Wildstar Announces Server Mergers


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Mega servers are the future, at least in the sense that they allow developers to merge servers without using the term and acting like there is nothing to worry about with the population. Wildstar developer Carbine Studios has revealed that the fledgling MMO will soon see its servers merged similar to DC Universe Online, with one PvE and one PvP server per cluster.

Going the Megaserver route means that we vastly increase server capacity allowing for greater critical mass of our player base, resulting in more people, more groups, more activity and more raids… more of everything that makes WildStar so fun. The Megaservers and their increased player capacity will give fans more options to group up and enjoy WildStar with friends and other players for a long time to come.

To avoid name conflicts, all players will be given a last name.

(Source: Wildstar)

Wildstar To Address Server Population


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Carbine Studios has revealed over Twitter that an update is coming to address population issues on servers. No more details are available at this time.

(Source: Twitter)

Wildstar Abandons Monthly Content Updates


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Carbine Studios has announced that Wildstar will be abandoning its monthly update promise and instead releasing content updates every few months. In an interview at Gamescom, Senior Game Designer Megan Starks commented that the change in policy is to allow the game’s developers time to ensure quality rather than working against a hard deadline. Wildstar’s upcoming content release, Defile, has been delayed for the next few months past its original September release.

(Source: Massively)

NCSoft Q2 2014 Finances


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NCSoft has posted their second quarter finances for 2014 and the results are looking good across the board. Thanks to strong launches including Guild Wars 2 in China and Wildstar in the US and EU, NCSoft saw a 20% increase in sales, a 46% increase in profit, and a 45% increase in net income over the previous quarter. Lineage 1, meanwhile, increased in sales thanks to a solid base.

Wildstar debuted to $27 million in sales during its first posted quarter. Sales in Europe and North America have been consolidated into a single metric, not so surprising when you consider that Europe had dropped to just 3% of NCSoft’s sales with North America at 13%.

Carbine Staff Knocks Down Cheater On Forums


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Wildstar staff Cougar took to the forums to publicly respond to a player asking why his account ban hadn’t been dealt with ten days later.

I’m assuming that with your posting here that you don’t mind us talking about your account status in public. I have a spare moment before my next meeting and am doing this on a lark. I understand this opens me up to “oh oh oh my ticket” which I don’t intend to keep up with. I am a fickle beast. You, and your alts, were reported a number of time by players for AFK Botting. We found you afk botting in a PvP Match (which as you know, was a really big issue for us – which is now better thanks to AddOns no longer being able to join matches automatically, among other things). We did our secret stuff … okay afk bot confirmation doesn’t take much clandestine stuff once we are on top of you. We sent you tells over time and you never reacted and continued doing the same thing over and over.

We closed your account. You opened up a ticket in question, asking for us to give you your account back. In that opening salvo of asking us for getting your account back, you admited that you were afk botting while doing homework. You then added 5 replies in two days to the ticket with various stages of pleading/begging. Including internet meme pictures. (http://i2.kym-cdn.co…392/289/116.gif). A few agents have investigated it internally and found your account to be worthy of permanent closure. You are exactly the problem case players have been pleading for us to remove from our game. We agree with them.

Now, why we’ve taken some time to tell you that your ban will not be overturned I’m not sure. So thank you for bringing that to my attention, however you’ll forgive me if we don’t prioritize deserved-to-be-banned-customers over paying ones right now.

(Source: Wildstar)

Wildstar Early Access Hammered By DDOS


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With players piling into Wildstar’s servers for early access, what more could a developer possibly ask for? A denial of service attack, apparently. Executive Producer Jeremy Gaffney posted on the game’s Reddit to confirm that the servers were under attack and that it was being handled. Since then the servers have come back to normal.

I’ve heard from a few folks it’s a confirmed DDOS attack (real time updates, may change, fog of war, etc.). Partially handled. Servers taking in some players now, player counts rising. Ninjitsu continue.

Never underestimate the potential of anonymous basement dwellers with botnets.

(Source: Reddit)

MMOrning Shots: I Mustache You A Question


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Today’s MMOrning Shots comes to us from Wildstar, where my character is sporting quite a leafy mustache. You too can have such a mustache by joining the Wildstar open beta, going on now until the 18th.

Check out MMOrning Shots (eventually) every Monday, Wednesday, and Friday.

Wildstar Beta Opens May 8th


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If you haven’t had a chance to check out Wildstar, your time is coming soon. NCSoft has announced that Wildstar will enter open beta on Thursday May 8th. The beta is scheduled to run until May 18th and allows players to access content up to level 30. For more information on Wildstar, check out the website at the following link. Wildstar is set to go live on June 3rd.

(Source: NCSoft Press Release)

Wildstar Preorders Begin


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Carbine Studios has officially announced that Wildstar will launch on June 3rd, 2014. For those wishing to get in on the action early, preorders for the game will begin on March 19th, with early buyers receiving access to closed and open beta periods, three days of early access, an exclusive rocket house, a mini-ship house decoration, a ten slot storage bag, and the ability to reserve character and guild names prior to launch. Both a standard and collector’s edition of the game will be made available with the latter including exclusive items, titles, and costumes.

Executive Producer Jeremy Gaffney says that the Carbine Studios team is “stoked to launch Wildstar,” adding:

“We’ve aimed for fun and unique content for MMO gamers of all stripes from level one to level cap and beyond. WildStar is a brand new IP and new universe that has attracted more than 1.4 million beta signups already, so it seems like other gamers are also eager for something new and different in the MMO space.”

Wildstar will be available for preorder in one week, at the official website or from select retailers.

(Source: Wildstar Press Release)

Wildstar Announces PLEX System


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Carbine Studios has finally announced the monetization system for their upcoming game Wildstar, and it’s looking a whole lot like Eve Online. Wildstar will institute a system called C.R.E.D.D, which stands for Certification of Research, Exploration, Destruction, and Development. C.R.E.D.D will sell for $19.99 in real life money and can be sold to other players and redeemed for one month of subscription time. The idea is to allow one group of players to play without paying a subscription fee, as the money they make in-game will essentially pay for the subscription itself. The other group of players are those who would otherwise buy gold from gold farmers.

The Commodities Exchange, where players will be trading their goods, will operate much like RuneScape’s Grand Exchange: Anonymously.

“The CX is unique in that when a player wants to buy a particular commodity, they will only  be able to buy that commodity at the lowest currently offered price, with no awareness of who’s actually selling it.  Once the stock of that commodity at that price is gone, players will then be able to buy from the available stock at the next lowest price.”

Wildstar is set for a 2014 release. You can read more about it at MMORPG.com’s coverage below.

(Source: MMORPG.com)