s ongoing server FAQ isn’t complete, nor are the answers final.
  • Jagex details RuneScape’s upcoming updates.
  • Daybreak Game Company is focusing its development on Everquest Next over Landmark.

In Other News:

  • Steam introduces 14 day refund policy.
  • Xbox One 1gb bundle leaked. (Via Eurogamer)
  • Lucas hits Smash Bros on June 14th (Via Eurogamer)
  • XCOM 2 is PC exclusive and won’t support gamepads at launch. (Via Polygon)
  • Fallout 4 confirmed. (Via Giant Bomb)
  • Dota 2 prize pool tops $11 million. (Via IGN)

Opinion Section:

Notable Releases:

Raptr's Top October List


caas-most_played_Oct_update

Raptr has released their top played list for October 2014, and the list is hardly surprising. ArcheAge remains popular, rising to the fifth place with World of Warcraft taking its natural spot below League of Legends in preparation for this month’s launch of Warlords of Draenor. The Old Republic rose three ranks, outdoing Final Fantasy XIV, while Warframe dropped slightly and Guild Wars 2 dropped rather more dramatically into 17th place.

November will no doubt secure World of Warcraft’s #2 spot among Raptr players.

(Source: Raptr)

Elder Scrolls Online Pre-Order Bonuses


Elder-Scrolls-Online-Argonians

Yesterday the details for the Elder Scrolls Online collector’s edition leaked on the Amazon page for Dishonored, and today the details have been confirmed with Zenimax opening the game up for preorder. There are two bundles to choose from, standard and collector’s edition, and both have already sparked some controversy among fans. Preordering either edition automatically grants players the Explorer’s Pack, which includes the obligatory 5-day early access, vanity pet, and bonus treasure maps. The Explorer’s Pack allows players to roll on any faction, regardless of their race. Currently this is only listed as a preorder exclusive.

The Imperial Edition includes a metric ton of loot, including a 224 page illustrated book, a 12 inch Molag Bal statue, and a map of Tamriel. In-game, players receive a white horse mount, mudcrab pet, tradeable rings that grant bonus experience when grouped, and the ability to play as the Imperial race. To play devil’s advocate for a moment, anyone who purchases the standard edition has the option to later upgrade to the digital collector’s. The art of selling exclusive races seems to be getting more common, with last year’s Neverwinter offering an exclusive Drow race only with the purchase of a $200 package.

For now, check out the Arrival trailer.

Elder Scrolls Online Confirmed PC, PS4, XB1


Elder-Scrolls-Online-Argonians

Have you been paying attention to E3? If not, why not? Bethesda has confirmed that The Elder Scrolls Online will be coming to Playstation 4 and Xbox One, and will be enjoying a PS4 exclusive beta first before its other platforms. All three versions will launch in Spring 2014.

Just announced: Elder Scrolls Online is coming to PS4 and Xbox One when it’s released Spring 2014,

Why Aren't You Playing: Defiance On PC


Defiance 2013-04-03 15-51-14-86

Defiance is one of those games that I find complicated to review, because I keep going back to it and having a good deal of fun despite the fact that certain features leave me bashing my head on the desk in frustration. On one end, you have a pretty solid shooter set in a persistent post-apocalyptic world that contains regular events, a living story, and more. On the other hand, I have to sit back and wonder if the people who approved certain features have ever played, let alone developed, a video game before. Defiance’s high points are quite high indeed, and while all MMOs have bugs that will be patched out overtime, the real depression comes from knowing that certain issues with the game were intended “features.”

In the epic struggle between RPG and shooter, the shooter element is the clear winner in Defiance. There is no hotbar at the bottom, you won’t be mashing numbers, and your active abilities roll down to your main power (shield, overcharge, decoy, or invisibility) and a reloading grenade cooldown. While leveling up gives you points to invest in equipping and upgrading passive skills that offer a range of benefits, like the ability to obtain ammo by meleeing NPCs to death or taking half damage when you shield breaks, your ability to stay alive on the battlefield is primarily linked to your skill in aiming and shooting, as well as your ability to dodge, duck, dip, dive, and dodge. EGO investment helps incrementally along the way, and there are enough skills to choose from to suit any style, but it’s important to get out of the way right now that Defiance is a shooter in a persistent world. If you are looking for a deep RPG, look elsewhere.

Defiance 2013-04-02 20-14-39-54

You wouldn’t be too far off by describing Defiance as something of an open world Borderlands. Much of the content revolves around easily soloable missions that are simply drive to location and either kill things or kill things while collecting something or defending something. These side missions surround two main plots: One following your personal character’s story and the other which follows the television show. Defiance also includes some features you’ll recognize from other MMOs, including cooperative dungeons and player vs player fights that take place in instanced matches as well as open area shootouts in specific locations.

A lot of the progression in Defiance comes from the massive number of varied weapons that drop from monsters or are rewarded from quests. Pistols, shotguns, submachine guns, LMGs, BMGs, infectors, grenade launches, rocket launchers, shields, and thrown grenades, and more are waiting to spill out of your fallen enemies like a busted and bloody pinata, and they all come with their own special elemental effects. While the base weapon stats themselves don’t heavily progress over time, the elemental effects do and they can put quite a difference between guns you find at the start of the game vs guns closer to end-game. Each weapon can also be customized with mods found on the battlefield, offering scopes, extended magazines, etc.

That said, it is impossible to find a specific weapon to love and hold onto it forever, as Defiance employs something of a love-em-and-leave-em system. If you took part in the EGO rewards, you may have wondered what the +1 weapon skill bonuses were for. Every character has an overall level in each of the weapon types, including the base vehicle types, which progresses as you gain experience while using a particular weapon or merely driving your car around. Each weapon as an item has its own experience bar which, once filled, stops contributing toward your skill in that category. The experience bar fills slowly enough that you never get the feeling that you are cycling through guns too quickly, and the rate at which new guns drop that are similar to the one you are using is fast enough that by the time you need to retire your shotgun, you already have fifteen more waiting in your inventory plus the ones you had to break down to make room.

I’ve seen some other people criticize that the gunplay in Defiance doesn’t pack any power, and I have to disagree. For whatever faults Defiance has, whether or not the guns have power isn’t part of it. Shooting packs a real wallop and while the frequency in explosions may try your patience, both guns and explosives have a real feeling of weight behind them. All Points Bulletin at its original launch tried to combine shooter and MMO and ended up sacrificing the quality of both. Defiance is like a shooter cake that is frosted with persistent online world and decorated with RPG candies. I think it’s time for a cake break.

Defiance also has about as much text talk as you’d find in your average PC shooter. I want to pin this equally on the fact that the chat system is awful and incredibly unfriendly to the user, but I feel like the other half is simply that Defiance isn’t exactly friendly to chat in. Defiance is set up on action sequences, and as such the game isn’t exactly friendly to chatting unless you are sitting around doing nothing, which I suspect isn’t the case for most players. So if Trion does improve the chat window, I hardly see Defiance becoming a bustling social center unless the players modify their behavior to suit.

Defiance 2013-04-03 15-15-36-82

The AI that you fight against is inconsistently stupid. NPCs like the mutant riflemen or the 99er cyborgs are surprisingly intelligent in their use of grenades, able to perceive when player characters are hiding behind cover and using the grenades to flush them out. I say surprisingly because the rest of the time they are pants-on-head morons. Mobs with rocket launches regularly kill themselves or each other because they shot directly into the wall that they were hiding behind, repeatedly. Sometimes it seems as though the AI is managing to use real tactics, flanking the player and covering each other, while other times they just run about aimlessly or stand still with no cover in sight. Unfortunately most of the time Defiance simply relies on the old quantity over quality, choosing to up the difficulty by taking the same stupid AI and just throwing a lot of them at you. A single mutant might take a bit of health off of you, but shovel an entire platoon in without any breathing room, and eventually those little knocks will kill you.

Defiance violates one of my core rules of gameplay: persistent knockback status. This is also known as PSS (persistent stunned status), and describes a fault in the way the game is programmed without a proper cooldown on either the AI or player’s ability to chain a stun rendering the target unable to move or react, with the only option being to sit there and watch your character die. Enemies with rocket launchers can fire consecutive missiles that don’t allow you to recover from the first knockback before the second hits, hellbug archers spawn in enough numbers that if one hits you, the rest will easily cut you down, and the grenades fired by certain NPCs have a knockback effect that seems to affect players that should be out of the blast radius.

Defiance 2013-04-10 21-58-21-04

The episode and main missions are easily Defiance’s strong point. As I said in the impressions, there are some genuinely strong storytelling elements, and if there is one thing that will set Defiance apart from the competition, this is it. The structure of the missions themselves is just about the same as the other side missions, but are generally longer and of course contain better voice acting, cinematic effect  and propel a meaningful story. Jon Cooper has easily become one of my favorite MMO characters of all time, and the major players in the story are a wealth of personality.

Defiance 2013-04-10 21-41-09-94

It is particularly sad that a lot of Defiance’s faults are “working as intended,” or at least someone thought they were good ideas. The interface itself is workable enough, even if it is a pain to navigate at times, but the map is truly the work of a sadistic designer. Apparently nobody at Trion has ever looked at a map, because the developer never thought players might find it useful to have defining landmarks, or areas, or really anything helpful labeled on the map outside of the fast travel locations, vendors, and mission starting points. Need to go to the “southern radio tower” for a contract but don’t know where it is? Sucks for you, because the game sure isn’t going to tell you where it is.

I’m going to include this other particular annoyance even though it will probably be patched out at one point. Being shot in the back in certain circumstances will spin your character a full one hundred eighty degrees which apart from being disorienting, will likely lead to your death. I can’t count how many times I’ve died while either fighting a group of NPCs on the ground or running for cover, only to have my character spun around suddenly and be gunned down. It’s even worse when there are two snipers at opposite ends and they take turns spinning you around until you eventually die. It is annoying in itself, coupled with the sniper NPC ability to have perfect aim at any range or in any condition, and worst of all: It was a feature that went through the process of concept to implementation and play testing and no one realized how god awful it is.

Defiance 2013-01-30 18-34-58-62

I have to applaud Defiance on one bit in particular: Lockboxes. Trion is one of the few companies to actually implement lockboxes in a way that isn’t an obvious grab for cash, and is reasonably attainable by the players who don’t want to be treated like walking wallets. Lockboxes in Defiance aren’t items that are shoveled into your inventory by the bucket load and in the sleaziest way possible, like Cryptic Studios does with its games. Instead they are simply another vendor you visit and pay to open with increasing prices based on the tier of the box.

You can opt to pay in bits (real money currency) to open a lockbox, but honestly why would you? With how many guns you find on the battlefield, odds are you won’t even be thinking about lockboxes until much later in the game. Even then, key fragments are insanely easy to obtain. Between the ease of procuring the scrip and fragments to open a lockbox, and the relative unimportant nature of the lockbox, there is no reason any player should be spending real money opening these boxes.

Defiance 2013-04-10 22-06-47-55

So what is your ultimate conclusion, Omali? I found Defiance to be a very enjoyable game, even though it is held back by the unfortunate understanding that just about every positive aspect of the game leads to a “…but.” It is a solid shooter that takes place over an expansive map, contains a wealth of missions and guns to enjoy, and employs just enough progression to not fall into the sort of mind numbing PvE that plagued Global Agenda, while at the same time not falling into the mindless deathmatch element of Call of Duty. There is a wealth of content and the AI pulls itself off of the fainting couch generally long enough to put up a real fight, and when it is at its prime it is a sight to see.

In conclusion: Despite the fact that I’ve dropped a lot of hatred on Trion and Defiance, Defiance is a game that will keep me coming back. It doesn’t excel in any particular field, but the combined experience of everything put together makes for a solid game with a wealth of content. You’re going to be hard pressed to find a game on the market that matches the style of Defiance. If you fall into the category of people who don’t do well when it comes to an MMO’s launch and the associated bugs, I recommend you stay far away until Defiance has had more time to settle in. Perhaps get yourself acquainted with the television series.

7.5/10 -Not A Must Buy, Enjoyable But Wait For The Demo

Why Aren’t You Playing: Defiance On PC


Defiance 2013-04-03 15-51-14-86

Defiance is one of those games that I find complicated to review, because I keep going back to it and having a good deal of fun despite the fact that certain features leave me bashing my head on the desk in frustration. On one end, you have a pretty solid shooter set in a persistent post-apocalyptic world that contains regular events, a living story, and more. On the other hand, I have to sit back and wonder if the people who approved certain features have ever played, let alone developed, a video game before. Defiance’s high points are quite high indeed, and while all MMOs have bugs that will be patched out overtime, the real depression comes from knowing that certain issues with the game were intended “features.”

In the epic struggle between RPG and shooter, the shooter element is the clear winner in Defiance. There is no hotbar at the bottom, you won’t be mashing numbers, and your active abilities roll down to your main power (shield, overcharge, decoy, or invisibility) and a reloading grenade cooldown. While leveling up gives you points to invest in equipping and upgrading passive skills that offer a range of benefits, like the ability to obtain ammo by meleeing NPCs to death or taking half damage when you shield breaks, your ability to stay alive on the battlefield is primarily linked to your skill in aiming and shooting, as well as your ability to dodge, duck, dip, dive, and dodge. EGO investment helps incrementally along the way, and there are enough skills to choose from to suit any style, but it’s important to get out of the way right now that Defiance is a shooter in a persistent world. If you are looking for a deep RPG, look elsewhere.

Defiance 2013-04-02 20-14-39-54

You wouldn’t be too far off by describing Defiance as something of an open world Borderlands. Much of the content revolves around easily soloable missions that are simply drive to location and either kill things or kill things while collecting something or defending something. These side missions surround two main plots: One following your personal character’s story and the other which follows the television show. Defiance also includes some features you’ll recognize from other MMOs, including cooperative dungeons and player vs player fights that take place in instanced matches as well as open area shootouts in specific locations.

A lot of the progression in Defiance comes from the massive number of varied weapons that drop from monsters or are rewarded from quests. Pistols, shotguns, submachine guns, LMGs, BMGs, infectors, grenade launches, rocket launchers, shields, and thrown grenades, and more are waiting to spill out of your fallen enemies like a busted and bloody pinata, and they all come with their own special elemental effects. While the base weapon stats themselves don’t heavily progress over time, the elemental effects do and they can put quite a difference between guns you find at the start of the game vs guns closer to end-game. Each weapon can also be customized with mods found on the battlefield, offering scopes, extended magazines, etc.

That said, it is impossible to find a specific weapon to love and hold onto it forever, as Defiance employs something of a love-em-and-leave-em system. If you took part in the EGO rewards, you may have wondered what the +1 weapon skill bonuses were for. Every character has an overall level in each of the weapon types, including the base vehicle types, which progresses as you gain experience while using a particular weapon or merely driving your car around. Each weapon as an item has its own experience bar which, once filled, stops contributing toward your skill in that category. The experience bar fills slowly enough that you never get the feeling that you are cycling through guns too quickly, and the rate at which new guns drop that are similar to the one you are using is fast enough that by the time you need to retire your shotgun, you already have fifteen more waiting in your inventory plus the ones you had to break down to make room.

I’ve seen some other people criticize that the gunplay in Defiance doesn’t pack any power, and I have to disagree. For whatever faults Defiance has, whether or not the guns have power isn’t part of it. Shooting packs a real wallop and while the frequency in explosions may try your patience, both guns and explosives have a real feeling of weight behind them. All Points Bulletin at its original launch tried to combine shooter and MMO and ended up sacrificing the quality of both. Defiance is like a shooter cake that is frosted with persistent online world and decorated with RPG candies. I think it’s time for a cake break.

Defiance also has about as much text talk as you’d find in your average PC shooter. I want to pin this equally on the fact that the chat system is awful and incredibly unfriendly to the user, but I feel like the other half is simply that Defiance isn’t exactly friendly to chat in. Defiance is set up on action sequences, and as such the game isn’t exactly friendly to chatting unless you are sitting around doing nothing, which I suspect isn’t the case for most players. So if Trion does improve the chat window, I hardly see Defiance becoming a bustling social center unless the players modify their behavior to suit.

Defiance 2013-04-03 15-15-36-82

The AI that you fight against is inconsistently stupid. NPCs like the mutant riflemen or the 99er cyborgs are surprisingly intelligent in their use of grenades, able to perceive when player characters are hiding behind cover and using the grenades to flush them out. I say surprisingly because the rest of the time they are pants-on-head morons. Mobs with rocket launches regularly kill themselves or each other because they shot directly into the wall that they were hiding behind, repeatedly. Sometimes it seems as though the AI is managing to use real tactics, flanking the player and covering each other, while other times they just run about aimlessly or stand still with no cover in sight. Unfortunately most of the time Defiance simply relies on the old quantity over quality, choosing to up the difficulty by taking the same stupid AI and just throwing a lot of them at you. A single mutant might take a bit of health off of you, but shovel an entire platoon in without any breathing room, and eventually those little knocks will kill you.

Defiance violates one of my core rules of gameplay: persistent knockback status. This is also known as PSS (persistent stunned status), and describes a fault in the way the game is programmed without a proper cooldown on either the AI or player’s ability to chain a stun rendering the target unable to move or react, with the only option being to sit there and watch your character die. Enemies with rocket launchers can fire consecutive missiles that don’t allow you to recover from the first knockback before the second hits, hellbug archers spawn in enough numbers that if one hits you, the rest will easily cut you down, and the grenades fired by certain NPCs have a knockback effect that seems to affect players that should be out of the blast radius.

Defiance 2013-04-10 21-58-21-04

The episode and main missions are easily Defiance’s strong point. As I said in the impressions, there are some genuinely strong storytelling elements, and if there is one thing that will set Defiance apart from the competition, this is it. The structure of the missions themselves is just about the same as the other side missions, but are generally longer and of course contain better voice acting, cinematic effect  and propel a meaningful story. Jon Cooper has easily become one of my favorite MMO characters of all time, and the major players in the story are a wealth of personality.

Defiance 2013-04-10 21-41-09-94

It is particularly sad that a lot of Defiance’s faults are “working as intended,” or at least someone thought they were good ideas. The interface itself is workable enough, even if it is a pain to navigate at times, but the map is truly the work of a sadistic designer. Apparently nobody at Trion has ever looked at a map, because the developer never thought players might find it useful to have defining landmarks, or areas, or really anything helpful labeled on the map outside of the fast travel locations, vendors, and mission starting points. Need to go to the “southern radio tower” for a contract but don’t know where it is? Sucks for you, because the game sure isn’t going to tell you where it is.

I’m going to include this other particular annoyance even though it will probably be patched out at one point. Being shot in the back in certain circumstances will spin your character a full one hundred eighty degrees which apart from being disorienting, will likely lead to your death. I can’t count how many times I’ve died while either fighting a group of NPCs on the ground or running for cover, only to have my character spun around suddenly and be gunned down. It’s even worse when there are two snipers at opposite ends and they take turns spinning you around until you eventually die. It is annoying in itself, coupled with the sniper NPC ability to have perfect aim at any range or in any condition, and worst of all: It was a feature that went through the process of concept to implementation and play testing and no one realized how god awful it is.

Defiance 2013-01-30 18-34-58-62

I have to applaud Defiance on one bit in particular: Lockboxes. Trion is one of the few companies to actually implement lockboxes in a way that isn’t an obvious grab for cash, and is reasonably attainable by the players who don’t want to be treated like walking wallets. Lockboxes in Defiance aren’t items that are shoveled into your inventory by the bucket load and in the sleaziest way possible, like Cryptic Studios does with its games. Instead they are simply another vendor you visit and pay to open with increasing prices based on the tier of the box.

You can opt to pay in bits (real money currency) to open a lockbox, but honestly why would you? With how many guns you find on the battlefield, odds are you won’t even be thinking about lockboxes until much later in the game. Even then, key fragments are insanely easy to obtain. Between the ease of procuring the scrip and fragments to open a lockbox, and the relative unimportant nature of the lockbox, there is no reason any player should be spending real money opening these boxes.

Defiance 2013-04-10 22-06-47-55

So what is your ultimate conclusion, Omali? I found Defiance to be a very enjoyable game, even though it is held back by the unfortunate understanding that just about every positive aspect of the game leads to a “…but.” It is a solid shooter that takes place over an expansive map, contains a wealth of missions and guns to enjoy, and employs just enough progression to not fall into the sort of mind numbing PvE that plagued Global Agenda, while at the same time not falling into the mindless deathmatch element of Call of Duty. There is a wealth of content and the AI pulls itself off of the fainting couch generally long enough to put up a real fight, and when it is at its prime it is a sight to see.

In conclusion: Despite the fact that I’ve dropped a lot of hatred on Trion and Defiance, Defiance is a game that will keep me coming back. It doesn’t excel in any particular field, but the combined experience of everything put together makes for a solid game with a wealth of content. You’re going to be hard pressed to find a game on the market that matches the style of Defiance. If you fall into the category of people who don’t do well when it comes to an MMO’s launch and the associated bugs, I recommend you stay far away until Defiance has had more time to settle in. Perhaps get yourself acquainted with the television series.

7.5/10 -Not A Must Buy, Enjoyable But Wait For The Demo

Namco Bandai Loves Free To Play Now


stupid mouth

Back when Namco Bandai’s Olivier Comte said that free to play games “couldn’t be high quality” and were “whittling away at AAA development,” I made the poor comparison to a child throwing a tantrum in the Walmart parking lot. Fortunately, in this day and age, money talks and so does the threat of unemployment, so like every other entity which diametrically opposes change on a moral level right up until that point where the threat of market irrelevance suddenly overcomes the desire to stand strong and wrong and stop denying that the house is slowly burning down around you when the wallpaper melted six months ago, Namco Bandai now loves free to play.

“Free-to-play is playing an increasingly important role so it’s very exciting to be bringing one of our most successful franchises to the free-to-play space for everyone to enjoy.”

Namco Bandai has unveiled Ridge Racer Driftopia, an upcoming free to play racer for PS3 and PC.

Defiance Initial Impressions


Defiance 2013-04-03 15-15-36-82

Defiance is simultaneously one of the greatest and one of the worst MMO shooters I have ever played. On one hand, it brings back thoughts of what Tabula Rasa might have looked like if it had been created for a 2013 audience, an open world, seamless shooter with RPG elements and guns. On the other hand, it can be shallow and incredibly juvenile at times. So let’s dive in, shall we?

1. The Story

Defiance 2013-04-02 20-14-39-54

Defiance’s story will likely completely slip by you if you haven’t been paying attention to the upcoming TV series. The basic story is that the alien race known as the Votan comes to settle on Earth after their home planet is destroyed by a stellar collision. While discussion between Votan and Human governments for peaceful settlement dragged on, a high ranking Votan ambassador is assassinated sparking a war between the two species. This war culminates in the explosion of the Ark fleet in orbit, which rains down destruction and accidentally unleashes terraforming technology and introduces animal and plant species to Earth. The debris from the Arkfall event still rains down on the planet periodically.

This is where you come in. As an Ark hunter, you enter the Bay area under the employment of Karl Von Bach, seeking advanced alien technology that is falling to earth with these Arkfall events. Along the way, you pick up side missions and come across various self-repeating missions that involve saving soldiers or finding new technology.

Which brings me to a complaint about Defiance the game, and its “maturity.” Remember when the Battlestar Galactica remake really overused the word “frak” to bypass the censor? Defiance does the same with the use of the term “shtako,” running the word into the ground with all the grace and subtlety of a teenager who just learned a new swear word and wants to include it in every sentence so people know how clever he is. And the effect plays out even worse in an environment that has no censors, since the characters swear anyway and the whole thing just becomes pointless and annoying. I also don’t need to hear every five minutes about how my NPC partner won’t be joining me on this mission because she’s drunk, or how the commander is surprised to see that she has all of her clothes on.

2. Missions

Defiance 2013-04-03 15-51-14-86

Progression in Defiance is defined by a series of quests, trials, and mini-games, and ends up being one of the highlights of the game. Each character has a personal storyline, dealing with Von Bach Industries and the hunt for alien artifacts that I referenced earlier. The main quest series actually has some decent dialogue and cutscenes. There is another line of missions that ties directly into the television show, and will receive regular updates once the show starts airing. There are also one-off side missions that become available the more you complete the main storyline quests.

Players of recent MMOs should be familiar with the random encounters. Not really random since they appear at the same point every time, these encounters are essentially short public events that occur on a regular basis. You might pass by a downed helicopter and see “revive the pilots” appear on the screen. Revive the pilots, and you’ll have to defend them from incoming mutant soldiers. In addition to the random encounters, you’ll also come across mini-games of skill. These include time trials with your vehicle, rampages (Saints Row players will recognize this), and hot shots which are basically rampages but with the added requirement of not shooting civilians.

I’m not done talking about content yet. As you level up, you unlock cooperative instances. Raids, basically. There are instanced pvp modes including team deathmatch, capture and hold, and resource gathering as well as a shadow war which takes place in the live area. Pursuits act as Defiance’s achievement system, offering rewards for accomplishing things like modding your weapon or achieving weapon skills.

3. Leveling

Defiance 2013-04-10 21-40-59-59

Defiance’s leveling system is a little overwhelming. Your main “level” is called your EGO rating, and is leveled by completing quests, killing things, and generally doing what you would expect to gain experience for in an MMO. As you rank up in your EGO, that is how you gain points to put into your skills and unlock perks and new abilities. This is where it gets kind of confusing. Each gun you pick up will have its own experience bar. That bar doesn’t level up the gun itself, it feeds experience into your skill in that gun type. So you pick up a submachine gun and level your submachine gun skill. Once the gun has filled up its bar, it no longer contributes to your overall skill level.

This doesn’t really bother me though because the leveling process for weapon skills seems ultimately unimportant. If it hadn’t been for the pursuits requiring leveling in certain weapon skills, I probably wouldn’t even care about them at all. Interestingly enough you level your three vehicle classes just by driving them. So you’ll just be driving along and then BAM! You’re level three in offroad vehicles. Um, thanks Defiance.

4. The Best Parts

Defiance 2013-04-10 21-32-19-70

So to start wrapping up this impressions piece, I thought I’d first discuss what is so great about Defiance. As I pointed out in the beginning of this article, I am getting a heavy Tabula Rasa vibe, but what Tabula Rasa should have been. My main complaint in MMO shooters in the past, and this goes for games like All Points Bulletin, is that the developers for some reason don’t give the guns any power to them. In All Points Bulletin you felt like you were carrying around peashooters, and Tabula Rasa similarly had kind of underwhelming gunplay. Defiance is first and foremost a shooter, and Trion never forgets it. For an action MMO to do well, it has to blur that ever-present set of dice that are dictating your damage dealt and taken. Defiance does this extremely well.

Also, the story missions are without a doubt the game’s highlight. The lawkeeper Jon Cooper is one of the most memorable, and actually one of the few memorable, characters I’ve seen in an MMO in a long time. I actually look forward to the story missions and how the cutscenes play out, and in one scene where Cooper has to mercy kill a construction worker, needless to say it was one of the most powerful moments in recent memory. I’ve also been having a lot of fun playing around with hotshots and side missions, including my inevitable victory over that damn chick shoot mission. You have to shoot chickens with a gun with limited ammo, and I found that there is a small window of opportunity where you can throw a grenade, and the game lets you continue playing with your normal weapons until those run out of ammo as well. It’s an exploit, I’m sure it will be patched in that April 15th content update, but I’m willing to savor my gold trophy for the mini-game until then.

5. Aimless Ranting

tumblr_liqd5mKlkG1qf5b6po1_500

All of that considered, I can’t help but find Defiance’s problems to be more than annoying. I know that Trion is making equal advertisement to the shooter crowd as they are the MMO gamer, but does everything have to explode? Alien “mortars” fire explosive rounds into the air toward the player with amazing accuracy, all things considered. Flying bugs fire rounds that not only explode, but they also hold you in place. Hell, I even saw my character get headbutted by one of the larger Hellbugs, and there was an explosion. There are enough explosions in Defiance to make Michael Bay uncomfortable, and the more I progress through Defiance, the less sensible they seem to become.

Which leads me to the second thing that I hate about Defiance: Movement. The controls are fine for a third person shooter, although the process of entering and exiting a car could be more responsive. I’m talking about the heavy use of this movement slowing goo. Movement debuffs are obnoxious enough when just a few types of NPCs use it, but since Defiance has just a handful of mob types, you’re going to see it quite a bit. I have had a few times where five of those Hellbug flying mortar things pop up at once and just barrage you to death in seconds, because they have no cooldown on this explosive, sticky, insanely obnoxious attack.

The UI for Defiance is also one of the worst I’ve seen in recent days, and not just because it took me a good ten minutes of searching before I finally figured out where the “exit” button was. For those who don’t know, in order to exit Defiance you must first hit escape to bring up the main menu, click on the button in the lower left hand corner to bring up the radial menu, then avert your eyes to the top right hand side of the screen where the “exit” button sits. Honestly, it sounds easier than it is since you expect the exit to be somewhere on the radial in the center of the screen, so you look through all the options and still can’t find it, and the exit button blends in pretty well with the background with the blue on blue. It’s sort of a hiding-in-plain-sight deal.

And while I’m on the subject of the UI and I’m tearing this game apart more than I expected to, the chat system is terrible and nobody is using it. The chat disappears far too quickly, the profanity filter is ****, and not enough chat displays. You also can’t move the chat box from the lower right hand corner. I’m surprised to see that Trion, a company that has released an MMO in the past and therefore should know what they’re doing when it comes to basic interface, aesthetics, etc, would have screwed up so badly on the way players interface with Defiance, at least on the PC version. The system seems developed for console users with little regard to PC players.

6. Conclusion

I am having a lot of fun in Defiance, even though my article may seem slanted towards the ranting side. If you come into this with the expectation of Tom Clancy level of strategy, you’re going to be sorely disappointed. Defiance falls somewhere between the tactical planning of Rainbow Six games and the beer chugging fist bumping Call of Duty bros, and makes a place for itself in the genre that is unique to the other games you might find on the market.

And I have to applaud Trion for how they have once again aggressively patched their game post-launch. They did the same with Rift, and I can only imagine that we’ll see some heavy discounts on Defiance in the near future to try and shop the game to as many people as possible, especially once the show airs. While I own the PC version, apparently Trion were putting out multiple patches per day on the Xbox360 to fix problems as they popped up. The console versions didn’t have a great launch, but Trion’s been working around the clock to get everything as smooth as possible.