Riot Games Offers Statement On Valorant’s Anti-Cheat


Anti-cheat runs at root level and always launches at boot until uninstalled.

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Tencent Wants To Buy Funcom


Tencent wants to buy Funcom. Thank you everyone, good night.

Okay there is more information. Funcom this week publicly revealed that Tencent, currently shareholder of 29% of the developer, intends to buy the other 71% from other shareholders. Funcom is claiming that there are no plans to change management, staffing, or structure following the acquisition, nor will Funcom deviate from supporting its current library of titles.

“We have had a great relationship with Tencent as our largest shareholder so far and we are excited about this opportunity,” says Funcom CEO Rui Casais. “We will continue to develop great games that people all over the world will play, and we believe that the support of Tencent will take Funcom to the next level. Tencent will provide Funcom with operational leverage and insights from its vast knowledge as the leading company in the game space.”

Thankfully players can look forward to nothing changing, since businesses are well known to keep their promise of not making gigantic cuts following acquisitions.

Source: Funcom

PUBG Mobile Charity Event Raises Money To Save The Amazon


This week PUBG Mobile partnered with Global Green to help save the Amazon. On December 9 a star studded roster including actress Megan Fox and Brian Austin Green, hosted the #fight4theamazon event at Avalon Hollywood. The event kicked off with Fox and Green facing off in a 4v4 PUBG Mobile match joined by influencers Nikki Bella, Stephen Boss, Pickles, Allison Holker Boss, Artem Chigvintsev, and McCoffee. Megan Fox’s team was ultimately victorious.

The event also played host to a 90210 reunion, a trivia contest, and an aerialist duo. Megan Fox presented Global Green with a check for $100,000 on behalf of Tencent and PUBG Mobile.

But those of you who didn’t attend the event are not out of luck, as a separate contest is ongoing offering a chance to win a Tesla Model S and $20,000. Contest details can be found here.

Source: Press release.

IPE Update: When Riot Sued Over A League of Legends Ripoff


Way back in the distant year of 2017 I reported on the case of Riot Games v. Shanghai Moonton Technology Co., and due to a case of poor diligence on my part, I never actually followed up on that case. The gist of the lawsuit is simple; Riot filed lawsuit in California court alleging copyright infringement by a mobile League of Legends ripoff Mobile Legends. What actually brought the lawsuit to my scope of coverage wasn’t so much that the lawsuit existed but the fact that Shanghai Moonton Tech Co. doesn’t seem to understand the concept of the free press and decided to threaten lawsuits against anyone even covering the case. To that I welcome their lawyers with open arms and an ethics complaint with the state bar association.

Well the lawsuit didn’t go far. As you might expect, Moonton answered Riot’s lawsuit with a motion for dismissal as well as a motion for forum non conveniens. For those who don’t want to hit the Google machine, this is a power that the courts in the States have to exercise their authority to simply not take a case if another court is more convenient. In this case, the court determined that Moonton is a very, very Chinese company that does its principle business in China which begs the question of what this case is doing in California.

“Moonton is a video game company based in China with approximately 215 employees (including the employees of its subsidiaries) located in Shanghai, Beijing, and Hefei. It conducts all of its engineering operations in China. All of Moonton’s employees communicate with one another in Mandarin, and documents and emails are drafted in Mandarin.”

As the court points out, having the case in the states would just be a gigantic pain when it could so much more easily be held in China. Moonton successfully convinced the court that while a trial in California would require witness testimony and mean that Moonton would need to bring employees from China to California at great expense, that courts in China do not operate the same way and that Riot would be unlikely to have to transport any employees as witnesses.

“For the reasons set forth below, the FNC Motion is GRANTED. The courts of China provide an adequate alternative forum for this litigation. Though Riot’s choice to sue here would ordinarily be entitled to substantial deference, the unique circumstances of this case and relevant private interest factors – most notably the risk of inconsistent judgments and overlapping damages awards, and Moonton’s inability to depose Tencent and likely difficulty obtaining documents from Tencent if the case proceeds here – outweigh that deference and militate in favor of dismissal on forum non conveniens grounds.”

The court also took issue with an apparent coordination between Riot Games and its parent company Tencent, with Riot suing Moonton in the US while Tencent sues them in China as being unfair as Riot/Tencent would have access to each others documents while Moonton would likely have more issues.

“Simply put, if Riot is going to sue Moonton here for Bang Bang’s infringement of LoL’s allegedly original game map while Tencent, its Chinese parent company with which it coordinates enforcement efforts, simultaneously sues Moonton in China for Bang Bang’s infringement of King’s Glory’s allegedly original game map, it would be unfair in the extreme if Moonton could not depose any Tencent representatives or compel them to testify at trial. But that is precisely what will happen if the case proceeds here.”

Riot naturally is not happy with this decision, and responded by noting that the odds of U.S. Copyright being adequately provided protection in a Chinese court is slim. Unfortunately the court did not see it their way and granted the motion for forum non conveniens. In January 2018, Riot Games filed an appeal with the 9th Circuit Court of Appeals. The case was assigned a docket number, both parties named their council, and…nothing happened.

After seven months of silence, Riot quietly dropped the appeal.

Unfortunately for Moonton and their League of Legends ripoff, the Shanghai Courts were not so lenient on the company. The lawsuit by Tencent continued and in July of last year the court handed over a $2.9 million verdict in Tencent’s favor. Incidentally the lawsuit targeted not Moonton as a company, but its CEO Xu Zhenhua.

Moral of the story: Don’t steal from Tencent, they will destroy you. As always, the files sourced in the above article have been uploaded to the MMO Fallout Google Drive for your reading pleasure.

Tim Sweeney: Tencent Not A Parent Company, Offline Mode Coming 2019


Epic Founder Tim Sweeney took to Reddit last week to clarify a few things regarding the Epic Store and what role Tencent has to play in it. The original poster in the thread laid down a number of accusations against Epic and Ubisoft, among others, over questionable practices. Included in the list was the allegation that Epic is collecting data to hand over to its “parent company” Tencent and thus the Chinese government.

“Their TOS states they have the right to monitor you and send the data to their parent company. And who is Epic’s parent company? The Chinese dev that’s known for spying for the Chinese government. Tencent. The same Tencent who’s working hand in hand with the Chinese Government to work on tools to spy on their own citizens. Escentially Epic Games is owned by the Chinese Government.”

Sweeney showed up later in the comments to refute that Tencent is a parent company, as Sweeney himself is the controlling shareholder. Tencent owns a minority investment in Epic Games and does not have access to any customer data. He posted in the same thread responding to a user asking if the Epic store will have an offline mode, confirming that it will be released in “early 2019” for games that are playable offline.

https://www.redditstatic.com/comment-embed.js

Source: Reddit

Tencent Prepares To Take On Steam


Tencent appears to be aiming at PC juggernaut Valve by globalizing its own Steam-esque platform and rebranding as WeGame. Already massive in comparison to Steam, 200 million users in China compared to Steam’s 125 million worldwide, Tencent’s website indicates that the new WeGame platform will support global players on one client, expanding westward and introducing millions more to its ever expanding control of the market. The news comes from a splash page on Tencent’s website, translated and discussed by Niko Partners analyst Daniel Ahmad.

For those vaguely familiar with Tencent’s name, the company owns League of Legends developer Riot Games and Clash of Clans developer Supercell. Its stock is currently worth around $30 USD, putting its value around the level of Sony ($31.79) and Nintendo ($30.41). Last month Tencent released its December quarter earnings, boasting 43.9 billion Yuan, $6.3 billion USD. If anyone has the finances to get a foot in the west and put the fear of God in Valve, it is probably Tencent.

(Source: Twitter)

1.5 Million Concurrent On Blade & Soul


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Tencent Games is ready to talk about Blade & Soul’s performance in China, and the results are expectedly enormous. According to Tencent, the peak total concurrent players came up over the 1.5 million mark, with over 450 million creatures killed on the first day. Thousand Soul Demon has been slayed over 7.7 billion times, and the average queue time is apparently around six hours. This is hardly surprising when you factor in that the game launched with two hundred servers, and still had major problems with queues. Blade & Soul has so far exponentially outperformed all of Tencent’s previous games.

As far as Blade & Soul launching in the west, nothing to report.

(Source: MMO Culture)

Blade & Soul Making Bank In China


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Blade & Soul may not be coming westward for a while, but gamers in North America and Europe should be relieved to see that the game is performing exceptionally well in China. According to MMO Culture, not only is Blade & Soul on its way to surpassing two hundred servers, fifteen of which were added last week, the game has eighteen million active users. To top things off, the number of concurrent online users surpassed 1.8 million. To put that into perspective, if you took 1.8 million people, all of them would be playing Blade & Soul.

Look forward to Blade & Soul’s spike in revenue on NCSoft’s next quarterly report.

(Source: MMO Culture)