Funcom Management Pulled Mankini


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Those of you who follow The Secret World likely already know the story, but last week saw the addition and sudden removal of a mankini outfit from the in-game cash shop as part of the April Fool’s day patch. Not only was the item removed from the game without explanation, it was also removed and a refund applied to those who had already purchased the suit.

Joel Bylos posted on the official forums to explain that miscommunication caused the

To be clear: the Mankini outfit (and the wetsuit) was definitely an April Fool’s joke, and it was always my intention to have them be available for a limited time only in the store. However, it was never my intention to pull them from players who actually bought these items. Unfortunately, there was a miscommunication between my team and Funcom management on how this was to be handled. Funcom management feels strongly that the Mankini outfit goes against what The Secret World intellectual property (IP) is all about and they did not want this item to stay in the game permanently.

Bylos assured the community that Funcom is working to ensure that such a situation is not repeated in the future.

(Source: TSW Forums)

Darkfall Changing Territory Control


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Aventurine has revealed details regarding some upcoming changes to the territory control system in Darkfall Unholy Wars, set to change the world as you know it. Set for implementation by the time you read this article, control points will now exert an area of influence, each of whom offer their own set of buffs in gathering, gaining prowess, and looting creatures within its sphere.

Clans that are able to conquer linking territory will be happy to see that these buffs stack when in their area of effect, encouraging clans to go out and take over neighboring keeps. Activity within the region will also generate resources for the clan in the form of an automatic tax.

Check out the patch notes at the official website.

(Source: Aventurine Press Release)

Top 5: Worst Advertising Pitches


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How many times have you read an interview or developer diary and thought “oh boy, not this again?” Given the recent list of games being announced, I am willing to bet several times. If the video game genre is one thing, it is cyclic, and if you pay attention long enough you can almost predict how an MMO will perform based on what was said during development or post-launch. Certain buzzwords pop up and the people in PR are apparently deaf to the groans that they generate, because they keep finding their way into advertising. So to celebrate the industry’s pension for plagiarism, let’s look at the top 5 worst advertising pitches.

5. World Of Warcraft Killer

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I considered not even adding this to the list because the days of designating your game a “WoW killer” are pretty much over. It took several years of MMOs claiming to be the next World of Warcraft and all of them failing spectacularly in the market before the public relations people realized that the phrase is just about cursed. When an MMO says that they expect to beat World of Warcraft, or match its success, you can bet that there is nowhere else this game can go but into the trash.

The WoW killer label is like an indicator of an early death, because there is no path for this game to head down where it will be declared anything other than a disappointment. Forget that the game is profitable on a couple hundred thousand subscribers, the developer has taken a stand of all or nothing in a contest that can not be won. These days you only see the Warcraft comparison in the community, as fewer games are willing to self-brand as the next champion.

4. Realistic

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What does realistic mean in a setting where you can never die? A world that throws out inconvenient aspects of daily living in favor of fun mechanics? Where you never have to eat or drink, sleep, go to the bathroom, hold a job, pay taxes, deal with physical and mental ailments, stub your foot, can’t climb up a wall or vault over a low fence? Where you can get stabbed a hundred times with a dagger or shot in the face twenty times and be fine because you were carrying a health potion? Where you can jump off of a cliff and survive because there is no fall damage.

In my view, realistic in media is always in the perspective of the universe that it represents, so a developer referring to their game as “realistic” is mostly meaningless unless you have an understanding of the world. More importantly, I can’t wrap my head around why you would want to make real-world comparisons in a universe where there are wizards, magic, and wizards selling magical male enhancement spells. I would even argue that the statement is counter-productive, because we purposely remove aspects of reality out of games for the fact that they’d make a game boring or because they don’t work in consequence free environment.

Just imagine an MMO where you break your leg and your character is permanently incapable of wearing heavy armor, running, carrying a backpack, walking without a limp. Or a game where you suddenly can not fight or run because your character had a genetic defect that only affects one in five hundred thousand and causes late onset asthma. Or a game where you quested in a swamp and found yourself out of the game for a week and a half because your character developed pneumonia and is bedridden.

Realistic isn’t fun.

3. Sandbox

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When I hear sandbox, I immediately think “featureless.” Many of you know, as a gamer, I love sandbox games. What I find with a majority of MMOs that apply the term sandbox is that often it turns out to be an excuse by the developer to say “do it yourself” with the hopes that nobody will take them to task. No friends/foe list? This is a sandbox game, write the names on a piece of paper. No quests? This is a sandbox, make them yourself. Don’t feel like building cities or programming merchant NPCs? Tell the community to build the house themselves and if they want to sell stuff, do it the old fashioned way: Spam on the streets. This is a sandbox MMO, not a carebear hand-holding themepark you casual twit.

Eve Online has shown that the sandbox genre can be insanely profitable, but far too many companies equate player freedom to the developers having no hand in the way the community operates. If you look at how immersed in player interaction and the movements of the world CCP is, you’ll understand why Eve Online succeeded where games like Mortal Online have failed. If you want to think of the term literally, Eve Online’s sandbox is filled with shovels and buckets, where so many other MMO games think they can throw their players in the empty box with barely any sand and assume that they’ll figure it out for themselves. Hell, CCP hires economists to keep track of market activity.

2. Mature

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If any of the list of games like Scarlet Blade were intended for the  “mature” audiences that the advertisements suggest, I wouldn’t see an army of alleged adults swarming and throwing tantrums like children every time someone brings up how creepy it is to pay real money in a video game for the option to take the clothing off of your MMO character, or the fact that these titles are mediocre-at-best and are really just waifu simulators with a fantasy game attached.

You don’t make a game more mature by adding big boobs, buttcheeks, and sexual innuendo. In fact, if communities like those based around Scarlet Blade are anything to go by, you’d find more maturity in a group of teenage boys ogling a Playboy than you would in these game’s chat channels. Filling the comments section calling everyone prude, a loser, questioning their sexuality, for the simple act of pointing out that the advertising gimmick is tasteless, doesn’t help your case, by the way. To make matters worse, many of these games don’t even have boobs in them! Those Evony clones are the worst offenders, with banner ads that are 90% cleavage yet not a trace of CG boobs to be found in the game. That’s false advertising and I won’t stand for it.

Here’s how you make a mature game: You make a game. Trust me, look into any video game and you will find a pocket of mature gamers who just want to hang out and have a good time, and yes I am including Scarlet Blade in that reference. You don’t make a mature community by writing “mature” on your advertising, much like how my Kia doesn’t become a Porsche just because I wrote “Porsche” on it in sharpie. Make the game and the players will come to you.

1. Free to Play Sucks

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I will admit, I revel in this far more than I should, and odds are so do you. How many times have we seen a developer slam free to play as incompatible with their game design, an inferior monetization model, with inferior communities and low prospects for success? Isn’t it all the more satisfying when the game goes free to play and those same people now have to pull a one eighty, with egg on face, and explain why they weren’t really serious and free to play isn’t the death stroke that they said it would be just a year prior?

I wouldn’t even call it taking joy in other’s failure, it is an appreciation for the fine art of tragic comedy, of seeing something with such bravado get struck with ten tons of reality. It is because you know that the more time that a company spends trashing their competition, the higher the likelihood that they simply have nothing good to say about their own product. Not only do they elevate themselves up and make their inevitable fall all the worse, they also stand to crush the community that rallied around their elitism who are the first to head for the door and toward the next up and coming product.

The gaming industry is all about big risks and big payoffs, but it is also one that tends to never forget mistakes, so why anyone would deliberately set themselves up for humiliation is beyond me. The old saying rings true in this case, if you have nothing nice to say, it’s better to just say nothing at all.

MMOrning Shots: The Elder Format


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Today’s MMOrning Shot comes to us from The Elder Scrolls Online, which I managed to take while the Aldmeri Dominion continues to get stomped in my home world. And despite that, the most frustrating part of this experience is knowing that Elder Scrolls Online saves its screenshots as bitmap files.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

The Average RuneScaper


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Jagex CEO Mark Gerhard posted an article on the RuneScape main website to discuss demographics and dispel a few myths about RuneScape this past weekend. According to the metrics, 84% of RuneScape’s population are male, and 90% of the overall population plays the game in English. The average RuneScape account was created in 2009 and has a total level of 1614, with only 1% of the population with an account worth at least one billion gold coins. Over half of the population plays out of North America.

The bot nuke in 2011 saw 95% of gold farming bots disappear overnight, although they managed to make their way back over the next couple of years. 2013’s round of anti-bot technology and the release of bonds (PLEX) have diminished to “almost rock bottom,” in the main game. Jagex is moving its sights over to Old School RuneScape to target bots. And speaking of old school, while the Evolution of Combat update saw an unreleased number of players part ways with the game, Jagex notes that a lot of those players returned to play on the Old School servers.

You can find the full article along with some handy charts at the list below.

(Source: RuneScape)

MMOments: Elder Scrolls Online Part 1


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The Elder Scrolls Online is a game that, for all intent and purpose, should have launched and immediately crashed into the ground. Most of us will remember a couple of years back when pre-alpha footage leaked onto the net, showcasing a product that looked nothing like what we would expect out of an Elder Scrolls MMO. It looked like a shoddily built World of Warcraft clone, a cheap mockery that harkened back to the days where the MMO was a stick that companies used to beat their properties to death. With the impressions deep in everyone’s mind, and much of the media already declaring the game dead on arrival, Zenimax went back to the drawing board and reshaped the game to what it is today.

And frankly, we should be thanking every single person who overwhelmed Zenimax with feedback after that leak. We will likely never know for sure if that is how the game would have turned out had the leak never happened, but I’m willing to go ahead and say we should treat the scenario as Earth Prime and be thankful that Warhammer Online hasn’t been guaranteed a successor in post-launch exodus. The game as it is right now isn’t perfect, but it is indicative of a company that quickly pulled its head out and at some point since that pre-alpha footage was taken, started treating the game like more of an Elder Scrolls experience and less like a new World of Warcraft.

But what The Elder Scrolls Online fulfills is wholly based on your expectations. If you want Skyrim online, you’re out of luck. As with previous additions to the series, ESO is a new take on the Elder Scrolls formula that adds and removes features as it sees fit. There is certain to be a block of Elder Scrolls fans who want nothing to do with this title, as we saw with the releases of Morrowind, Oblivion, and Skyrim, and undoubtedly those who never played earlier games in the series who will give the game a try.

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Elder Scrolls Online brings to MMOs what has so woefully been lacking over the years: Exploration, and more importantly the desire to explore the world around you and tinker with the things that you find. What Zenimax brings to the table isn’t just a scavenger hunt disguised as exploration, either. Whether you find yourself in a dark cave or some alchemist’s house, there is always something to grab your interest. Resources dot the land, herbs require a keen eye and maybe a helpful perk in order to spot in the tall grasses and flowers. Treasure chests can be found and picked for loot, and one of the grandest features of the Elder Scrolls series is back in full force: The books. Those of you who have played Elder Scrolls games will be fully aware of the series’ signature massive library of hundreds of books of varying length, and Online does not disappoint at all.

I have a love hate relationship with the combat in Elder Scrolls Online, and admittedly most of my problems will likely be smoothed out in the next couple of months. Combat is a pretty straightforward system of using your mouse keys to attack and block, and the number keys to use special attacks. Enemies choreograph what they are about to do to give you ample time to defend or interrupt and get in a quick counterblow. Some foes pull off cool abilities, like freezing you in place or hopping over your head to get in an attack from behind. You won’t get very far standing still and spamming buttons.

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The problem with Elder Scrolls Online right now is that combat is very clunky and occasionally completely unresponsive and deceptive. I can count several instances where my character simply refused to attack or defend himself, as well as others where he did attack but the animation did not play. In a game where visual cues are everything and bugs can be expected, it becomes frustrating when you can’t tell if your inability to move is because of lag, or because the NPC you are fighting cast a freezing spell but a bug is causing the ice not to show up. ESO also has a terrible habit of not conveying why you can’t do certain actions. Some enemies have the ability to momentarily stun you, but there is no visual cue on the player when they do. Again, no way of knowing if your inability to attack is due to a bug or intended game feature, because it could be either.

When I originally began writing this MMOments piece, I meant to talk about how the interrupt ability was completely broken. Turns out, after reading through a Reddit thread, that isn’t the case. The game tells you to press the left and right mouse buttons to interrupt certain attacks, when what you actually need to do is block and then hit attack. If you press both at the same time like the tutorial tells you, odds are you may accidentally stumble into the right formula ten percent of the time. You can also bind interrupt to a single button, apparently, which is much more convenient.

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Leveling in Elder Scrolls Online continues the ongoing evolution of the series, sticking to its roots while branching into new areas. As was the case with Skyrim, leveling up offers points to invest in health, magic, or stamina. Gaining levels and obtaining Skyshards also awards skill points to invest in combat or crafting related skill lines. As with Skyrim, you will need to raise your levels in individual skills by bashing the skulls in of mudcrabs or making mudcrab stew in order to unlock related perks and abilities using your skill points. Those of you familiar with the series will be happy to know that the system of gaining levels by finding specific books has made its way in as well.

One of my peeves with Elder Scrolls Online has fermented in the form of provisioning recipes. Barring finding other players willing to sell them to you, your provisioning ability is tied one hundred percent to recipes that you find randomly in stashes or in mob loot. In the last beta period, I managed to finish the tutorial with four extra copies of all of the starting recipes. Once the game went live, I didn’t find a single recipe until several hours into the game when I managed to stumble upon a recipe for pork soup.

The Elder Scrolls Online looks great and sounds amazing. The world changes rather dramatically as you go through and complete multi-quest storylines which often revolve around liberating some village from a curse or group of bandits. It is a very sharp turnaround from the standard MMO fare where you are asked to kill twenty five wolves to cull overpopulation only for it to have no visible effect on the game. It also diverts away from The Old Republic, where phasing was mostly done in isolated chambers that only you could access.

Oh and did I mention that you get to talk to Sheogorath?

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I expect to have a part 2 for MMOments as I go along, likely within the next week or so.

MMOrning Shots: Archlord II


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Today’s MMOrning Shot comes to us from Archlord II. Who is this man? What is he thinking? What does this have to do with Archlord II? I don’t claim to have all of the answers.

Check out MMOrning Shots every Monday, Wednesday, and Friday, and see the wonders of screenshots with no context.

Molten Games Suffers Massive Layoffs


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Molten Games, the San Diego-based developer founded by ex-Blizzard and Sony Online Entertainment employees, has lost its funding and laid off its staff. The studio was in development of Blunderbuss, a “core” MMORPG built on the Unreal Engine 4 and featuring action combat.

The layoffs were confirmed by the San Diego chapter of the International Game Developer’s Association on the group’s Facebook page.

We’re getting word from contacts at Molten Games that the studio has lost its funding and laid off its employees. They are currently seeking funding to continue development. Let’s be proactive and help our fellow developers land on their feet.

Molten Games was originally funded by NCSoft, who were not able to comment on the matter as an investor with no role in management.

(Source: Gamasutra)

Design A Costume In Champions Online


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Do you have a great idea for a costume? Want to see that costume available in Champions Online for others to enjoy? Cryptic Studios has announced a costume design contest where one winner will see their creation available for purchase within the Champions Online cash shop.

Throughout the next few weeks players can submit their costume design, consisting of a 1) visual component, and 2) a written description. Don’t worry if you’re not an artist, as long as we have something visually to go with, anything will work. Players will post their entries on the forums, and we’ll choose our favorites to feature. Once the submission period ends, we’ll select five finalists and post them for the community to vote on.

The winner will also receive 3000 Zen ($30 value) as well as four copies of the costume to hand out to friends. Five runner-ups will receive a smaller dividend of prizes including Zen and exclusive action figures. The contest runs from today up until April 21st, with the winner announced on April 28th.

(Source: Champions Online)

NCSoft Lowering Hero Coin Costs


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Lineage II’s Hero Coin program launched approximately three months ago to some heavy criticism over the outrageously expensive reward system. As players spend more NCoin, they receive Hero Coins that can be spent on items in the reward store. We began to question just how much NCSoft expects some of its players will spend, as Hero Coins reset annually and some of the rewards require spending in excess of thirty thousand dollars.

NCSoft announced on the Lineage II website that prices for most items are being dropped by at least 40%. In addition, NCSoft is running promotions to increase Hero Coin gains. The move is unlikely to quell criticism of the game selling rare and valuable equipment at expensive prices.

(Source: Lineage II)