$1,500 In PLEX Destroyed


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Eve-kill.net this week recorded a player killed while transporting 84 PLEX items. The player, Ozuwara Ozuwara of the State War Academy corporation was killed by player Diorden at about 3:30pm in the high security sector of The Forge, while piloting a rookie ship Ibis outfitted with virtually nothing.

Unfortunately for the attacker, all of the PLEX was vaporized in the explosion, leaving nothing behind to loot. The total in-game value amounted to 70 billion ISK. PLEX costs $19.95 at its highest price per unit, making the real money value somewhere between $1,469.58 and $1,675.80.

PLEX, which stands for Pilot License EXtension, is an item in Eve Online that can only be purchased in the game’s cash shop, and is redeemable for 30 days of game time. The item exists within the Eve Online world and can be looted from ships.

Even more incredible is the fact that this isn’t the most valuable kill in the past seven days. The most valuable goes to a Leviathan owned by Goonswarm that saw 106 billion ISK (valued at $2,100 USD).

(Source: PCGamesN)

Camelot Unchained Releases Newsletter


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The latest issue of Unveiled, the Camelot Unchained newsletter, has been released. You can read the entire newsletter at the link below, but the gist of it is that funding has neared $3 million, at which point CSE will hire a sound engineer. Secondly, while some of the structures in Camelot Unchained will be pre-built, CSE is leaving it up to the players to build the rest of the architecture. Players will have incentives to create cities that are properly fortified, since they are easier to defend and offer more opportunities for crafting.

As for player housing, they want it to be an activity that can be enjoyed or ignored at the player’s whim.

If you want to spend hours building, upgrading, expanding, decorating, and making it awesome so you can invite your friends over to be impressed, go for it. We don’t feel that many of you will need a whole lot more reason than that to build, and we don’t want to push you into having to pick out a plot of land and take up the role of part-time interior decorator if all you want to do is go out and kill your enemies.

There are also some bits about art, the latest build of the game, and more. Check it out at the link below, but be warned that it’s quite a read.

(Source: City State Entertainment)

Old School RuneScape Available To All


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As an early Christmas present to their players, Jagex has reopened the Old School RuneScape servers to all, regardless of their membership status. Free players can access the nonmember worlds until the event ends on December 31st.

Obviously, this will raise the question of the long term plans for F2P – the next few weeks of open access will help us see what happens when everyone can access the game in a free mode, and allow us to decide whether a permanent and full F2P option is viable for the future. We are still very much dedicated to ensuring that any F2P options can work for both Jagex, the game and the community. We’ll let you know how it went in the new year.

To fight against bots, free players will be unable to fish lobsters.

(Source: Old School)

Heavensward Details Now Available


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Square Enix held its latest fan fest in Tokyo just last week, wasting no time in revealing new dribble of information regarding Final Fantasy XIV’s first expansion Heavensward. The expansion will be paid, and introduces a wide variety of new content including a new race and new jobs (classes).

The new race is called the Au Ra, a dragonkin race with horns and scales from the eastern continent of Othard. Among the three classes is the Dark Knight, a magic-based tank who wields a greatsword and utilizes dark magic. The second class is the Astrologian, a healer class that uses a divining deck to cast spells.

Finally, the last class is the machinist, a dps class that uses firearms and machines to attack its foe.

Heavensward will also increase the level cap to 60 and introduce new dungeons and missions. Check out further coverage and screenshots at the link below. Heavensward launches Spring 2015.

(Source: MMO Culture)

Frequently Asked: NCSoft


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Frequently Asked is a new column relating to MMOs and common questions that I receive and see on other websites. If you have any questions of your own, feel free to drop a comment.

1. Why does NCSoft shut down everything?

Short answer: money. The longer answer is that NCSoft has made a lot of risky investments that didn’t work out and cost them a lot of money, due to poor management or design. Some of these were doomed to fail, while others simply found themselves in the wrong place at the wrong time. In order to properly understand each game, we need to look at them individually. This is going to be a long process.

Lineage is the first game on the list, and a perfect example of the differences between the Korean and western gaming markets. South Koreans love their mmos, so much so that subscriptions for Lineage and other online games are actually included as perks to get people to sign rental leases. Imagine going apartment hunting and seeing a World of Warcraft subscription listed alongside utilities, laundry access, and parking. Despite its impact and obvious popularity, with revenue dwarfing and now exceeding the cumulative earnings of the rest of NCSoft’s catalog, the fact that Lineage was declared not financially viable in the west and subsequently shut down back in 2011 says a lot about the ability of NCSoft’s products to penetrate the foreign market.

Now let’s talk about their other games. Auto Assault launched in 2006 to sales that would later be tenderly described as “sluggish.” It was buggy, unfinished, and rushed to market with a fifty dollar price tag and a full subscription price. In fact, the game did so poorly that it was pegged as the primary culprit for the company posting a two hundred thousand dollar loss that quarter, thanks to a one-time write off of $13.1 million. Just two months later, NCSoft-Austin went through a restructuring, laying off seventy of its three hundred workers while the publisher’s stock tanked and lost roughly a third of its value over the same period. With Arenanet celebrating the tremendous launch of Guild Wars and City of Heroes remaining at a stable one hundred fifty thousand subscribers, it’s no wonder that NCSoft decided to axe Auto Assault.

Tabula Rasa is one of NCSoft’s biggest series of blunders to date, and a name that the executives would really like to forget. What we do know of Tabula Rasa’s development cycle is that it originally started as a heavily Asian influenced fantasy MMO aimed at the Chinese and Korean markets, with everything from player owned housing, music-based classes, and unicorns. When focus testing resulted in overwhelmingly negative feedback, Tabula Rasa was redesigned as the sci-fi shooter that we all know and a few of us even loved. Unfortunately for Richard Garriot and his team, this meant wasting two years of development and millions of dollars on a lost cause. As a result, Tabula Rasa saw increasing pressure to release a finished product and start making money, leading to the game’s poor state when the servers went live in 2007.

Having already wasted a lot of time and money, NCSoft evidently had no intention of investing any more when the game launched to a first quarter return of five million dollars, compared to its projected $50 million. In September 2008, similar to Auto Assault’s launch, NCSoft’s western operations went under yet another round of layoffs, this time in the UK offices. The company denied that Tabula Rasa was to blame, although they also denied that the game was shutting down just a couple months before announcing that Richard Garriot had left the building and the servers would be coming down in early 2009.

On top of the game’s losses, NCSoft was apparently so eager to get rid of Richard Garriot that they either didn’t properly consult their lawyers or didn’t care to, because they fired him and then penned a letter to the public by claiming that he had resigned. Garriot sued NCSoft for fraud and was awarded $28 million in damages and lost stock opportunities. Yea, NCSoft doesn’t like to talk about Tabula Rasa.

Exteel. Whenever people ask me where the name for MMO Fallout comes from, I tell them that it’s a nod to the radiating effect that success and failure in the industry has on other products. Tabula Rasa went down in such a blaze of glory that it actually caused direct collateral damage. Following Richard Garriot’s successful lawsuit and the loss of $28 million (plus the cost of lawyers and other fees) on top of what had already been a financial hole, NCSoft made the surprise decision and shut down Exteel. In the report detailing the shut down, NCSoft directly lays the blame on the game’s unstable income and makes reference to the losses sustained from the Garriot lawsuit, and while there is no way to know for sure (due to Exteel not being individually listed in NCSoft’s income), it is certainly possible that had the lawsuit never happened, Exteel might have remained running in relative obscurity at least for a little while longer.

Dungeon Runners. Speaking of running in obscurity, NCSoft’s other title Dungeon Runners was announced for closure just months after Exteel. As a game, Dungeon Runners was much beloved by its small and unprofitable community, but as a money making venture it was a tiny blip just barely making the radar of NCSoft. The publisher described it as an experiment in game design, one that they had gathered suitable data with. When the development team slowly dwindled down to three people with the game still not turning a profit, NCSoft made the decision to shut the servers down.

City of Heroes: City of Heroes is the only game on this list that was an undeniable success, and the fact that it is the only game that NCSoft has shown any interest in reviving says a lot about how they feel about the MMO. While the other games on this list were victims of profitability and restructuring following financial disaster, City of Heroes was the victim of NCSoft reorganizing its vision to encompass triple-a games and pretty much nothing else. City of Heroes had been coasting at a cool 2.5 to three million quarterly, and reports from NCSoft and ex-employees around the time of its demise seem to indicate that while the game was profitable in a vacuum, Paragon’s work on two other IPs at the time led to the studio itself being unprofitable. Given the already small part that City of Heroes played in NCSoft’s overall business and their new strategy of AAA gaming, it can be assumed that the publisher had no interest in working out a solution to Paragon Studios being unprofitable.

2. Why doesn’t NCSoft just sell their games?

Business deals are a closely guarded secret that, barring the revelations of an old CEO on his deathbed, we will never know the answer to. Next.

Oh right. We can assume a few reasons for why NCSoft doesn’t sell their failed MMOs, none of which are based off of anything other than mildly informed speculation. First, there are software issues. MMOs tend to use a lot of middleware software to deal with stuff like physics and the underlying engine, making it difficult if not impossible to transfer those rights to another company. Think of it like the EULA preventing you from selling your pc games, but on a corporate level. Secondly, while selling off a game and allowing another company to try and turn it into a viable product may seem like a win-win from a PR perspective, the idea of creating your own competition goes against every lesson in business school.

Third, there are investors and stockholders. Nothing could be more embarrassing and potentially damaging to a company’s reputation than to have them fail at developing a product only to hand that off to another company and have them do a better job. You’d be hard pressed to find a developer willing to shoot themselves in the foot and then proudly parade their inferiority to shareholders. Finally developers are creators, and if creators are anything, they are possessive. MMOs are a labor of love, encompassing years of a developer’s life to the detriment of family, friends, marriages, and often mental and physical health. Sometimes people don’t want to give that up.

3. Can I trust the NCSoft brand?

The answer to this is pretty subjective and complicated. If any lesson can be learned from NCSoft’s history it is that the company doesn’t have much patience for failure. That being said, the new company vision for AAA titles pretty much ensures that smaller games like Auto Assault or Tabula Rasa will never be approved, let alone launched and then shut down. NCSoft is only interested in games that have massive potential like Blade & Soul and Lineage Eternal, and while the corporate attitude may not protect, say, Carbine Studios from seeing the repercussions of Wildstar’s performance, at least we have the confidence that the game will likely go free to play rather than simply shutting down as with its predecessors.

So you can look at it either way, with NCSoft as a soulless corporation that puts profits over everything else, or that the digital graveyard that makes up NCSoft’s catalog is a relic of a bygone era that is no longer relevant to their current decision making. Regardless, you will not be dealing with a company like Sony Online Entertainment, who keep a lot of their games online long after they were no longer profitable.

World of Warcraft Mulling PLEX Item


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Paying for your World of Warcraft subscription may soon become a thing of the past, as Blizzard has announced that they are considering a PLEX-like item to be introduced next year. The idea is to provide a way for hardcore players to pay for their subscription using in-game gold, while providing a safe method for players to essentially buy in-game gold with real money.

We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system.

Whether or not this will be implemented is still up in the air.

(Source: World of Warcraft)

Final Fantasy XIV PS4 Trial Available


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Playstation 4 gamers interested in trying out Final Fantasy XIV will be able to do just that, as Square Enix today announced a 14 day trial will be available. The trial gives players the opportunity to level up to 20, with certain other limitations, as well as the ability to transfer trial characters over to the full game. As of this publishing, the trial does not appear to be available on the North America Playstation Network.

Those looking to save a few bucks should look into buying the Playstation 3 version (which is generally available at a cheaper cost) and taking advantage of the free upgrade program, currently available until March 31st.

(Source: Square Enix press release)

Economic Trouble Leads To Steam Trade Restrictions


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As the Ruble continues to plummet in value, tech giants are taking notice. In a notice released to the public by Steam Database, Valve has region locked all new purchases made by Steam accounts made by Russian players. While the games may be gifted or traded to players in the same region, they will not be able to transfer the games to those outside of Russia. The region locking is a common response by Valve to prevent people from taking advantage of economic turmoil to buy games at a lower price, and currently includes Russia, the Commonwealth of Independent States, South America, Turkey, and Southeast Asia.

Apple recently announced that they will be halting online sales in Russia.

(Source: SteamDB)

Raptr's Top Games For November


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Raptr has released their top games for November 2014. Thanks to the launch of Warlords of Draenor, World of Warcraft saw an increase of 71% over October. In contrast, many of the top played games were not as lucky, with most of them seeing double digit drops in playtime. ArcheAge, in the midst of multiple controversies, saw a 40% drop in playtime while Final Fantasy XIV jumped nearly 21% over the same period.

You can find the entire list at the link below. Naturally the list only applies to people with Raptr accounts.

(Source: Raptr)

Raptr’s Top Games For November


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Raptr has released their top games for November 2014. Thanks to the launch of Warlords of Draenor, World of Warcraft saw an increase of 71% over October. In contrast, many of the top played games were not as lucky, with most of them seeing double digit drops in playtime. ArcheAge, in the midst of multiple controversies, saw a 40% drop in playtime while Final Fantasy XIV jumped nearly 21% over the same period.

You can find the entire list at the link below. Naturally the list only applies to people with Raptr accounts.

(Source: Raptr)