G2A Approaches Indies At Insomnia59


Insomnia59 has come and gone, the UK’s biggest gaming festival saw developers of all stripes and sizes coming together to run tournaments, give live Q&A sessions, and showcase their latest games and VR tech. G2A showed up at the event to meet with indie developers and show their plans for supporting independent developers through programs like G2A Direct, a developer support system, and G2A 3D Plus, a program for 3D printing game swag.

“G2A is enthusiastic about strengthening relations with gaming developers and the breakfast we hosted was key to extending our hand to them.” said Scott Millard. “We have offered a chance for lots of great questions to be asked, and it has allowed us to demonstrate our passion for cooperating with – and developing – the gaming community.”

Insomnia60 will take place from April 14-17 at the National Exhibition Center in Birmingham, UK. Tickets are available online through the official website.

Turtle Rock Studios Working With Perfect World Entertainment


Perfect World Entertainment and Turtle Rock Studios have partnered up and are working on a brand new first person shooter with cooperative elements for PC and consoles. The title, and details around said game, are top secret right now and neither company is giving the scoop. Turtle Rock Studios most recently ended its development on Evolve, finishing its transition to free to play on PC and cancelling the transition on console.

“We are developing a new franchise set in an all new universe that leverages the style of gameplay our community loves and expects from Turtle Rock Studios.  We’re focusing on what we do best – heart-pounding moment-to-moment online co-op FPS action.” said Phil Robb, Co-founder of Turtle Rock Studios.  “And with Perfect World Entertainment as our partner, we will always make sure that our players come first by listening to them and growing the game based on how they play and interact over what we hope are many years to come. We cannot wait to show them what we have in store.”

More information as it appears.

(Source: Perfect World Entertainment press release)

Webzen Giveaway: Christmas Gift Packs


It is Christmas time, and that means time for another Webzen giveaway. MMO Fallout has partnered with Webzen to give away Christmas Pack keys good for four of their games. This time around, the keys can be redeemed for one of four of Webzen’s titles: MU Online, Flyff, C9, and Rappelz. The list of goodies includes master scrolls (MU Online), upcut stones and grilled eels (Flyff), premium items (C9), and Christmas outfits (Rappelz).

Click the box below for your free key, and follow the instructions below in order to redeem it. Keys are good until February 27, 2017.

Editor’s Note: As keys can only be used once per account, MMO Fallout asks that you not circumvent our IP limit to take multiple keys. Anything after the first key will not redeem on your account.

[keys id=18272]

  • Go to http://www.webzen.com/Coupon
  • Log in with your account
  • Enter the coupon code (without hyphens)
  • Click Check
  • Select the game, server, and character to which the item(s) should be sent
  • Click Redeem Coupon Code
  • The item(s) will be delivered to your selected in-game character

Webzen Releases MU Legend Infographic


The first MU Legend beta test is over and, according to an infographic sent out by Webzen, it was a rousing success. Players put in a combined play time of 154 years, visiting over a million dungeons and farming more than three million levels. The second beta test is set to run in 2017, adding in localization for French, German, Brazilian-Portugese, Spanish, and Polish speaking players. More information on the second beta test will be released early next year.

(Source: Webzen press release)

Beta Perspective: Gigantic


I’m having a lot of fun on Gigantic. I guess I should elaborate.

I very rarely talk about MOBA titles here on MMO Fallout because I personally don’t care for them and, based on a poll I did a couple of years ago, my audience doesn’t either. So the few titles that I do talk about, I do so under the guise that if it is good enough to bring me into the genre, someone whose interest generally falls into the realm of having the Dota 2 world championship finals on as background noise, my audience might have the same reaction.

The premise of Gigantic is a relatively unique one: Two teams of five players fight alongside their gigantic (get it?) creature. Both teams have to engage around the map to boost their score, from creating creatures in their capture points and taking out the enemy team and their creations. Both teams are racing to fill up their score, which causes their creature to attack the other team’s creature and expose its power crystal.

At this point, a timer begins counting down and the game now puts the teams on attack/defend as the downed creature is vulnerable for a short period of time. The attacking team has a small window to do enough damage to take away the creature’s health, and this must be accomplished three times in order to win the game. You often see the defending team use themselves as meat shields to try and protect their giant.

There is an interesting balance that comes out of this, because the team that loses its point tends to wipe out the attacking team during this strike, giving them a head start in the new round. If you successfully defend your giant, the next round starts and you get another chance, however that health isn’t regenerated so the next time you lose, your creature is more vulnerable. Once a giant is hit twice, the field of play becomes smaller and much more hectic.

Over at the various capture nodes, the creatures you spawn serve one of three distinct functions: heal nearby allies, build walls, and reveal enemies. Two of those are self-explanatory, the wall building creates obstructions that give your enemies less avenues to attack from. This is important in a MOBA, especially one where you find yourself defending your giant from getting stabbed in the face.

The art style of Gigantic is fantastic, it isn’t cell-shaded, but it has the style of a higher quality Pixar knockoff. The giants on each team are massive (see the above screenshot) and utterly terrifying when you see them go on a rampage and start whipping around the map. I’ve yet to get tired of watching the moment when my giant rolls up and just choke slams the enemy team’s beast into the ground, holding him there while you and your team start taking shots.

One thing I really love about Gigantic is that this is one of the few fantasy-themed MOBAs that has genuinely creative characters, and all I really need to say to push this point over the ledge is that there is a character who can build turrets. Stay with me, you might want to sit down for this, it is not a dwarf engineer. Crazy, right? The characters are so wacky, that I’m honestly having a hard time coming up with words to describe them. I’d rather just show you their pictures. Then you have the potion master, who is apparently just an old guy with a big fat belly and two giant potions.

The turret character is an old lady with purple glasses and a giant horn thing on her head, wielding a staff with a giant clawed hand and an eye in the palm. The two-handed melee character is a minotaur-esque creature, there is a girl with a massive head of hair and what looks like WW1 pilot clothes dual wielding machine pistols, and a frog assassin who specializes in martial arts and also has an antenna on his head that is also modeled like a mohawk. No, I’m not sure if I’m talking about a real game anymore. This could all be a hallucination, but I have photographic evidence.

Even the characters that are somewhat reminiscent of generic MOBA characters aren’t really, they’re the kind of creatures that you can’t even start to put your finger on what they are, but they look cool and you can probably assume that they come from some mythological story from thousands of years ago. I suppose the closest character to a running cliche in gaming is the sniper lady with her eye patch, and that’s a stretch. In the grand scheme of things, the heroes don’t make any sense, but it’s nice to see a turret builder that isn’t a freaking dwarven engineer, coupled with a MOBA that isn’t centered around lines of towers.

Given a properly equipped team, Gigantic is a game that has plenty of opportunities to turn things around. I’ve had several games that looked like they were going south, only for our team to make a few strategic choices and swing the pendulum in our favor. We actually won one game by driving off what might have been the winning attack and pushing that momentum to our advantage.

Now Gigantic is technically free to play, there will be a hero roster that is personalized and rotated every week, with players getting different characters to make sure matches don’t become boring. You can get your hands on a founder’s pack for a one time fee that unlocks all of the heroes, and as with other games the primary form of income is in the form of cosmetic changes to your characters that can be bought or unlocked with currency won while playing games. I managed to gain enough in one night to unlock the higher tier outfit for one hero, so it’s not a huge time investment.

The fact that I’m enjoying Gigantic as much as I am makes me hate it, because I know that soon enough I’m going to be moving on to other coverage and the time I can allot to playing this is going to diminish. I want to keep playing this as much as possible and providing more coverage as the game gets closer to launch.

(Disclosure: MMO Fallout was sent an early access code for this game for the purposes of previewing. As always, MMO Fallout values our readers and integrity over all else and, as always, encourages you to give the game a try before you start shoving your wallet into the disk tray.)

[Column] Six Months Later, Mighty No. 9 Is Still An Unmitigated Disaster


Mighty No. 9 has been out since June 21st, long enough for the internet to blow up in anger and then mostly forget about the title at least until the ‘most disappointing games of 2016’ lists start coming out, to the tune of $4 million in wasted crowdfunding cash via Kickstarter, and while the fire has been mostly put out, the embers are still burning somewhere underground. It may seem hard to believe but after $3.9 million in funding, three delays, and six months post launch, Mighty No. 9 still hasn’t fully delivered.

And I am not talking about the game being disappointing. Individuals who pledged at higher levels in the original Kickstarter campaign were promised all sorts of goodies and many of them have still not been delivered. Take this post from Reddit:

Mighty No. 9 was finally released on June 21st, and almost 6 months later Comcept has not sent out any physical rewards other than t-shirts early in the year. Those who backed the game for the handheld versions have just been told by Engine Software (the company porting the game) that it is in development with no scheduled release date. Mighty No 9 twitter and kickstarter page has been silent since September 15th as well.

According to one poster, the list of items includes books, USB keys, sketches, physical copies, instruction books, art books, and possibly PAX rewards and 3D printed figures. At this point, the game still hasn’t come out on handhelds, meaning those who backed the game to get it on their 3DS and Vita have had six months of knowing just how disappointing the game is, coupled with no idea when it will actually be released.

Fans (or backers) have no idea when they are receiving the rewards they pledged for, and Comcept isn’t talking.

(Source: Reddit)

Square Enix’s Holiday Surprise Box Promises $80 Worth of Games


The end of the year is upon us, and that can only mean the return of the Square Enix Holiday Surprise Box. For $10, Square Enix gives you a bundle of games worth $80, but you don’t know what is in it until after you buy it. It’s a surprise box. To give you an idea on the caliber of items that might be available, here are the contents of last year’s box:

  • Lara Croft and the Temple of Osiris (2014)
  • Thief (2014)
  • Final Fantasy XIII (2014)
  • Life is Strange: Episode 1 (2014)
  • Final Fantasy XIV: A Realm Reborn (2014)

The box also came with coupons. This year’s box is promising 7 titles worth $80 plus a store coupon for a bundle that is “too good to miss out on.” Given that the box tends to come with games released in the prior year whose price/sales have declined, coupled with the fact that Square Enix didn’t release a whole lot in 2015, I am going to make my predictions for what will appear in the box.

  • Hitman: Episode 1
  • Final Fantasy XIV: Heavensward
  • Murdered: Soul Suspect
  • Lara Croft GO
  • The rest of Life is Strange (or part of it)
  • Final Fantasy Type-0 HD
  • Just Cause 3

Games likely to be out of the question (but not completely omitted) are those still selling for full price, or near full price, like Rise of the Tomb Raider which technically is a 2016 release as it came out on PC in January. I threw in Hitman because the first episode is basically at the same point of being the demo that Life is Strange was at this point last year. Expect the first episode to go free to play at some point in 2017 if recent trends continue.

What would you like to see in Square Enix’s 2016 Holiday Surprise Box? There are no wrong answers, unless your answer is Kingdom Hearts III.

(Source: Square Enix Press Release)

RuneScape Prepares To End Three Year Storyline


If there is one thing RuneScape is famous for, it is how Jagex stretches quest lines over a long period of real time. For instance, did you know that the city of Menaphos, set to become accessible in 2017, was first inserted into the game world in 2005? Yea, twelve years. That is a hell of a teaser. More recently, the world of Gielinor (the world in RuneScape) has been focusing on the Sixth Age, a world that introduced new inventions, the death of a god, and an all out war between the surviving deities.

At the center of this war is Sliske, an entity that rose to (alleged) godhood after slaying Guthix and setting the other gods against one another. In next week’s update, Sliske’s story finally comes to a close, with the ending decided by the player’s choices in the past three years of the quest line. The quest also sets the stage for 2017’s content updates. The god wars began in October 2013 with the quest Missing Presumed Death and has seen multiple world events with players forced to choose a faction to contribute to the overall war effort.

Sliske’s Endgame marks the finale to the 15th anniversary year of RuneScape which introduced the NXT engine, a new continent, and other major content updates.

(Source: Jagex press release)

Majesco Departs Gaming, Now In Medicine


Majesco Entertainment is a company with a massive history in the industry, but their mark on gaming ends this month with the announcement that the company has merged with PolarityTE, a biotech firm, and will be leaving gaming behind for (presumably) brighter horizons. Gamers might know Majesco best as the North American publisher for a gigantic list of titles, from Cooking Mama to Bloodrayne, and Bomberman, among others. Following ups and downs, financial issues, and a move to the mobile sector, and when the company announced no new games for 2015 it became rather clear that Majesco would need to shift focus to ensure future survival.

The acquisition puts Majesco in the hands of PolarityTE, a company focused on regenerative medicine.

Among Majesco’s final list of releases includes the HD A Boy and His Blob, which MMO Fallout featured in the ongoing Playstation sale. You can pick up the game for $2.49 at the moment, and I would suggest doing so if you even have a slight interest as Majesco leaving the industry may result in their titles becoming unavailable for purchase at some point in the future. It isn’t guaranteed to happen, but it has in the past.

(Source: Polygon)

Scott Hartsman Releases Statement On ArcheAge Downtime


Yesterday was supposed to be the day that ArcheAge rolled out the Revelation update, however as so often happens in this industry, things didn’t go according to plan. While the European launch went off rather quietly, the North American servers hit a snag that the European version did not, resulting in issues that brought the servers down for the rest of the day and into Sunday. While servers are still being brought back up, the fresh start server has yet to come online.

Scott Hartsman has given the following statement:

Hi there –

I understand the frustration, believe me. After six months of prep work and testing in every place we could, no one including our Archeage teams had expected to need to pull a 30 hour shift to try to get ArcheAge North America Live up and running.

I can promise you that it’s not a matter of competence, if anything, quite the opposite. While it might be hard to believe, it’s their competence that’ll get it up and running.

ArcheAge North America is the largest ArcheAge install globally in the amount of data it needs to deal with. Larger than any of the non-Trion installs by a massive amount, larger than Archeage EU by quite a lot. The software as delivered to us was able to handle the volume of data the other regions, it handled the test data on PTS, and handled EU with a last minute scalability assist from our engineers.

Since then, our engineers have spent the last day and a half working tirelessly with XLGAME’s to improve it even further such that it can properly deal with the amount of data in the NA live service in a way that gets you your game up and stable the way it needs to be.

As a regional publisher, this is way outside of what we should typically be doing. But as a developer of other games ourselves, it’s always all hands on deck, whatever we can do to make things work and get people in and playing, for our partners’ games too.

Our teams are as frustrated as you are here – especially those that worked so hard, fixing all of the learnings from the last releases, to make things go smoothly – And they’re not stopping until it’s up and running. Really appreciate the patience.

-Scott

(Source: Trion Worlds)