Firefall’s Future On The PS4


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Hello, Firefall fans,

We wanted to take some time to discuss Firefall and our plans for other platforms. Red 5 Studios cherishes the Firefall IP and we are continuing to make the game in the best way that we can. Additionally we are working to bring the IP to other platforms such as Playstation 4 and mobile.

The team deeply appreciates and embraces those that are enthusiastic about Firefall as an IP and welcome constructive ideas and feedback from all sources including former employees of the studio. Because of the enthusiasm shown we feel the value of the Firefall IP is not only recognized by gamers but the capital market as well.

While we have more plans for the Firefall IP, currently the team’s focus regarding Firefall is working to prepare the franchise for Playstation 4 and mobile. We will be sure to provide everyone with more updates as we have them. We’d like to thank all of those that have supported us and plan to continue to support the team as we continue to progress not only Firefall as a PC game but as an IP.

Best regards,
The Firefall Team

Firefall has had a bumpy ride on PC, and Red 5 Studios seems determined to save the game by starting fresh with new customers on new platforms. User count on PC has declined to incredibly low levels and only seems to be losing more people every day. Mobile and PS4 may be the only way to save the franchise and Red 5 from extinction.

(Source: Firefall)

Neverwinter Hitting PS4 This Summer


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Perfect World Entertainment has announced the impending launch of Neverwinter on the Playstation 4, following up the title’s launch on Xbox One last year. When the game hits, players will be able to enjoy the base experience plus nine expansions, all for free.

Neverwinter on PlayStation®4 features controls optimized to incorporate the DualShock 4’s touchpad, Party Chat integration and will be free-to-play for all console owners. PlayStation®4 adventurers will not need PlayStation Plus to experience Neverwinter.

As with the launch on Xbox, PS4 players will presumably be segregated to their own servers.

(Source: Neverwinter)

Impressions: Homefront The Revolution


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If there is a recent game that screams “rent me from Redbox for a day,” Homefront is that game. Not mind-numbing terrible, not jaw-dropping awesome. It’s competent, mostly, but has severe problems that might make you want to wait for a few weeks/months until they can be sorted out.

You have to feel sort of bad for the Korean People’s Army, this is the second game that they’ve been a major player in and they somehow manage to be even less competent than their counterparts in the first Homefront. In effect, Homefront tells the tale of an alternate reality where the Steve Jobs of the world isn’t an American hippy, but instead a North Korean who grows his business and not only takes over the tech industry but also becomes the world’s greatest weapons producer. We, naturally, become hooked on North Korean tech, from our smartphones to our weaponry. The United States, meanwhile, ignores all of its problems at home in favor of feeding its never ending desire for war in the middle east, eventually defaulting on its debts to Korea. In response, Korea “shuts off” all of the electronics in America and invades.

This is all you need to know on the “how seriously should I take the plot” meter, and it’s a very important frame of mind going forward to prevent yourself from asking potentially stupid questions like “in what universe would America become a major trader with Korea” or “why is this the second universe where the US is invaded and occupied yet none of our allies evidently tried to assist?” You have to sit back, partially shut your brain off, and recognize that this is a piece of fiction. Stuff will happen because the plot demands it, not because the writers have the capability or time to explain everything.

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One place where Homefront’s storytelling stood out to me is in the resistance aspect. Each zone has a number of chores you can take part in to win “hearts and minds,” (that’s what they call it) of the people, bringing them out of squalor and convincing them that now is the time to fight back. It’s actually pretty impressive to see the zones start out as desolate, depressing, and disillusioned and watch as people slowly begin protesting, culminating in all out riots and slaughtering police and collaborators. You also get to see the KPA become increasingly desperate to try and maintain order, as the public announcements become more aggressive and you start seeing liaisons and important figures popping up to boost support for occupying army.

As an open world game, Homefront mainly takes its cues from Far Cry 3 and 4. Apart from the story missions that help push the game along and act as a method of slowly handing you new weapons and gadgets, you’ll spend the rest of your time taking over territory, performing light jumping puzzles, and tuning radios to the resistance station. While the KPA doesn’t observe US sovereignty, evidently the new regime does abide by the Finders Keepers Accord of 1963, since the oppressive and far superior army won’t make any attempt to take back territory you’ve laid dibs to it. There are far more activities to complete than needed to liberate each zone and gain enough credits to unlock all of the upgrades, a welcome factor since they wear out like cheap sneakers.

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The weapon system in Homefront is a clear successor to that found in Crysis, where each weapon can be modified on the fly to either add on attachments or completely change the function of the gun. The modifications allow the game to take a small variety of guns and turn them into a crossbow, an uzi, a sniper, an assault rifle, a battle rifle, a pistol, rocket launcher, flamethrower, a couple types of shotguns, and more. My personal favorite, although not the most useful, is the freedom launcher, a grenade launcher that shoots red, white, and blue explosive fireworks. America.

The movement system in the game can be maddening at times, and rather helpful in others. The game lets you jump up to higher ledges, but you often have to be looking at exactly the right place and jump at exactly the right spot for it to register and pick you up. Other times, the game physically lifted my player up to a ledge that I had clearly missed by several feet. More often than not, I had troubles getting the game to recognize that the ledge I was jumping up to wasn’t too high, causing several deaths in the meantime. It’s a lot harder when you’re getting shot at.

Homefront: The Revolution has stealth mechanics, in theory. You spend the entirety of the game on the KPA’s hit list and, in one of their few displays of competence, all of the KPA soldiers have your face committed to memory or on display in their helmet hud if they have one. Civilians can be used as a buffer to take attention off of you as you walk the street, but there’s no point. Korean soldiers are so slow to recognize you that you could walk right past a group and round the corner before they even realize that you were there. The AI gets confused when you do crazy things like walk past a small tree or crouch behind a small rock, it stops thinking properly.

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But like the Zerg, the KPA has an extra ace up its sleeve. What your foe lacks in brains, he makes up for in quantity, and the longer you stick around the more soldiers will swarm on your position. Thankfully, or maybe not so much, death is but a mere distraction in Homefront. You lose your trinkets on death, pointless items that only serve to sell for money, and start at the nearest safe house with all of your progress intact.

There are a handful of serious technical problems that need to be addressed. Right now Homefront has this obnoxious little tick where it stalls for upwards of five or six seconds before catching up with itself every time the game auto-saves. Earlier on this isn’t as much of a problem, auto-saves only occur in safe houses. Later on, however, when Homefront starts auto-saving in the middle of firefights, then you start dying. I also noticed a major issue where enemies and allies would blink in and out of existence. A heavy KPA soldier was barreling toward me and just disappeared.

The multiplayer in Homefront is nothing to write home about. A handful of cooperative maps that pit four players against the KPA in a series of objectives. You level up through missions, gaining access to more gear and cooler cosmetics, but that’s it. The original Homefront’s multiplayer was a disappointing Call of Duty clone, this one feels more like a disappointing Left 4 Dead total conversion mod.

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The final words of Homefront, a note from the game director, shine a light on a positive future. We’re not finished yet, he says. There are several expansions coming over the next year, adding new zones and more content to the single player campaign. I’ll probably actually buy the game at some point in the meantime, but after finishing the campaign in two days and having no interest in going back to do more chores or playing the multiplayer, I’d say that this is worth a two day Redbox rental. Six bucks, no regrets.

I’m glad I played it, all things considered.

The Division Is Slamming Amazon’s Best Seller List


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With The Division’s launch just a few days away, it shouldn’t be too surprising that the title is ranking high on Amazon’s best seller list. The Playstation 4 standard version is the second best selling game on the list so far, outranked only by the recently released Twilight Princess remake on Nintendo WiiU. The Xbox One version ranks in at #10 overall while also being the fourth best selling game under Fire Emblem Fates: Birthright on the Nintendo 3DS.

The gold versions of both games rank in at #33 and #56 on Playstation and Xbox respectively, with the PC version at #47. Naturally the list only covers sales through Amazon’s store and does not take into account other retailers. Overall mileage may vary. The Amazon best seller list is generally dominated by currency and subscription cards for Playstation, along with controllers and console bundles.

The Division launches March 8th on Playstation 4, Xbox One, and PC.

Planetside 2: Here Today, Gone In Korea


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Playstation 4 users have reason to rejoice, as Planetside 2 is now out of beta and officially launched in North America and Europe. The game is available for free in the Playstation Store, and players can access the full game without an active subscription to Playstation Plus.

“The original  PlanetSide  was the first MMOFPS, PlanetSide 2 set a new standard for shooters when it launched on the PC in 2012, and now the massive battles are unmatched on the console. The game is synonymous with large-scale warfare and there’s just no comparison,” said Andy Sites,  PlanetSide  2 director of development. “PlanetSide 2  fosters a unique kind of unwavering camaraderie among players, so we’re excited to see how our community grows on the PlayStation 4.”

Planetside 2’s launch on Playstation 4 comes alongside the announcement that the title will be shutting down in Korea. Publisher Daum Games announced the closure citing low population, lack of interest, “incompatible cash shop,” and problems with updating the game.

Planetside 2 Playstation 4 Beta In 2014


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Sony Online Entertainment took some time to speak about Planetside 2 at this year’s SOE Live. While they can’t promise anything, the goal is to have a beta version of Planetside 2’s Playstation 4 version available to players by the end of the year. The PC version is still on track for its regular updates, with this month bringing in new mentoring systems as well as new vehicles and battle islands which will introduce smaller scale combat areas and new objectives other than simply capturing territory.

PC and PS4 players will not play against one another when the latter comes out later this year.

(Source: Shacknews)

Elder Scrolls Online Ignores PSN Subscription


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The Elder Scrolls Online launches in just a few months on current gen consoles and PC, and playing on the Playstation 4 just became a little cheaper. In a blog post on the Playstation website, Zenimax Game Director Matt Firor revealed that The Elder Scrolls Online will not require an active Playstation Plus subscription in order to play.

Conversely, Elder Scrolls Online on the Xbox One does require an Xbox Live subscription in order to play, which owners of the console will already have if they play anything else online.

(Source: Playstation Blog)

Perfect World Opens Console Division


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Those of you who own a Playstation 4 or follow MMOs are likely already aware of the free to play MMOs that are either already available or are coming soon on the system. Perfect World Entertainment currently offers Blacklight Retribution on the console, and recently announced that it is opening a division of the company solely for the development of console titles. In a press release put out today by Perfect World Entertainment, the company did not detail which titles would be brought to current and next-gen systems, but described “current and future games.” Could we see Neverwinter on consoles? Perhaps.

Perfect World’s CEO Alan Chen had the following to say:

“Perfect World Entertainment has long been the leader in free-to-play PC titles. Bringing our titles to consoles is a natural progression for us, and we can’t wait to set a new standard for console MMORPGs and other genres.”

More information is set to come in 2014.

(Source: Perfect World Press Release)

DC Universe Remastered Is Coming


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Sony Online Entertainment has posted the latest Producer Letter detailing the upcoming Update 31 and gearing up for launch on the PlayStation 4. What does Update 31 entail?

On a high level, that means a sweeping, game-wide graphical upgrade, a massive design effort to polish and remaster the core leveling game, and a host of technical work that prepares DCUO’s underlying technology not only for launch on a next generation gaming console, but for a long future on it as well. This is without a doubt the biggest technical update we have ever done.

Aside from a massive amount of under the hood fixes, tweaks, and optimizations, DC Universe will also undergo a graphical upgrade (not pictured above), a redesign of several major areas including Centennial Park and Robinson Park in Metropolis and Gotham respectively. The letter also notes that the 1-30 leveling process will be made much more fluid, alongside updates to textures and geometry to make the world feel more seamless, and updates to the way that NPCs act to make them more consistent in combat.

These updates will go live on all platforms, including PlayStation 3, and can be previewed on the test server this week. The update is expected to go live in November.

(Source: DC Universe)

DC Universe Can't Wait To Ditch The PS3


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The PlayStation 4 is coming out soon and no one could be happier than the DC Universe Online team at Sony Online Entertainment. Don’t get them wrong, the current generation of Sony’s console hardware is nice enough, but with what is effectively a 220mb system the team is dealing with rather tight constraints. The unfortunate situation is that most of the players on DC Universe are playing via the console, so they are stuck with the limitations for the time being. In an interview with Shacknews, Executive Producer Larry Liberty explained that they can see the PS3 version being retired once a large portion moves over to the new hardware.

“I do expect that eventually, PS4 to come out, and probably be more successful than PS3 was as a platform. It wouldn’t surprise me if we do get a pretty quick migration, but we’ll keep servicing PS3 for a while.”

It will happen at some point, the question is simply when.

(Source: Shacknews)