PSA: Paragon Starter Pack Free For PS+ Members


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Paragon is a fantastic MOBA, and I say this as someone who otherwise personally finds no love for the genre, but the launch has been a topic of confusion for gamers. While Paragon hasn’t technically launched yet, boxed copies of the game have been in stores for the past couple of months at the cost of $50, without really pointing out that the game is in early access.

Gamers with Playstation Plus can pick up the starter pack for Paragon for free this month. The pack includes instant access, master challenges for three heroes, and a reputation boost for three wins. Master challenges are normally available for a purchase price and offer various rewards for leveling up a character, including master challenger skins. All heroes are unlocked from the start.

Paragon is available in early access on PS4 and PC and supports cross-play between the two systems as well as keyboard and mouse support on console.

(Source: Playstation)

[Column] Valve’s Constantly Changing Position On DigiHom


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[Update: we have received notice from Digital Homicide that the issue below is due to an error in the Steam API, and not part of any deliberate decision by Valve. We apologize for the error.]

The game above is Daisy’s Sweet Time Cupcake Mania, one of numerous clone games up on Greenlight by esteemed developer Digital Homicide. This title, along with nearly a dozen others, were submitted on June 2nd to Greenlight only to be marked as incompatible on June 3rd.

Very quickly after, someone at Valve marked the game as compatible on June 6th. Evidently, the Valve employee who allowed the title is at odds with another, because the game was marked as incompatible again on the 9th, only to be marked compatible again the same day, to be marked and then unmarked again on the exact same day. The same thing happened on the 10th, the 15th, the 21st, the 27th, and again today on the 5th of July this cupcake game has been marked incompatible with Greenlight.

And, as always happens to be the case, the story gets stranger. This back and forth marking/demarking is present on virtually every single one of Digital Homicide’s current Greenlight games. In fact, in the time it has taken me to write this, someone at Valve has already re-marked the games as compatible.

Who are these two employees, locked in an endless struggle over the fate of Digital Homicide’s Greenlight titles? Are there people arguing over the Valve office coffee machine about the artistic merits of Not In My Crapper?

Just take a gander at the history of Daisy’s Sweet Time: Cupcake Mania and recognize that this is pretty standard for DigiHom’s games. I looked through a massive amount of other, random titles on Greenlight and the only other games with this history of back and forth have been removed.

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[Video] Riders of Icarus Gold Spam


While my impressions of Riders of Icarus so far have been positive, it’s impossible to overlook the overwhelming and unhindered presence of gold spam, especially ridiculous when you consider that the only way to get in right now is through early access packages.

It is also impossible to ignore these messages, as the ignore function does not block global messages.

Blizzard Is Suing Bossland Cheat Maker…Again


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Blizzard has filed suit against World of Warcraft bot maker and Diablo gold farmer Bossland GmbH at a federal court in California. In addition to its antics in World of Warcraft and Diablo, German-based Bossland also sells cheats for other Blizzard titles including Heroes of the Storm.

The lawsuit is quite standard for companies going up against cheat developers, utilizing copyright infringement, unfair competition, and DMCA allegations of tampering with the game’s DRM. The lawsuit also alleges that the cheat makers are causing damage to Blizzard’s business by harming their goodwill and reputation with customers forced to deal with cheaters.

“Defendants not only know that their conduct is unlawful, but they engage in that conduct with the deliberate intent to harm Blizzard and its business. Blizzard is entitled to monetary damages, injunctive and other equitable relief, and punitive damages against Defendants.”

Blizzard is claiming jurisdiction in the United States as Bossland does business in the country. The game developer previously sued Bossland in German court over Diablo III gold farming and was forced to withdraw their case.

(Source: Complaint)

[NM] Sorry, ODD Games, Retroactive Defamation Isn’t Real


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Here at MMO Fallout, I have always taken the position that a developer’s previous work does not prohibit them from fixing what is broken or improving in future products. While we would like to see a world where games stop launching in a barely functional state, it stands to reason that any game can go from a failure to a success with a simple series of patches.

Nevertheless, it is a new day and that means another independent studio dead set on dragging their reputation through the mud by threatening a member of the games media. ODD Games has been making headlines with the news that the studio threatened Youtuber Nerd³ over his review of Monster Truck Destruction, a $5 mobile port currently sitting at a “mostly negative” rating on Steam with a peak of six users over the past month. Not a single person is playing it right now. The review video has been accused of making false statements about the game, at least in a manner of speaking.

Where the case gets interesting, and where the line gets drawn, is in timing. Factually speaking, nothing said in the original Youtube review was incorrect. Since the review was posted, however, ODD Games has patched Monster Truck Destruction and fixed several issues that were present in the build reviewed. In their threat, ODD Games demands that the video be taken down as the review “can be interpreted as defamatory.”

The letter goes on to give a 48 hour deadline before the issue is “escalated to the relevant authorities.”

Unfortunately for ODD Games, defamation doesn’t cover statements that were true at the time they were said but were later invalidated. It does, however, leave a mark on your company as being that one that uses threats and intimidation in order to get your way, and unsuccessfully at that. Just imagine how different these events might have played out had you simply sent an email asking for a fresher review? I can’t guarantee that your request would have been answered, but you can hardly do worse than this.

Impressions: Riders of Icarus


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(Disclosure: Nexon provided a review key so we could get into the head start)

My initial reaction to Riders of Icarus fell into the disturbingly common pit of “oh look, another Korean MMO with a gimmick.” Several closed beta tests later, not to mention giving away literally thousands of keys, and I can safely say that this game definitely blew away my expectations.

Riders of Icarus allows for one of two keyboard setups, with the first geared toward TERA players and the second for fans of the more traditional MMO. Even if you’re sick of the World of Warcraft number roll, I suggest choosing that over the action-oriented system. Suffice to say, it is effective broken at the moment.

As you level up, combat in Riders of Icarus becomes more geared toward putting together combos anyway. Combo moves allow you to string together attacks in a way that is devastating while not forcing you to memorize your hotbar or move items around the screen. In addition, they are forgiving enough that if lag or a slipped finger hits the wrong button, you can generally pick up with another key stroke. Moves in Icarus pack a punch, and I never get tired of the crunch effect that plays when I kick a mob two feet into the air.

Given that this is a free to play game, inevitably the question comes to the cash shop. In 2016, can we finally have a newly released free to play game that doesn’t have a ridiculous cash shop? Absolutely. The cash shop consists of lucky boxes (skins for familiars), convenience items, boosters, and outfits. Cash shop items are bought with Ellum, which can also be obtained in game. The shop isn’t perfect, I’m sure many players will take umbrage with the 100% HP/Mana flasks that are sold.

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Icarus also offers premium service, a subscription that can be bought in 30, 90, and 180 day packages. Premium offers daily potion stipends, 20% experience boosts, free use of transit shrines, bonus Ellum, and more.

Riders of Icarus is a blessing, or a curse depending on how you look at it, for collectors. Taming familiars is a major feature of the game, and there are a lot of creatures to collect. Running through each zone, effectively any non-bipedal creature can be tamed and collected. Right now my collection consists of two reindeer, two horses, two birds, a couple wolves, and a kangaroo-esque creature called a “Woodland Joey.”

Taming itself is where the game errs at Pokemon. You’re better off weaking your foe before you attempt to tame them, at which point the game turns into a rodeo mini-game that relies partially on pressing the right buttons when they show up and half on pure dumb luck. Higher level familiars will require more intricate measures of taming, such as collecting certain items or jumping off of a cliff onto them, but there’s nothing quite like seeing players zooming around above on their tamed dragons.

Familiars are a project in themselves, as they gain experience, level up, and geared up for combat. Familiar leveling adds a nice side-progression to the game since your familiar is constantly gaining experience through the simple act of traveling or just sitting around. They can be turned into pets, assisting players in combat, or sacrificed and used to gear up your equipment in the name of higher stats.

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One of the largest issues facing Riders of Icarus right now is the fact that this is a Nexon game, and as such you can guarantee that gold farmers are numerous and not just operating unabated, but with help from the developer themselves. It took a guild member explaining why the ignore feature wasn’t blocking gold spam. Ignoring users doesn’t block global or regional chat, just whispers and party invites. In other words, it is completely useless and chat right now has been deserted sans the same five bots spamming their respective websites.

The other big issue is the fact that mobs have very small movement ranges, you’ll recognize this in other games where an NPC will pull back to its accepted area of movement and go back to full health. It doesn’t crop up as much on standard enemies, but fighting bigger boss monsters gets very annoying when you use a range attack and they rush up, hit you, then immediately run back.

Otherwise, Riders of Icarus is shaping up to be an excellent themepark MMO. If you’re the kind of person who hates questing being the main form of leveling, this game isn’t going to appeal much. For everyone else, Icarus is well deserving of its current “mostly positive” rating on Steam.

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Right now my focus is on hitting the current level cap, 25 at least until the game goes into full open beta on the 6th.

IPE Update: Judge Strikes Down Digital Homicide


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It’s been quite a while since the last In Plain English update on the Digital Homicide lawsuit, but earlier this week two new documents were presented to the court system that, as some of you have pointed out, I’ve ignored. I posted a short bit on Twitter essentially saying that nothing new was really presented, but for the sake of documentation, it’s best to just go over recent developments in a little more detail. For the sake of brevity, I’m going to assume you’re up to date on the case. If not, check out our previous coverage.

There are a few things at issue here. James Stanton has filed a motion to dismiss the lawsuit on the grounds of jurisdiction, among other complaints, to which James Romine filed a response and a motion to amend as well as a motion to exceed the page limit. The court accepted the first motion to amend and motion to exceed the page limit.

However, Romine filed a motion to amend his response and Stanton objected on the grounds that the amendment didn’t do anything but repeat previous arguments. The court has upheld the defense, and denied the second motion to amend the response.

As a result, the court has approved a motion for leave to the plaintiff to amend his response to the defense’s motion to dismiss the case. In layman’s terms, Romine has more time to respond to Stanton’s attempt to have the case dismissed.

The second document is a 28 page rebuttal of Stanton’s defenses. It reiterates a lot of what Romine has said already, that Stanton does business in Arizona because people in the state can subscribe to his Patreon and buy items. He states that he can sue Stanton as an individual because the defense used his name specifically in coverage (calling him Romino).

Romine was also CISSP certified until 2014, and his sales have been destroyed by Stanton’s followers. I’m not sure what those two have to do with each other, but they’re noted in the same paragraph.

Our take: Once again, it’s interesting to see Digital Homicide, a company with seemingly little self-awareness of their public perception, using the Ventura v Kyle case in their list of precedent. If you’re not aware, Jesse Ventura sued former Navy Seal Chris Kyle over Kyle’s statement that he punched Ventura in the face at a bar after Ventura allegedly stated that the Seals could “lose a few” in reference to Kyle’s deceased fellow soldiers. When Kyle was murdered in 2013 at a shooting range in Texas, Ventura instead pursued damages against Kyle’s estate. He came out with $1.8 million, which he has since been accused of lying to the court and claiming said money would be paid by the book publisher’s insurance in order to ensure a verdict in his favor.

(Addendum: The verdict in Ventura’s favor has been thrown out and the case is set to go to retrial. This was accidentally deleted along with another comment.)

Romine is still representing himself as of this publishing and his Gofundme for a lawyer presently sits at $425.

Snapshots: Riders of Icarus


Riders of Icarus hits open beta July 6th, but for now Nexon has sent along a few new screenshots showcasing the mounts you can find in-game. Players with founders packs can get in early, while the rest of us will be able to log in next week.

(Source: Nexon)

Orion Project Back On Steam After DMCA Takedown


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The Orion Project is once again available on Steam after its removal from Steam over allegations of copyright theft. Developer Trek Industries found itself on the defensive earlier this week when Valve removed their game from sale, responding to a DMCA takedown notice by Activision claiming that several guns from Orion were stolen from more than one Call of Duty title.

Trek Industries initially denied the claim, threatening legal action against Activision and calling their DMCA notice illegal. The developer later retracted their claims once comparisons surfaced of the guns in question, announcing that the artist responsible has been fired and that they would be complying with Activision’s complaint.

Orion can be found on Steam for a discount during the Steam sale.

(Source: Steam)

Rappelz Shutting Down Its Hardcore Server


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The latest expansion for Rappelz has been confirmed for release later in 2016, but for now Webzen has important information for those still playing on the hardcore server. Due to a lack of popularity among the game’s userbase, Webzen has officially announced that the server will close down in just a few months.

Server migration will begin in July and last a month, before the server officially closes.

WEBZEN also officially announces the migration of the Hardcore server, enabling players to transfer their characters to a server of their choice for free. Starting from July, players will have one month to apply for the migration, with the Hardcore server being discontinued after the process. For more information on this topic, please visit the WEBZEN forums.

Rappelz players are welcome to check out MMO Fallout’s Webzen giveaway. Grab some free stuff.

(Source: Webzen press release)