[Video] Darkfall: Rise of Agon Delivers New Video


Darkfall: Rise of Agon has put out a new video detailing changes to the game as it continues through closed beta and heads toward early access. Notable changes include the removal of spell fizzles, frontloading skills, the addition of macros, and more. You can see the a pretty comprehensive view of the changes in the video above, or head over to the official website for more details.

Pixelmage Games Closing, Hero’s Song Shutting Down


Following its Indiegogo campaign failing to draw in half of the intended goal, Pixelmage Games has announced the cancellation of Hero’s Song and the closure of the studio itself. Players who funded the game on Indiegogo and Steam can receive refunds either through Steam or by contacting Pixelmage at the address on the official website.

The announcement cites low sales but thanks backers for their support.

It’s with a heavy heart that I have to report that Pixelmage Games is going to be shutting down and we have ceased development on Hero’s Song. For the last year, our team has worked tirelessly to make the game we’ve dreamed about making, and with your support, and the support of our investors, we were able to get the game into Early Access. Unfortunately sales fell short of what we needed to continue development. We knew going in that most startups don’t make it, and as an indie game studio we hoped we would be the exception to that rule, but as it turned out we weren’t.

Pixelmage Games was founded by ex-Daybreak Game Company (previously Sony Online Entertainment) President John Smedley. Hero’s Song was supposed to be a sandbox MMO where players would create their own worlds with unique, generated histories.

2016 In Review: The Year’s Most Unexpected Events


I can’t always predict the future. No, it’s true, and I am willing to admit what may just be the only flaw in an otherwise perfect being. I’m just that humble. So yea, 2016 brought with it some big surprises, and you won’t believe #6 (because this list only goes up to 5). What happened in 2016 that you didn’t expect? Let me know how you saw it coming in the comments below.

1. Wildstar’s Continued Existence

This one surprised me more than anything, and while the legion of doomsayers run around the net every year calling for the impending deaths of World of Warcraft, Eve Online, and every other game under the sun, this one had good reason behind it. NCSoft is not known for its kindness and understanding when it comes to under-performing titles, and I have made a few attempts to explain why Wildstar is in a bit of a different situation.

If you look back at the titles that NCSoft has shut down, they mostly all share one common bond: Money, not the individual game’s money but NCSoft’s money. These cuts came at a time when NCSoft was doing poorly overall as a company and needed to shed some of its liabilities, which meant losing their games/subsidiaries that were struggling or failing to make a profit. It happened to Lineage, Tabula Rasa, Exteel, City of Heroes, etc. In the case of City of Heroes, we learned that while the game itself was profitable, Paragon Studios was not.

So Wildstar survived 2016 against all odds and despite the fact that free to play and Steam just gave a momentary boost to their revenue. At this point, Wildstar is living on borrowed time. While I won’t outright claim its sunsetting in 2017, I will say that should NCSoft hit some financial trouble again this year, Wildstar will be the first thing scuttled to save the ship.

2. Daybreak Game Company and Turbine Entertainment

If Dungeons & Dragons Online and Lord of the Rings Online become part of Daybreak’s all access program, you can just hook that IV of nutrition right into my arm and funnel my checks straight to whoever is in John Smedley’s old office, right next to all the stuff that Columbus Nova has pawned off to save a buck, because I am never leaving the house. I’ve said a few times that my dream is that other multi-game publishers take a note from SOE and have an all access pass, and you know what? They don’t.

Turbine is moving away from gaming and going into the mobile app pseudo-games, a world where mediocrity isn’t just rewarded, it pays enough to afford Super Bowl advertising money. I think most of us expected that Turbine would spin off the two MMO teams into their own company, although it was likely more blind prayer that they wouldn’t just shut the whole division down and shutter everything, but who could have seen Daybreak Game Company coming? The company whose name is synonymous with slowly carving up the remains of Sony Online Entertainment like it was a delicious honey baked ham.

The plus side is that Daybreak doesn’t own Standing Stone Games, so this agreement likely won’t see much (if any) in the way of holiday layoffs. But seriously, Daybreak, that All Access. Get on it.

3. Korea Makes Cheat Development a Criminal Offense

This could only happen in a country where eSports is as big as it is in Korea, and I’m not talking about North Korea where Kim Jong Un most recently not only took all three top spots in the World Overwatch League, but also managed to pull in Most Handsome/Intelligent Gamer. This is South Korea, where pro gamers are treated like gods, where your account is associated with your social security number, and where there is a ton of money to be made in cheating.

Creating cheats in South Korea is now punishable by up to $43 thousand in fines or a maximum of five years in jail. You have to assume that the punishment will fit the crime, and that most cheat makers will be handed a hefty fine based on whatever profit they were bringing in. It seems highly unlikely that anyone will face an actual jail sentence of more than a week or so, unless the penal system is exceptionally harsh in Korea.

No, not that Korea. You don’t even want to know what happens if you’re caught aimbotting against Lil Kim.

4. Digital Homicide’s Existence

What can I say about Digital Homicide that hasn’t already been said about Milli Vanilli? It had fifteen seconds of fame and now nobody cares. The only time you hear them being brought up is when someone says “hey, remember Digital Homicide? I may be living in squalor but at least I’m not that guy,” and everyone goes back to eating their KFC (Nashville Hot now in stores, big thanks to KFC for being smart enough not to sponsor this article).

From the outset, Digital Homicide seemed to be like every other mediocre indie developer, a fragile ego hastily compiling the kind of shoddy work that you normally make before you start showing your work to the public, and not only showing it to the public but placing it for sale. Their existence had proven beyond a shadow of a doubt that Steam’s Greenlight program was broken and not serving its function, a mountain of garbage built by the ultimate garbageman himself, James Romine (or Romaine if you read my earliest pieces).

But not content with merely saturating the store with heaps upon heaps of copy and pasted assets, Romine took the meta one step further by launching an active lawsuit against a Youtuber for criticizing his games. The lawsuit went nowhere and is currently in limbo waiting for dismissal by the judge, but not before pulling the ultimate bastard move: Serving Valve with a subpoena for the identity of 100 users in the hopes of finding out their identities. Finally deciding that they had had enough, Valve dropped the hammer and cut its ties completely with Digital Homicide, destroying the company financially and sending Digital Homicide back into the depths from which it had surfaced.

5. SAG Goes On Strike, People Stop Paying Attention

You could virtually count in seconds how long it took for the Screen Actors Guild to go on strike and for the public/press to stop taking notice. I find the whole ordeal laughable, not because I am anti-union or disagree with what the strike is demanding, but because the games industry overall is a pretty despicable place to work in and, if I had to offer advice to the folks currently on strike, it’d be to take a nice safe paycheck in the growing animated/CG film industry. This isn’t the part where I say “the industry is sleazy, deal with it or leave.”

If you take the time to actually read the demands of the SAG union, they’re pretty tame. A bonus for every 2 million copies sold or 2 million subscribers up to a maximum of 8 million, aka four payments. They want standard safety equipment/people on set to prevent unnecessary injuries, reduced hours, and an updated contract that was written in 1994 when video games were about as serious a product as Big Bird’s Speak and Spell, except less valuable as a market commodity.

The reason I say that the strike makes me laugh is because, at the end of the day, this industry can be pretty horrible. We’re talking about companies that, with little or no shame, pull tactics like $10 online passes to harass the second-hand market, where Microsoft was willing to risk shooting its platform in the head with the initial (revoked) decision to restrict used games, cut out entire parts of the world by launching an online-only console and simply refusing service to countries because they didn’t feel like it, where Capcom demands you pay more money to unlock content already installed on the disc, where companies shamelessly announce that selling you more DLC is a higher priority than actually fixing their product. And let’s not go into how poorly game developers can be treated, this isn’t a contest to see who is more abused.

So I can’t say I have too much confidence that the bean counters in the industry will take the strike seriously, you can tell them that even though they’ll save money by hiring scab actors that the quality will likely drop, all they’ll hear is that they’re saving money. While there are countless numbers of passionate people who love their work on all levels of gaming, from the lowly QA tester to the philanthropic president who really likes video games, I can’t help but feel that the people that SAG is targeting would gladly sacrifice quality for the sake of not putting a little extra in the collection plate. They’ve been doing it for years. How does that satisfy the shareholders? Pro-tip: It doesn’t. Worse comes to worst, they’ll sacrifice a beloved franchise with a predatory mobile port for some upfront cash, then kill off the studio and fire everyone involved before they can collect their bonus.

If this industry has to go back to having the developers themselves provide their untrained voices, I fear that’s exactly what they’ll do, and nobody should have to suffer through another fully voiced Ultima.

Grab Your Compensation Packs In ArcheAge


It’s a regular day in the neighborhood as Trion Worlds is once again apologizing for a bad launch bringing its servers down for a very long period of time. If you logged into the fresh start, or even the legacy servers, over the past couple of weeks, you are entitled to a list of freebies including 15 days of extra Patron time for existing Patrons.

As a thank you for your patience and understanding while we work through recent server difficulties, we are offering the following FREE rewards to all players who logged in to ArcheAge between 07:00am PSTon Dec. 10 and 07:00am PST on Dec. 22:

  • Bound Iron Eviscerator (Legacy) OR Bound White Reindeer (Fresh Start) mount
  • 15 Day Patron Time Extension (PATRONS ONLY)
  • 50x Warrior’s Medals
  • 50x Merit Badges
  • Login Badge

Redemption follows the usual rules: Log on to the Glyph website and you will find the available packages on the list at the price of free. Redeem them to your chosen character and they will be available in game. For those of you receiving both the patron extension and other items, please note that they are two separate packages.

(Source: Trion Worlds email)

Turbine Reneges On Private Server Plans, Shutting Down Asheron’s Call


Turbine Entertainment has announced that Asheron’s Call and Asheron’s Call 2 will shut down on January 31st, 2017, following the news this week that Dungeons & Dragons Online and Lord of the Rings Online would be spun off into a separate company with Turbine continuing to focus on the mobile gaming sector. Those of you who have followed the game for the past few years now will no doubt be wondering what happened to those private servers that Turbine announced nearly three years ago?

They aren’t coming. According to a post on the forums, while private servers were planned, the team at Turbine was unable to make the plans a reality.

We had hoped to be able to hand off our servers to the community, so our most loyal players could continue their journey through Dereth. Unfortunately, this is something we were unable to do.

Both games will be free to play until the servers shut down, with new account creation disabled entirely.

(Source: Asheron’s Call)

Valiance Online Nears Alpha Testing


City of Heroes feels like a long lost relative, when the title left us just a little over four years ago, but in that time a number of development studios have been working around the clock to bring us the spiritual successor. Valiance Online, one of those successors, is gearing up to present us with a working product as Silverhelm Studios has unveiled the coming playable alpha. The game will be available at the start for backers with servers opening up to the public afterward.

Check it out at the official website. Recent updates to the game include:

  • Combat improvements
  • Character generator 3.0
  • Addition of passive character traits such as water breathing, robotic, perceptive, etc.
  • Updates to the navigation system
  • Replacement minimap
  • Extensive “futuristic” updates to the environment
  • Release of list of archetypes in development including multiple pet classes
  • Integration of player character database in the game and website
  • Development of special rewards for investors
  • Major server code optimization
  • Preparation for Steam integration and launch

Snapshots: Captain America Arctic Costume


Today’s Snapshot is from Marvel Heroes, introducing a pretty awesome looking new costume for Captain America. The costume is currently available in the Marvel Heroes in-game store and can be bought with cash shop currency or likely found through the one in a billion costume drops.

[Video] 11,000 Penguins Fight 4,000 Santa Clauses For Science


Epic Battle Simulator is an upcoming game that allows you to simulate epic battles, in case the name wasn’t obvious enough for you. To showcase their new rendering system, the crew stuck 11,000 penguins against 4,000 Santa Clauses. The results? Not many presents going out on Christmas this year, but the strong possibility of another March of the Penguins movie. And isn’t a movie narrated by Morgan Freeman present enough?

Merry Christmas! Here’s 11,000 penguins VS 4000 Santa Clause’s. This video showcases some of the new features to the crowd rendering system. Units now navigate complex terrain, Bodies now pile up, movement and avoidance improved and smoothed.

Daybreak Game Company Is Now Publishing LOTRO, DDO


Lord of the Rings Online and Dungeons & Dragons Online are no longer under the leadership of Turbine Entertainment. In an unexpected announcement, both development teams have been spun off to form Standing Stone Games. Rather than staying on and acting as publisher, that role will be taken by none other than Daybreak Game Company. The entire announcement is below:

Greetings,

Today we have some momentus news! The game teams responsible for The Lord of the Rings Online (LOTRO) and Dungeons & Dragons Online (DDO) are now moving from Turbine to Standing Stone Games, a newly formed indie game studio. In addition, we’ve partnered with Daybreak Games to provide global publishing services. They’ve had a long, successful history developing and publishing MMOs, and we’re happy to lean on their expertise.

With the announcement out of the way, I wanted to talk to you about what all this means.

We’re embarking on an exciting adventure as Standing Stone Games, a newly-independent studio staffed by people who have been working on DDO and LOTRO for many years. The teams remain very much committed to both games and are thrilled to continue development and operations of these games as an independent studio. This is an opportunity for us to bring about our dreams while still working on two of the biggest licenses in video games. It’s a huge honor, and for you this means your games will continue to grow and improve. We love to focus on games with a high level of depth and scope, and we can’t wait to show you what the future brings.

Although a great many exciting things are happening on our end, you’ll be able to continue playing the game(s) you enjoy with as little interruption as possible. Our development continues on track, and the plans we have already announced remain firmly in our future view. Again, although we are a new studio, we are also the same developers who have been and will continue to work on our games.

Our success has always been possible because of your support. As we move forward, this is more important than ever. The ultimate goal of our new studio is to continue to bring you amazing experiences. We are excited for the future, and we’re thrilled to have you with us on this journey.

Here’s to great games, epic adventures, and memorable times with friends!

~Sev

There are plenty of questions left to ask, like whether the two games will be brought under the umbrella of Daybreak’s All Access service and what this means for Turbine Entertainment, whose only major game in nearly ten years (Infinite Crisis) was met with poor reception and shut down close to its launch.

(Source: LOTRO)

Lineage II Cancels Hero Coin Resets


Lineage II players by now are used to the annual reset, an event that takes place every January and resets your Hero Coins. As it turns out, the reset has been causing a great deal of frustration and confusion in the community, and NCSoft has taken notice.

In an announcement posted to the official website, NCSoft has announced that the annual reset will be going away starting this year, meaning there won’t be a reset in January 2017 or afterward. As a result of the change, there will be alterations made to the hero coin store. Details will be coming in the future as to those changes.

Hero Coins in Lineage II are accumulated by buying and spending NCoin, the cash shop currency.

Our thoughts: I have a feeling that costs are going to rise for items in the Hero Coin store now that NCSoft has a reasonable expectation that the amount on hand is universally increasing.

(Source: NCSoft)