LeVar Burton Joins the Star Trek Online Cast


Star Trek Online is attaining a growing cast of voice actors from the various series shows, so it shouldn’t be too surprising that the folks at Perfect World Entertainment have managed to snag LeVar Burton, voice of Geordi La Forge from Star Trek: The Next Generation. Burton joins the cast of actors voicing online versions of their television personas, in two special episodes coming to PC and console later this year. The first episode, coming in September, releases alongside the 30th anniversary of The Next Generation. The second episode will kick off Season 14 in October.

Players will join La Forge and his crew as they investigate a distress call from a Galaxy-class ship whose crew is being mind-controlled by a mysterious energy source. The episode marks the release of a fully realized Galaxy-class interior available for purchase and includes server-wide giveaways to celebrate the 30th Anniversary of Star Trek: The Next Generation. Players will be able to claim the highly requested skant uniform from Season One, as well as the Type 7 shuttle that was also featured in Star Trek: The Next Generation.

Skant designs from The Next Generation can be found here.

(Source: Perfect World Entertainment press release)

Star Trek: Infinite Space Cancelled, No Publisher Found


Star Trek: Infinite Space was announced a couple of years back by Gameforge as a browser-based free to play title. Set in the Deep Space Nine sector of the Star Trek universe, Infinite Space had the consultation powers of Denise and Michael Okuda to make sure that the game stayed true to the series. Unfortunately, times have not been great for the German developer, as last year the company was hit with layoffs that saw 100 staff cut and the cancellation of Mythos and Hellbreed. No longer able to publish the game themselves, Gameforge paused the beta in an attempt to find a co-publisher.

Well it seems that the endeavor has not been met with success, and Games Industry has reported that the project has been cancelled.

“”Unfortunately, our efforts were not successful. So we have decided with a heavy heart to finally abandon the project Star Trek: Infinite Space. The discontinuation is very regrettable. “

(Source: Gamesindustry.biz)

What Happened This Week: 5/22 – 5/28 Edition


I saw an interesting thread over the past week. It asked “would you rather take one million dollars if it meant never being able to play Guild Wars 2?” My answer was an absolute yes. Now, I loved Guild Wars, even though I got bored once I finished the leveling and storyline quests, and I never bought the last two expansions and I occasionally enjoy player vs player combat, but not to the level of being competitive. That being said, I’d take a million dollars to not play any specific video game, even if it means not having a chance to try Duke Nukem Forever. I could use that million to pay off my car, buy a house, get into a great college, and pursue my career at the expense of what? An experience that will last me maybe a year?

I would hope that everyone would agree with me, with the exception of those of you who are filthy rich and wipe using one million dollar bills that didn’t exist until you purchased the US Treasury and started printing them. Even once you factor in taxes being taken out, you are still looking at all of your financial burdens (house/several cars/college loans) being taken care of.

But enough about money, let’s see what happened this week.

1. Warhammer Online Free? Don’t Hold Your Breath

Now that Age of Conan is going free to play, a move I’ve been suggesting since 2009, the attention is being turned to Warhammer Online making the move. As much as I’d love to see WAR go free to play, I don’t think such a move is feasible anymore. From my monitoring of the Warhammer Online forums and looking at the game’s history, Mythic may have neither the manpower nor the support to make such a leap. Changing payment systems requires a lot of resources from a business and mechanics perspective, changing systems around to accommodate a cash shop, conceptualizing and balancing said cash shop to not throw the game off balance, etc.

You have to hand it to the Warhammer Online community though, those that have stuck through for this long are a very dedicated group. They understand that there is likely no big update coming to be their savior and turn the game around. In the US, WAR has dropped to two servers and continues to bleed like a stuck pig. As much as Mythic has done to improve the game since launch, the major factor has always been too little, too late.

2. I Prefer My Softs NC’d Rather than Ubi’d

I recently attempted to redownload Rainbow Six Vegas from Direct2Drive, only to find following the six gigabyte download and installation that I could not activate the game. “Unknown error.” After clicking on the link to the support page, I was told to submit a question. Upon clicking that button, I was greeted with (what else?) an error message. Could not access the page. So no way to validate my copy, no way to contact ubisoft. I purchased Vegas for $3 on Steam as part of the $13 Rainbow Six collection on sale today, figuring Steam will offer better activation coverage.

Speaking of activation, I finally got around to reactivating my NCsoft account. I haven’t touched my account since before NCsoft implemented that authentication system, so my computer was not authenticated. Turns out, I also forgot my password reset answers (spelling issues). I sent an email to NCsoft’s customer support after shaking off several months of too-damn-lazy syndrome, and got a response the next day, notifying me that my account was reset and I would have to set up new reminder questions and a new password. So I’m all set for the Aion welcome back week this Thursday.

3. Phasing Vs Exclusion: Telling A Good Story

The problem with telling an ongoing story in an MMO is that you have one of three options: You can make a story that has no impact on the world, and impress very few. Who cares about the story when they know major characters will never die? Then, you can take the more accepted route which involves phasing. In Runescape, in the quest While Guthix Sleeps, around six major characters to the series die. This doesn’t include the multitude of other quests where major characters die, are incapacitated, or are enslaved by the enemy. At the same time, I’ll see different NPCs than someone who did not complete the quest, even though were are in the same room and can see each other. Finally, you have world events. World events change the world for everyone. They remove quests, add in other quests, and move NPCs and training spots around. In Tabula Rasa, for instance, world events lead to the destruction of two major player bases, leaving behind smoldering ruins. In World of Warcraft, the most famous world events occur during expansion releases. On the other hand, you risk excluding players. The Matrix Online was the worst offender, because unless you started from the day the game launched and never missed an event, you were out of tune with the continuing story and had to rely on a text based “what you missed” to be filled in. Not as good as seeing it live, definitely a disincentive for players.

The best approach is probably a hybrid of world events and phasing. Phasing for the small stuff, and world events for the big stuff. For an MMO like Runescape, world events are just not feasible with how the story relies on the player doing quests. Many can’t be randomly removed because that would create too many broken links.

4. Some Thoughts Regarding Marvel Universe Online

In addition to comments about my mentioning of Superman, when MMORPG.com picked up on my Marvel Universe article (No Customization, Ever), I had a good amount of people knocking on me for bashing the quality of the game before release, and more recently I had people asking why I haven’t talked about Runescape’s upcoming Freminik Sagas update being similar. For those who don’t play, the Freminik Sagas are part of an expanding idea to have players take roles of other characters in the Runescape Universe. This is to allow the player to witness events that took place previously in the game’s lore, without requiring factors like time travel or intervention.

I haven’t mentioned Runescape because I particularly like the idea. It worked when the player took control of Zanik in the Chosen Commander quest, and it will likely work here too. My problem with Marvel Universe Online is not an assumption on the game’s quality (and I’ve pointed out several times that I would absolutely play it), but that my issue is with the game being advertised as an MMO, but not to the MMO crowd. If you’re trying to net the crowd that does not play MMOs, and calling your game an MMO, they won’t bite. The same happened with All Points Bulletin, when Realtime Worlds said “hey, it’s not really an MMO, it’s a shooter online!” The MMO core lost interest because it wasn’t an MMO, and the shooter core who aren’t keen to pay a subscription lost interest because of the added “fees.”

Now, MUO is cash shop supported, and hopefully features a lot more free content than Super Hero Squad. So when people ask me why I’m so untrustworthy of Gazillion Entertainment on this one (aside from looking at Lego Universe and Auto Assault, that is), I simply tell them for the same issues I had with All Points Bulletin. MUO is an identity crisis waiting to happen.

5. How About A Star Trek Diplomacy Single Player Game?

I’ve always said that if you want gripping story, go play a single player game. Now, in the case of games like Runescape, the actual story mode is indeed single player. I may have opened up the western half of Ardougne, but the guy sitting next to me still hasn’t cleared the rubble pile or killed the leader of the Trolls, Dad. I stopped the invasion of Varrok by a powerful necromancer, but the guy sitting at the Grand Exchange selling rune platebodies hasn’t even heard of the guy (in context of the game) yet.

So I’d love to see a good Star Trek game that features combat, but also relies as heavily on diplomacy as the television series does. I want to have my own crew, have them live out their lives, and encounter stories that can take place entirely on board my ship. I want to have a video game become popular and have to figure out why everyone is playing it and how to stop it. I want tribbles to invade and have to turn my head as I flame broil the furry, and adorable, cretins back to the hell they spawned out of.

In short: I want a story driven Star Trek game, and Star Trek Online doesn’t have the structure to provide that. It’s my money and I want it now!

Looking Back, Moving Forward: November 2010


It's funny because it bashes WoW...

Small change in the LBMF structure. Now that November is done, companies are going to have to ramp up work if they’re going to get their game out and hit that 2010 release date. According to the MMORPG.com game list, there are more MMOs apparently slated for release this month than I can care to count.

My biggest disappointment with November was probably that there won’t be a 2011 MMO calendar. The 2010 MMO calendar on my wall, many of the months having various autographs, came out last year to benefit St. Jude Childre’s Research Center, and apparently is not coming back for 2011. I may just buy a Guild Wars 2 calendar, or perhaps just use my Nintendo 2011 calendar I received as part of the Nintendo Club.

The Good:

  • Star Trek Online Free To Play: Sure, Cryptic may be bribing us by saying “play Champions Online free to play and perhaps spend some cash, and maybe we’ll consider throwing you a bone in Star Trek Online,” but who cares? Star Trek Online may be going free to play! Although it will be limited, a free to play transition for Star Trek Online should be just what the game needs to get some big traffic, especially with the changes in response to player gripes, and the introduction of user generated content.
  • K2 Networks Picks Up APB: K2Networks, also known as GamersFirst, picked up the rights to All Points Bulletin and plans on reviving the game early next year, after an extensive patching to make the game suitable for its new free to play environment.
  • PvP In Alganon: Well, technically to have player vs player combat you need more than one player, but we can work on that at a later date. In the November patch, Quest Online added a system for flagging for PvP, as well as dueling. In future patches, Alganon players will see a keep/siege system similar to Warhammer Online, as well as a renown system that players will level up for gear.
  • Pirates of the Burning Sea now Free: Flying Lab Software released the free to play transition to Pirates of the Burning Sea this month.

The Bad:

  • No City? I’m On Break: A company royally breaking their game in a patch is not all too uncommon, in fact I can name at least one game (rhymes with ShroomTape) where such an event occurs every other week. When Mortal Online released a patch that inadvertently removed a city, killing its occupants and creating a gigantic void for players who came anywhere near it, much of the angry response came not because of the glitch itself, but because of the response. The players were told that the missing city could not be replaced for a few days, because the developers were off for the weekend.
  • Final Fantasy XIV: Not Satisfactory: It isn’t often a company comes right out and says “our game isn’t satisfactory,” but Square Enix did with Final Fantasy XIV, and after bad news on the financial grounds, they are committed to keeping their current subscribers (who haven’t paid a dime in subscription fees three months after release) and bringing in new players. To top off this need for players, I found that stores in the US, and possibly other countries, are pulling Final Fantasy XIV from shelves. Target and WalMart are now only selling the title online.
  • Star Gate: No More Resistance: Square Enix isn’t the only group getting a double whammy this month, as Cheyenne Mountain Entertainment announced that they had won the lawsuit against Fresh Start Studios, gaining their assets back for Stargate Worlds. Unfortunately, MGM terminated the agreement with Cheyenne over the Stargate license, meaning for right now the MMO is dead. Later on in November, Fresh Start announced that Stargate Resistance would be shutting down early next year.
  • Aion Million Man March: Later on in November, mmosite reported on a protest in Aion China against the rampant botting in the game. An estimated thirty thousand players appeared to congest cities in a number of servers in protest, shutting down four servers in the process.

The “What’s Happening in December?”:

  • Earth…Something or Other: Earth Eternal shut down back in August after the developers stopped paying the bills, and I think it’s safe to assume that Sparkplay Media’s CEO is now unemployed. We still don’t know who purchased the game, although all signs point to Time Warner, and there is no indication when the game will be brought back online. Guess we’re in for another month of waiting.
  • Anarchy In The Cash Shop: Anarchy Online last month launched the game’s brand new cash shop, offering everything from level packs, stims, and more for a nominal fee. I’ll be watching to see if there are any financial reports gloating on the success of the cash shop, or if its existence is merely pushed to the back as something of an embarrassment.
  • Cataclysm Shakes WoW: Oh look, a mention of World of Warcraft on MMO Fallout! Although the damage to the World of Warcraft has already been done, for the most part, in the Shattering event, Cataclysm launches in just a few days bringing new races, new areas, and generally a whole lot of new to the World of Warcraft.
  • And More!