Guild Wars 2's Megaservers


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April 15th sees the launch of the latest content pack from Guild Wars 2, and Arenanet is finally ready to show off the last major feature to be added: Megaservers. Under this new system, players will no longer be separated into separate versions of the same map based on their home world, but rather will be assigned to one of a lower number of worlds based on factors like location and language. The megaserver is developed to create as many instances of the world as are needed, instead of the static number already in place.

What does this mean for you, the player? First off, it means no more hitting empty zones because your world is asleep, and no longer hitting the zone’s overflow location. You are also more likely to be zoned with guildmates and friends. Check out the new megaserver technology when it goes into soft launch on April 15th in beginner areas with the rest of the game coming later in 2014.

(Source: Guild Wars 2)

MMOrning Shots: Eldevin


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Today’s MMOrning Shot comes to us from Eldevin, where the first expansion is hitting nonexistent store shelves on April 3rd. Five new areas, two hundred new quests, two dungeons, ten item sets, and more than fifty new recipes await those willing to pay the price. A price of nothing, the expansion is free.

Check out MMOrning Shots every Monday, Wednesday, and Friday.

CalcMMO Shutting Down Today


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It is truly a sad day here at MMO Fallout, as we must pass along the news that CalcMMO will be shutting down later today. What? You never heard of CalcMMO? CalcMMO is the world’s first and last TI-83 themed MMO, which launched on Steam’s early access earlier today. CalcMMO is free to play and scales down enough to run on a toaster. Those of you without sound cards are advised to make bleep sounds with your mouth.

CalcMMO was voted MMO Fallout’s Most Anticipated Game of 2014, making this news exceptionally disappointing. Thank you to Archive Entertainment for throwing this brick-strapped press release through my open window.

(Source: CalcMMO Press Release)

Guild Wars 2 Reveals…Bobble Heads!


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Why does everyone have tiny heads? If you have to ask, you don’t know the answer. Luckily, ArenaNet is here to solve this age-old question, of which you are apparently the only person who has yet to figure out. Starting today, Guild Wars 2 players will find that their heads have been inflated to a more normal size.

The procedure is not optional, by order of the Red Queen.

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MMOrning Shots: Shadowrun and Hide


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Today’s MMOrning Shot comes to us from Shadowrun Online, where players can dive in starting today (March 31st) into the early access program. Those of you who backed the game’s Kickstarter campaign and chose the early access perk should have your access key in your inbox.

Everyone else can check out MMOrning Shots every Monday, Wednesday, and Friday. Mostly.

Trion Controls ArcheAge Prices


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Anytime you have separation point between a publisher and a developer, the question is inevitably raised as to just how much control the publisher has in the relationship. We have seen publishers take over development of a game from its developers all the way down to publishers only capable of forwarding bug reports to the developers for them to fix. The ultimate answer we seek in judging where the scale tips is so we know who to blame when the things hit the fan and players want to know who is responsible for mucking things up.

In the case of ArcheAge, at least we know that Trion is in full control of the cash shop. As Community Manager Scapes posted, Trion controls the content and the pricing.

“We decide what’s in it and at what price, simple as that.”

You can check out the entire Q&A at the link below.

(Source: ArcheAge Q&A)

APB Reloaded Upgrading To Unreal 3


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The folks at Reloaded Productions have put out a new dev blog highlighting upcoming changes to APB: Reloaded’s engine. As some of you may know, All Points Bulletin is set to receive an upgrade to the latest version of the Unreal Engine 3, or the 2013 build to put it in another perspective. Updating to the latest version of UE3 means taking advantage of all of the improvements made over the past six years. The team is looking at getting the update out “as-is,” meaning players won’t be seeing any graphical improvements to the game at first. Over the longer run, however, APB should be capable of visual enhancements as well as a number of new features previously impossible.

Check out the entire blog post at the link below.

(Source: APB Reloaded)

Eldevin Launching First Expansion


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Hunted Cow Studios has announced the first expansion for Eldevin, titled A Tale of Sands and Shards, is set for release on April 3rd. Sands and Shards increases the level cap and skill cap to 45, bringing with it new recipes, abilities, and more. The expansion will also see the launch of five new zones and forty five dungeons featuring seven new challenging bosses. Players will also be able to enjoy brand new class-specific weapon sets.

A Tale of Sands and Shards launches April 3rd and will be available for free.

(Source: Hunted Cow)

Neverwinter Infographic


Perfect World Entertainment has sent us over an infographic on Neverwinter since the launch of Shadowmantle. Over 2.2 million characters have been created and 3.5 million have died in PvP battles. Check out the entire infographic below.

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Neverwinter Plays Dungeons and Dragons


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Perfect World Entertainment has announced that Dungeons & Dragons is coming to Neverwinter. To be more specific, April 1st will see the adventurers answering the call of Respen Durothil, transformed into a miniature figurine and used in a rousing tabletop game of Dungeons & Dragons. Those who complete this adventure will have an opportunity for new rewards, including a green slime companion.

Respen’s Marvelous Game launches on April 1st. For those keeping track, that is the first of April.

(Source: Neverwinter)