Neverwinter Reflects On 2013


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The end of the year is upon us, and what better time to look back at events that have transpired? Over at Perfect World Entertainment, Lead Producer Andy Velasquez took some time to talk about Neverwinter’s first year, or half year to be more specific. The note thanks players for providing extensive feedback regarding Shadowmantle, and notes the team charged with creating the game’s multiple events.

Shadowmantle has been our largest update thus far, and I am extremely proud of my team for being able to get it done so quickly while maintaining a high quality product. As always, there are things that we learned from this expansion that we will look to improve upon in our development process.

Velasquez also notes the release of a separate Russian shard, and how there are (naturally) more updates on the way. Neverwinter was, of course, not without mishaps its first year, including astral diamond dupes, auction house exploits, and the release of the banhammer on foundry exploits.

(Source: Neverwinter)

MMOrning Shots: Winter Festival


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Today’s MMOrning Shot comes to us from me, more specifically the very dangerous act of walking out onto a frozen lake in heavy metal armor. One of Neverwinter’s claims to holiday events has been to include a temporary skill that lasts for the duration of the event, and give players another thing to grind for. For the winter event, which thankfully caps out at level three, the skill is mostly just good for upgrading your fishing pole and finding better lures. There are fireworks and a few other pieces here and there, but the meat of the grind is for lights of simril from the various events.

If you fish up my corpse, have the dignity to bury the body.

Ex-Warhammer Dev Asks For Singleplayer Client


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Warhammer Online may be offline forever, but its world may not be lost to us forever. Andrew Meggs, tech guy at City State Entertainment and ex-engineer at Mythic Entertainment, took to his blog to explain that while players may not be able to enjoy Warhammer Online as it was, it is within Mythic’s capabilities to at least let them roam around the world. As it turns out, most MMOs have the capability of running in singleplayer mode. There are no quests, no NPCs, no other players, but the point is that players could see the world that Mythic put so much effort into creating.

This won’t compete with any current or future game, because it’s not a game anymore. But it’s a place for the die-hard fans to visit by themselves, to reminisce and remember the times they had there with others. It’s something the hundreds of developers who worked on it will still be able to run for their kids someday. It’s a piece of history for Professors of Game Studies in 2113 to better understand what MMORPGs looked like before the neural implants.

Would you like to see a Warhammer Online virtual museum?

(Source: Shinytoys)

Zynga Farms $1 Million For Charity


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Holiday Lights is an expansion farm for FarmVille introduced a few weeks ago by Zynga. Unlike other expansion farms, Holiday Lights is unique in that 100% of the Zynga’s share on in-game items is directed straight to charity. In a post on the Zynga blog, the company congratulated its players for raising one million dollars collectively for Feeding America, enough to deliver nine million meals to those in need. According to the post, sixty percent of the FarmVille population donated in some capacity.

To date, Zynga has raised $17 million for charities including Toys for Tots, children’s hospital, building schools in Haiti, and more. Thanks a million. Seventeen million, that is.

(Source: Zynga)

Steam Holiday Sales


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[Insert December holiday here] is upon us, and that means the Steam holiday sale is invading our wallets and making us choose between dinner and a pile of cheap games. As always, prices are in USD and may vary slightly based on your location and may not be available in all areas. Most of these sales last until January 2nd.

Mark Kern Removed From Red 5 Studios


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Hello, timing. Earlier today, Gamefront.com broke the news that CEO Mark Kern has been voted out by board members at Red 5 Studios. An internal email leaked detailing that Kern no longer had any authority within the company, and that further information would be given at a subsequent company meeting. Red 5 reached out to Gamefront, confirming that Kern was indeed no longer with the company.

As of Thursday, December 19th, Mark Kern is no longer the Chief Executive Officer of Red 5 Studios. Mark founded Red 5 Studios in 2006 to provide exceptional game entertainment along with a world-class team of developers working on the MMO Shooter, Firefall. Red 5 Vice President of Development, James Macauley, will be moving into the role of acting CEO. The team at Red 5 continues work on Firefall and looks forward to all that we have to offer in 2014.

The Escapist has reported contact from Red 5 employees detailing Kern as absent, visiting only to make arbitrary decisions, and disruptive to the company.

(Source: Gamefront)
(Source: Escapist)

Defiance Reveals Endless Free Trial


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Trion Worlds has announced that Defiance will be moving over to an endless free trial, allowing players to get in on the action for as long as they like without buying the full game. Instead of the previous 72 hour time limit, players will now be capped at 500 EGO points until they upgrade to the full version. With Defiance going for cheaper than a meal at Burger King most days, upgrading to the full version won’t set players back that much. To the best of my knowledge, this beta extends only to PC players.

(Source: Trion Press Release)

TERA On Its Way To China


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It’s hard to believe that TERA launched nearly two years ago in Korea, and even harder to believe that the game didn’t come to China before it came west. That hasn’t stopped publisher Kunlun Games from continuing with its efforts to bring the MMO to the northwest. According to a news article on MMO Culture, TERA is set to begin its first testing phase in China on January 9th, 2014. Players will be able to access content up to level 38, similar to the low content cap used in other regional betas, as well as an exclusive level 34 dungeon only available on the Chinese client.

(Source: TERA)

Embers Of Caerus And Volunteer Projects


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I love our indie friends, in fact I went as far as to devote space here at MMO Fallout to promoting the City of Titans Kickstarter effort not to mention multiple others. And even though I added the widget to the side-bar, I never went as far as directly telling people to pledge their money. It isn’t because I don’t trust Missing Worlds Media, but because I’ve been part of enough volunteer projects to know that even with all of the best intentions, they have a tendency to die at a moments notice. Usually this happens when the most talented and dedicated of the group realize that they could do the same thing but get paid for it at a real company. With that in mind, I wrote an editorial about how the next step in City of Titans was to ditch the volunteer bit now that players had a monetary stake in the game.

As far as risk goes, a project whose employees are entirely made up of volunteers is about as high as you can go, barring an office comprised entirely of corgis working on computers built out of beef jerky. Take a moment and look in from an investor’s point of view, here you have a project of questionable direction being built by volunteers of varying degrees of loyalty, skill, and reliability, all under the leadership of an “ideas guy” powered by hopes and dreams rather than experience or knowledge. People who have little or no incentive to stay on board, especially when during times where things go sour, which they certainly will. I’m talking about Embers of Caerus, in case you’ve forgotten the headline.

Embers of Caerus is an MMO being developed by Forsaken Studios, a team of volunteers. As is usually the case, development has hit the proverbial brick wall thanks to a lack of direction, unity, and leadership, and the game has lost not only the support of many of its volunteers, but also of its potential investors. CEO Rob Steele posted on the forums to let everyone know that the game is being taken in a new direction, shifting focus to game and system design with the hopes of partnering with another studio to get the ball rolling.

As you all know, several months ago a decision was made to move to Unity to prototype our systems and provide proof of concept to community members, supporters, and potential investors alike. This transition was not seamless in terms of how it was handled internally, and mistakes were made in regards to how we released the information to the public. Those mistakes unfortunately cost us a great deal of support from one particular individual who was on the verge of providing start up funds for our office and overhead costs – enough for at least a couple of years to be sure. At the same time, this put a lot of pressure on our development team to bang out modules and updates to our demo in a timely fashion. With a purely volunteer group, it is extremely difficult to have enough man hours available, from the appropriate part of the team, to set and hit benchmarks that we have – whether set internally by us, or by others.

Business is difficult, especially for those who don’t have any experience. And this isn’t just video game companies, either, so don’t think I’m picking on them. There is generally a 40-55% percent chance that a business will go under in the first four years after opening, no matter what industry you are in, and 46% of those cases are due to “incompetence,” or lack of knowledge and experience. That statistic comes from this website, by the way.

I apologize if I sound like a jerk or that I’m picking Embers of Caerus out and ignoring other examples. I’m talking about Embers of Caerus because its redirection prompted this article, and I didn’t include other examples to keep it focused and avoid rambling. As far as being a jerk about the whole ordeal, that is business. I have said time and time again that this is an incredibly high risk, high price, saturated market. There is also great potential for success, but the path to success is littered with failure. A lot of authors said that.

In case you also noticed, I used a screenshot from Black Mesa Source to show an example of a volunteer project that became something great, so it is absolutely possible.

(Source: Embers of Caerus)

Perfect World Opens Console Division


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Those of you who own a Playstation 4 or follow MMOs are likely already aware of the free to play MMOs that are either already available or are coming soon on the system. Perfect World Entertainment currently offers Blacklight Retribution on the console, and recently announced that it is opening a division of the company solely for the development of console titles. In a press release put out today by Perfect World Entertainment, the company did not detail which titles would be brought to current and next-gen systems, but described “current and future games.” Could we see Neverwinter on consoles? Perhaps.

Perfect World’s CEO Alan Chen had the following to say:

“Perfect World Entertainment has long been the leader in free-to-play PC titles. Bringing our titles to consoles is a natural progression for us, and we can’t wait to set a new standard for console MMORPGs and other genres.”

More information is set to come in 2014.

(Source: Perfect World Press Release)