Rift Shutting Down In Russia


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Rift is shutting down in yet another region, and much like the Chinese version before it, the blame seems to lie in Trion Worlds not supporting localization. As posted on the official website, Belver announced that the servers would shut down October 25th, noting that the reason stems from Trion Worlds refusing to support the localized version. As compensation, Belver is offering bonuses in several of their other games.

 

Everyone who wants to join the players of our other online projects, the prizes and bonuses. After creating the new characters in Black Fire, Runes of Magic Audition 2 or just email our technical support at support.belver.ru login and enter the game that you played in the Rift and the new character in another of our game – after bonuses will be credited to you within 5 working days.

Chinese developer Shanda Games also laid the blame squarely on Trion World’s shoulders, noting very poor international relations from the developer and ignoring requests to localize content. Rift in China shut down just six months after is launch, while the service in Russia began in December 2011.

(Source: Official website)

Everquest Mac Shutting Down For Real This Time


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Some of you may remember that Sony Online Entertainment originally slated Everquest Mac to shut down in 2012, but decided against it due to passionate feedback from the community. Well passion can only get you so far, and in a letter posted to the community, John Smedley has announced that Everquest’s Mac iteration will be shutting down effective November 18th.

We said this before and now we really have to do it – we’re sunsetting EQ Mac. As a passionate Mac player, I’m disappointed to have to share this news. We decided to keep the game running after receiving your feedback when we originally announced the sunset plans early last year, but with all of our development aligned towards our upcoming slate of games, we simply cannot justify the resources required to continue to support this version of the game.

Everquest on the PC will not be affected by any of these changes, and it is unlikely that players will be able to move their characters over due to the massive difference in versions. EQMac was never updated past Planes of Power, the fourth expansion released in 2002.

(Source: Announcement)

Reminder: Age of Empires Online Shutting Down July 2014


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Games For Windows Live may have been a hulking pile of poorly managed trash, but it was the pile of trash keeping Age of Empires Online…online. In case you missed it, earlier in August Microsoft accidentally updated the Age of Empires Online page to reveal that the service is shutting down on July 1st, 2014. The news wasn’t so surprising, after all the development on Age of Empires had ceased, the folks at Gas Powered Games no longer had anything to do with the game by this point, and the game could no longer sell currency or bring in new players due to the GFWL marketplace being shut down.

Games for Windows Live will be discontinued on July 1, 2014. Although it is available through Steam, Age of Empires Online requires features of the Games for Windows Live service. You can continue to enjoy all the features of Age of Empires Online as the service will remain 100% operational until July 1, 2014 when the server will shut down.

While a growing number of Games for Windows Live titles are already jumping ship and heading over to Steam, Age of Empires Online will be left behind to go down with the ship. This will leave Age of Empires Online with a server lifespan of nearly three years, and a development lifespan of sixteen months until development of new content ceased.

The Mummy Online Shutting Down Today


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There are teenagers today who were not alive when The Mummy first released, yet have enough sense to tell you what a horrible idea licensing the franchise was for a video game, let alone an MMO. Even 2010 Omali, a pea-brained simpleton who believed anything was viable with enough heart, thought that this was a bad idea. No, The Mummy Online was most likely conceived in the same fashion as many dying properties. Someone decided to jump on board the train, figuring it had one good run left in it before the franchise was worthless, or the creators were willing to sell it out for pennies on the dollar in the hopes that maybe someone would pay attention and remember that they exist.

And much like its film counterpart, The Mummy Online went directly to the bottom of the bargain bin, never to be seen again. The beta servers went live on December 7th, 2011 and the last content update rolled out March 16th, 2012, giving the game a life cycle of three months from public access to maintenance mode. After a good year and a half of the game acting as a digital dust collector, Bigpoint will finally pull the plug today.

As you will have noticed during the past few months, there have been less and less players online to play with and no new features have been added to the game recently. This is why we’ve decided to put more effort into the games that already have a large active fan base, and make them even more awesome with the resources we have.

While we’re on topic, I’m looking for a beta invite to that Milli Vanilli MMO if anyone has a key to spare.

(Source: Bigpoint)

Trion Neglected Rift China, Says CEO


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Rift is shutting down in China, and the CEO of Shanda Games (Xiangdong Zhang) has revealed to the Chinese press that the problem lied with a lack of response from Trion Worlds leading to a poor experience for Chinese gamers. According to Zhang, Trion Worlds did not respond to requests for localized content, and eventually the call was made to shut the servers down just six months after launch. According to MMO Culture, Shanda Games has much more faith in Final Fantasy XIV, noting a larger effort toward international release by Square Enix.

Earlier this year, Rift shut down in Korea following a poor reception.

(Source: MMO Culture)

Perfect World Talks: RaiderZ


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RaiderZ is an action-combat game from the minds of MAIET Entertainment, the folks behind GunZ: The Duel and GunZ 2. Released in 2012 as a free to play MMO, RaiderZ features active combat which places an emphasis on dodging and blocking incoming attacks, as well as an emphasis on crafting and big boss fights. Sadly, RaiderZ has hit some hard times with the announcements that Gameforge and Neowiz would be shutting down their servers in Europe and South Korea respectively. What does this mean for RaiderZ? I had to know.

So naturally, I saddled up and went directly to the source with my pen, paper, and a box of Necco Wafers in case I needed a bribe. With Perfect World Entertainment as the only western host remaining, I wanted to know where RaiderZ stood in terms of support from its remaining publishers, and developer MAIET Entertainment. PWE was kind enough to hook me up with Senior Product Manager Mark Hill, who had no problem answering my questions.

Omali: RaiderZ has shut down in Europe and Korea, with both announcing their closure around the same time. How did Perfect World manage to come out unscathed?

Hill: We are highly committed to RaiderZ and to the fans of the game, so we haven’t even considered closing our servers at this point. We feel that we can build upon the current success of RaiderZ and continue to improve the game for current and future players.

O: What do you say to players who might be concerned over the fact that half of RaiderZ’s territories just shut down?

H: It is very unfortunate if they were involved in the closure of servers that they were playing on. As a gamer, I know how it feels when a game you’re passionate about is no longer available, and it’s not a good feeling. That goes double for MMOs, and for the players that dedicate hundred and even thousands of hours to the game, community, and the publisher.

While I wish there was a way that those affected players would be able to resume their progress on our servers, it’s unfortunately logistically and contractually impossible. However, we do encourage anyone that is able to start up a character on our servers. I think they’ll find a solid and dedicated community to experience the game with, and it may even give them a chance to level up a new character in ways that they didn’t experience before.

O: With Gameforge stepping out of the picture, has any interest been expressed in picking up European publishing?

H: We’re definitely always looking for new market opportunities, and seeing the feedback from European players that were affected makes it clear that they still want to play. There are license and contract restrictions still in place even after they closed their servers, but we have discussed the possibility of Perfect World Entertainment bringing RaiderZ back to Europe. Of course I can’t promise anything, but it is something we are interested in.

O: Is RaiderZ region locked to North America or are players from Europe capable of creating accounts and logging in?

H: European players are able to create accounts on the Perfect World servers. They can register by visiting raiderz.perfectworld.com.

O: Have you considered putting RaiderZ on Steam to bring in a wider audience?

H: Oh man, you’re reading my mind! Yes, we have considered it. But before we do, we want to make sure the game is in top shape in terms of bug fixes, player retention, and overall game experience, which is what we’re working on now. Keep an eye out on Steam, though!

O: Is MAIET still committed to developing content for RaiderZ?

H: Absolutely! As a matter of fact, we have big expansion coming soon that is current being QA tested. You can read all about it in the forums here. We talk to the developers at MAIET every day, and we are both committed to making the game a success.

O: If MAIET does cease development, is there any chance of Perfect World adopting a license similar to Neowiz in Japan, allowing for more in-house control of content?

H: That’s a great question, but it’s not something that we’ve considered at this point. We’ve heard great things out of Japan, and are always open to new opportunities in order to ensure the continued success of the game, and making a positive experience for the players.

I want to thank Perfect World Entertainment and Mark Hill for taking some time to answer our questions. You can check out RaiderZ for free at Perfect World’s website.

Warhammer Online Shutting Down


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Mythic Entertainment has announced that Warhammer Online will shut down this December. According to an update on the official website, it appears that Games Workshop has not renewed Mythic’s license, and as a result the game will no longer be able to operate.

We here at Mythic have built an amazing relationship working with Games Workshop creating and running Warhammer Online: Age of Reckoning over the last 8 years. Unfortunately, as with all licensing deals they do eventually  come to end and on December 18th, 2013 we will no longer be operating Warhammer Online.

Warhammer Online launched in 2008 and while the game shattered pre-purchase records, it very quickly lost a majority of its subscribers and almost all of its over one hundred servers. The next couple of years were filled with more layoffs and more server closures as development on the game dwindled down to maintenance mode with a bare bones team. Eventually Mythic revealed that there was no chance for Warhammer to become free to play, as EA believed the product to be incapable of making back the money it would cost to make the transition.

For many of Warhammer Online’s past and current players, this announcement has been a long time coming.

(Source: Warhammer Online)

Diablo III’s Auction House Shutting Down


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Ding dong, the witch is dead. Ever since the idea was first revealed by Blizzard, the auction house in Diablo III has been readily panned by players for undermining the core gameplay of killing a load of things to amass a load of stuff. In a surprise announcement, Blizzard has announced that the auction houses, both real money and the fake kind, will be shut down on March 18th, 2014.

When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we’ve mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo’s core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we’ve decided to remove the gold and real-money auction house system from Diablo III.

The update will go hand in hand with the Loot 2.0 system coming with the first Diablo III expansion.

(Source: Diablo III)

Diablo III's Auction House Shutting Down


Best-Soloing-Classes-Diablo-III

Ding dong, the witch is dead. Ever since the idea was first revealed by Blizzard, the auction house in Diablo III has been readily panned by players for undermining the core gameplay of killing a load of things to amass a load of stuff. In a surprise announcement, Blizzard has announced that the auction houses, both real money and the fake kind, will be shut down on March 18th, 2014.

When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we’ve mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo’s core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we’ve decided to remove the gold and real-money auction house system from Diablo III.

The update will go hand in hand with the Loot 2.0 system coming with the first Diablo III expansion.

(Source: Diablo III)

EA Shuttering BattleForge


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BattleForge is a real time strategy game developed by Electronic Arts and centers around the idea of your units being represented by trading cards in an odd merger of Pokemon and Rise of Nations. Originally launched as a subscription title, BattleForge joined EA’s Play4Free library alongside Battlefield and several other titles, offering the base deck for free with the option to pay for booster packs. Unfortunately, EA has announced that the game will be retired this coming October.

The decision to retire older games is never easy. We hope you’ve enjoyed playing BattleForge as much as we enjoyed making it and we wish to extend our sincerest thanks to all of our passionate and dedicated players for supporting BattleForge over the past 4 years. Those of you who still have a balance of in-game currency are encouraged to spend it before the game is shut down on October 31st and is no longer available for play.

The reason for the shuttering is not explicitly stated, but dollars to donuts, the answer probably has something to do with donuts. I mean dollars. If you played, or still play, BattleForge, or just have an opinion on the announcement, drop us a comment below.

(Source: BattleForge)