Community Revives The Sims Online, It’s Too Popular


The Sims Online is back! I’ll give you a second to remember that this existed.

We’re going on ten years since The Sims Online was shut down by Electronic Arts, but nothing online ever dies forever. Unfortunately for players, while promising for the developers, is that interest in the revival has been so overwhelming that the servers just couldn’t handle the influx. In addition to North American players, the game has drawn an equal number of potential customers from Brazil. The DDoS attacks were also an issue.

With over 1000 people, we would not even be able to get everyone in the building, and having all new users play at exactly the same time without lots to split everyone into would be a recipe for disaster. Picking a server configuration to allow this many users to play would be a complete shot in the dark – and we wouldn’t know the root cause or true capacity of a server configuration if we were way over it (it would just crash immediately)

For right now, the game is going back into closed beta until the problems can be ironed out.

(Source: FreeSO)

PSA: Return To Atlantica Online, or Lose Everything


Atlantica Online is getting a new set of parents in the form of VALOFE, moving from its current home at Nexon on January 11th. As part of this transition, players are warned to transfer their stuff or face the possibility of losing it. Anyone who does not transfer their account over by the January 11th transition will lose everything, and there won’t be a way to get it back.

“We’ve always had the passion for playing games. We think that this is a great foundation for being able to operate the game for the community we’re about to have.” said the Game Operation Team for Atlantica Online in VALOFE. “We [VALOFE] envision the acquisition as a ‘homecoming’ and an opportunity to awaken the great potential of this MMO, promising the improvement of game-play for players, veteran and new.”

Our thoughts: If you have an account on Atlantica Online, do yourself a favor and just transfer it. You a year from now who wants to play it again will be thankful.

(Source: VALOFE press release)

Daybreak Continues Shrinking: Landmark To Shut Down


Daybreak Game Company’s library continues to shrink just a little more, with the news that the rest of Everquest’s Next’s failed dream, Landmark, will shut down February 21st. As of right now, the game will be unavailable for purchase while all items in the marketplace will have their cost turned down to 1. In addition, Player Studio items will not be available for listing and purchase in the Landmark Marketplace. The servers will come down on February 21, 2017.

Landmark, originally known as Everquest: Landmark, was a supplementary game sold to players on the foundation that it existed to test Daybreak’s engine for use in the full Everquest Next. When Everquest was cancelled last year, Landmark dropped the Everquest name and was spun off into its own building game. Fans hoping to see compensation are out of luck, Daybreak will neither be making it possible to host your own server nor will they be reimbursing anyone who invested in the title.

Our thoughts: Landmark is probably the most fraudulently marketed game in recent memory, from the fact that it was sold as a supplement to an MMO that the studio knew wasn’t fun and was potentially on the chopping block, to the fact that the announcement of EQN’s cancellation came conveniently after the no-questions refund period expired, to the fact that people who put in for the $100 founder’s pack only got to have the game launch and not even last a year. Considering this is the second game shuttered within the last year, and it looks like Daybreak won’t even take the easy route and compensate people with digital goodies for their other games (at no cost to themselves), Landmark and EQN should be a shining example to avoid putting any money into this company until the game goes gold.

(Source: Daybreak)

Screenshots: Final Fantasy XIV Patch 3.5


Final Fantasy XIV is set to launch patch 3.5, The Far Edge of Fate, and Square Enix is sharing a ton of new content screenshots. Seriously, the few that I have curated are just a sample of the massive amount of media that Square has released. Topping the list of new content is Dun Scaith, a 24 player alliance raid requiring level 60 in any disciple of war or magic, as well as an unknown item requirement and completion of the Freedom of our Skies quest. A major update to the party finder will allow players to group up with players on any world on the same datacenter, it will be possible to change the color of your egi, and you will go head to head with the final pillar of the Triad, Zurvan the Demon (req level 60, eight players, and completing Balance unto All.).

If you head over to the Final Fantasy website, you can read numerous previews of patch 3.5, coming later this month.

(Source: Square Enix Press Release)

[NM] Ham Radio Deluxe Bricks Consumer’s Software, Co-Founder Blames Diabetes


There’s a shiny nickel in it for whoever looked at that headline and immediately understood it.

HRD Software, who develop software for ham radio, is being hung out to dry after a customer complained about his software’s incompatibility with certain versions of Windows. One user, Jim Giercyk, called up customer support to complain that his product completely stopped working after a recent update. As it turns out, Giercyk left a bad review for the company not long before, and rather than handling Giercyk’s complaints like a professional would, that HRD Software decided to remotely disable his product and revoke his key.

Now, if you aren’t aware, it is illegal in the United States to punish a customer for bad reviews, as per the Consumer Review Fairness Act passed into law by President Obama on December 16. As it turns out, HRD Software had a full blacklist of customers who had posted bad reviews and thus had their copies banned in retaliation, with co-founder Rick Ruhl even leaving an angry voicemail and threatening legal action against one such user. Ruhl blamed his diabetes for the way he acted.

“I apologize publicly … I do have diabetes and sometimes this affects my judgement and it did in that voicemail. I truly regret it. I’m talking to my doctor about changing my medications so I won’t have any more low sugar.”

Ruhl has been removed from his position in the company and will move on to other opportunities.

(Source: The Independent)

ArcheAge 3.1 To Take Game To Its Roots


ArcheAge is getting updated to version 3.1 on January 17, so long as you are playing on the Korean servers. Among the updates are more character and item growth, potentially pointing to an increased level cap, as well as an increase in overseas trading, balancing new and veteran players, and adding/improving conveniences. XL Games hasn’t given a whole lot of information on what is coming with the update, so we’ll have to wait and see about more details as well as when the updates is coming westward.

(Source: Percy Meets ArcheAge)

Pixelmage Games: Please Take Your Money Back


As Pixelmage Games prepares to shut down, some of the more ardent backers are refusing to take their offered refunds for Hero’s Song and John Smedley isn’t entirely happy about the situation. In an update sent to backers, Smedley offered his frustration at backers wanting the company to keep the money, thanking them for their hard work, and that while they appreciate the sentiment, they want to send a message that this is how crowdfunding campaigns should operate when the project fails.

Crowdfunding gets a bad name sometimes for not delivering. By taking your money back we’re all setting an example for how every crowdfunding project should conduct itself if something goes wrong. We weren’t perfect, but there was never a scenario where we would even consider not doing right by you when it comes to your money.

Backers have until March 31, 2017 in order to apply for their refund by either Paypal or check.

Pixelmage Games was an independent studio founded by ex-Daybreak Game Company President John Smedley. The studio’s first game, Hero’s Song, was funded through Indiegogo and, due to low sales, is shutting down along with the company as a whole.

(Source: Indiegogo)

[Video] Darkfall: Rise of Agon Delivers New Video


Darkfall: Rise of Agon has put out a new video detailing changes to the game as it continues through closed beta and heads toward early access. Notable changes include the removal of spell fizzles, frontloading skills, the addition of macros, and more. You can see the a pretty comprehensive view of the changes in the video above, or head over to the official website for more details.

Pixelmage Games Closing, Hero’s Song Shutting Down


Following its Indiegogo campaign failing to draw in half of the intended goal, Pixelmage Games has announced the cancellation of Hero’s Song and the closure of the studio itself. Players who funded the game on Indiegogo and Steam can receive refunds either through Steam or by contacting Pixelmage at the address on the official website.

The announcement cites low sales but thanks backers for their support.

It’s with a heavy heart that I have to report that Pixelmage Games is going to be shutting down and we have ceased development on Hero’s Song. For the last year, our team has worked tirelessly to make the game we’ve dreamed about making, and with your support, and the support of our investors, we were able to get the game into Early Access. Unfortunately sales fell short of what we needed to continue development. We knew going in that most startups don’t make it, and as an indie game studio we hoped we would be the exception to that rule, but as it turned out we weren’t.

Pixelmage Games was founded by ex-Daybreak Game Company (previously Sony Online Entertainment) President John Smedley. Hero’s Song was supposed to be a sandbox MMO where players would create their own worlds with unique, generated histories.

2016 In Review: The Year’s Most Unexpected Events


I can’t always predict the future. No, it’s true, and I am willing to admit what may just be the only flaw in an otherwise perfect being. I’m just that humble. So yea, 2016 brought with it some big surprises, and you won’t believe #6 (because this list only goes up to 5). What happened in 2016 that you didn’t expect? Let me know how you saw it coming in the comments below.

1. Wildstar’s Continued Existence

This one surprised me more than anything, and while the legion of doomsayers run around the net every year calling for the impending deaths of World of Warcraft, Eve Online, and every other game under the sun, this one had good reason behind it. NCSoft is not known for its kindness and understanding when it comes to under-performing titles, and I have made a few attempts to explain why Wildstar is in a bit of a different situation.

If you look back at the titles that NCSoft has shut down, they mostly all share one common bond: Money, not the individual game’s money but NCSoft’s money. These cuts came at a time when NCSoft was doing poorly overall as a company and needed to shed some of its liabilities, which meant losing their games/subsidiaries that were struggling or failing to make a profit. It happened to Lineage, Tabula Rasa, Exteel, City of Heroes, etc. In the case of City of Heroes, we learned that while the game itself was profitable, Paragon Studios was not.

So Wildstar survived 2016 against all odds and despite the fact that free to play and Steam just gave a momentary boost to their revenue. At this point, Wildstar is living on borrowed time. While I won’t outright claim its sunsetting in 2017, I will say that should NCSoft hit some financial trouble again this year, Wildstar will be the first thing scuttled to save the ship.

2. Daybreak Game Company and Turbine Entertainment

If Dungeons & Dragons Online and Lord of the Rings Online become part of Daybreak’s all access program, you can just hook that IV of nutrition right into my arm and funnel my checks straight to whoever is in John Smedley’s old office, right next to all the stuff that Columbus Nova has pawned off to save a buck, because I am never leaving the house. I’ve said a few times that my dream is that other multi-game publishers take a note from SOE and have an all access pass, and you know what? They don’t.

Turbine is moving away from gaming and going into the mobile app pseudo-games, a world where mediocrity isn’t just rewarded, it pays enough to afford Super Bowl advertising money. I think most of us expected that Turbine would spin off the two MMO teams into their own company, although it was likely more blind prayer that they wouldn’t just shut the whole division down and shutter everything, but who could have seen Daybreak Game Company coming? The company whose name is synonymous with slowly carving up the remains of Sony Online Entertainment like it was a delicious honey baked ham.

The plus side is that Daybreak doesn’t own Standing Stone Games, so this agreement likely won’t see much (if any) in the way of holiday layoffs. But seriously, Daybreak, that All Access. Get on it.

3. Korea Makes Cheat Development a Criminal Offense

This could only happen in a country where eSports is as big as it is in Korea, and I’m not talking about North Korea where Kim Jong Un most recently not only took all three top spots in the World Overwatch League, but also managed to pull in Most Handsome/Intelligent Gamer. This is South Korea, where pro gamers are treated like gods, where your account is associated with your social security number, and where there is a ton of money to be made in cheating.

Creating cheats in South Korea is now punishable by up to $43 thousand in fines or a maximum of five years in jail. You have to assume that the punishment will fit the crime, and that most cheat makers will be handed a hefty fine based on whatever profit they were bringing in. It seems highly unlikely that anyone will face an actual jail sentence of more than a week or so, unless the penal system is exceptionally harsh in Korea.

No, not that Korea. You don’t even want to know what happens if you’re caught aimbotting against Lil Kim.

4. Digital Homicide’s Existence

What can I say about Digital Homicide that hasn’t already been said about Milli Vanilli? It had fifteen seconds of fame and now nobody cares. The only time you hear them being brought up is when someone says “hey, remember Digital Homicide? I may be living in squalor but at least I’m not that guy,” and everyone goes back to eating their KFC (Nashville Hot now in stores, big thanks to KFC for being smart enough not to sponsor this article).

From the outset, Digital Homicide seemed to be like every other mediocre indie developer, a fragile ego hastily compiling the kind of shoddy work that you normally make before you start showing your work to the public, and not only showing it to the public but placing it for sale. Their existence had proven beyond a shadow of a doubt that Steam’s Greenlight program was broken and not serving its function, a mountain of garbage built by the ultimate garbageman himself, James Romine (or Romaine if you read my earliest pieces).

But not content with merely saturating the store with heaps upon heaps of copy and pasted assets, Romine took the meta one step further by launching an active lawsuit against a Youtuber for criticizing his games. The lawsuit went nowhere and is currently in limbo waiting for dismissal by the judge, but not before pulling the ultimate bastard move: Serving Valve with a subpoena for the identity of 100 users in the hopes of finding out their identities. Finally deciding that they had had enough, Valve dropped the hammer and cut its ties completely with Digital Homicide, destroying the company financially and sending Digital Homicide back into the depths from which it had surfaced.

5. SAG Goes On Strike, People Stop Paying Attention

You could virtually count in seconds how long it took for the Screen Actors Guild to go on strike and for the public/press to stop taking notice. I find the whole ordeal laughable, not because I am anti-union or disagree with what the strike is demanding, but because the games industry overall is a pretty despicable place to work in and, if I had to offer advice to the folks currently on strike, it’d be to take a nice safe paycheck in the growing animated/CG film industry. This isn’t the part where I say “the industry is sleazy, deal with it or leave.”

If you take the time to actually read the demands of the SAG union, they’re pretty tame. A bonus for every 2 million copies sold or 2 million subscribers up to a maximum of 8 million, aka four payments. They want standard safety equipment/people on set to prevent unnecessary injuries, reduced hours, and an updated contract that was written in 1994 when video games were about as serious a product as Big Bird’s Speak and Spell, except less valuable as a market commodity.

The reason I say that the strike makes me laugh is because, at the end of the day, this industry can be pretty horrible. We’re talking about companies that, with little or no shame, pull tactics like $10 online passes to harass the second-hand market, where Microsoft was willing to risk shooting its platform in the head with the initial (revoked) decision to restrict used games, cut out entire parts of the world by launching an online-only console and simply refusing service to countries because they didn’t feel like it, where Capcom demands you pay more money to unlock content already installed on the disc, where companies shamelessly announce that selling you more DLC is a higher priority than actually fixing their product. And let’s not go into how poorly game developers can be treated, this isn’t a contest to see who is more abused.

So I can’t say I have too much confidence that the bean counters in the industry will take the strike seriously, you can tell them that even though they’ll save money by hiring scab actors that the quality will likely drop, all they’ll hear is that they’re saving money. While there are countless numbers of passionate people who love their work on all levels of gaming, from the lowly QA tester to the philanthropic president who really likes video games, I can’t help but feel that the people that SAG is targeting would gladly sacrifice quality for the sake of not putting a little extra in the collection plate. They’ve been doing it for years. How does that satisfy the shareholders? Pro-tip: It doesn’t. Worse comes to worst, they’ll sacrifice a beloved franchise with a predatory mobile port for some upfront cash, then kill off the studio and fire everyone involved before they can collect their bonus.

If this industry has to go back to having the developers themselves provide their untrained voices, I fear that’s exactly what they’ll do, and nobody should have to suffer through another fully voiced Ultima.