Star Trek Online Content Being Streamlined


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When Star Trek Online hits consoles later this year, it brings with it six years of content and changes that have been changing the title on PC. In the latest post on the official website, Perfect World Entertainment recognizes that while the extra content puts the game above what players would normally expect from a new launch, it is not without problems.

Foremost, the additional content has made it difficult for new players to figure out what content to experience in which order. To address this, the mission journal is being updated with categories for adventure zones while separating mission progression from reputation in order to allow the content to be played in the proper order.

In addition, various missions have been removed after being deemed outdated and detracting to the overall story. Some daily missions have been removed with their rewards added to the base mission experience in order to reduce unnecessary questing.

(Source: Star Trek Online)

Atlas Reactor Now Free Until July 17th


Atlas Reactor, Trion Worlds’ turn-based battle arena PC game currently in Closed Beta, is hosting a free event for all players from now until Sunday, July 17.  The event will see the introduction of two new freelancers as well as the preliminary implementation of Ranked Mode! During the free event, anyone can jump into Atlas Reactor and get a taste for the game’s fast-paced, simultaneous turn-based action.

To help new and current players get the most out of Atlas Reactor’s unique, turn-based team PvP mechanic, Trion has just published a gloriously illustrated, annoyingly thorough User Guide!

Trion has also released “Atlas’ Most Wanted,” a 15-second clip from its upcoming cinematic CG trailer produced by Blur Studio.

A brand new freelancer, Celeste, has also been unveiled and will be available throughout the free event. Celeste is a roguish firepower freelancer who will steal your heart – or at least, any valuables you may have. Players looking to try their hand at mastering Celeste can use the “Three Tips for Playing Celeste” below, compiled by the Atlas Reactor team to give players a better understanding of the new Freelancer and her play style.

  • Be mindful of where enemies are in relation to Celeste’s Smoke Bombs, good placement means that you can see your enemies while they can’t see you.
  • Celeste’s ultimate ability, Safecracker, can do immense damage but requires good positioning for maximum effect; try to catch enemies by surprise by using Smoke Bombs.
  • Celeste’s dash ability, “On The Run,” can be useful for getting around corners and positioning yourself onto power-ups appearing next turn.

Another new Freelancer will join the lineup of Atlas’ Most Wanted during the Free Event. This mechanised hero for hire will be revealed on Trion’s weekly Atlas Reactor livestream at 10:30 PM BST today, and will be available to players on July 12.

Evolve Re-Releases As Free To Play Title


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Turtle Rock Studios officially announced today that Evolve will re-launch with a free to play model. The announcement comes after the title was mysteriously removed from sale on Steam last night. In addition to removing the entrance fee, players will be able to unlock everything simply by playing the game.

Evolve has been completely overhauled on PC with new game design, gameplay mechanics, and improved gameplay balance and system performance. All of the content in Evolve, including all the content released following its launch, is unlockable in Evolve Stage 2 completely free simply by playing the game.

Evolve Stage 2, as it has been named, will release today in beta mode and likely stay there for a while. While Evolve was critically praised upon release, both the game and Turtle Rock Studios have been heavily criticized over the game’s monetization strategy. Evolve was advertised as being “built from the ground up” for DLC, launching with more than $100 in microtransactions.

Player traffic on PC has plummeted in the year since launch, down to an average of 100 concurrent players. The question of whether the game would go free to play has been in speculation since shortly after launch.

(Source: Steam)

Overwatch Teases Healing Sniper Rifle


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If a recent tweet by the official Overwatch account is anything to go by, the ability to headshot your teamates back to health may soon be on its way. Posted on the @PlayOverwatch Twitter account, the image shows blueprints for a sniper rifle with healing abilities.

Commentary from Overwatch heroes in the image adds a bit to the lore, showing Mercy’s opposition to what she sees as a slippery slope toward a weaponized gun. Torbjorn, meanwhile, insists that it will only be used as a healing item.

The Prototype Biotic Rifle may or may not be related to Sombra, a possible hero whose teasers can be found in multiple locations within Overwatch.

(Source: Overwatch)

PSA: Paragon Starter Pack Free For PS+ Members


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Paragon is a fantastic MOBA, and I say this as someone who otherwise personally finds no love for the genre, but the launch has been a topic of confusion for gamers. While Paragon hasn’t technically launched yet, boxed copies of the game have been in stores for the past couple of months at the cost of $50, without really pointing out that the game is in early access.

Gamers with Playstation Plus can pick up the starter pack for Paragon for free this month. The pack includes instant access, master challenges for three heroes, and a reputation boost for three wins. Master challenges are normally available for a purchase price and offer various rewards for leveling up a character, including master challenger skins. All heroes are unlocked from the start.

Paragon is available in early access on PS4 and PC and supports cross-play between the two systems as well as keyboard and mouse support on console.

(Source: Playstation)

[Column] Valve’s Constantly Changing Position On DigiHom


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[Update: we have received notice from Digital Homicide that the issue below is due to an error in the Steam API, and not part of any deliberate decision by Valve. We apologize for the error.]

The game above is Daisy’s Sweet Time Cupcake Mania, one of numerous clone games up on Greenlight by esteemed developer Digital Homicide. This title, along with nearly a dozen others, were submitted on June 2nd to Greenlight only to be marked as incompatible on June 3rd.

Very quickly after, someone at Valve marked the game as compatible on June 6th. Evidently, the Valve employee who allowed the title is at odds with another, because the game was marked as incompatible again on the 9th, only to be marked compatible again the same day, to be marked and then unmarked again on the exact same day. The same thing happened on the 10th, the 15th, the 21st, the 27th, and again today on the 5th of July this cupcake game has been marked incompatible with Greenlight.

And, as always happens to be the case, the story gets stranger. This back and forth marking/demarking is present on virtually every single one of Digital Homicide’s current Greenlight games. In fact, in the time it has taken me to write this, someone at Valve has already re-marked the games as compatible.

Who are these two employees, locked in an endless struggle over the fate of Digital Homicide’s Greenlight titles? Are there people arguing over the Valve office coffee machine about the artistic merits of Not In My Crapper?

Just take a gander at the history of Daisy’s Sweet Time: Cupcake Mania and recognize that this is pretty standard for DigiHom’s games. I looked through a massive amount of other, random titles on Greenlight and the only other games with this history of back and forth have been removed.

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[Video] Riders of Icarus Gold Spam


While my impressions of Riders of Icarus so far have been positive, it’s impossible to overlook the overwhelming and unhindered presence of gold spam, especially ridiculous when you consider that the only way to get in right now is through early access packages.

It is also impossible to ignore these messages, as the ignore function does not block global messages.

Blizzard Is Suing Bossland Cheat Maker…Again


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Blizzard has filed suit against World of Warcraft bot maker and Diablo gold farmer Bossland GmbH at a federal court in California. In addition to its antics in World of Warcraft and Diablo, German-based Bossland also sells cheats for other Blizzard titles including Heroes of the Storm.

The lawsuit is quite standard for companies going up against cheat developers, utilizing copyright infringement, unfair competition, and DMCA allegations of tampering with the game’s DRM. The lawsuit also alleges that the cheat makers are causing damage to Blizzard’s business by harming their goodwill and reputation with customers forced to deal with cheaters.

“Defendants not only know that their conduct is unlawful, but they engage in that conduct with the deliberate intent to harm Blizzard and its business. Blizzard is entitled to monetary damages, injunctive and other equitable relief, and punitive damages against Defendants.”

Blizzard is claiming jurisdiction in the United States as Bossland does business in the country. The game developer previously sued Bossland in German court over Diablo III gold farming and was forced to withdraw their case.

(Source: Complaint)

[NM] Sorry, ODD Games, Retroactive Defamation Isn’t Real


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Here at MMO Fallout, I have always taken the position that a developer’s previous work does not prohibit them from fixing what is broken or improving in future products. While we would like to see a world where games stop launching in a barely functional state, it stands to reason that any game can go from a failure to a success with a simple series of patches.

Nevertheless, it is a new day and that means another independent studio dead set on dragging their reputation through the mud by threatening a member of the games media. ODD Games has been making headlines with the news that the studio threatened Youtuber Nerd³ over his review of Monster Truck Destruction, a $5 mobile port currently sitting at a “mostly negative” rating on Steam with a peak of six users over the past month. Not a single person is playing it right now. The review video has been accused of making false statements about the game, at least in a manner of speaking.

Where the case gets interesting, and where the line gets drawn, is in timing. Factually speaking, nothing said in the original Youtube review was incorrect. Since the review was posted, however, ODD Games has patched Monster Truck Destruction and fixed several issues that were present in the build reviewed. In their threat, ODD Games demands that the video be taken down as the review “can be interpreted as defamatory.”

The letter goes on to give a 48 hour deadline before the issue is “escalated to the relevant authorities.”

Unfortunately for ODD Games, defamation doesn’t cover statements that were true at the time they were said but were later invalidated. It does, however, leave a mark on your company as being that one that uses threats and intimidation in order to get your way, and unsuccessfully at that. Just imagine how different these events might have played out had you simply sent an email asking for a fresher review? I can’t guarantee that your request would have been answered, but you can hardly do worse than this.

Impressions: Riders of Icarus


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(Disclosure: Nexon provided a review key so we could get into the head start)

My initial reaction to Riders of Icarus fell into the disturbingly common pit of “oh look, another Korean MMO with a gimmick.” Several closed beta tests later, not to mention giving away literally thousands of keys, and I can safely say that this game definitely blew away my expectations.

Riders of Icarus allows for one of two keyboard setups, with the first geared toward TERA players and the second for fans of the more traditional MMO. Even if you’re sick of the World of Warcraft number roll, I suggest choosing that over the action-oriented system. Suffice to say, it is effective broken at the moment.

As you level up, combat in Riders of Icarus becomes more geared toward putting together combos anyway. Combo moves allow you to string together attacks in a way that is devastating while not forcing you to memorize your hotbar or move items around the screen. In addition, they are forgiving enough that if lag or a slipped finger hits the wrong button, you can generally pick up with another key stroke. Moves in Icarus pack a punch, and I never get tired of the crunch effect that plays when I kick a mob two feet into the air.

Given that this is a free to play game, inevitably the question comes to the cash shop. In 2016, can we finally have a newly released free to play game that doesn’t have a ridiculous cash shop? Absolutely. The cash shop consists of lucky boxes (skins for familiars), convenience items, boosters, and outfits. Cash shop items are bought with Ellum, which can also be obtained in game. The shop isn’t perfect, I’m sure many players will take umbrage with the 100% HP/Mana flasks that are sold.

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Icarus also offers premium service, a subscription that can be bought in 30, 90, and 180 day packages. Premium offers daily potion stipends, 20% experience boosts, free use of transit shrines, bonus Ellum, and more.

Riders of Icarus is a blessing, or a curse depending on how you look at it, for collectors. Taming familiars is a major feature of the game, and there are a lot of creatures to collect. Running through each zone, effectively any non-bipedal creature can be tamed and collected. Right now my collection consists of two reindeer, two horses, two birds, a couple wolves, and a kangaroo-esque creature called a “Woodland Joey.”

Taming itself is where the game errs at Pokemon. You’re better off weaking your foe before you attempt to tame them, at which point the game turns into a rodeo mini-game that relies partially on pressing the right buttons when they show up and half on pure dumb luck. Higher level familiars will require more intricate measures of taming, such as collecting certain items or jumping off of a cliff onto them, but there’s nothing quite like seeing players zooming around above on their tamed dragons.

Familiars are a project in themselves, as they gain experience, level up, and geared up for combat. Familiar leveling adds a nice side-progression to the game since your familiar is constantly gaining experience through the simple act of traveling or just sitting around. They can be turned into pets, assisting players in combat, or sacrificed and used to gear up your equipment in the name of higher stats.

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One of the largest issues facing Riders of Icarus right now is the fact that this is a Nexon game, and as such you can guarantee that gold farmers are numerous and not just operating unabated, but with help from the developer themselves. It took a guild member explaining why the ignore feature wasn’t blocking gold spam. Ignoring users doesn’t block global or regional chat, just whispers and party invites. In other words, it is completely useless and chat right now has been deserted sans the same five bots spamming their respective websites.

The other big issue is the fact that mobs have very small movement ranges, you’ll recognize this in other games where an NPC will pull back to its accepted area of movement and go back to full health. It doesn’t crop up as much on standard enemies, but fighting bigger boss monsters gets very annoying when you use a range attack and they rush up, hit you, then immediately run back.

Otherwise, Riders of Icarus is shaping up to be an excellent themepark MMO. If you’re the kind of person who hates questing being the main form of leveling, this game isn’t going to appeal much. For everyone else, Icarus is well deserving of its current “mostly positive” rating on Steam.

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Right now my focus is on hitting the current level cap, 25 at least until the game goes into full open beta on the 6th.