Gems In The Greenlight Gutter: July 21st Edition


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I’ve been meaning to start this column for quite a while now, and finally got around to figuring out what I wanted to call it. Gems in the Greenlight Gutter is a series of pieces I have planned looking at games that pop up in the Steam Greenlight list, with a twist.

Rather than looking at the bad games, as has become easy content fodder from various websites (including my own), I’m going to focus on those that showed promise. This is specifically dedicated to games that have been removed from Greenlight, as in pulled by the developer or refused approval by Valve.

Before anyone asks, there are no links to these games because they have been removed from Greenlight. Their pages no longer exist.

1. Recession

I like Recession because the concept of the game is ridiculously unbelievable. The idea of the game is simple, it appears to be a cross between Evolve and Payday 2 where four players take on the role of robbers going around doing robber things while one player plays the heavily armed cop who gets sent out to stop them because the cops can only afford to send out one guy at a time.

Recession is an amazing concept and a reminder that the Unity engine is capable of more than just releasing asset flips. This is one of those games that I really hope sees its way to completion and finds its way back on Steam.

2. Stellar

Stellar could be the modern day reboot of Asteroids, bringing very simple gameplay to a more fast paced modern audience. The fact that you seemingly can’t slow down or stop your craft forces the player to constantly be thinking on their toes.

Forget Steam Greenlight, the developers of Stellar should be trying to put this on actual arcade machines to stick in bars.

3. Running Clones

It is far too easy to dismiss Running Clones as a Thomas Was Alone clone based on the similar graphical style, but after watching the trailer I have to say this looks like a very inventive game. The whole concept revolves around freezing clones of your character to use as stepping stones in completing puzzles. It is a pretty unique idea and, once again, the minimalist design works perfectly in context.

4. ReBound

ReBound is a minimalist puzzle game where the player places arrows to guide his piece and collect all of the things on each level. Judging by the levels shown in the trailer, the game gets pretty complicated and requires a lot of forethought and presumably trial and error in order to complete.

5. Staccato

I’d like to use Staccato as an example for the Digital Homicides of the world, just to show you the difference between uninspired Unity asset flips and a game that are made with creativity. Staccato is proof that critics have no issue with games using Unity assets, they are there for programmers who can’t hire artists.

But instead of making some lazy hack and slash, Staccato is a rhythm game that allows the player to insert their own music. An Audiosurf clone, yes, but one that has a unique feel to it. If this game popped up on Steam for $5, I’d buy it hands down.

6. Pongara

Want to know the easiest way into any gamer’s heart? Nostalgia. Putting a new twist on an old concept is the new form of porting Doom to a calculator, and people (especially gamers) suck up nostalgia like it’s going out of style.

But to be completely serious, Pongara looks like an awesome concept. Seemingly not content with just creating Pong and adding a few gimmicks to it, the creator has gone as far as throwing all kinds of new game modes around what is a very simple premise.

[Video] The Rebel Is A Reminder of Greenlight’s Uselessness


Since we discussed The Rebel’s developer having a meltdown on Steam, I decided to take a look at the game and see just how it attained a 75% positive rating (at the time). Strap in and pull your seat belts tight, this is going to be a bumpy ride.

The developer is offering the rights to this game for $500 if anyone is interested.

Watch: Black Desert Online Naval Update


Kakao Games has shown a glimpse of the exciting upcoming naval content that will be added to Black Desert Online in Q4 of this year. This free expansion will raise the bar of what is possible in current day MMORPGs.

The update will expand the already massive world of Black Desert and introduce new gameplay features. Players will venture out on the sea for exploration, establish trade routes, seek treasure, hunt monsters and experience full-scale naval warfare.

Blizzard’s Silence Mechanic Exposed As Automated


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Blizzard recently introduced a new moderation system to World of Warcraft, one that promised to implement account-wide punishment for abusive chat once a player was reported by a sufficient number of people. The description of silencing, as shown below, states that punishment is inflicted “after investigation,” presumably by a live customer support staffer.

“Following the Legion pre-expansion, any player who is reported multiple times under the Spam or Abusive Chat categories will, after investigation, receive an account-wide silence penalty. While this penalty is active, the silenced player will find that their ability to chat with others is greatly limited.”

Twitch streamer Zach “Asmongold” recently decided to test Blizzard’s new silence system in World of Warcraft by typing one (emphasis on one) innocuous chat message (I love World of Warcraft) and having his raid group mass-report the comment as abusive. The account is muted within a minute. The accompanying email notes that the punishment will only be overturned if there is evidence that the account was compromised or for “other extenuating circumstances.”

A system where players can be muted (with each subsequent punishment lasting twice as long as the last) due to reports sounds ripe for brigading against unpopular opinions or merely mass trolling, leading to concern that the tool could wind up with players becoming victims of mob rule. Blizzard, in response, has assured that game masters will review each case:

This isn’t just an automated system, our Game Masters will review under the same rules they always have.

Only it is very clear that silences, at least in this case, are not being reviewed by a human. Asmongold’s email explicitly states that he has been punished with a full 24 hour silence. The account was not, as some people are stating, “squelched,” as the mute for squelching only lasts a few hours and Asmongold was silenced for the full 24 hours.

Blizzard has yet to make a statement either on their forums or otherwise.

https://www.twitch.tv/asmongold/v/79013153?t=19m00s

Neverwinter’s Next Expansion Announced For August


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Perfect World Entertainment has formally announced the release of Neverwinter’s next expansion: Storm King’s Thunder. Set for launch next month, Storm King’s Thunder introduces a new end-game campaign as well as a new dungeon tier and new stories based on the upcoming adventure from Wizards of the Coast.

Similar to the Storm King’s Thunder adventure coming to Dungeons & Dragons later this year, Neverwinter’s new expansion sees giants invade Neverwinter. Adventurers will travel north to Bryn Shander – the heart of the Ten Towns – to investigate the sudden presence of Frost Giants in the region. In order to fight off these colossal invaders, players must team up with popular characters from Dungeons & Dragons lore, including Catti-brie, Wulfgar and Harshnag.

In addition to the new Frost Giants story content, Storm King’s Thunder also introduces a brand new end-game campaign and new adventure zones for high-level players, including Bryn Shander, Cold Run and The Lonelywood. The expansion also marks the debut of a new dungeon tier with the addition of the new Tier 3 dungeon, Fangbreaker Island. With the release of Storm King’s Thunder,adventurers will also be able to score new high-level equipment to equip their characters with the latest gear.

Storm King’s Thunder hits PC on August 16 with console release coming at a later date.

(Source: Press release)

Ubisoft Q1 Sales: Money Stuff And Things Like That


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(Editor’s note: Ubisoft’s Q1 fiscal year runs from April through June. Q2 begins July and ends at the end of September.)

Ubisoft has revealed record high player engagement during the first quarter of 2016, following the launch of The Division and Rainbow Six Siege. Sales for the period amounted to approximately $153 million USD, exceeding expectations by a fair margin (expected: $125 mil).

Sales show a trend toward consumers ditching physical media, as digital sales amounted to 75% of the overall take. This, compared to last year’s share of 56%, marks a major shift in consumer spending habits.

“Our solid figures for the first quarter of 2016-17 have confirmed the excellent digital trends and demonstrate we are successfully executing our strategic plan. Player engagement levels reached record highs during the period, fueled by the success of The Division, Rainbow Six Siege and Hungry Shark World.”

The French developer/publisher is gearing up for a busy release schedule including but not limited to South Park: The Fractured But Whole, Just Dance 2017, Ghost Recon Wildlands, Steep, and Watch Dogs 2. Ubisoft expects lower sales in the second quarter, likely due to a sparse release schedule (Grow Up and Champions of Anteria).

Neverwinter Launches On Playstation 4


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Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced that Neverwinter – the Dungeons & Dragons-based, free-to-play MMORPG – is now available for PlayStation®4. Along the Sword Coast of the Forgotten Realms, Neverwinter players will experience a fully realized roleplaying-game based on Wizards of the Coast’s storied franchise with a living world and immersive fantasy storylines.

Neverwinter turns players into adventurers. Create a character with its own rich backstory from eight playable classes and several races. Begin questing through enchanting settings to save the city of Neverwinter and surrounding lands, engaging in fast-paced, action-packed against evil threats including dragons, cultists, demons, and more.

Adventurers will have access to the base game and nine expansions of content including the latest, The Maze Engine, allowing players to experience the latest Dungeons & Dragons adventures with their friends. PlayStation®4 adventurers can download all of this content for free starting today without a PlayStation®Plus subscription. More details and features can be found below.

  • D&D Experience – From tabletop to novels, Neverwinter is a fantastic digital recreation of the Dungeons & Dragons experience. Select from eight classes, fight alongside iconic heroes against classic monsters throughout the Forgotten Realms.
  • PlayStation®4 FeaturesNeverwinter will be free-to-play for all on PlayStation®4 owners (PlayStation®Plus not required) and feature controls optimized to incorporate the DualShock 4’s touchpad and Party Chat integration.
  • Solo & Co-op Content – Adventurers can experience a majority ofNeverwinter’s content solo or join up with their friends and large groups to conquer challenges from dungeons, the Demogorgon battle, Tiamat and more.
  • Endgame Content – Complete the main story content and reach the level cap of 70 to unlock campaigns centered on expansions, earning the best weapons and armor Neverwinter has to offer.

“Delivering the Neverwinter experience to the PlayStation 4 has been a major goal of ours for the last year, and we’re happy to be able to do so,” said Rob Overmeyer, Neverwinter’s executive producer. “Bringing full-fledged MMOs likeNeverwinter or Star Trek Online to consoles was a big challenge with many unknowns, but what we’ve found is simply: gamers like games. We can’t wait to see how the PlayStation Nation takes to the game and look forward to supporting it for years to come.”

Our Thoughts: You can check out MMO Fallout’s preview of Neverwinter here.

Final Fantasy XIV Teases Deep Dungeon


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Final Fantasy XIV is gearing up for the release of patch 3.35, which introduces the Deep Dungeon. The Palace of the Dead is a (to start) fifty floor, randomly generated dungeon that can be explored in groups of up to four players. Your progression in the dungeon is separated from that of your normal adventurer, starting everyone over at level one and granting experience and equipment as you fight.

Rewards from the dungeon include experience, cosmetics, tomestones, and gil. Rewards useful outside of the dungeon are based on what level your various jobs are going in.

Players who do not own the Heavensward expansion are limited to the first forty levels. Given the messaging behind the patch notes, it is safe to presume that more stages will be added to the initially fifty in the future.

(Source: Final Fantasy XIV)

Beta Perspective: A Third Go On The Neverwinter Express


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How much do I like Neverwinter? Three systems in and I’m still playing it, that’s how much.

Neverwinter is an action-based MMORPG set in the Dungeons and Dragons Forgotten Realms campaign. It initially released on PC back in 2013, Xbox last year, and now the game has come to Playstation. Unlike its Microsoft counterpart, Neverwinter on Playstation 4 does not require a subscription to the system’s online service in order to play. There is an extensive cash shop and an optional VIP subscription system that I will get into further on.

If my time in Neverwinter in PS4 has taught me one thing, it is just how massive in scope the game has become since it launched just three years ago. I started Neverwinter on PC during its beta phase and haven’t taken much time off since. As such, I’ve experienced the content in small doses as it became available.

Beginning again on PS4, all I can say is…wow. Seventy levels, six massive campaigns, the daily quests, etc. It’s a bit like deciding you’re going to start getting into Game of Thrones after numerous books and six seasons. Despite this, Perfect World is constantly doing work to make the leveling process as smooth and clear as possible.

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Having already played the game for its Xbox release, Neverwinter’s ability to pull off a controller setup is pretty well cemented. Your analog sticks are used to move, the right triggers pull off your primary and secondary attacks, and other attacks are mapped to the face buttons. I expect a lot of people to have momentary trouble with jumping, which requires a pull of L1 + square. Unfortunately, I’ve committed this key combination to memory so well that I’ve started using it in other games.

Combat is a ballet of cooldowns and potions as you maneuver the field and dodge attacks. Each class has plenty of abilities to use as you level up, and you only have a few equipped at a time, making room for experimentation. Combat is satisfying, hitting enemies carries a heavy oomph to it and your character (regardless of class) is pretty capable of handing out some serious punishment.

One thing I have to point out about Neverwinter is that the game seriously panders to pack rats (of which I am one). Every zone has its trinket to collect and turn in for random gear packs, you collect seals of the lion, the unicorn, the drake, manticore, pegasus, adventurer, elements, and protector by completing tasks and dungeons. There are ardent coins, zen, astral diamonds, celestial coins, black ice, guild marks, and more.

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The big currency in Neverwinter are Astral Diamonds and Zen. Players will recognize Zen as the real money currency that is common among Perfect World titles, with Astral Diamonds being the complementary currency obtainable in-game. You can trade Astral Diamonds for Zen in-game, allowing players to buy AD with real money and vice versa. This makes it technically possible to buy all of the cash shop items without paying any real money.

Astral Diamonds are obtained via multiple daily blessings, as well as daily skirmishes, dungeons, and pvp. They are required to buy items on the auction house, also making it possible to buy cash shop items if you manage to find expensive drops in late-game dungeons. Foundry creators can receive tips from players who complete their levels.

The community that has been built up so far is awesome. Since players can use keyboards, there tends to be quite a few people in chat. Since Neverwinter has open world bosses for the dragon campaign, there are always people in chat looking for groups, willing to invite to full zones, and calling out respawn timers. As far as console MMOs go (that are not cross-platform with PC), this is the first I’ve seen with an active chat community.

The Playstation version definitely has less technical issues than on Xbox One, particularly in FPS loss at the main hub Protector’s Enclave. Barring the influx of new players on launch day, there isn’t much to note in the bug department outside of some issues with players not being able to redeem their extra character awarded in the head start package.

More to come on Neverwinter PS4.