ArcheAge Introduces Two New Races: Dwarves and Warborn


ArcheAge players will be able to get their hands on two new races today as the latest update, Revelation, hits live servers. Both the Dwarves and the Warborn introduce new stories and quests, as well as the ability to transform and maybe even roll out with new character models and animations to set them apart from the crowd. Five new environments are being added, including the Dwarven capital Airain Rock and Ahnimar, the home of the Warborn.

Those looking to get a fresh start in the game can do so on the fresh start server launching in North America and Europe, while everyone has access to alternate leveling, new housing areas, and more.

“Revelation offers current, former AND new players the very best ArcheAge experience ever,” said Merv Lee Kwai, the game’s Executive Producer. “From a wealth of new content including all-new playable races, to entirely new systems such as the Abyssal Skills, players of all kinds will find a lot to like in Revelation. Combine that with Fresh Start servers that give every player an equal opportunity to stake their claim to prime in-game real estate, and this is truly the most exciting time to be an ArcheAge player.”

(Source: Trion Worlds press release)

Game Arizona Sunshine Had Processor Exclusive Content


Sure, why not? Arizona Sunshine is a VR game for Oculus and Vive, developed by Vertigo Games. It is currently available on Steam and, judging from user reviews, is a well liked title (79% ‘mostly positive’ rating). It also, strangely enough, may be the first game to lock a game mode as timed exclusive content for a processor. When a user questioned on the forums why his i5 processor could not play the game’s single player horde mode, the developer responded with this:

Working with Intel allowed us to create even more content than we originally planned, including these modes and the physics systems in the game, making Arizona Sunshine one of the richest VR experiences possible. We want to give 5th, 6th and 7th gen Intel® Core™ i7 owners first glimpse into these additional modes, but they’ll be available March 6, 2017 to everyone who owns the game.

The post was met with heavy criticism from customers, with customers complaining that the exclusivity was not advertised with the game. Vertigo has since apologized and announced that the game mode will be opened immediately.

It’s clear from your feedback many of you are not happy with the previously undisclosed modes being available only on certain higher end PCs. You are most important to us, and we hear your comments. We are unlocking these modes immediately to all players, and we hope you enjoy them.

(Source: Steam)

Lineage II: Server Transfers Stopping Over the Holidays


Lineage II players thinking about changing servers might want to make up their minds soon. In a post on the official website, NCSoft has announced that server transfers will be shutting down for two weeks while the staff takes a much deserved holiday break. In addition to the two week break, the post notes that if your transfer on December 14th fails, it will not be processed until January.

Important dates are noted below:

  • December 14: Last server transfers are processed, and closure of Server Transfer applications.
  • January 4: Server Transfer applications open again.
  • January 11: Server transfers are processed, and function as normal once again.

(Source: Lineage II)

PSN Sale Highlights


Playstation’s big holiday sale has arrived, bringing with it big savings. The list is massive, so MMO Fallout has put together our highlights from the sale. Titles below include the cost for both regular and Playstation Plus members. Check out our list below and then head on over to store.playstation.com to see what else is on offer.

Playstation 4

Playstation 3

Vita

New AAA Developer Cold Iron Pops Up


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The hot forges of Silicon Valley have produced Cold Iron, the latest AAA game developer making an original sci-fi title based on the Unreal 4 engine. While the game won’t be launched for a while to come, the studio is fully funded and is made up of some industry veterans. Foremost, former COO of Cryptic Studios Craig Zinkievich will be taking over as CEO, with Shannon Posniewski (also of Cryptic Studios) as CTO and Matt Highison (from Cryptic Studios) as Creative Director.

“We couldn’t be more excited to finally introduce the world to Cold Iron,” said the studio’s Founder and CEO, Craig Zinkievich. “We decided to start this studio last year with exactly one goal in mind: to create compelling games that we wanted to play absolutely all the time. To do that, we put together a pitch, built a great prototype, got fully-funded, and are now building an unstoppable team. We’re working hard on a AAA online action game that is literally out of this world, and we cannot wait to share it with you.”

Cold Iron is located in downtown San Jose, California.

(Source: Press release)

[Column] Final Fantasy XIV’s Patcher Is Still Busted Garbage


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For the record, I wanted this article to be an MMOments on how Final Fantasy XIV has been coming along, what changes have been made to the game, and what I did with my extra time allotted thanks to the welcome back campaign currently ongoing. I really did, I love Final Fantasy and XIV is one of my favorites, and yet here we are. Complaining about how the patcher is still utterly broken on a game developed and published by a company as large as Square Enix, and that is utterly pathetic.

Even more depressing are the hoops that Square Enix forces its customers to jump through in order to get the game working, assuming it even does once you jump through said hoops. Among the various Steam, FFXIV, and Reddit threads I’ve seen with players working out how they got their patcher fixed, workarounds include downloading through a mobile hotspot, taking your PS4 to a friend’s house, connecting to a VPN service, taking your computer to someone else’s house, and the list gets even more absurd from there down to just relaunching the client upwards and occasionally more than a couple dozen times while praying that it eventually just works. What ever happened to the days of shutting off your anti-virus?

According to the ever defiant fanatics on the various forums, this is my fault, or my ISP for that matter, and nothing that can be traced back to Square Enix at all, totally. These people have no real technical knowledge or evidence to back their claims up, nor do they seem to agree with each other on the exact explanation, but it’s important to know that it isn’t Square’s fault. Evidently installation is like the one inch curb that, while thousands and thousands of other games, websites, and services have no problem passing over with no issue, Final Fantasy XIV on the other hand can’t handle the step without tripping and breaking its neck.

And I find myself sitting here, scratching my head, looking at every game I own on Steam, Origin, uPlay, etc (at this point probably somewhere over 1,000 titles) and thinking “I don’t have this problem on a single other game, I have never had this problem with a single other game.” None of them make me connect to a VPN, tether my computer to my phone, add domain exceptions to Internet Explorer, take my computer to a friend’s house, and I’d like to point out that this is with the PC version. The PS4 version is having the same problems. It’s a console, you boot the game up and it’s supposed to just work. Why is it that apparently Square Enix is the only company to not have figured out the horrifically complicated enigma code that is building a functioning patcher?

I really want to know, and I want Square Enix themselves to tell me. Let’s go on a limb and say that it is actually a problem that the ISP is causing, and I’m not being sarcastic. Let’s say Verizon is the cause of this issue because I am on FIOS. Why is it that Square Enix seems to be the only company triggering this reaction? What is so unique about this patcher that it can’t clear the hurdles that every other game I have played, be it downloaded directly or through P2P sharing, has managed to work around? Could it be because the service providers hate Square, or is it more likely that through a combination of bullheadedness and incompetence that Square’s patcher doesn’t work where everyone else’s does? On second thought, it’s probably easier to blame the ISP so you don’t have to fix anything.

Ultimately the only entity that loses out here is Square Enix, considering the countless threads I ran through from the past few months of people who had bought the game through Steam only to be unable to play it, then requested refunds, or those who had resubscribed or returned for welcome back campaigns only to immediately quit again because they couldn’t pass stage 1 (installation). These are people who aren’t going to come back, Square, the kind of disgruntled customers who, in later times, will look back on their last experience and not want to deal with that again for the hope that maybe you got your stuff in order in the meantime. These are people who will go to the other MMOs that don’t have that problem, or as I like to call it, all of them.

Other than that I have no opinion on the subject.

Hellgate Multiplayer Is Coming Back: Again!


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Hellgate has had a rough past, developed by Flagship Studios, released in October 2007 and shut down in February 2009 by Flagship Studios before being picked up by eastern publisher Hanbitsoft and relaunched in the west only to be shut down again at the beginning of this year. Thankfully this time around the game is being revived by the community, meaning that players can rest assured that certain aspects won’t be changed to support a cash shop.

The first developer diary is available at the link below, along with a list of what is currently working. Before you do, check out the MP test video below. While the multiplayer is currently offline, those of you lucky enough to find a copy of Hellgate (or who still own yours) can play the single player game improved massively thanks to its community.

(Source: Hellgate)

NCSoft NCoin Cards Available at Retailers


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NCSoft has announced that NCoin, the company’s premium currency, is available now at a select number of retailers. The list of retailers includes Walmart, Gamestop, Best Buy, and Toys R Us.

Whether you’re looking to stock up on NCoin, or give your fellow gamer friends some NCSOFT spending money for the holidays, NCoin cards are available now at several retail locations! View the list below and check with your local retailer about picking up some NCoin, good for purchases in NCSOFT games. Select cards will also provide a bonus item for your chosen game as a thank you for being an NCoin card purchaser.

(Source: Lineage II)

It Is Now Illegal To Make Game Cheats In Korea


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Making and distributing cheats for games is a great way to get sued, providing you poke big bears like Epic Games or Blizzard, but while developers have taken down cheat makers through injunctions and by playing the copyright laws to their advantage, there isn’t a law on the books that specifically states “thou shalt not make cheats,” and violating a company’s terms of service isn’t a criminal act. Until now, at least, but you knew that from the title of this article.

According to a report circulating from PvPLive, you can now be punished with a maximum of five years in jail or $43 thousand in fines if caught distributing cheats (aimbots, scripts, etc) for video games in violation of the company’s terms of service. Yes, making cheats is now a criminal offense.

The newly altered law raises a lot of interesting questions with regard to the burgeoning (and rather profitable) cheating scene, like how the courts will deal with cheat makers who live outside of the country, or how far reaching a developer can go in having conduct that they don’t approve of punishable by the court system.

How The Exiled Handles Server Activity


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The Exiled is an upcoming game that promises to blend MOBA combat in a sandbox MMO, and the developer has detailed the final alpha test for 2016. Sandbox MMOs, as well as the rest of the genre, pretty much live and die based on server population, so what do you do when the population gets too low? It is nearly 2017, so if you haven’t automated the process, you’re going to be left behind.

In The Exiled, the latest alpha release notes point that servers will shut down if the population reaches a low enough level that players can’t fight off attacks.

Game worlds now require an active player base to defend against daily attacks on the valley. If players on one game world do not manage to donate enough resources to the defense, this world dies and all players on it will migrate as refugees to a different, more active game world.

You can check out more on The Exiled at the official website. MMO Fallout will be covering the game further.