Overwatch 2 Delayed To 2023


Will release a beta version later this year.

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Elyon Experiments With Making Game Better


For those of you who don’t want to be ganked constantly.

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Population Zero Launches On Steam Early Access


Population Zero is officially on Steam early access.

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Rise of Agon Focuses On PvE Experience In New Update


Rise of Agon is focusing on player vs environment in its latest patch. The latest update tweaks daily quests to provide significantly more appealing rewards, chests have been made more rewarding, and the gold cost to combine treasure map fragments has been removed completely. In addition to the content tweaks, players should be happy to hear that Big Picture Games has taken steps to fix uncompletable quests, removed obsolete crafting tools and spells from various loot tables and crafting, and optimized the texture loading.

The entire list of patch notes can be seen at the link below.

Source: Rise of Agon

Wild West Online On PvE “They Have Literally Nothing To Do And Never Will”


Wild West Online launched to mostly negative reviews and a peak of 559 players on Steam that has since continually dwindled downward. In a post on the official forums, 612 Games is pitching ideas on overhauling certain aspects of the game including the faction systems and offering players activities that aren’t devoted to just shooting other people. In response to a player concern that the activities would take the game in a more player vs environment sort of direction, 612 responded that the game is not being developed to care about PvE players and never will be.

No, this is not what we want to do. We want game to be PVP game, but we also want to allow PVP players to enjoy other activities as well. Here’s what happening right now in a game – PVP players, who LIKES to shoot other players are sitting in a safety of towns until Town Capture or other event starts. Then they teleport to the event, shoot each other brains out and then retreat back to safety of towns.

Our goals is improve that part, not care about PVE players. Game is not for them. they have literally nothing to do in a game and they will never will. It’ll never be a PVE game.

More on the proposed changes can be found on the official forum.

(Source: Wild West Online)

Neverwinter Strongholds Release August 11th


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Perfect World Entertainment has announced that the Strongholds expansion for Neverwinter will be ready and raring to go on August 11th. In addition to the largest playable map introduced so far, Strongholds will also allow guilds to form up and take back the wilderness to make it a safe place once again. The initial launch will focus on the player vs environment portion, allowing guilds to build their strongholds.

Reminiscent of early Dungeons & Dragons gameplay, Neverwinter: Strongholds empowers guilds to reclaim a keep and its surrounding wilderness areas from monsters. As the lands are cleared, guilds will need to decide how to properly run their stronghold and which of the many paths it can take to fit the guild’s needs.

Later in September, players will be able to participate in PvP action on the map.

(Source: Neverwinter)

TERA Sees Population Boost After Steam Launch


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TERA is celebrating a boom in traffic, both from the recent launch on Steam and release of the new gunner class. While the team at En Masse Entertainment has increased server capacity over the past month, heavy population has resulted in queues during peak times. To move the population around, a new PvE server will launch on June 9th.

Highwatch opens Tuesday, June 9 following server maintenance and will be available to new characters and transfers from all servers. Server transfers will be free for a limited time, but transfers to Tempest Reach, Ascension Valley, and Celestial Hills are temporarily suspended.

Free server transfers will open on June 9th and run until maintenance on the 16th. Steam Charts puts TERA at a peak of more than 25 thousand concurrent players on Steam alone.

(Source: TERA)