Warhammer Online: Not Going F2P


That's Mr. Fifteen Dollars To You...

Join any internet discussion on Warhammer Online, outside of the realm of Warhammer Online’s forums, and odds are someone will eventually ask “when is Warhammer Online going free to play?” or something of the like. Despite Mythic’s claims that Warhammer Online is still profitable, there has been a vocal push to the game expanding the endless demo (tier 1) to the entirety of the game, supported by expansion packs.

Well, in a Ten Ton Hammer interview, Mythic producer Carrie Gouskos wants to be clear that WAR is not going free to play, at least not in the short term.

Ten Ton Hammer: Looking at the RvR pack and how it is being offered, the big question is why you’re sticking with subscription when everybody and their brother is going free-to-play right now? What’s the thought process behind that?

Carrie’s answer conveyed what a lot of players fear on such a change:

One of the big things that came up with free-to-play was that in order for it to work in a RvR game, you have to consider monetizing the power, such as the weapons, armor, and things like that. This is really scary because that is something that I don’t think players embrace. If you look at MMOGs that are free-to-play, a lot of people approach it as if you spend a lot of time or spend some money, you can get it. I think that works for a lot of things, but when it’s power, then it gets into fuzzy territory. With the focus that we have on RvR, it seems that it might not work.

We’ve definitely made some changes to the game’s economy this year. If we ever go into free-to-play, that would help us do that. But, it’s not where our focus was.

Thank you. Don’t get me wrong. We do have some vanity stuff that we’ve looked at and said if players want to buy it, that might be something we’ll make available. But power is really, really scary. And that’s the only thing that would be worth anything.

For a few minutes, I couldn’t understand why this sounded so familiar. I mean, it’s not like it’s possible to have a free to play option, without breaking your promise on changing the player’s subscriptions, right?

“As I said in that interview, we will not be changing your subscription model. We’ve heard you folks loud and clear that you do not want items with stats introduced, you don’t want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc.”

DC Universe Online Delayed Until 2011


Sorry Preorderers...

Holy batjinks, Batman! It’s a letter from The Riddler! It reads,

Dear Batman and Robin,

No doubt you’ve put down fifty or sixty bucks on the upcoming MMO DC Universe Online, with the hopes of playing it this November. You’ll find that I have stolen all of the DC Universe Preorders and have hidden them in a location that neither you or your insipid heroes will ever find without my help. If you want any chance of finding your precious preorders by early 2011, you will need to follow this riddle. The answer lies in a 1979 song by new wave band Oingo Boingo.

Thanks to the hijinks of the Riddler, DC Universe Online will not be launching this November. Instead, the title has been pushed to sometime in early 2011, whatever that might mean. If you’ve preordered the game, you’ll find yourself with a guaranteed spot in the ongoing beta. Other than that, you’re out of luck for the full version. Look at it this way, you’ll get that much more time playing the (albeit broken and unfinished) game that much longer!

Looking forward to more information on DC Universe.

F2P Vs P2P: Making The Food Comparison


(How) do you pay?

October here on MMO Fallout is all about free to play (a topic I intend to touch upon this month) vs pay to play, but I wanted to start this month off by giving an analogy between the two systems. By this point, I don’t think anyone takes free to play verbatim, as in not having to pay to play the game. Nowadays, free to play generally means supported by some form of VIP subscription (freemium), cash shop, or combination of the two. There is something to be said about the real meaning behind free to play, but that is a discussion for another day. Today, I want to make the food comparison between free to play and pay to play, to give a better understanding as to why both systems can coexist in a game like Lord of the Rings Online or Everquest II.

When thinking of free to play, the first thing that comes to mind is likely cash shops. A free to play game is more akin to entering a restaurant with a free entrée coupon. You are enticed because you’ve always wanted to try that chicken souvlaki, and this is your perfect opportunity. Now, unless you go the cheap route and ask for a glass of water, odds are you’ll be getting a drink. I hear nothing washes down souvlaki like a good glass of red wine, but some of you might go for a soda, or perhaps a glass of milk (who drinks milk with dinner?). Either way, you’re up to a couple bucks on the table. The cute waitress asks you if you’d like an appetizer, and you are rather hungry thanks to your breakfast/lunch of the leftover lasagna someone left in the fridge, so you opt for the endless soup and salad bar. Finally the waitress gets your souvlaki order, and asks you if you would like to add any side dishes. Before you know it, your free Souvlaki entrée is now a meal consisting of soup, salad, red wine, roasted potatoes, grilled asparagus, that free cup of water, and a nice strawberry mousse for dessert. You walked into the restaurant preparing to be a cheap-ass, and now you’re looking at a $20+ bill. But the souvlaki was free.

That is essentially free to play in a nutshell. If you find a game you truly enjoy, odds are you’ll find yourself spending cash on it faster than you can even keep track. A few dollars here, a few dollars there, and suddenly you’re paying more than subscribers are paying on their pay to play games, only they don’t have the core game to go back to once they stop payment, and you’re having fun while you do it.

Subscription games, on the other hand, are like an all you can eat buffet. You throw the guy at the counter your ten bucks and sit down to four long tables of ever-replenishing food. Sure you would never pay money to eat those tiny octopus that are on the table, but why pass up the chance now? In the mood for chicken? You can have your choice of chicken, honey chicken, sweet and sour chicken, chicken wings, chicken fingers, barbecue chicken, roasted chicken, and that’s just one section of the table. Grab a slice of pizza, then a bowl of soup if you feel like it. Fill up your plate with barbecue ribs and crab legs, then head back for roast beef and potatoes. Just don’t leave anything on your plate, or you’re in for a long talking to about starving children in China. All in all, the buffet may not have your souvlaki and a drink like red wine will cost more than the included soda, but overall you can fill up whether you are among the sampler (try a little of everything) or the “the world is going to end tomorrow, I’d better store some body fat,” kind of person. The only difference is that here the tray of crab legs isn’t bum-rushed and cleared out in two seconds.

Subscription games allow you to try it all without having to pay extra. For the most casual of the bunch, you might be paying more than you are getting out of it, but the choice and availability of options makes paying the extra bit worth it. The hardcore will feel like they are eating like kings for the cost of eating like a peasant, and will clean their plates sucking down each and every bit of content that can fit into their gaping maws.

Neither system is intrinsically better than the other. With the free to play option, you are able to get your core gameplay, and still spend a few bucks on extras tailored to what you want, and can even save money over the monthly costs of a subscription game. On the other hand, subscription games offer you extras you might not have considered on the free to play game, and can open your eyes to features you may have missed out on or brushed off as unnecessary because they cost a few dollars.

Now: Does anyone know a good souvlaki restaurant in New York? This article is making me hungry.

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Looking Back, Moving Forward: September 2010


True next gen capabilities.

It’s time to change the MMO Calendar, which can only mean it’s time for another Looking Back, Moving Forward. September brought upon us life, as well as death, and a whole lot of free to play.

It’s been over a month since Earth Eternal shut down, following Sparkplay’s demise. Even though the game was sold off during an auction back at the end of August, there hasn’t been much word out of Earth Eternal’s Facebook or Twitter pages. MMO Fallout is still looking for news on this ongoing story, including just who bought up the game to begin with!

Speaking of delayed action, although Lord of the Rings Online in North America launched its free to play turnover on September 10th, its equivalent in Europe, hosted by Codemasters, has yet to follow. Going off of claims of lack of preparation, Codemasters is still giving no concrete date on when the transition will take place.

Speaking of free to play titles, Sony’s Pirates of the Burning Sea announced its transition to free to play, following Everquest II Extended and Lord of the Rings Online. There is no set date, but Pirates will be following the formula of its predecessor from SOE, Everquest II, with the cash shop.

Generally we’ve had some sort of prior notice to a game shutting down, usually between one and four months, sometimes longer. When Realtime Worlds announced that All Points Bulletin was shutting down, they gave us one week’s notice, with no real date given at the time. All Points Bulletin shut down just 90 days after it launched, making it the shortest lived (launched) mmo in history. Exteel, the mech-based MMO, was NCsoft’s latest MMO to shut down, a free to play venture with a cash shop and, as some players referred to it, a “pay to win” system. Exteel’s shut down, unlike APB’s, was rather unsurprising due to NCsoft’s past actions with the title.

Cryptic Studios revealed why the Klingon faction in Star Trek Online will not be pumped full of content to the point where it rivals that of the Federation: Because there aren’t enough people playing Klingon to justify setting resources on it. Of course, few players play Klingon, in a grating circular motion, because there isn’t enough content for the faction.

Star Wars: The Clone Wars Adventures launched this month, to an odd reaction. Disregarding the idea that this is technically a kids game, much of the reaction appears to be from people far outside this game’s intended audience. As I pointed out in my article, there’s a very good reason you don’t see professional journalists going out and reviewing Imagine: Party Babyz.

Mortal Online’s Henrik claimed that the upcoming Epic Patch will be so big and change the game so drastically that it will be like Mortal Online 2. The so-called Epic Patch is set to go live at an unconfirmed date, but will contain everything including a new patcher, higher resolution, new inventory, new AI, new game master capabilities, and more.

The lawsuit between Quest Online and David Allen is finally over, with both sides wiping post after post off of the internet. Following the recent settlement, a few MMO Fallout viewers noticed that both Derek Smart and David Allen have had blog posts and comments on third party websites wiped clear, perhaps part of the settlement.

Final Fantasy XIV launched at the end of the month to mixed reactions, but luckily with Square Enix backing the title there is no chance of FFXIV heading underwater by the end of next month (November). The latest installment into the Final Fantasy MMO franchise won’t be making Aion or World of Warcraft flinch, but it will maintain a health population for many years to come. Those who would like to check out the game can do so via buddy invites.

Checking In With The BBB: October Edition


A Bureau For Better Business

My calendar says October 1st, so it must be that three month time of the month again.

Blizzard Entertainment: B

  • Blizzard’s score has remained unchanged since July’s article.
  • “Recent complainants allege the company closed accounts on 130,000 users without providing notice, and accused them of using “hack” techniques to cheat on gaming. Most of these complainants deny any illegal usage, and in some cases, they challenge the company to provide them some proof of the alleged violation.”

Cryptic Studios: A-

  • Cryptic’s score has soared since July’s C+ rating.
  • “Our complaint history for this company shows that the company responded to and gave proper consideration to most complaints. However, more than one complaint is unresolved meaning the company failed to properly address the complaint allegations or their response was inadequate.”

EA/Mythic/Bioware: A

  • EA’s score has remained unchanged since July. There is nothing of special note.

Funcom: A+

  • Funcom’s score remains unchanged from July.
  • “BBB had previously identified a pattern of complaints concerning customer service issues. The company discussed with BBB in October 2008 ways to correct the cause of the customer complaints. Complaints have decreased in volume since the meeting.”

Gala-Net: F

  • Gala-Net’s score remains unchanged, and for the same reason.
  • “Our complaint history for this company shows that the company responded to and gave proper consideration to most complaints. However, more than one complaint is unresolved meaning the company failed to properly address the complaint allegations or their response was inadequate.”

Jagex: C-

  • This is based off of one resolved complaint.

NCsoft: B-

  • NCsoft’s score remains unchanged from July, for the same reasons.

Sony Online Entertainment: A

  • SOE’s score remains unchanged since July.
  • A consumer’s account is not terminated simply because the consumer stops playing the game. The BBB recommends that consumer read and understand the terms and conditions of this service prior to signing up.

Square Enix: A+

  • Square Enix’s score up from an A in July.
  • “Our complaint history for this company shows the company gave proper consideration to complaints presented by the Bureau.”

Turbine Inc: A+

  • Score unchanged from July.
  • Nothing of interest to note.

Ultima Online Going Pokemon Model, Favors Booster Packs


This is not a screenshot from Ultima Online 1.

For a game that launched thirteen years ago, Ultima Online is still doing well for itself as one of the few MMOs on the market to bring competition to the Everquests in the field of “how many paid expansions can we pump out?” Ultima Online this past year saw the release of Stygian Abyss, a part of the Ultima world many of you haven’t seen since around 1992 with Ultima Underworld, bringing with it new skills, a new race of gargoyles, and new housing tiles (yikes). More importantly, the Stygian Abyss dungeons brought in what all Ultima Online players love, non-consensual PvP.

Last month (August), we learned that Ultima Online would be moving away from the expansion pack model, and moving towards a booster pack system, allowing shorter development time, lower price, and faster turnaround. The whole plan would culminate in a rate of two boosters per year at fifteen dollars each (think the MMO answer to episodic gaming, but not the way Valve does it).

This fall will see the release of Adventures on the High Seas, focusing on sailing (I don’t see the connection) and the new pirating skill, alongside new ships, pirate NPCs, and a new boss encounter (the Rarely Ignored Autonomic Armament beast.) The fishing skill will also be receiving an update, with a new cap and new things to catch, and presumably will allow you to hone your torrenting skills from “waste of time” (pirating Tabula Rasa) to “how did you find that?” (downloading the Tabula Rasa collector’s edition dog tag, but digitally.)

The booster back is currently in open beta on Ultima Online’s website.

Darkfall 2010 Update Coming, Get Darkfall On Sale…


Why? Because It's Awesome!

The search terms coming to MMO Fallout are trending towards Darkfall, so a large update must be coming soon. Earlier this year, I talked about the Darkfall 2010 update and really haven’t given it much notice since then, as I wanted all the features to come together before-hand. I don’t have the time to go back and update previous articles, so I try to do as little reporting on well-wishes as possible, as my traffic shows an article from January can get just as much attention as an article from yesterday. That being said, I’m going to wait for the full patch notes to be released before I start screaming about what’s being added in.

Until then, you can buy Darkfall on Gamersgate for $14.97, 50% off of the title’s $29.99. I’ll have more on Darkfall’s upcoming free expansion in a few days, assuming it goes all to schedule.

Update: The Darkfall 2010 update has been delayed until tomorrow (Wednesday).

Sorry Europe, Still No LOTRO F2P For Now…


Barcodemasters

Earlier this month, Lord of the Rings Online went hybrid-cash-shop in North America, with Codemasters’ European venture trailing behind due to perceived issues regarding preparation for this enormous event that would undoubtedly bring a major influx in population to the lands of Middle Earth. Earlier this month, Codemasters issued a release stating that they were aiming for the end of the month (September), but not to quote them on that estimation. Until that time, however, Codemasters has opened up all old accounts, granted a 5% experience boost, and have opened up free travel.

Well the end of the month is here, and if a notice from Codemasters is anything to go off of, the free to play launch is not coming today. Earlier last week, Codemasters updated their thread once again with a statement that the transition will not be coming for another couple of weeks. Until then, of course, European players can still enjoy either their own servers, or playing on North American servers.

More on Lord of the Rings Online as it appears.

Preordered APB? Electronic Arts Has No Obligation To Help You


No dice.

Those of you who purchased APB before its demise are likely aware that Electronic Arts, as distributor, is offering out free games if you can prove that you once owned the crashed MMO. Over multiple forums, players are reporting getting everything from Bioware bucks (that can be used to buy full games), EA store credit, and full games of the player’s choosing. If you are one of those players, you might want to check yourself before you email EA about the silent promotion, especially if you preordered APB.

I found out the hard way that Electronic Arts is only allowing people who purchased APB from July 15th onward into the program, and everyone else is out of luck. As the customer service rep put it:

I understand your frustration over this issue but there are a few things to remember. Real Time Worlds was the owner of the servers for this game, as well as the owner to the rights of the game as well, EA is simply trying to help out its customers through goodwill as we have no responsibility to refund or issue free games to customers for something out of our control.

I’ll reiterate an important lesson I brought forward in another MMO Fallout article: It is rarely a good idea to pre-order an MMO. If you just have to preorder an upcoming title, however, ensure you order it directly from the publisher, not from the developer or Steam or other platforms. This way, if the developer goes belly up two months after the game ships, and are unavailable/bankrupt, you can still go after the publisher for a chargeback I mean, compensation.

Otherwise, you can always file a complaint against Electronic Arts with the Federal Trade Commission. https://www.ftccomplaintassistant.gov/

It's Finally Over! QOL Vs Allen Ends In Settlement.


OBJECTION!

File this one under “oh thank God!” Yesterday brought wonderful news from Derek Smart of Quest Online. The ongoing back and forth lawsuit between Quest Online and David Allen has ended. In a press statement, Quest Online announced:

Quest Online, LLC, today announced that the lawsuit filed in the Maricopa County Superior Court (Case # CV2010-010391) in June 2010 against previous LLC Manager and Alganon creator, David Allen, has been settled with the purchase of Mr. Allen’s equity in the LLC; and that Mr. Allen is no longer associated with Quest Online, LLC.

There isn’t much to be said about the terms of the settlement, other than that Quest Online apparently purchased the rest of Allen’s equity in the company, and that Allen no longer had any association with Quest Online. Now we can finally get back to Alganon, and speaking of Alganon, did you know that the game no longer has a client price?

More on Alganon as it appears.