Forge Surviving Through Free To Play


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Forge is an arena based combat game brought to us by indie developer Dark Vale, and it hasn’t been performing so well on the revenue side of things. In order to keep the servers online and roll out more content, Dark Vale has announced that the game will be heading free to play.

As you all know, we’re an Indie developer and are able to continue to support the game with new features from the sales of Forge every month. In order to continue to do this we must change our business plan in order to get more players playing Forge so it’s fun for everyone and to continue funding development. This is why Forge must go F2P.

The good news is that the Dark Vale will be avoiding pay to win at all costs, offering initially just cosmetic armor sets and experience boosters, with items that would normally take a long time to unlock costing more than others. Future cash shop offerings may include equipment customization among other items.

Check out the entire announcement at the link below.

(Source: Forge)

Cryptic Makes Neverwinter Gateway More Useful


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If you haven’t played Neverwinter, the crafting system is similar to Fallen Earth: You click a few buttons and then wait for the cooldown timer to stop. Gathering iron ore? That’s ten minutes. Researching new potions? That’s fifteen minutes. You unlock more research “slots” by leveling up your characters and leveling your crafting skills. Needless to say, the system is higher maintenance than your average MMO and can lead to the frustrating system of having to log in just to keep your professions going.

The good news is that you don’t have to log in to work your professions. Neverwinter’s Gateway allows players to log into a character and make use of some game functions when not logged in. Gamers have access to the auction house to buy and sell items and manage their bids. They can also work on professions, starting research and collecting results, and checking your mail and character stats.

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The good news is that Neverwinter’s Fury of the Feywild update will bring much more functionality to the Gateway system. Players will be able to sort their inventory, discard items, open chests, and sell junk for gold. Professions will now allow for buying required materials straight from the market right through your browser, and the Zen market will be open through the browser to making purchases.

Those of you with Neverwinter accounts can check out the test page for the new Gateway here.

Sandboxing: Punishment Vs Consequences


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Consequence and punishment are two words that sound interchangeable, however knowing the difference between the two is important to working with your customers and making a more enjoyable environment to play in. To put it short and simple, a consequence is a mixture of positive and negative and a punishment is just negative. Punishments exist to penalize activity that is seen as detrimental to the community while consequences allow for more freedom within the boundaries of restrictions to either increase immersion or keep said activity from being overused.

To start, let’s see some examples of consequence vs punishment. The criminal system present in most sandbox MMOs is a perfect example of consequence. You are free to kill members of your own faction, or just run around killing indiscriminately and play the marauding band of pirates/bandits you always wanted to be. After all, why would you want to sit at a resource node for hours on end or in an area filled with NPCs, when you can just run in, murder the fool who wasted his time, and steal his stuff? It’s so simple that you have to wonder why everyone doesn’t do it. To keep the field balanced, developers institute consequences for criminal behavior. Players may find themselves unable to access certain cities, on the radar for law enforcement, harsher penalties on death, and more. The idea is to keep criminal activity within the bounds of the game’s rules without making it so easy that no one wants to do anything else.

Consequences can refer to virtually any available choice in an MMO, expanded when the developer throws criminal activity into those choices. The consequence of picking the mage as your class means having less access to armor and weapons. Choosing to ally yourself with Saradomin in RuneScape means not having access to rewards available only to Zamorak’s followers. Creating a Horde character on World of Warcraft means not having access to certain factional cities and items. If you buy Pokemon Blue, you need to trade someone who owns Pokemon Red if you want to add Ekans to your Pokedex. And if you choose cole slaw and macaroni salad as the two sides to your barbecue ribs, you can’t have a baked potato unless you pay extra.

Punishments on the other hand are almost solely for disciplinary purposes. The developers don’t approve of what you are doing, and by going against their demands you risk punishment. You can kill someone repeatedly in World of Warcraft, but if you start throwing racial slurs at them you will likely be muted or banned. Jagex rolling back a character for botting in RuneScape is a punishment. Blizzard banning someone for gold farming is a punishment. An MMO that automatically logs you out after several consecutive hours of play with the message “go outside and get some sun,” is punishing. Jagex used to add muted characters into lore as people with their tongues cut out, but that is still punishment.

This distinction is important when designing features for any game, but most important when developing a sandbox MMO, and crucial for a series of articles that I have planned.

Trion Worlds Closes Guildford Office


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As part of the developer’s ongoing realignment, Trion Worlds’ European publishing office in Guildford will be closed down.

“European localised versions of Trion’s live and upcoming games will not be affected as all regional game development and support continues from Redwood City, CA.”

The news comes on the heels of Trion closing down its San Diego branch and the return of Scott Hartsman as Chief Executive Officer.

(Source: Gamesindustry.biz)

False Alarm: GTA Online Is GTA V Online


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It’s a knee jerk reaction to assume that whenever a company places the word Online in their title, that the game will be an MMO. Grand Theft Auto Online, announced previously this week, hasn’t turned out to be the MMO that we thought it would be, but the real answer isn’t any less disappointing. Set to be launched October 1st, GTA Online moves forward from the multiplayer mode available in GTA IV, allowing up to sixteen players per server to run around and pretty much do as they please.

What sets GTA Online apart from GTA IV’s online mode is the emphasis on user generated content. Using an in-game editor, players will be able to put together races, deathmatch maps, missions, and more. As players play the online mode, they will obtain money and be able to progress through a separate story mode, meeting new faces and taking on missions that can be completed cooperatively. Rockstar Games has noted that while GTA Online will be very similar to GTA V when it launches in October, over time the title will be updated with new locations, new gameplay mechanics, and new features to set it apart from the single player story.

As far as pricing goes, we have nothing to go off of other than a comment that GTA Online will be free for those who buy GTA V. How the game will handle microtransactions will have to be seen.

(Source: Gamasutra)

NCSoft Q2 2013 Finances


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NCSoft has released their second quarter results for 2013, and the news as always is a combination of the good and the bad. Revenues grew thanks to a major spike in sales in Lineage. Sales in Lineage II and Blade & Soul remained mostly stable, while Guild Wars 2 sales dropped by 20%. Sales are up 4% over last quarter, with operating profit up 12%. Pre-tax income dropped 10% compared to last quarter, while net income is down by more than a third (35%). Aion is reportedly running strong in China, and Lineage is enjoying its highest sales ever thanks to a healthy population of players and strong in-game item promotions.

Korea increased its share of NCSoft’s resources and currently carries 67% of NCSoft’s sales per region, with sales in Japan (8%) and via royalties (7%) raising slightly. North America and Europe have continued their downward trend after the spike following the launch of Guild Wars 2, and now stand at approximately 10% and 7% respectively. Taiwan remains flat at slightly more than 1% of NCSoft’s market share.

MMOrning Shots: Bless(less) Screens


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Holy cow elephant! Today’s MMOrning Shot comes to us from the “not available in your region” pile. Bless, an upcoming MMO built using the Unreal 3 Engine, and it looks amazing. Bless will feature ten races, two factions, and eight classes. When will Bless come to the West? That’s for you to find out. In the meantime, check out a video of the gameplay below.

RaiderZ Shutting Down In Korea


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It feels like just a month ago that were were discussing RaiderZ shutting down in Europe. Because it was. Just under a month, actually, since Gameforge announced that RaiderZ would be shutting down. Further to the east, Neowiz has announced rather unexpectedly that RaiderZ will also be shutting down its services in Korea. The servers will remain online until September 24th, when they will go offline for the final time. The company has revealed that there will be some form of reimbursement.

As MMO Culture points out, and I said in our review of RaiderZ, the game is something of a poor man’s TERA. With TERA going free to play, the odds are likely that the game just isn’t holding up in the market. The good news is that the game continues to run in North America under Perfect World Entertainment.

(Source: MMO Culture)

Blizzard Trademarks Likely World of Warcraft Addition


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MMO Champion is reporting that Blizzard has put a trademark down on “The Down Below,” speculating that it may be an expansion to either World of Warcraft or Diablo III. Although nothing is known other than the name of the trademark, and the fact that it refers to computer game software, players have already begun to speculate. One user on the Massively.com comments section speculated that the name might have something to do with Dark Below, which is the area in World of Warcraft where demons come from.

This very well may be World of Warcraft’s next expansion. After all, we know that Blizzard is working on getting expansions out faster, and the past couple of expansions have been leaked in similar fashion.

(Source: MMO Champion)

Defiance's First DLC Coming August 20th


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Trion is finally ready to release the first content pack for Defiance. Officially launching on August 20th, Catithan Charge Pack is Defiance’s first paid content update, available for individual purchase or via the season pass. Players who buy the pack will have access to the Castithan race, either by creating a new character or changing their existing character. The content pack will also unlock a horde-mode single player mini-game which in turn will unlock a story mission line, the Castithan charge blade weapon, and more. Players on the 360 and PS3 will also have access to additional trophies and achievements.

Regardless of purchasing the pack, however, all players will have access to new charge weapons, a siege mode where creatures invade major mission locations, a new arkfall event, dueling, a capture and hold PvP map, and updates to improve the game’s in-game map, chat window, and more. If you haven’t picked up Defiance yet, you can find it at the all time low price of $9.99 on Steam.

(Source: Trion press release)