Marvel Heroes 2015 Coming June 4th


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Gazillion Entertainment has announced Marvel Heroes 2015, a culmination of a year’s worth of updates to the superhero MMO, set for launch on June 4th. Intended to highlight on how far the title has come since its launch, June’s updates also include new end-game raid content as well as alternate advancement, and a final showoff against the fire demon Surtur.

“We’ve come a very long way since our original launch a year ago, and the now imminent release of Marvel Heroes 2015 alongside our massive anniversary celebrations marks the beginning of something even better.”
-David Brevik

For more details, check out the trailer below.

(Source: Gazillion Entertainment press release)

Mythic Entertainment Closes Its Doors


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Electronic Arts has announced that Dark Age of Camelot developer Mythic Entertainment has been closed down. Mythic Entertainment are the creators behind Dark Age of Camelot and were acquired by EA Games back in 2006. Mythic Entertainment’s luck ran out when Warhammer Online launched to overwhelmingly negative reception. While Warhammer Online would not shut down until 2013, Mythic made an attempt at a MOBA game based on the Warhammer fantasy lore. The Warhammer MOBA was cancelled mid-beta due to similarly poor reception.

Mythic also released Ultima Forever and Dungeon Keeper, mobile free to play titles based off of classic properties. Ultima Forever has fallen off of the rankings and Dungeon Keeper is ranked 260 in strategy games on the iPhone. Development of Dungeon Keeper will transition to a new team.

“We are closing the EA Mythic location in Fairfax, Virginia, as we concentrate mobile development in our other studio locations. We are working with all impacted employees to provide assistance in finding new opportunities, either within EA or with other companies via an upcoming job fair.”

Broadsword Online has been in charge of Ultima Online and Dark Age of Camelot for the past few months already, and service will be uninterrupted.

(Source: Gamasutra)

Lineage II Classic Server Coming


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NCSoft is set to launch a classic server for Lineage II in Korea. The version includes legacy systems including the old inventory, pre-revamp locales, old crafting recipes, clan system, party system, xp loss, and more. All in all, it looks like the classic server will be somewhere in between the first versions of Lineage II. The beta servers are officially live on the Korean service, however NCSoft has not announced anything about the service coming to North America or Europe.

(Source: MMOcast)

Jagex Steps Back On Multi-Logging Rule


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Jagex has altered their rules on multi-logging, or multiboxing as it is often known in other MMOs. Previously players have been restricted from logging into more than one account at the same time, as well as from transferring money or items between accounts. In a new announcement, Jagex has revealed that players are now allowed to log into multiple accounts over all versions of RuneScape, as well as trade wealth between them, providing that the items were not acquired via rule-breaking methods.

You are free to create as many accounts as you like and you are welcome to trade between your accounts just as you would with any other legitimate player. However, if any of your accounts obtained wealth by rule breaking activity for example macro use (botting) or real world trading (buying gold or items from 3rd parties) then all your accounts will be banned. Similarly, multi-logged accounts must not interact with each other to exploit gameplay mechanics, such as attempting to rig the result of a minigame.

Selling or sharing accounts is still against the rules.

(Source: RuneScape)

Funcom Q1 2014 Finances


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Funcom has released their quarterly returns for the first quarter of 2014, and the results are certainly interesting to look at. Revenues have remained relatively stable, decreasing slightly to $3.8 million from $4.2 million last quarter. Funcom has seen a steady decrease in revenue since the launch of The Secret World, with revenues at nearly half of what they were in the first quarter of last year, $6.3 million. Despite the lowered revenue, Funcom’s cash position improved from $2.5 to $2.8 million over last quarter. The company also noted that 15 million shares were sold to the tune of $5.5 million which was used to pay interest bearing debt.

The upcoming Lego Minifigures video game hit all of its major milestones and is on course for a beta launch in June 2014 and a commercial launch later this year. Nothing has changed regarding last year’s investigation into Funcom by Økokrim. Funcom’s offices were raided last year by the Norway’s economic crimes unit and is currently being investigated for possible insider trading and negligence. There are no details on how long the investigation will take.

(Source: Funcom presentation)

Darkfall Exploit Results In Rollback


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Aventurine has posted a notice that the Darkfall game servers have been rolled back to last Thursday after an exploit was discovered that allowed players to duplicate items.

With the help of the community we have discovered that there was some exploiting of our Market feature at the end of last week. We immediately deactivated the Market to fix this issue and we identified those who had been actively exploiting it. We are in the process of permanently banning these players for their actions, as their behavior is inconsistent with the values we’ve set for the Darkfall Unholy Wars community.

To take every measure necessary to protect fairness in the game we decided to roll back inventories to last Thursday and keep the Market feature disabled for another day to further test it and verify that nothing similar happens in the future.

We apologize to those affected and we will add three (3) days of game time to all active accounts on Sunday, June 1st.

(Source: Facebook)

Amazon Mayhem Sale Goes Into Effect


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Amazon’s Digital Games Mayhem has begun. Running from May 22nd to May 31st, save up to 80% on select titles and bundles.

Transformers Universe Q&A with David Nicholson


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Jagex has released a new question and answer session on Transformers Universe with Vice President David Nicholson. Check it out in its entirety below.

• How have you found the fan response to the Transformers you’ve created for the game?

(Laughs) Well, being able to design and implement our own TRANSFORMERS could have been a double edged sword, especially when it comes to the fans and their respect and love for the TRANSFORMERS brand. We’re really pleased, the fan response has been overwhelmingly positive. It’s obviously a huge honor, privilege and responsibility to introduce new characters into the TRANSFORMERS universe. Throughout development we’ve worked very closely with Hasbro, sharing our initial thoughts and ideas, taking on board their feedback and working within the existing Transformers canon.

• Can you talk about the process of creating new Transformers, and why you felt it was important to generate new ones for the game?

The actual task of introducing new characters starts with research. Hundreds of Transformers already exist across movies, TV shows and books, so we want to make sure we’re not overlapping with something that’s already in place. After that, it becomes a collaborative process between the creative team and the concept team as they start working up concepts, and develop initial thoughts on names biographies and backstories for the characters. It’s an exhilarating process! We’re really excited about the characters that we’ve created, and can’t wait for players to get their hands on them.

• Where did you take inspiration for the type of game Transformers Universe is?

MMOs have been a growing genre for many years now and it’s been interesting to watch the transition from traditional MMORPGs through to MOBAs and on to war games like World of Tanks. We don’t like being pigeon-holed and feel that Transformers Universe, as a blend of strategic, tactical and collaborative game play is best described as a multiplayer online tactical action (MOTA) game. There’s huge competition out there for people’s attention, from games, films, TV, books and more, and we think Transformers Universe can really stand out because not only is it Transformers, and millions of people around the world have grown up with this brand for 30 years, but we’ve got a game that, irrelevant of the brand attached to it, stands on its own merits. The game plays to many strengths. It offers players the chance to collect these great Transformers warriors and lead them into battle; it lets you go head to head against players from around the world; and it features game modes that suit your style of play. Ultimately, who doesn’t like huge robot warriors that can kick ass and who also have fantastic and growing back stories. It’s the perfect mechanical storm!

• Can you talk a bit about the background of the story and how that was created?

We’ve been able to build on established lore and really take Transformers Universe off in a unique direction. Narrative will be an important part of Transformers Universe and the way gamers play it will impact on how the story develops. We’ve worked very hard with Hasbro on building out the storyline for Transformers Universe, and as part of that we’ve added award-winning music video and feature film director, Alex De Rakoff, to the team to help establish tone and narrative for the game too.

• What are your future plans for rolling out content?

Obviously our current focus is on delivering a great product for launch. We are using the beta period to get feedback from real players and understand what’s working for people and what isn’t. After that we’ll be more open about our future plans. We’ve got plans for content updates, significant narrative events that are really going to steer the story and a pipeline of numerous bots that players are going to meet post-launch. But, at the moment, the focus is all about the here and the now, and that means releasing a product that is worthy of the TRANSFORMERS brand as well as being worthy of the fans loyalty and patience.

• How does the pricing structure work for the game?

Transformers Universe will be free-to-play and content will not be gated by a subscription. If you’ve got the time then you’ll be able to get everything you want without spending a penny. We want players to experience the best of what we’re offering, while allowing those that are a little more time constrained the option of getting into the experience a little quicker.

• Are you hoping to pick up fans of the movies with the release coming this summer?

Firstly, and I say this from the perspective of being a TRANSFOMERS fan, it’s going to be a bumper summer for people like me! It’s completely serendipitous that the film and Transformers Universe are released within the same time frame. There is very little content or story overlap between the film and the game. That said, the fact that there is another movie hitting the screens at a similar time as Transformers Universe is being played, can only bode well for both the hardcore fans and the more casual observers. You can enjoy the movie experience and then come home, log on and continue the adventure in the comfort of your own home

Fiesta Online €10k Contest


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Gamigo is celebrating twenty million level ups with a competition in Fiesta Online. Taking place on the new global server, players are tasked with leveling a character up to 100 by June 22nd. All characters who successfully level up will be entered into a draw for €5 thousand and a massive fan package. Cash prizes are also available for first and second place runner ups. In addition, €500, 50,000 Talers, and an in-game costume will be awarded for side-contests.

“20 million level-ups and the first global server — if that isn’t a reason to celebrate, I don’t know what is. With this world-class event, we want to thank all Fiesta players around the globe, and also challenge all future players to a tournament.”
-Jens Knauber (Game Director)

Check out more details at the link below.

(Source: Gamigo Press Release)

Arc Client Now Live, Expanding Scope


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Perfect World Entertainment has announced that the Arc client is now officially live. Arc is a central platform for all of Perfect World Entertainment’s MMOs designed to consolidate everything into a single system with a universal login, read game news, update clients, meet up with friends, and more. In addition to Perfect World Entertainment titles, players will soon be able to enjoy games from other publishers. PWE hopes to turn Arc into a central hub for the best that free to play has to offer, and has already confirmed that Path of Exile and APB: Reloaded will be making their way to the platform shortly.

Check out Arc at the official website.

(Source: Perfect World Entertainment press release)