Hero’s Song Is Back, Launches Indiegogo Campaign


asvtvywbxwncfls1pg9s

After taking some time out of the spotlight, John Smedley’s latest title Hero’s Song is back in the public’s eye and ready for another round of crowdfunding. For those who just recently joined us, Hero’s Song is an ARPG with friendly fire, permanent death, and player-run servers. You can join worlds created by other players or create one of your own, where your choice of gods and their influence is supposed to shape the way the world develops.

It’s a very interesting concept, assuming that the theoretical instances can be put to practical effect. In one world, as the campaign describes, Dwarves are wiped out by generations of a war whose bloodshed gives rise to the art of necromancy. So far 10 classes and 10 gods have been revealed, with more than 20 classes revealed as well.

We will offer two versions of Hero’s Song. The regular version will be $19.99 and the Deluxe Edition version will be $49.99. The Deluxe Edition includes the soundtrack by Inon Zur, the digital strategy guide and a wallpaper pack. Aside from that there are no differences.

Early adopters can grab the standard edition for $15 through the Indiegogo campaign.

(Source: Indiegogo)

Webzen Will Be Shuttering ELOA, ASTA This Year


image004

Webzen has announced that two of its titles will be shutting down by the end of this year. First on the plate is ASTA Online, which will be taken offline October 4th. Beginning this week, the cash shop has officially closed and players will be able to utilize 100% boosts to experience, fame, and drops if they wish to continue playing until the service shuts down. All purchases from the past month will be reimbursed.

Many of you followed us all the way from IBT, to OBT, to multiple expansions, and your support made us believe we could succeed. Sadly, we were wrong. The players we have are awesome, and any company would be happy to have such a dedicated community, but sadly the recent player numbers are not sufficient for us to be able to continue the service. So, after discussions with Polygon Games, we have agreed that the game servers will close on the 4th of October.

Second on the chopping block is Elite Lord of Alliance, which will sunset further along. Similar to ASTA, the cash shop will close and all purchases from the last 30 days will be compensated.

Since official launch, we have been working hard to build a strong community and various events. Unfortunately, we have come to a difficult decision to end this long journey we have enjoyed and cherished together. We understand that this will disappoint many of our players.

More details can be found at each game’s respective website.

Eve Online Introducing Unlimited Trials


eve_online_odyssey.0_cinema_640.0

Eve Online is going free to play!

Well, not really. While other websites are heralding today’s news as the coming of free to play for the 13 year old MMO, the term doesn’t entirely fit the package. What Eve Online is receiving is more akin to the unlimited trials that we saw in subscription games like World of Warcraft and Warhammer, allowing players to play endlessly but only obtain a certain level that restricts them from progressing past a certain point.

For Eve Online, this means being restricted to tech one ships, only allowed to use skills native to your faction, and having your skills locked out if you drop your subscription.

The most important thing to know about Alpha clones is that they may only use a specific set of skills and skill levels. To begin with, we are planning that the Alpha skill set will be focused on using tech one Frigates, Destroyers and Cruisers. Alpha clones will only be able to use ship and weapon skills native to their faction. If you have skills trained on a character in Alpha State, which are not part of the Alpha skill set, those skills will be locked and unusable until Omega state is reactivated. Characters will start the game with the same 400,000 skill points as they do now and will be able to train freely within the Alpha list. A fully trained Alpha will have roughly 5 million skill points. You can find the full Alpha list in the Q&A below the blog.

You can read all of the details on the official website.

Wild Terra Sale: Up To 70% Off


unnamed

From August 30th to September 5th, you can get your hands on early access packages for sandbox game Wild Terra at a discount of up to 70%. You can find the early access packages on the official website, with prices down below.

The latest update to Wild Terra, v0.8.11 introduces blacksmithing, a new skill that allows players to create metal equipment and tools. You can also repair items now.

unnamed (3)

Livelock Hits PC, PS4, and Xbox


Livelock_06

Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Tuque Games announced Livelock – a fast-paced cooperative top-down shooter combining intelligent action and unique characters is now available on PlayStation®4, Xbox One and PC for $19.99. A three-pack of Livelock will be available on Arc and the Humble Store at a discounted $44.99 for groups of players that want to play through the top-down shooter together.

Earth has entered the age of the machine. Following a devastating cataclysm that wiped out all organic life, Clusters of corrupted machines now wage an infinite war against each other for what’s left of the ravaged planet. Players will control one of three Capital Intellects – Hex, Vanguard and Catalyst – large and powerful mechanical chassis, each loaded with their unique consciousness. Livelock arms players with a diverse arsenal of weapons and special functions that the awakened intellects will use to fight the Clusters of corrupted machines. Break the cycle of infinite war and forge the fate of humanity.

Livelock’s features are listed below:

  • INTELLIGENT ACTION: Overcome chaotic skirmishes where complete mastery of your arsenal and understanding of enemy behaviors is the key to survival.
  • THREE-PLAYER ACTION CO-OP: Combine forces and coordinate with friends to take advantage of class strengths; each chassis has a distinct personality and arsenal to match.
  • INFINITE WAR: Explore the post-cataclysmic world and attempt to revive humanity in Story Mode or fight through dynamically generated waves of enemies in Survival Mode.
  • DEVASTATING FIREPOWER: Combine your weaponry with devastating class-based skills. Create earth-shattering shockwaves, summon lethal automated drones, and call down searing lasers from orbit at the push of a button.
  • HUMAN INTELLECT vs ARTIFICIAL INTELLIGENCE: Turn the difficulty up to Singular and battle against an A.I. that has evolved over centuries with the sole purpose dismantling you as efficiently as possible.

Firefall Disappears From Steam After Downtime


firefall

Firefall is still missing from Steam following a period of downtime, although the game is still running and people are still playing. While Red5 Studios has yet to make a statement on why the game was removed, only to state that it is expected to come back in the next couple of days, speculation is rampant that a mob of player reports to Steam that the game had been shut down were responsible for its delisting.

Our servers are back up running at full strength now, Sorry and Thank you all for being patient and understanding through this unexpected downtime.

According to Polygon, nobody at Red5 was responding to inquiries earlier today.

We attempted to reach Red 5 by phone, but no one picked up; the developer’s phone system no longer lists any active extensions. An email sent to Red 5’s press line bounced back.

It isn’t hard to understand why people assumed that Firefall’s website and server going offline was merely a precursor to the game suddenly sunsetting. According to reports, all of the remaining staff on Firefall were let go in July’s layoffs. Players have panned the game as dead, abandoned by a developer that apparently no longer exists in any real capacity.

(Source: Firefall)

Barely Competent: Dungeon Souls


Today’s Mostly Competent is for Dungeon Souls, a retro-inspired dungeon crawler with perma-death and other buzzwords. Despite that, it is actually quite a fun game, and you should check it out in Early Access on Steam.

Ubisoft Shutting Down Mighty Quest and Ghost Recon Phantoms


MQEL_Screenshot_Open_Beta_Knight_1_EN

Ubisoft has announced that it will sunset two of its free to play titles in the coming months. The Mighty Quest For Epic Loot will shut down on October 25th while free to play shooter Ghost Recon Phantoms will go offline on December 1st.

GR Phantoms has been a tremendous undertaking and we really relished the opportunity to bring to you a different take on the GR franchise. We are proud of what we have achieved but of course, a game like this would be nothing without its community. We’d like to sincerely thank you for your support, enthusiasm, patience and above all, your loyalty. For the hours played, the fun in your company, the never ending deaths at Balaklava Sub-Pen, the fights to control Tomsk-9, the sounds of shotguns and the fear of the P90 SD WAR, we are grateful.

If you look at Ghost Recon Phantoms on Steam Charts, you see a game that is still pretty well populated despite its age, albeit one that is progressively slipping in traffic with each month. As I write this, close to three thousand people are playing on a Sunday afternoon. As it stands, the current base is not spending enough to keep the game viable as low revenue was cited as one of the primary reasons for shutting the service down. As it stands, however, GRP’s run of four years is rather standard for a shooter’s life expectancy.

The Mighty Quest for Epic Loot, meanwhile, has seen a severe drop in Steam traffic, down to just a few hundred over the past six months. As a mostly single player game with a cash shop, Mighty Quest’s appeal was always bound to have some issues with consumers despite the overall game being rather fun.

Ghost Recon fans can look forward to the release of Ghost Recon Wildlands on PC, PS4, and Xbox One in 2017.

(Source: Steam)

[Rant] You Couldn’t Lie Like This In Other Industries


ss_7eb0a939dceb274d072b62156028ffa337ac9abc.1920x1080

Let’s start this piece by making a bold statement that I’ve repeated to no end on Twitter: The gaming industry is the only one where you can outright lie to customers and just blame the fact that you were really excited to talk about it. This isn’t the first time I’ve made such a claim and it certainly won’t be the last, as we are talking about an artistic medium and artists are nothing if not passionate about their work. They also tend to be horrible planners and businessmen.

But it stands to reason to say that the creative minds behind some of the biggest disappointments of the past decade need to do one simple thing: shut up. Either build a script before you go talk to the press or stop talking to the press, because while people like the fact that you talk off the cuff and don’t sound like a PR marketing person, they only like it at the time you’re talking. When the final product comes out and most of what you’ve said turns out to be at best exaggerated and at worst a blatant lie, you only go so far as to damage your personal reputation and that of the company you are representing. Acknowledge the problem and stop it.

It is terrible, because a lot of the games that get caught up with this are actually good. The Fable series is amazing, but a long series of false promises virtually guarantees that Peter Molyneux will go down as one of the industry’s most prolific liars above one of its most seasoned veterans. Bioshock Infinite was a fantastic game, but that doesn’t change the fact that early trailers were outright falsehoods, cutscenes featuring nonexistent content cleverly disguised as actual gameplay. As we found out much later on, the Duke Nukem Forever trailer we saw in 2001 was a total lie, the game didn’t really exist.

An even greater crime when the developer/publisher continues to push the lie past the point of launch. The most famous example of this discussed here at MMO Fallout is the 10% discount for ArcheAge patrons. This feature was promised only for Trion Worlds to move the goalposts, claim that it was never intended for inclusion at launch, lied about it being advertised at all, only to change the narrative again and drop the bonus after the game had already been out. As we later learned, nobody had bothered to figure out if such a discount mechanic was even compatible with the store, not that it stopped Trion Worlds from promising it in the time leading up to and following ArcheAge’s launch. Also no refunds.

Gabe Newell, a man whose closet isn’t free of its own skeletons, summed up perfectly why you should never try to lie to the internet:

‘Don’t ever, ever try to lie to the internet – because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.’

For gamers, nothing raises a red flag quite like the phrase “actual game footage.” In recent years this term has come to mean exactly the opposite. For Ubisoft, you can bet your money that the game will be nowhere near as graphically impressive as the “actual game footage” demo showed at the previous year’s E3. For Peter Molyneux’s titles, you can expect that the more outlandish features, aka the ones Molyneux brings up in interviews, won’t actually make an appearance in the final product. Aliens: Colonial Marines lied about everything from the graphics to the animations and gameplay, honestly the list goes on Forever.

And before somebody brings it up in the comments, I’d like to address the burger analogy:

the-stark-difference-between-advertised-fast-food-items-and-reality

We accept, although I don’t, the fact that a fast food burger doesn’t look like it does in the advertising for one simple reason: They are cheap, mass produced physical goods, and cobbled together by minimum wage teenagers, some of whom can barely comprehend that “no pickles” doesn’t actually mean “extra pickles.” Barring employee error in making said sandwich, however, you can also expect that if Burger King announces its A1 Whopper, that the Whopper will have A1 sauce on it. You don’t order your food only to find out that while the company kept the A1 name and the menu clearly shows the sauce, there is no sauce, and the manager tells you “oh sorry, that was actually a prototype build of the A1 Whopper and we removed the sauce since then. No refunds.”

And that is exactly the problem with the gaming industry, while minds like Peter Molyneux and Sean Murray spend years talking up their games with vague promises and hype, at no point do these men ever come out and make the disappointing announcement that no, No Man’s Sky actually won’t support landing on asteroids. Instead, these men make their rounds in the press and drop promises of all sorts of goodies, of which they are presumably aware on some level that they cannot guarantee will make it into the final product, and then leave it at that. No follow up, no ‘hey this didn’t work out,’ no nothing. If we are lucky, we might get an interview a few months down the line after launch explaining why so many promised features were cut. If we’re lucky.

Other times we receive the standard condescending remark. Situations change during development, this is your fault for presuming that my detailing all of the cool things we had in the game meant that those cool things would actually appear in the game. Did I not say that they were cancelled? My bad, no refunds.

So I have to chuckle whenever I see a developer on Twitter wondering why the games industry has such a hostile relationship with its customers, one that the industry has fostered along with the “do your research” culture that we currently live in, one that I absolutely despise. And who can blame consumers? You can’t trust the lead designers because they get really excited and thus can’t be trusted to give an honest or realistic description of the game. You can’t trust E3 demos because the game will either be dramatically downscaled graphically or show off prototype features, without explaining that they are such I might add, that won’t make it into the actual release. You can’t trust press previews because of day 1 patches, early builds, and the increasingly common process of pushing street dates as close to launch as possible. And you can’t trust the developer’s own videos in the year or even months leading up to launch because the demo was on an older build of the game and you’re a moron if you honestly thought that the final game wouldn’t remove some functionality or would look as good.

The only thing you can do is to stop pre-ordering altogether because, at this point, nothing said prior to a game’s launch can be taken at face value anymore. The indecisiveness and blatantly misleading nature of the gaming industry has made it impossible to trust even the most innocuous statements at this point like, will the game require PS Plus or will it go free to play or do I need to buy this starter pack to get access? Even after launch, you can’t trust developers to stick to their word, and MMO players would need a lot of hands to count the times a director or community manager has promised us that their game would never go free to play, that the cash shop would never sell non-cosmetic gear, that players would never be able to gain an advantage with real money.

What a wonderful way to interact with your community, on the common understanding that you have no obligation to realistically portray your game and that the consumer should from the start be under the impression that you’re either exaggerating or outright lying about features in order to sell a product. I have bad news for the industry, the ‘too bad so sad’ days of selling your games on the grounds that the customer has no avenue for compensation once they’ve opened/downloaded the game is over, it is over on PC and judging by how Sony has handled No Man’s Sky, it’s soon to be over on consoles as well. And if you don’t like that, just wait until the courts really get involved. Because they are. They definitely are. Oh boy are they.

Other than that I have no opinion on the matter.

No Man’s Sky: The Game That Broke Refund Policies


ss_7eb0a939dceb274d072b62156028ffa337ac9abc.1920x1080

The list of unfulfilled promises for No Man’s Sky is at least a mile long, and you can read it for yourself, but those looking to escalate the situation to a full refund may have found an ally: Valve themselves. While Sony and Microsoft have proven unwilling to refund digital purchases even in cases of fraud, the refund policy at Valve is simple: Two hours of gameplay or two weeks after purchase, whichever comes first. In rare cases, where a game is either broken or misleadingly advertised, they make an exception.

Such is the case with No Man’s Sky, where players are reporting that not only is Valve processing refunds, but so is Sony on the Playstation 4. Various Reddit threads are filling up with players revealing that Valve, Sony, and Amazon are all processing refunds for No Man’s Sky digital and physical purchases (in the case of Amazon).

In the two weeks since its launch on PC, No Man’s Sky has plummeted in peak players from over two hundred thousand to under twenty thousand.

steamchart

In the case of Steam, users are recommending submitting multiple refund requests if the first one or two are rejected, and that users should cite false advertising as their reason for requesting a refund. Amazon and Good Old Games have been quite lenient according to reports with Amazon’s live chat being more than helpful in processing refunds. For Playstation, one user recommended using the following in your refund request:

“The game lacks many features that were advertised and I’ve experienced multiple crashes.”

According to a few reports via Reddit, and perhaps unsurprisingly, the only store giving a hard time for refunds is the No Man’s Sky official website. Users on Neogaf are also compiling a list of successful refund stories.

In the two weeks since its launch, No Man’s Sky developer Hello Games has faced intense backlash over allegations that the company misled customers into purchasing the game, heavily advertising features just months before launch that were either released incomplete or removed from the game altogether.