MMOrning Shots: To Waaagh! And Back


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Warhammer Online comes to a close today, after five years of operation. As much as we joke here at MMO Fallout about the MMO and just about everything else surrounding the game and its developer, we’re always sad to see a game shut down. There might not have been a lot of people playing Warhammer, but you can’t deny that they were a dedicated bunch. Warhammer Online still sits in quite a few eyes as having the best player vs player combat on the market, and the only true successor to Dark Age of Camelot.

While we are on the subject, has anyone seen Mark Jacobs’ upcoming MMO, Camelot Unchained?

Warhammer Online Details Refunds


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In case you’ve forgotten, Warhammer Online shuts down tomorrow. In a post on the Warhammer website, Mythic has detailed exactly how players will be compensated for their purchases. If you have made a purchase after November 1st, or had any game time remaining on your account on the same day, you will be refunded in full. If you purchased with a credit card, you’re all set as it will be refunded automatically. Anyone who paid with a game card will have to contact Mythic’s billing support. The same goes for unused game time codes.

According to the news post, refunds will start going out December 18th with the entire process possibly taking up to 90 days to complete due to the amount of work required. Check out the entire notice at the link below.

(Source: Warhammer Online)

Mythos Global Shutting Down


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Mythos is the second game from ex-developer Flagship Studios, the one that they weren’t able to release before the company went bankrupt. Korean publisher Hanbitsoft took on the development of both of Flagship’s games, eventually releasing Mythos in Europe in mid 2011 through publisher Frogster. The servers didn’t last long, launching in April with Frogster announcing that the game would shut down in October. Refusing to give up, Hanbitsoft announced that Mythos would return as a global service, aptly titled Mythos Global, which went into open beta in early 2012.

Sadly, Mythos Global will be shutting down on January 22nd. The news isn’t all that surprising, considering the games with the rockiest development tend not to last long after launch. A compensation pack will be detailed soon for current players.

(Source: Mythos)

Mechwarrior Online's $500 Gold Mechs


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I feel like every time that I see Mechwarrior Online in the news, it’s over some expensive new toy available in the cash shop. Today is no different, as Pihrana Games have begun selling gold plated mechs for $500 USD. The mechs were released alongside the clan collection, which itself offers bundles of mechs in packs ranging from $30 to $240. The mechs themselves aren’t actually being released until June 2014, and they come with a unique module that hasn’t been detailed yet.

Once again, if you’re looking for $500 to blow on something that might not be here a decade from now, MMO Fallout is always looking for sponsors.

(Source: PCGamesN)

Elder Scrolls Online Hits PC/Mac 4.4.14


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In an announcement on the official website, Zenimax Studios has confirmed that Elder Scrolls Online will launch April 4th, 2014 on the PC and Mac platforms. Console gamers will have to wait an additional couple of months, however, as the PS4 and Xbox One releases are not scheduled until June of the same year. The announcement was accompanied by a letter to the community by Game Director Matt Firor.

Worldwide demand for The Elder Scrolls Online is extraordinarily high. This means we need to do a staggered rollout of the different versions of the game to spread out the initial service load and ensure an enjoyable, smooth gameplay experience.

Check out the link below for the full announcement and a brand new trailer.

(Source: Elder Scrolls Online)

Dynasty Warriors Online Shutting Down


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Dynasty Warriors Online is the MMO adaptation of the long running hack and slash, and if you didn’t know it existed, well you understand why it is shutting down. Aeria Games posted a notice that the servers will close on January 10th, at around 8pm eastern. Any AP spent from today onward will be rebated back to the player’s account.

We know and understand this is both sad and frustrating. The closure of a game is always hardest for us at Aeria as we recognize the community’s dedication towards the game but regrettably games can’t last forever. We know it’s the community that matters most and we genuinely hope everyone gets to spend some quality time playing the game together with friends before it’s time to say goodbye.

Is it too late to ask for a Gundam Dynasty Warriors MMO?

(Source: Dynasty Warriors Online)

World of Warcraft's Cash Shop Launches


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World of Warcraft’s in-game store has arrived in the form of the Battle.net shop. Right now the cash shop is rather limited, offering access to the standard fluff players have come to know and either love or hate from Blizzard’s web client. Vanity pets run about $10, with mounts at $25, although most items from both sets are 50% off for the time being to celebrate the launch. Grab them before they go back to regular price on January 1st.

(Source: Joystiq)

Major Updates Coming To Eldevin


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Eldevin only just launched a few days ago, but the folks at Hunted Cow are already looking toward the future. In a post on the forums, lead programmer Glenn Murphy discussed a few pieces of content that the team is working on. Foremost, Hunted Cow hopes to address the very restrictive camera, a byproduct of the game’s rendering. Eventually players will have better control of the camera, offering a wider range of movement and better visibility of their surroundings. Additionally, since Eldevin is running on an engine built in Java around ten years ago, the game is rendered on a software level. By performing some upgrades, the team hopes to bring the tech forward and allow for hardware rendering.

Also on the bucket list are guilds, an auction house, mail system, housing, pets, and WASD movement.

(Source: Eldevin Forums)

Archlord Shutting Down In January


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Archlord is one of those games whose history I have found difficult to track. This MMO began under Codemasters way back in 2005, launching to pretty low reviews before it went free to play and ultimately shut down in 2009. Webzen, who published Archlord in other territories, took on the role of global publisher. At one point, Webzen started talking about something called Archlord X, which according to this rather poorly translated Facebook notice from September 2012, has ceased development.

Thank you for waiting for release of Archlord X. We notice that all Archlord X contents containing various quest, enhanced battle system and efficient user interface will be applied to Archlord’s major expansion on September. We believe that qualified contents from Archlord X, which was used to enhance Archlord contents, will offer you exciting game environment. Please come to Archlord to enjoy Archlord X contents.

Sadly, Archlord itself will be shutting down January 1st, likely in preparation for the launch of Archlord 2. Compensation packages have not been finalized, and Webzen has promised more details in the coming weeks.

On August of 2009, Webzen.com was thrilled to release Archlord globally. Since official launch, we have been working hard to build a strong community and gaming environment through new content updates and various events. Unfortunately, we have come to a difficult decision to end this long journey we have enjoyed and cherished together. We understand that this will disappoint many of our players.

(Source: Archlord)

Path of Exile Enjoys Successful First Month


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The folks at Grinding Gear Games are enjoying a successful first month. One month after launch, Path of Exile has enjoyed a rather sumptuous four million registered users with a quarter of a million logging in every day. Development and release was funded primarily due to founders packs, ranging from fifty to nine hundred dollars in price. Last Wednesday, Path of Exile launched version 1.0.2, bringing with it a host of new features.

Version 1.0.2 includes several new Unique items, vendor recipes, achievements, and microtransactions, as well as final touches on the rapid-fire PvP Tournaments, various bug fixes, and some balancing changes to the game’s damage over time mechanics.

(Source: Path of Exile press release)