Monday Night Cap: EA Uses The Force


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After hearing that Electronic Arts has scored an exclusive license to develop and publish Star Wars games, I’m guessing at least some of you had an expression comparable to the one above.

“This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,” said Disney co-president John Pleasants in a statement. “Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world.”

On one hand, I would love to see Battlefront 3 be made on the Frostbite engine. The thought of upgrading the Battlefront model to include environmental destruction is one that makes me very happy. We know that Bioware can make great single player RPGs, and I trust the company if they’re going to continue the work that had been started on Star Wars 1313.

And yes, there have been plenty of controversies coming out of EA in the past couple of years, so all I’m saying is look at this with about mid-level expectations. Not so much the next coming of Half Life, but more the next coming of Poker Night at the Inventory: Something not a whole lot of people asked for but will probably be enjoyable regardless.

Disney Shuts Down LucasArts


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In a truly disappointing move, Disney has confirmed to Game Informer that the game publishing subsidiary LucasArts has been shut down, accompanied by an expected number of layoffs associated with such a change. Instead, LucasArts will move toward licensing rather than developing games based on the Star Wars franchise.

“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”

Unfortunately this likely means the cancellation of the upcoming, and extremely beautiful looking, Star Wars 1313. As Game Informer points out, the shuttering wasn’t exactly unexpected, with the absence of both the Force Unleashed and Battlefront series, not to mention the total lack of any serious Indiana Jones games in the past few years outside of LEGO Indiana Jones.

MMO Fallout hopes for fast employment by those affected by the layoffs.

The Old Republic Launches In More Countries


Good news, Star Wars fans in Croatia! Bioware has announced today that The Old Republic is available for purchase in a whole host of countries previously unavailable. The entire list includes thirty eight countries over Europe and the Middle East, although only a select number of countries in the list will actually have The Old Republic appear on retail shelves. The rest will have to buy through Origin.

Check the list below to see if your country is listed. Unfortunately, if you don’t speak English, French, or German, you are out of luck. Bioware has no plans on adding any additional languages or launching servers for the new territories, so you will have to use the existing European servers.

(Source: The Old Republic)

Play The Old Republic Free, March 15th Through 19th


You know you’ve been wanting to try out those Old Republics that the kids all seem to be getting into these days. But you don’t want to spend sixty bucks on a game client for a title you might not enjoy? Well, Bioware has your back. Starting March 15th and going through March 19th, you will be able to play The Old Republic absolutely free of charge. There are restrictions: Level is capped to 15 (40 for trade skills) and bound to origin/capital worlds. Weekend pass holders will also be restricted from general/trade/pvp chat, cannot send or reply to email, use the galactic trade network.

It is worth noting that this is not a welcome back weekend, and the offer does not extend if you already own The Old Republic. Prior subscribers who have allowed their payments to lapse are not included in this weekend. If you purchase The Old Republic during this time, the start of your subscription will cancel any remaining time in the weekend pass, so wait until the 19th to redeem your code.

Also, there is a small note that Bioware reserves the right to delete trial characters on abandoned accounts without notice, although there are no plans to do so at this moment.

No, there are currently no plans to delete characters created as part of the Friends of Star Wars: The Old Republic Trial. Should your friend decide to purchase the Game, their trial characters will still be on their account. We do however reserve the right to delete trial characters on abandoned trial accounts without notice.

(Source: SWTOR website)

The Old Republic: 1.7 Million Subscribers


Many years ago, I could provide you with hard subscriber facts because companies were actually able to reveal them. Today, thanks to investors and “trade secrets,” we generally have to settle for vague statements of growth, decline, or breaking even. Actually, these days World of Warcraft is one of the few developers left that come straight out and give base number of subscribers, while NCSoft goes into a detailed breakdown on sales figures per title rather than subscriber numbers.

Since plenty of people have called for the imminent death of The Old Republic, Electronic Arts has eased our pain and suffering of needing to know everything by revealing that The Old Republic has sold over two million copies with 1.7 million subscribers (1 million concurrent), or a retention rate of between 80 and 85 percent. Despite the level of vitriol on certain websites, Origin accounted for 40% of those sales.

You can find an interview below at Darth Hater.

(Via: Darth Hater)

The Second Month Of The Old Republic Approacheth.


Bioware early adopters, have you made your plans for the upcoming 20th of January? Odds are you are in the process of deciding whether or not you want to continue that Old Republic subscription past the first month. Was it as good for you as it was for them? Do you see yourself playing a few weeks down the line? There aren’t really any MMOs releasing in February, but is there a title you gave up calling your name? Perhaps you want to give the game a break, or maybe you’re enjoying it and haven’t even thought about quitting.

Either way, December 20th is when the PR boat hits the water (or the dock) and the legacy that will be Star Wars: The Old Republic reveals itself. Remember the prime directive of MMO launches: Longevity is not made in preorders, but rather in the first six months and beyond. Granted, we know enough to say with confidence that Bioware isn’t going to go bankrupt, and there likely won’t be an apocalypse next month so there is another scenario to cross off the list.

Barring some massive exodus, there is still some time left before The Old Republic’s viability can be confirmed. Electronic Arts has invested too much into this title to just let it die off.

Testing The Old Republic: Procrastinating My Preorders


Bioware announced a long time ago that early access to The Old Republic would be staggered, your place in line would be determined by the date in which you ordered the game. So I decided to do a little test: About two minutes ago, I preordered The Old Republic on Origin. For those of you reading this on a different day, that is 1:10pm eastern on December 15th, 2011, or two days after the head start began.

The point of this experiment is to see how long it takes Bioware to catch up to the people like myself who for some reason held off of ordering the game, and how many days of early access we are granted. So I will update this article as soon as I am let in.

UPDATE: As of 2:21pm EST on December 16th, I am in. So two days missed out of the original “up to 5 days.” Not bad for the most preordered MMO of all time.

It All Ends Today: Star Wars Galaxies To Shut Down


Credit for this amazing piece of art goes to JakinIrali on the Star Wars Galaxies forums.

It’s been eight years since Star Wars Galaxies first came on to the scene and amazed us with an endless amount of content, a sprawling world to explore and allow our characters to live out their lives. Since then Galaxies has become one of the most controversial MMOs in history, and I don’t think I have to tell you why. If we learned anything from the New Game Experience, it is that MMO players are passionate and unforgiving, but mostly unforgiving. But at the same time, the most nostalgic. Not a day goes by (at least judging by my inbox) without players lamenting back to the old days of Galaxies, where they could set up camp and go hunting, to come back to the Mos Eisley bar and watch a Wookie dance to relieve their battle fatigue. Where playing doctor was a profession and not merely sexual innuendo.

Unfortunately, I’m terrible at eulogizing. Despite the absolute loathing many Galaxies fans hold (and will hold for a long time) for Sony and Lucas Arts, I think Galaxies will go down in history as one of the most determined and resilient MMOs in the industry. There is so much to learn from this game that allowing it to fade into history would be a disservice to the work the developers put into it.

And speaking of history, what better to send this game off than the original Xplay review?

Week In Review: Trust In The Community Edition


I told you I’d eventually hit the Sunday deadline for Week in Review. I’ve found through MMO Fallout the deadlines I set for myself often conflict with what I’ve heard referred to as a “lack of respect for authority and tendency toward inappropriate analogies.” Personally I equate the situation more to the first few seasons of House, where the producers made numerous attempts, and failed, to provide a running antagonist for the show. The issue at hand was that the viewer knew House would never be fired, taken to jail, die, or otherwise be removed from the show. After all, the show is named House.

For a while I considered handing the reigns to MMO Fallout to another person, as a clerical manner first and foremost with no real notable effect on the website itself (aside from increased productivity). You can hopefully understand my reasoning for not doing so. So instead, I’ve dedicated more time to working and producing articles and pieces, again working on video features at some point.

1. Jagex Rebuilding Trust In The Community

Originally I wanted this spot to talk about Jagex’s upcoming convention show: Runefest 2011. In Jagex’s advertising for the event, they mention a chat about bot busting, including offering a platform for people to inject their ideas for fighting gold farmers and cheaters, as well as laying out some of their plans for the future of the game. What really caught my eye was a tweet from Gregg Baker, which I retweeted today.

Lots of strategy meetings this morning. Today is the first day we rebuild trust in the community!

I am personally interested in seeing where this goes, as Jagex’s relationship with their community has always been up and down. With issues from rampant cheating and gold farming, to Jagex’s apparent lack of enthusiasm for Stellar Dawn and corruption and incompetence in the player moderator group. No one hopes more than me that this isn’t just another PR move with no motion behind it, as Jagex has been known to pull in the past.

2. Why Were People Unsure About The Old Republic’s Subscription Fee?

Now that Bioware has officially confirmed the price of The Old Republic’s subscription, the threads have died out. That being said, did anyone honestly believe that Bioware would charge anything other than the traditional cost ($15 USD) depending on your region? I can’t even begin to count how many threads I encountered on various boards proclaiming “I won’t buy this game until Bioware confirms a monthly cost.”

For EA to charge more than $15 would be suicide for the MMO. For them to charge less than $15 would be a delightful change from the norm. Given the enormous nature (and cost of development) for The Old Republic, it was safe to assume from the start that the game would carry a traditional monthly fee.

3. Hellgate Meets Tokyo

And now my promotions for Hellgate Global are out of date. T3fun has released the Tokyo expansion for Hellgate Global, so you can no longer play the entire game with a simple five dollars. The entire announcement can be found here, along with the reveal of the base defense mode, cow room, new events, and more.

The Tokyo ticket costs 2,000 tcoins, or $2 USD, but you’ll still have to add a minimum of $5 to your account, or $10 if you want to buy the Act 3 ticket and Tokyo ticket together. If you buy both, you will have four thousand tcoins remaining, which if you aren’t a fan of the cash shop items can be held until a following expansion is released.

Otherwise, you should be able to buy the Tokyo ticket in the cash shop. It is currently selling between 360,000 and 1 million palladium. I was able to secure mine for approximately 375,000.

4. Healers Healing Healers, My Only Weakness!

As a solo player, my worst fears come true whenever I see my arch-enemy: The double healer mob group. Continuing talks on Hellgate Global, I came across a moderately sized group of Riders, centaur-like creatures that have strong melee, strong defense, and strong ranged attacks. The group of five or six were accompanied by two Dragoons, the mob that heal other Riders. As I would attack one dragoon, the other would heal it. If I attacked the Riders, the dragoons would heal it.

This can be chalked up to bad balancing on T3fun’s part. The fight would have been over much sooner if it weren’t for the fact that there was no cooldown on the Dragoon’s heal ability. As long as I was shooting, the Dragoon was able to endlessly heal the damage I dished out at a faster speed than I could dish it. I did eventually kill the one Dragoon making the rest of the fight much easier, but only because it bugged out and stopped moving completely.

5. John Smedley: “We Always Wanted To Make DC Universe Free.”

I’m going to do what few have done before and say that John Smedley is a good businessman. He may not be friends to hardcore gamers, but he is a good businessman. He has a good eye where the market is trending and has done a great job with DC Universe and the other recent Sony MMOs. I’ll even go further and say that the cancellation of The Agency might have been a good thing, as I’ve said before Sony never appeared too enthused about the project to begin with.

But moving forward, I wanted to take a look at Smedley’s comment about free to play being their original vision for DC Universe, and it makes me wonder if DC Comics had something to do with the game being subscription at the start. To me, he is conveying that Sony wanted to make DC Universe a free to play title from the start, but some outside force stepped in and said “no, you must have a box price and subscription.”

Such is the game of politics and MMOs.

Star Wars: The Old Republic, Dec 20th Release


You can cancel your preorder cancellations, as despite EA’s previous claims that The Old Republic could slip into early 2012, the publisher announced today that budding smugglers (and the other less important classes) will be able to log in before Christmas. North American players will gain access on December 20th, while European players will get their keys on December 22nd.

“This is an incredible moment for everyone at BioWare and our partners at LucasArts who have dedicated their lives to build this extraordinary game. We appreciate the patience from the millions of fans who have been waiting for the game’s release.”

You can head to the above link to see the price structure for multiple month subscriptions. For people in regions where The Old Republic isn’t being sold, you will still be able to buy the game and play on either the NA or EU servers, Bioware has already confirmed that there will not be any IP blocking. You’ll still have to pay the high shipping fees for a boxed copy, or have someone you trust in the appropriate region buy it for you.