Grave Digging: Dead MMOs You Can Actually Still Play


Reviving the dead.

Continue reading “Grave Digging: Dead MMOs You Can Actually Still Play”

Raph Koster's MMORPG.com Q&A


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Raph Koster performed a live forum Q&A on the MMORPG.com forums, answering questions about his views on the industry present and future, and boy were the questions interesting. When asked about an MMO mimicking pre-Trammel Ultima Online, Koster stated his disbelief that a modern Ultima Online could work, and that the “whole gankfest thing” is a relic of the past that simply doesn’t work anymore.

To me the essence of sandboxiness that was in UO and SWG is not about the PKing. It is about a simulated world, a functioning economy, a low power difference between high and low level players, and a system that doesn’t push you into combat as the only way to play the game (or even classes).

Koster also states his belief that MMOs haven’t moved much since the days of Metaplace, aside from the ever increasing budgets. He believes that while Grand Theft Auto hasn’t influenced the genre since GTA 3, Minecraft has proven far more influential. There is a lot more to read, and you can find the entire Q&A at the link below.

(Source: MMORPG.com)

Falling Out #12: An MMO Far, Far Away


Regardless of The Old Republic, do you think it’s about time Lucas Arts lets Sony bring back Galaxies?

Star Wars Galaxies Memoir Book


Star Wars Galaxies shut down a week ago, but it already feels like a lifetime. Whether you are a long time fan of the MMO, played a little now and then, or never had a chance to dive in, the crew over at Sony want to give you a chance to relive some fond moments. If you head over to the Galaxies website, Sony has uploaded a memory book full of screenshots and snippets from Galaxies.

This is no light reading, either. The book itself is 250 pages thick and covers all of Galaxies from launch to its shuttering last Thursday. I should warn those with slow internet connections: This is a 252 page PDF document.

(Source: Star Wars Galaxies Memory Book)

Star Wars Galaxies: Final Address To The Community


Looking back on Star Wars Galaxies and all these years I am so thankful for being able to be a part of the Star WarsGalaxies community both as the Producer and as a fan. It would not have been the incredible experience that it was without you, the players and fans, the dedicated team of people who worked on it over the years and the fantastic Star Wars® galaxy itself, which offered us a very unique and compelling place to explore, fight, play, make friends, and build our homes.

This is a book of memories, so let me start with a few of my own.

When I was a little boy, my father brought me to the movies to see a new science fiction film that he heard was pretty good. What I remembered most was the feeling of awe I had back then, and still feel to this day. Once I had experienced Star Wars, my life would never be the same again. In May of 2004, I walked into the office at Sony Online Entertainment to start a new job working on a game based on the very same story that had amazed me in my youth. Cool! I was very excited. All I wanted to do then was learn how this thing worked, and I spent the next seven years doing just that. I can say that not a day passed in the development of Star Wars Galaxies where I didn’t learn something new. Each day presented different challenges and solving them was always a rewarding accomplishment. It is everyone’s hope to find a job that you look forward to each and every day. Being a developer onStar Wars Galaxies was just that kind of job for me.

Star Wars means something different to each of us. That’s why we played Star Wars Galaxies. On June 26th, 2003, SOE and LucasArts released Star Wars Galaxies and, for the first time, you could play online with your friends in the Star Wars universe. I was amazed at how much there was to do in the game – player housing, crafting, entertaining, combat, and more. One of the most exciting times for all of us on the team was the launch of the Jump to Lightspeed expansion, which let players fly and battle it out in space in a true 3D simulation. Now we could all truly live out our Star Wars fantasies. It was like being a kid again.

Continue reading “Star Wars Galaxies: Final Address To The Community”

It All Ends Today: Star Wars Galaxies To Shut Down


Credit for this amazing piece of art goes to JakinIrali on the Star Wars Galaxies forums.

It’s been eight years since Star Wars Galaxies first came on to the scene and amazed us with an endless amount of content, a sprawling world to explore and allow our characters to live out their lives. Since then Galaxies has become one of the most controversial MMOs in history, and I don’t think I have to tell you why. If we learned anything from the New Game Experience, it is that MMO players are passionate and unforgiving, but mostly unforgiving. But at the same time, the most nostalgic. Not a day goes by (at least judging by my inbox) without players lamenting back to the old days of Galaxies, where they could set up camp and go hunting, to come back to the Mos Eisley bar and watch a Wookie dance to relieve their battle fatigue. Where playing doctor was a profession and not merely sexual innuendo.

Unfortunately, I’m terrible at eulogizing. Despite the absolute loathing many Galaxies fans hold (and will hold for a long time) for Sony and Lucas Arts, I think Galaxies will go down in history as one of the most determined and resilient MMOs in the industry. There is so much to learn from this game that allowing it to fade into history would be a disservice to the work the developers put into it.

And speaking of history, what better to send this game off than the original Xplay review?

Star Wars Galaxies: So This Is How The World Ends


Did you know that if you pay for a month of Star Wars Galaxies now, you never have to pay again? If your account is active and in good standing on September 15th, you will no longer have to pay for Star Wars Galaxies until the game shuts down on December 15th.

Starting in September, Sony Online Entertainment is laying the plans to take the game out in style. Similar to Tabula Rasa’s events or The Matrix Online, the factions in Star Wars Galaxies have decided that enough is enough: It is time for a decisive victory. Players will be able to acquire Galactic Civil War points at a faster pace, with more activities available to them. At a point prior to the December 15th shutdown, a victor will be decided and the game will update to match. For the victor bear the spoils. For the loser? SOE says at least you’ll be going down with a bang.

We’ll have more coverage on the Star Wars Galaxies shut down as it appears.

How High Can I Get? Star Wars Galaxies Edition


I did this back when Tabula Rasa announced that it was shutting down, and wanted to do the same with Chronicles of Spellborn but never managed to download the proper client in time. When Star Wars Galaxies announced that it would be shutting down this December, I took it upon myself to start up an entirely new character, no aid from others, and see how far I could level it before that time. Those of you who know me will know I am notoriously slow at leveling in any MMO, so the idea that I might not get to 90 in the course of six months is a very real proposition.

My character, a Twi’Lek smuggler class, is currently at level 13, and I will be posting updates on my progress in the weekly “Week in Review” section. Hopefully I won’t have my usual distraction from the handful of games going free to play this summer-oh hey Hellgate and Age of Conan!

What Happened This Week: Macrotransaction Edition


I skipped This Week in Review last week because I only had three days worth of posts for the previous week. This week, I want to continue the Week in Review articles by starting out with a question, and it pertains to Star Wars Galaxies. It’s always a downer to hear that an MMO you play is shutting down. If you currently play the game. do you continue playing until the game shuts down, or do you consider any more invested money a waste? If you were an ex-player, do you rejoin to savor some memories or to see the game off, or do you stay away? If there is free time, do you take advantage of it?

But enough of that, what happened this week?

1. What Does Star Wars Say For Sony’s Other Titles?

This one is obvious: not much. It’s important to remember that Star Wars was canned because Sony and Lucas Arts decided it to be the best decision rather than renew the contract at the end of the year, likely partially because LA doesn’t want two full Star Wars MMOs on the market, even if they wouldn’t really compete (two completely different points in time).

Looking at Sony’s other lineup, it’s safe to say neither Everquest nor Everquest II are going anywhere, the two games just make too much money. Free Realms makes a lump of  cash, as does Pirates of the Burning Sea and Clone Wars Adventures. DC Universe is still trucking along with the server meld bringing the community closer together.

My only title of note is Vanguard. Although Sony has expressed interest in taking Vanguard free to play, doing so would require a good investment of capital, one that the company could deem not worth it ultimately. If I had to choose one game from the list, Vanguard would be high on the list, although likely not #1 as the game has barely any overhead left. Most likely, I would say Planetside, although I believe Sony will time Planetside shutting down with the release of Planetside Next.

2. Rift Shuts Down Servers…Subtly

Trion reminds me of Blake from Glengarry Glen Ross with his ability to tie “good news” and “you’re fired” in the same sentence. If you haven’t been paying attention, Trion recently announced that a few servers would be transferred over to “trial” status, where free trial players would be segregated off to. Of course players have the option, and you will be suggested to do so upon logging in, to transfer off of the server, free of charge.

Who says Trion doesn’t know innovation? This is probably one of the most subtle ways to merge servers I’ve seen in the history of MMO Fallout, nay, the history of the genre. Character creation has been disabled for non-trial users on those servers, and the restrictions for under level 15 characters are being removed in the near future so all of your currently made characters can leave the server. There are a lot of trial-tagged servers, too. Around twenty, from my understanding.

3. Eve Players Are Overloading Perpetuum

Perpetuum Online! That game I talked about that one time with the place and the thing. With all the talk of people leaving Eve (Over four thousand committed to unsubscribing so far, according to the Eve forums), their natural destination should be Perpetuum Online, right? The game is essentially Eve on the ground, and with mechs instead of space ships. If you said yes, you would be correct.

Over in the forums, Perpetuum has been hit with some good, healthy (for the wallet) overpopulation, resulting in queue lines to log in. I don’t normally laugh at MMO drama, but this is pretty funny. It’s like a picture of a concert, where the band is giving the middle finger to the audience who are, in turn, giving it back.

4. Maybe CCP Just Bit Off Too Much

Thinking back, perhaps CCP is in the same situation as Cryptic Studios. Sure, the game they run is raking in the cash, but that profit may be dwarfed by the development costs of their other games. CCP has DUST 514 in development for the PS3, and we all know how expensive PS3 development is, as well as World of Darkness. The cash shop may be a way to supplement their income and get the games out faster, but it’s a prescription that is not fitting well with the community.

But as many Eve players have noted, the price of the cash shop items barely factors in. Where the players are getting angry isn’t in CCP’s initial action, but in the response given to the controversy. You can read the events in the Eve Online category on this blog but for a quicker image, just go back to my concert analogy.

Down to brass tacks, if as many players are leaving as committed (over four thousand and growing) and stay gone, this could put a serious damper in CCP’s development of DUST 514 and World of Darkness.

5. Funny Fifth Thing.

What Happened This Week: 5/1-5/14 Edition


I have a question for all of you who read this introductory paragraph. Have you ever rage-quit an MMO? I haven’t. I’ve quit more MMOs in the past than I can count, but they’ve never been out of a fit of rage. Single player games, yes, I’ve stopped playing because every time I played I wanted to smash my keyboard through the monitor, but for some reason I’ve never rage quit an MMO. Getting griefed by some loser in Meduli who is abusing bugs to pickpocket me and then jump onto buildings, just doesn’t get an emotional response from me.

I still remember the time I died in Runescape and lost almost everything I owned (I had invested all of my money into very high level gear for the time), and I stopped playing for about a week. Not out of anger, but I went back and started recuperating my losses, and eventually I got all of my gear back. I suppose my reaction is because, in MMOs, death is meaningful when you can lose everything on you, so for many of us it triggers a sympathetic response. In a single player game, you lose the time you spent from the last checkpoint, which simply triggers frustration at having to play through the same area or sit through the same cutscene over and over again until you progress.

1. What Did We Learn From the Sony Incident?

First of all, we learned that even people giving testimony to Congress aren’t to be trusted. The media took the story that Sony was running outdated software and ran with it like the Olympic torch. Turns out, Dr. Gene (the security expert) was merely parroting what he had heard in the media, without actually looking at Sony’s records. The servers were indeed running an up to date version of Apache. What Sony needs to do is come out and say “Yes, we had a firewall, yes we were running up to date versions of Apache” if they haven’t already.

The offer of identity protection was a good move, but will ultimately not be useful. No relevant credit card data was stolen, apart from the twelve thousand expired credit cards Sony had stockpiled on a database somewhere in the off-reaches of their systems. Sony’s stupid move in all of this was foremost trying to take the hackers head-on, but secondly placing regular data in plain text. If they hadn’t done that, we wouldn’t be hearing rumors of passwords being in plain text, or credit card data being unencrypted. It simply wouldn’t be as present.

2. So What’s The News With Lineage 2?

The announcement that Lineage was shutting down in the west was rather abrupt to those of us who don’t play, to be honest the game falls into the system of only appearing in the media when NCsoft releases their financial reports to tell us how great their games are doing in Korea. Make no word about it, Lineage is still going very strong in the east, and in 2010 actually outperformed Lineage 2 by a full 10% of NCsoft’s total income. The game made up 30% of NCsoft’s income in 2010 (20% Lineage 2, 44% Aion, 2% City of Heroes and Guild Wars respectively). Lineage, to my understanding, didn’t even have official support in the west for 64-bit operating systems until late 2010.

Lineage 2 is still active according to several active players I discussed the game with, but with biases the way they are, I have the feeling Lineage II will be next on the chopping block for the west, possibly coinciding with the release of Lineage III. I’m not one for calling death, but this is NCsoft we’re talking about, they don’t take under-performance lightly.

So, I say…Keep playing Lineage 2. The game will die one day, so why not spend the time until then having fun instead of worrying about when the time will come?

3. Star Wars Galaxies Server Mergers

This one made me chuckle. Looking back at my previous article, I had to laugh thinking about how frustrated I was that I couldn’t get any information regarding the Galaxies server transfers, due to the random DDOS attacks that preempted Sony’s database being hacked and taken offline for the better part of the month.

Now that that debate is over, we can get back to the important discussion, namely how many servers will shut down when Sony finishes the free transfer system. My bet is on at least half, so about six servers if Sony does do a server merger, which likely depends on how the population shifts during the free transfer phase.

4. NCsoft Bribing Asmodians

To assist in the creation and leveling of Asmodian characters, players on selected servers with an Asmodian, level 10 or higher, will receive a huge supply of Berdin’s Amulets. Berdin’s Amulets deliver a 50% additional EXP gain from hunting, gathering and crafting. The effect lasts one hour, with a one hour cooldown after activation.

In short: Not enough Asmodian players at max level participating in PvP on select servers, Elyos players taking too much control. This is one of the big problems 2-faction MMOs have, is that generally one side steamrolls the other, causing the losing side’s members to leave, meaning an even bigger steamrolling on the following round of action. In a game like Aion, being on the losing side of faction warfare can mean never having access to certain content simply because your side does not have control over territory.

In addition to giving exp incentives for leveling up, Aion is allowing Asmodians on certain servers access to instances otherwise inaccessible due to the aforementioned fortress control. Players who do control fortresses will also be awarded greater than players on the Elyos side, as an extra incentive for participating, and succeeding, in turning the tide. You can read it all here.

5. Runescape Has The Best RP: Virtual Mafia Complete With Dirty Cops

Back in a time before research (2009), Jagex introduced virtual game pieces for Runescape, items in-game that allowed for community driven events, including stopwatches, tickers, and more importantly, dice. The introduction of dice, of course, lead to a Runescape version of craps. And inevitably, the online community being what the online community is, groups sprang up using this to scam from players. At the same time, legitimate gambling rings formed to allow for a safer environment to play.

Where there is gambling, however, there is a mafia behind the scenes shooting your friend Joey because he had sex with the don’s daughter. This may be my extra-strength medication talking, but I am fascinated by the idea of a mafia running a questionably legitimate (according to the game rules, not calling the outfit a scam), run by teenagers. If you head over to this thread, there is allegedly a clan on Runescape that uses a single world for dice games, and has a player mod either in the clan or on its payroll to mute the accounts of competing clans on their world.

If that isn’t brilliant, my name is Farmer Joe. Isn’t this the Valhalla of role playing? Here you have a virtual form of gambling, secretly run by the mafia, using corrupt police to virtually cut out the tongues of the competition. The only way this could be more extreme is if Jagex allows money to be transported in large quantities via suitcase, a Runescape version of crack cocaine for the dicing mafia to deal, and the reintroduction of player-vs-player worlds so the mafia could literally murder their competition. Or if the aforementioned teenage mafia don actually murdered his competition, although I can’t say I condone such conduct. This is the first thing that popped to mind when thinking MMO mafia:

What’s next? Runescape hookers? Already existent, just check a free to play world near a bank. In case you’re thinking about it, don’t. I already have the Runescape mafia on my payroll. You’d be surprised what those Runescapers will agree to if you package those chocolate coins with the foil wrapping and tell them it’s “rl geepee.”

That’s all for this week. Tune in next time, when I’ll be showcasing a thing. Better yet, I’ll be showcasing a thing in a place.