Hundreds of Thousands To Lose Internet Access In July


MMO Fallout is all about the internet, and in order to maintain our world we must keep it secure. Last November, the American Federal Bureau of Investigation conducted a raid alongside other agencies to take down a massive internet ad-fraud scheme. The hackers involved were exploiting vulnerabilities in Microsoft Windows to redirect users to false websites for phishing purposes.

Unfortunately, due to the nature of the virus the FBI was unable to simply pull the plug as the computers had become reliant on the servers being up. So they replaced the servers with clean hardware and have maintained the systems at a rather high cost (over $80 grand), without anyone knowing that their internet was being modified. Approximately 360,000 computers are still believed to be infected.

The bad news gets worse, however. The servers are having their plugs pulled in July, after which anyone still infected will lose access to the internet, and that brings us to why I am talking about this here at MMO Fallout.

I strongly suggest that all users visit the following website. If dcwg.org is down (which is probably will be), try the website below it.

http://www.dcwg.org

http://www.dns-ok.us/

These websites will check if your computer is looking up IP addresses properly. If they aren’t, you are infected, and should head over here to find a fix:

http://www.dcwg.org/fix/

Browse safe, my friends.

Warhammer Loses Another Server: Drakenwald Closing


As part of our ongoing efforts to maintain an active, competitive, and engaging experience in WAR we have decided to open free transfers for players to specific servers. WAR, more than many games, only gets better with more people. These transfers will enable players to experience more action during all hours whether fighting in scenarios or Open RvR.

Absolutely true, and if there is one thing that Warhammer Online could use, it is more people. By now, Warhammer players should be well tuned with the process. Starting tomorrow, Drakenwald will be marked as a “legacy server,” disabling the creation of new characters. Existing characters are free to transfer to Badlands or Karak Norn for three weeks until the server is deactivated and you will be forced to transfer anyway.

On the other hand, Warhammer has almost run out of servers to close down.

(Source: Warhammer Herald)

gPotato Sunsetting Two More Games


For every day that goes by, the odds of successfully importing a free to play MMO from Asia to the west become more difficult. Several years ago, the only competition that a publisher had to contend with consisted of similar titles with an insane amount of grind, poor localization, and an almost nonexistent customer support to match the “pay to win” cash shop. Now that the Western free to play market is no longer a place where subscription games go to die quietly, the market has become ever more saturated with each passing fiscal quarter, and the market has only grown less tolerant of poor imports.

Last December, gPotato shut down Tales Runner. More recently, the publisher announced that on March 27th, two more games will meet the same fate. Luna and Prius Online will both be turned off at the end of March. To compensate players, gPotato is offering compensation packages including cash shop currency reimbursement to use on their other titles.

So far in 2012 we have seen or will see the launch of TERA, The Secret World, Guild Wars 2, Neverwinter, and a whole lot more. and the free to play conversions of Aion, Star Trek Online, and Everquest (to name three), and the deaths of Everquest Online Adventures, Earthrise, and Lego Universe (so far). In an already crowded and competitive market, developers and publishers must become increasingly vicious to keep their games afloat and to not be tossed to the sharks.

Everquest Mac Accidentally Diagnosed As Dead


How much does John Smedley love you? Enough that, earlier tonight, he posted this on Twitter:

Ok EQ Mac Players. You are a wonderful group of players. We will leave it running with no changes or subscription fees. Details soon.

Sony announced with sorrow last month that Everquest Mac would come to an end on March 29th. Players mourned the loss of what many play for the experience of a “near classic” Everquest, what with EQMac still being based in the Planes of Power (4th expansion, 2002).

Additional details will no doubt come this week or next, but it is reassuring to see the game being run with no changes or subscription fees.

(Source: John Smedley Twitter)

Earthrise Shutting Down Today For A Better Tomorrow


“We did our best to revive the game in 2011, but the time was not enough to keep up with the user requirements. There is a huge interest in high quality open world sandbox MMORPGs, unfortunately the big publishers do not show any interest in the genre. It is unfortunate that low budget companies like ours are trying to bring innovativeness in the already saturated MMO market. I hope that one day an independent studio will be able to release the long anticipated open world sandbox MMO, which everyone is talking about, but no one is making. We tried, but did not succeed. We would like to apologize to those who were disappointed from Earthrise and to thank everyone who supported us during the years.”

The MMO industry every year becomes a less friendly place for independent developers, thanks in part to the Rule of Saturation. Unlike Square Enix, who have the coffers and investors to pour millions of dollars and well over a year to bring Final Fantasy XIV to a state that could be called enjoyable, Masthead Studios does not have the same kind of funding and as such has announced today that Earthrise will close down.

In a post on the official forums, The Editor mentions that the developer was unable to find an investor, but that this may not be the end for Earthrise:

“We don’t abandon the Earthrise project completely. But it will be postponed for better times. We even thought to continue providing services for game for free, but it would still require investments. Instead of that we decided to focus on other projects, but it will be Ostiak, who can give additional information. Meanwhile we will keep the Earthrise forums and we will still use them. I hope one day I will put much better news there.”

Earthrise had a free to play version that partially launched in December for previous account holders, and then the servers went offline between December 8th and January 7th for server maintenance.

(source: Earthrise Forums)

Sony Shuttering Everquest On Mac


Everquest on Mac is interesting, to say the least. Almost like Everquest Online Adventures, Everquest Macintosh is a rather different game than Everquest on Windows. Released in 2003, EQMac lost pace with Everquest’s development a long time ago, leaving it very far behind in terms of development. But even without the same level of support as standard Everquest, the servers have gathered a rather close community of players, not to mention regular events with Sony staff. So, naturally, more than a few hearts will be broken with the announcement that Everquest Mac will be shutting down in March.

On Thursday, March 29, 2012, the Al’Kabor server and the EverQuest: Macintosh Edition will be closing. EverQuest: Macintosh Edition has had a wonderful run, seeing an incredible tightly-knit community band together to accomplish feats of heroism that remain unsurpassed in the annals of MMORPGs. Overcoming the challenges of the Planes of Power in their near original form is not a task for those who are not dedicated to victory, and we here at SOE are in awe of your dedication and commitment.

As far as compensation goes, Sony is going as far as sending a check by mail if you paid far in advance via SOE game cards or other retail cards.

We will stop all billing for EverQuest: Macintosh Edition on January 31, 2012. For players who have purchased prepaid time via a membership/subscription plan, SOE Game Card or other retail game card that extends the subscription period past January 30, 2012, SOE will provide a pro-rated refund for the time left on the subscription after that date. If a valid credit card is active on your account, any refund will be applied to such credit card. If your account is paid via an SOE Game Card or other retail game card, we will send a check in the refund amount to your current billing address within 90 days after the game ends. Please be sure to update your email and mailing address in your Station Account as this may be critical to the refund process.

It’s always disappointing to see a game shut down, especially in cases like this where only a specific section of the community is being cut off.

(Source: Everquest Forums)

Mabinogi Celebrates New Year: Offline Indefinitely


Given the recent malicious activity that has been taking place in-game, it is with much disappointment that we announce that we will take the Mabinogi game service offline temporarily while we work to remedy these issues.

This isn’t the first time Nexon has shut down Mabinogi to combat real world trading and bots, they did it back in October for somewhere around a week. Not that hearing one of Nexon’s games having problems with real money trading and rampant botting is surprising, to say the least, but hearing that the publisher is making some tough decisions to eradicate the trouble makers is worth an ear.

Mabinogi went down yesterday before 7pm pacific with no estimated time to return. We will update with a new post when more information is available.

Please do know that we do not make this decision lightly.  In light of all the tickets and forum posts (which we do read) of this malicious activity, we feel that we have no choice but to take the game down in order to prevent any further malicious action.

(Source: Mabinogi Website)

Lego Universe And Autism, Or, A Shattered Heart


I hate reporting on MMOs shutting down. For how much the market is saturated, each game holds a special place in at least one person’s heart, and no matter how unmarketable the title was there will always be a group to mourn its loss. It almost goes without saying that when a kid’s MMO is shuttered, the effect is even worse. I received this comment on the Lego Universe article yesterday:

I sure hope you are willing to make the server files available to people who wish to run a private server in their home for their children to play. I understand you cannot allow internet based servers, but there should be a way to play on a LAN. Please, for those of us who bought the game. I have a son with Autism, and I am very concerned about how this shut down will affect him!
-Mike Shaffer

I think Mike misunderstood that I have no affiliation with Lego Universe, but how do you answer that question? How do you tell a child with autism that the game that has helped them so much is going away? A quick trip to the Lego Universe forums was apparent that Mike isn’t the only person in this position as a parent. Read on for other stories from the forums…

Continue reading “Lego Universe And Autism, Or, A Shattered Heart”

Lego Universe And Autism, Or, A Shattered Heart


I hate reporting on MMOs shutting down. For how much the market is saturated, each game holds a special place in at least one person’s heart, and no matter how unmarketable the title was there will always be a group to mourn its loss. It almost goes without saying that when a kid’s MMO is shuttered, the effect is even worse. I received this comment on the Lego Universe article yesterday:

I sure hope you are willing to make the server files available to people who wish to run a private server in their home for their children to play. I understand you cannot allow internet based servers, but there should be a way to play on a LAN. Please, for those of us who bought the game. I have a son with Autism, and I am very concerned about how this shut down will affect him!
-Mike Shaffer

I think Mike misunderstood that I have no affiliation with Lego Universe, but how do you answer that question? How do you tell a child with autism that the game that has helped them so much is going away? A quick trip to the Lego Universe forums was apparent that Mike isn’t the only person in this position as a parent. Read on for other stories from the forums…

Continue reading “Lego Universe And Autism, Or, A Shattered Heart”

Lego Universe Online Shutting Down January 2012


Hello Adventurer, today we are very sad to announce that LEGO Universe will be closing on Janurary 31, 2012. This was a very difficult decision to make, but unfortunately LEGO Universe has not been able to attract the number of members needed to keep the game open.

We are thankful to have had the opportunity to share this adventure wiith an amazing community of players. We hope you will continue to enjoy LEGO Universe for the last few months. As a thank you, if you are a paying subscriber on December 31, 2011, we will provide you the full game for the final month for free.

Again, we want to thank the fantastic community of players who made LEGO Universe such a vibrant, fun and creative experience.

Sincerely,
The LEGO Universe Team

In a post on the Lego Universe forums today, LEGO group announced that the game will be shutting down on January 31st, 2012. The move comes in response to lackluster reception of the title, with the building MMO not attaining enough paying customers to warrant continued operations. Even worse, the closure comes with two studios shutting down at LEGO group, affecting over one hundred employees.

In spite of very positive player feedback and a large number of players in the free play zone, it has not been possible to convert a satisfactory number of players to paying subscribers. It has therefore been decided to close the game as of January 31, 2012.

I’d like to channel Stephen Calender from our interview a few months back, on the difficulty of selling a children’s game.

You know, it is an incredibly difficult thing to sell a kids game, because while your audience is children (or children at heart perhaps) the parents are the ones holding the purse strings.  I’m sure that I wasn’t the only one to notice that LEGO’s price point has gradually decreased over the last couple months.  LEGO was definitely testing the waters price point wise, they certainly have the resources to be patient, pricing is kind of a one way street, you typically only move down until you meet demand, its a common thing.  It’s not like we were not aware of our competition in that space (Toontown, Wizard101, Free Realms, etc), which have free to play options.  It is just your typical post launch move to extend your games reach and create more opportunities to grab and convert users into subscribers, the only real decision was probably when in the pipeline they were comfortable making it.

Lego Universe shutting down is particularly disappointing, because it’s an IP that many of us hold rather close to heart. Do you think some other MMO developers can head over to LEGO Group and go on a hiring spree? Please?