Xsyon Expands With Launch of PvE Server


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The post-apocalyptic world of Xsyon has become a lot more friendly recently as Notorious Games has announced that the game will be split between War and Peace, a PvP and PvE server respectively. Players will be able to maintain characters on both servers, and data will be copied on to both worlds from the original main world.

As of today, the apocalyptic fantasy sandbox MMORPG, Xsyon is available on two servers: War and Peace! (PvP and PvE) With this highly requested and anticipated move, Xsyon reaches out to wider audience catering to players who enjoy fantasy sandbox games both with and without player conflict.

Xsyon launched in 2011 under Notorious Games.

(Source: Notorious Games Press Release)

Ghost Recon Online Renamed Phantoms


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Ghost Recon Online is still making its way toward launch, and Ubisoft announced today that the shooter isn’t just getting a new face, but a new name. Going forward, Ghost Recon Online is being renamed Ghost Recon Phantoms, bringing with it a new art direction, new characters, and reworking of lighting and level design.

Ghost Recon Phantoms brings a narrative layer to the game based around The Phantoms, ex- Ghosts and current adversaries who left The Ghosts to pursue personal agendas. We’ve also added new gameplay elements to expand the depth of the game. Of course, no accounts will be wiped, and our current players will not have to start over.

The new look and name are coming on April 10th.

(Source: Ghost Recon Phantoms)

Perpetuum Dropping Subscription Fee


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Perpetuum Online has announced that it will be dropping its subscription fee on April 2nd. Rather than asking for a subscription, Perpetuum will adopt a buy to play model with an in-game cash shop for cosmetics and services.

The subscription model will be dropped in favor of a single purchase when players join the world of Perpetuum, and augmented with optional in-game purchases of previously unavailable services and cosmetic upgrades. The price of the single and final purchase of the game will be comparable to 3 months of subscription time in the past: 28.99 USD/EUR (VAT included).

Players with at least three months of subscription accumulated will receive a copy of the new game for free, while those with less time accumulated will be deactivated and will be required to purchase the $30 client. There is a lot more information at the official news post below.

(Source: Perpetuum Online)

ArcheAge Launching 2014, Trion Confirms


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The question of the year for 2014 has finally been answered: When is ArcheAge coming to the west? Trion’s own Evan “Scapes” Berman appeared on ArcheAge Source to confirm that ArcheAge will be heading into beta and launch later this year.

While the tech work continues, the team is also finalizing plans for “early supporter” pre-launch packages slated to be introduced during this timeframe and available for the duration of closed beta, leading into launch later this year.

Scapes went on to confirm that ArcheAge will be free to play while avoiding some of the pitfalls in other territories.

Allow me to say this here and now: both Trion Worlds and XLGames want ArcheAge to be a free-to-play sandbox that fits our “No Tricks, No Traps” vision and will make development decisions for to achieve that goal in Trion’s territories. There are a couple of important recent examples we’d love to share: XLGames has agreed to our request that racial quests grant experience (which had been removed) and that mounts/gliders purchased from the cash shop provide solid value and fun, while earned and crafted items are objectively superior.

A new website for the western ArcheAge release is on its way, with more news coming in the future.

(Source: ArcheAge)

Everquest 15 Year Anniversary Graphic


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Sony Online Entertainment has released an infographic detailing just how technology and the internet has progressed since Everquest launched in 1999, not to mention detailing a decade and a half of the franchise’s achievements. Do you remember when hard drives cost $25 per gigabyte? I do.

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Impressions: Defiance Gunslinger Trials DLC


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Gunslinger Trials is the fourth of five DLC packs in the Defiance season 1 pass, and if there is anything that this season has taught me, it is that the Defiance team has mastered the art of recycling on a level that would make Al Gore cry tears of pride. That being said, coming out of the 7th Legion release, a package of DLC so devoid of content that the feature page has to scrape at the bottom of the barrel just to come up with four points of interest, there was almost no way that Gunslinger Trials could come off as anything other than the silver lining on this cloud of disappointment.

Defiance’s new DLC: Gunslinger Trials is the first content pack to expand upon the storyline following the disappearance of Von Bach at the end of the main mission series. The actual story progresses nowhere, but you get to meet three Von Bach Industries and take on a series of missions recovering things and ensuring that technology doesn’t get into the hands of raiders and other ne’erdowells. Ultimately the missions serve as an extended tutorial to get you to play each of the game’s nine new arenas. I hesitate to call them arenas, despite the game calling them so, because the name implies a relation to the Thorn Liro arenas which are horde mode encounters. The new arenas are recycled maps from the instances we’ve all been playing but with a change in enemies and objectives.

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The tweaking of arena scoring has made cooperative play more rewarding at the cost of severely inhibiting players who solo the Gunslinger and Thorn Liro arenas. While playing through the Gunslinger missions, I managed to barely scrape by bronze on most arenas while playing solo and, in most cases, sticking around as long as possible to wait for enemies to respawn. The addition of a new death tax that swipes points by the thousands for dropping, reviving, and evacuating has left certain features like the Warmaster boss rendered pointless.

One of Gunslinger’s highlights is the addition of a new line of weapons available to those who purchase the DLC. These weapons can be obtained by opening gunslinger lockboxes which, thank god, are purchased using standard Von Bach Industries reputation points. Many of the weapons that I have come across offer the chance of initiating a special upon meeting certain requirements, like a sniper rifle that has a 30% chance of initiating cloak after a critical kill or a shotgun that can unleash overcharge if your shield breaks. Unlike previous weapon releases that were essentially small mods attached, the gunslinger weapons have the chance to change the way you play, allowing for players to utilize one static and two dynamic and less predictable specials at the same time.

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Ultimately, however, I have to say that Gunslinger Trials exceeded my expectations. The weapons are great, the arenas are fun even if they are recycled from existing dungeons, and the new scoring system shows promise but needs to be tweaked to get right. One suggestion I hope that Trion implements is the ability to enter public queues for gunslinger arenas along the same lines as the public groups for instances. Also the fact that you have to purchase the DLC to access most of the content, unlike previous DLC where the content has mostly been made available for free, also factors into this.

For ten bucks, why not? This DLC was reviewed using the PC version. Your mileage may vary.

Final Fantasy XIV Launches 2.2 Teaser Site


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Final Fantasy XIV’s 2.2 patch launches in just under two weeks, and it includes a ton of new content. Titled Through the Maelstrom, update 2.2 introduces new quests, new scenarios, dungeons, glamours, gardening, heavy fishing, and the second coil of Bahamut, and more. Update 2.2 launches on March 27th, but you can check out the full list of content at the promotional website, or by watching the trailer below.

Square Enix will also be hosting a live Letter from the Producer on March 21st at 2:30am Pacific, which might be early for many of our American viewers.

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MMOrning Shots: Sleepy Time


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Today’s MMOrning Shot comes to us from RuneScape where our beloved adventurer is in danger of being eaten by a gigantic dragon. You know, you guys go ahead. I think I left the TV on at home, and I’m not wearing my shoes with the proper insoles for this adventure.

Check out a new MMOrning Shot every Monday, Wednesday, and Friday. Submit your own at contact@mmofallout.com.

ArcheAge Says Dosvidanya To Non-Russian Players


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ArcheAge is a long time coming to the west, so long in fact that dedicated players decided to forego the wait and jump on board the Russian servers hosted by Mail.ru. Hopefully none of them have spent a lot of money on the game, as Mail.ru has announced that access to the servers will be restricted to gamers in Russia and former Soviet states. The IP block was requested by XL Games and provides no details on whether or not players who have already invested money only to be blocked will be able to receive any sort of refund or compensation.

If only Mikhail Gorbachev were here to tear down this wall.

(Source: Announcement)

Wildstar Preorders Begin


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Carbine Studios has officially announced that Wildstar will launch on June 3rd, 2014. For those wishing to get in on the action early, preorders for the game will begin on March 19th, with early buyers receiving access to closed and open beta periods, three days of early access, an exclusive rocket house, a mini-ship house decoration, a ten slot storage bag, and the ability to reserve character and guild names prior to launch. Both a standard and collector’s edition of the game will be made available with the latter including exclusive items, titles, and costumes.

Executive Producer Jeremy Gaffney says that the Carbine Studios team is “stoked to launch Wildstar,” adding:

“We’ve aimed for fun and unique content for MMO gamers of all stripes from level one to level cap and beyond. WildStar is a brand new IP and new universe that has attracted more than 1.4 million beta signups already, so it seems like other gamers are also eager for something new and different in the MMO space.”

Wildstar will be available for preorder in one week, at the official website or from select retailers.

(Source: Wildstar Press Release)