All Points Bulletin is in the middle of an identity crisis, as it would seem, where the developers need to pick a side and stick with it, as to whether or not the game is an MMO or a competitive shooter.
A'ridin on a pony
Realtime World’s Dave Jones predicted that reviewers would not be so lenient on All Points Bulletin, and he was right. So far, the reviews have been around the middle (average 5’s to 6’s out of 10), with the negative comments mainly focused on the idea that, for a driving and shooting game, the driving and shooting mechanics need quite a bit of tuning. A lot of good has been noted towards the customization features and the character creator.
All Points Bulletin is in the middle of an identity crisis, as it would seem, where the developers need to pick a side and stick with it, as to whether or not the game is an MMO or a competitive shooter.
If All Points Bulletin is an MMO, Realtime Worlds needs to flesh out the world which, as of right now, is quite two dimensional. I’m not asking for anything huge, like the epic quests in Lord of the Rings Online, but Realtime Worlds could definitely spruce up the world by hosting live story-driven events that allow both sides to be involved. They could run an overall story arc with developer presence akin to The Matrix Online, for example starting with the criminals attempting to blow up a building and steal secret files inside (not in that order). Whoever wins moves the story arc in a variety of areas.
On the other hand, if Realtime Worlds wants to bill itself as a competitive online shooter, then the shooting and driving mechanics need to be overhauled yesterday. In a game where chase missions are often and plenty, having driving being as painful as it is in All Points Bulletin is very off-putting, feeling as if you are behind the wheel of a consistently intoxicated driver. As many have also said, the shooting feels unresponsive and you don’t feel as if you are shooting a weapon when the person you are pumping a full clip into barely flinches.
On another note, if Realtime Worlds wants to bill APB as a shoot-em-up and not an MMO, you will likely see that subscription go out the door faster than with Global Agenda, and Global Agenda’s subscription portion was eons closer to the traditional MMO formula than All Points Bulletin is.
I like All Points Bulletin, and I did pre-order, and I have played several hours. I do admit, however, that the game appears to be torn between two genres, and may be trying to move in two directions at once in a “jack of all trades, master of none” situation.
Earlier this year I started Checking In With The Better Business Bureau, a segment talking about the consumer protection group with no authority. Back in February I checked up on a few MMO developers to see their scores, and this time I want to go more in depth on each company and their score.
For those of you who have forgotten or do not live in the United States, the Better Business Bureau is an independent organization that fields complaints and offers the company a chance to respond. The idea is to create a web of trusted businesses where people can check what is being complained about and how the company reacts to those complaints. When it comes to your score, a business can maintain a good score if they respond in a way that pleases the BBB.
Blizzard: B
Blizzard’s score has plummeted from February’s A+ rating. The BBB’s explanation is as follows:
“Recent complainants allege the company closed accounts on 130,000 users without providing notice, and accused them of using “hack” techniques to cheat on gaming. Most of these complainants deny any illegal usage, and in some cases, they challenge the company to provide them some proof of the alleged violation. The company responds in some cases concerning faulty servers by advising that new servers installed should remedy the problem. The company addressed a few complaints regarding account terminations by issuing the same letter in each instance of complaint, accusing the complainant of cheating, lying or using hack programs.”
Cryptic Studios: C+
Cryptic’s rating has remained steady since April, and the BBB has some kinder words for them than Blizzard.
“Our complaint history for this company shows that the company responded to and gave proper consideration to most complaints. However, more than one complaint is unresolved meaning the company failed to properly address the complaint allegations or their response was inadequate.”
EA/Mythic/Bioware: A
Technically lumped into EA, the BBB scores Electronic Arts with an A.
“When considering complaint information, please take into account the company’s size and volume of transactions, and understand that the nature of complaints and a firm’s responses to them are often more important than the number of complaints.”
Funcom: A+
Funcom is maintaining their A+, with surprisingly few complaints in the past year. The BBB had this to say:
“BBB had previously identified a pattern of complaints concerningcustomer service issues. The company discussed with BBB in October 2008 ways to correct the cause of the customer complaints. Complaints have decreased in volume since the meeting.”
Gala-Net: F
For those of you unaware, Gala-Net is gPotato, publisher for such games as Allods Online and Aika Online.
“Our complaint history for this company shows that the company responded to and gave proper consideration to most complaints. However, more than one complaint is unresolved meaning the company failed to properly address the complaint allegations or their response was inadequate.”
Jagex: C-
This is based off of one complaint.
NCsoft: B-
NCsoft is up, from a C- to a B-. According to the BBB, this is due to a few unanswered complaints:
Based on BBB files, NCsoft Corporation has a BBB Rating of B- on ascale from A+ to F.
Reasons for this rating include:
Failure to respond to 5 complaints filed against business.
Sony Online Entertainment: A
Most of the complaints, according to the BBB, are from people who forget to cancel their trial accounts.
“Consumer complaints received by the BBB allege difficulty in using this company’s online gaming service and being over billed or billed after they cancel the trial offer. In response to these consumer complaints, Sony indicates that some of their games may come with a limited number of days of game-play with purchase of the game software…”
Square Enix: A
Along with Sony, score remains in place.
“Our complaint history for this company shows the company gave proper consideration to complaints presented by the Bureau.”
Turbine Inc. : A+
Technically now part of Warner Brothers.
The BBB had nothing of interest to note.
A few companies on the list slipped in the past couple of months, most notably Blizzard over that mass ban. I guess it depends on how these companies view the non-authority of the BBB that dictates their reactions.
More on the BBB in three months when I follow up this article.
The twenty five dollar mount appears to be catching on far more than anyone would have anticipated…or hoped. With World of Warcraft’s Edward Cullen-esque horse, followed by Everquest II’s prowlers of the night, and now Everquest’s armored horses, one must assume that there are enough people out there, somewhere who are buying into singular items that cost more than the client itself (in the case of the Everquest titles). I hear people complain that the communities do not want these expensive mounts, but numbers don’t lie, and neither does money. When these functions stop being profitable is when they will cease to be.
Among the list of previously-exclusive items being added to the Cryptic store includes an upcoming Galaxy-X class starship, and for how much, you ask, knowing full well because I spoiled it in the article title. The price is two thousand Cryptic Points, or as Cryptic puts it:
Twenty Five Dollars: USD
The price can be found through Rekhan, noted ‘Marketing Dude’, whose post I shall relay here in case it is deleted or altered at some point:
I have decided to retire the Month In Review sessions in replacement for what I call “Looking Back, Moving Forward,” essentially a recap of the month and a look forward into the coming month.
June, like any decent bridging sequel, brought more questions to the table than it did answers…
My favorite picture of the month.
I have decided to retire the Month In Review sessions in replacement for what I call “Looking Back, Moving Forward,” essentially a recap of the month’s highlights.
June, like any decent bridging sequel, brought more questions to the table than it did answers. There was plenty of recaps to be had, such as this one! All in all, June was an excellent month for information regarding previously low-key MMOs. We received a lot of information on Warhammer 40k, the new Star Wars MMO, an upcoming Mummy MMO, Jumpgate, Lego Universe, Project V13, among others.
Foremost, happy birthday to some of our old geezers who are still running around.
WWII Online: Battleground Europe (2001-Present)
Anarchy Online (2001-Present)
Star Wars Galaxies (2003-Present)
Sony kicked off the month with the “official” announcement of Star Wars: Clone Wars Adventures. Intending to offer players an experience more akin to Free Realms (and built on the same engine), Clone Wars will follow a similar pricing format, with a multitude of mini-games, activities, pets, and houses for players to engage in. Aimed at a slightly lower age group than your Star Wars Galaxies or The Old Republic, Clone Wars is aiming to hit the net sometime later this year.
Lord of the Rings Online and Global Agenda are getting a lot more accessible, with the announcement of both games changing subscription models. Lord of the Rings Online will be taking on a freemium model, with the original game offered for free with bonuses, expansions, and more content available in one time purchases, or for a subscription fee. Global Agenda, on the other hand, is going the Guild Wars route, offering the entire game after purchase for no subscription fee.
June 9th saw the launch of Mortal Online, after a number of delays on the part of Star Vault, with issues of desynchronization, among others, plaguing the servers. Server stability is still an issue with Mortal Online, with a form of compensation on its way from Star Vault.
All Points Bulletin launched this month, with lead designer EJ Moreland taking a shot at the MMOs opening cash shops, by claiming that APB would not feature a cash shop, ever, before quickly retracting on his statement and saying that Realtime Worlds would only consider cashing in if the community asked for it. Given the response to other cash shop inclusions, expect a cash shop coming to a police department near you.
Darkfall still loves you, and here at MMO Fallout we love us some Darkfall. Since the title launched last year, Aventurine has been working around the clock trying to bring in new players, and keep them. Those changes have removed the $50 paywall and introduced initially a paid, now free limited time trial. New players will find themselves offered extra protection during their first days of game time, as well as the game constantly being balanced to lower the time it takes for players to become competent in PvP combat.
And while we’re on the subject of tweaking content to balance gameplay, how about removing a chunk of content for the sake of balance? Such is the case when Flying Lab Software announced that the higher end ships will be removed from Pirates of the Burning Sea for the sake of balancing the lower tiers of ships.
Not all was great on the western front, however, as this month marked the grand server merger in Everquest, leaving just fourteen of the original servers remaining. With what may just turn 2010 into a year for mergers, Sony later announced mergers for Vanguard, with NCsoft announcing Aion server mergers, both game’s mergers to occur in July.
There is plenty more that occurred in June, and you can read all about it in the MMO Fallout archives. Until next time, this is Looking Back, Moving Forward.
I’m not a fan of cross-platform games as the more systems that are added to the fray, the higher the odds for delays due to unforeseen problems on one system. The end result is that, in an attempt to please everyone in the crowd, the developer delays all of the titles in order to ensure a simultaneous release, even if it means a delay of up to a year or more. MMOs, thankfully, have not had this issue. Given their release dates, the rest of us can breath a sigh of relief that Funcom never decided to delay Age of Conan for the never-released 360 port, or Champions Online with the also-never-released 360 port, and now Star Trek Online for its now-canned 360 port. In the case of Champions Online, the 360 version was fairly close to release, shutting down due to issues with Microsoft.
So bully to PC and tough luck for PS3 as Square Enix decided that they will release the PC version of Final Fantasy XIV this September, while the PS3 version will be delayed until March 2011 (at least). The PC version will hit at the end of September, and not much has been said specifically what caused the PS3 version to be delayed.
Even more interesting was the announcement of pricing structure. Players will be given one player and one ‘retainer’ character. The retainer character essentially acts as an official mule, managing the player’s sales and storage. Creating alts is possible, up to 8, but each one will tack on an additional three dollars, a month, to your subscription. Given the versatility of the player (able to level up all jobs), and the possibility of Final Fantasy XI’s grind making its way to XIV, an alt is unnecessary.
More on Final Fantasy XIV as it appears. Hopefully we won’t see any 20+ hour Pandemonium Wardens.
Chronicles of Spellborn is a very important lesson in the realm of MMOs: If you don’t have money to fund your project, your game is going nowhere. The game launched in April 2009 in the US, and almost immediately afterward developer Spellborn Works kicked the bucket, dissolving into the vast nothingness of space. Acclaim announced that the game would be going completely free to play, with a big relaunch in the works to be released at some point in the future.
Since then Spellborn has been running similar to many of my local state and county parks. Technically open, but nobody’s mowed the grass in a year, and no one ever stopped by to open the gates to actually allow people to get in. According to my reports, playing Spellborn is a matter of getting files off of another website, because the client Acclaim offers doesn’t work, and neither does their patcher. Since the breakdown of Spellborn last year with Acclaim and Frogster taking over for the game in their respective areas, prospects have gone from poor to worse, and in all respects Spellborn is sitting in a comatose condition waiting for the plug to be pulled.
Well Frogster is the first to throw the switch, and Chronicles of Spellborn Asia-Edition will be heading for the crematorium. So far there hasn’t been any news on what Acclaim plans to do with the title, although the standing claim still points towards a miraculous reincarnation of the game under a freemium model.
The problem with Chronicles of Spellborn, and I don’t blame them for this, is Acclaim is likely seeing a dearth of excitement for this title. It isn’t often a title goes to sleep for as long as Spellborn has so far, and wakes up to find a large number of players still waiting on it. Life goes on, and sadly it is leaving Spellborn behind.
I’ll be watching Chronicles of Spellborn as more news appears, but for the tiny handful of you who are still holding on to the hope of a relaunch and reinvention, I have a friend named Gary Whiting I need to introduce to you.
Blizzard appears to set standards wherever they go. The latest venture? A sparkling horse. Not just any sparkling horse, a sparkling horse that generated millions of dollars for Blizzard over the course of just one day. Back in May, Sony Online Entertainment announced that Everquest II would be receiving a similar update. This horse, featuring glowing eyes, was much less sparkly, and wasn’t really a horse.
Flash forward one month and Everquest II’s older brother wants in on the cash pile. Not one, not two, but four mounts are available on the Station cash shop for Everquest, for just twenty five bucks a pop, one of which is pictured above.
So your guess is as good as mine as to which MMO will be following the $25 mount, but if I had to guess I would put my bet on another Sony title.
Sony’s Fan Faire is a several day long event that allows for a lot of good information on our favorite current and upcoming Sony MMOs. From August 5th through 8th, both players and press will be able to meet and greet with some well known developers and community relations folk from their respective MMOs, as well as gather some information regarding what the future has to offer. Last year I covered the highlights of the SOE address, and although not much is likely to change this year, I still plan on covering the event this August, albeit more in-depth.
What I did find so far is the list of attendees from Sony, and a distinct lack of certain titles. Representatives from Everquest, Everquest II, Free Realms, Star Wars Galaxies, The Agency, and Pox Nora will once again be attending. There is, however, no indication that Vanguard, Pirates of the Burning Sea, and Planetside will be in attendance. In regards to DC Universe Online and Star Wars: Clone Wars, there is still the chance that DC and Lucas Arts will be making their own separate appearances, as the list only includes Sony’s attendees.
Still, it is disappointing to see these games get the short end of the stick another year running.
[Update 6/29/10]With the overwhelming response this article has received, both here and on other websites, I’ve posted a followup below the original article.
Mortal Online is part of a major turning point in the massively multiplayer online industry, but in a way that has little to do with the content of the game itself. I’m not talking about the engines that MMOs run on, or the way that players interact in the growing worlds, or even the size and scope of the world itself. I speak of the way these titles are run, and the communities who pay for them, the promises that are kept, and the breaking point of patience and willpower. Continue to read and you will understand why the era of false promises, infinite delays, and broken dreams is over, but more importantly, why some MMOs will die because of it (not necessarily Mortal Online).
Up to a year ago or so, the typical mantra for buying a game was if you bought a console game and you didn’t like it or it was broken, you could always sell it used for a small payback on the cost of the game. For PC games, up until around 2004, it was possible to just transfer your cd and the key to another person, like a used game sale, but without the option for turning to Electronics Boutique or a real store to sell it for you. With MMOs, on the other hand, there has never been a legitimate way to sell. You have to transfer your account with the game, which risks the account getting banned if the company detects it, leaving you with no money, and no game.
This should not be taken as a generalization when I say that a lot of MMO developers quickly latched on to this idea, and several of those used it to put a choke hold on the player. In recent years, the focus has shifted to giving an MMO enormous amounts of hype prior to release, to pump up the pre-order sales before the closed beta is even done with, the NDA lifted, and the game can be talked about. A few developers walk the same borderline of fraud that you see in commercials, where what they say isn’t technically fraud, but it’s certainly misleading. As an example, many of you have likely mocked the commercials where the advertiser states “prices starting at under twenty five dollars!” only to find that the price starts at $24.99 for a barely working piece of trash and immediately jumps to $100 for the next step up.
Before an MMO launches we are subjected to countless claims of features that are delayed for months on end, if not years, if not scrapped entirely at some point in a secret manner. But these same features are used to advertise and gin up pre-orders, and then the executives sit back and wonder why virtually every subscription MMO in existence has such a low retention rate following its first month. The player is out fifty bucks, and might even convince himself when the developer claims that the feature he wanted that was missing at launch is coming “soon” (read: following two years of delays before it is eventually cut), that he should continue his subscription for a few months just to see how the game turns out.
I am picking on Mortal Online specifically in this article because this is the MMO that really popularized the new fight against the idea that once players pre-ordered, they were at the mercy of the developer no matter how many times/years the game was delayed despite accepting orders, and how many features ended up not being in the game, or being broken, at launch. Players issued charge-backs in large numbers on Mortal Online, so much so that many third party forums relating to MMOs/Mortal Online were regularly filled with information, accounts and advocacy for players to perform said charge-backs.
The moral lesson with Mortal Online is that developers can no longer promise features, and then use initial box sales as a fund to develop those features for actual release some months down the line. After several years, patience and tolerance for this has reached its breaking point, and players are sending a message that these acts that have become so commonplace in the MMO market, are no longer going to work. The legitimate use of a charge back is gaining momentum, and I have no doubt that at this rate it will be powerful enough to utterly destroy an MMO before it even makes it out the door.
As much as I am against resorting to a charge-back, the old “shit happens” excuses just don’t cut it anymore in defending companies that launch unfinished or wholly broken MMOs. In any other video game genre, the kind of stuff developers pull would never be tolerated, and the momentum is moving in such a way that it will no longer be tolerated in MMOs either, especially when companies make the same mistakes over several titles.
Always buy an MMO with a credit card, and never preorder an MMO on Steam (in the event where you issue a charge back, you entire Steam account will be completely disabled). Remember: A charge back is not to be used as an excuse to bum-rush your way into a game without doing any research on it, and is not for buyer’s remorse. It is strictly for cases where what you are promised is not what is delivered. In the case where it is found that you issued an illegal charge back, you can be sued for wire-fraud or theft of merchandise, among other charges, depending on where you live.
[6/29/10]
I wanted to address a few comments I’ve been seeing on various websites in regards to this article, mainly that I was not informative enough with the original article. I was afraid, and apparently rightly so, after I published this that it would gather some notice from the Mortal Online community, on both sides, and it has.
My intention with this article wasn’t to bash any game in particular, but to focus on the broad-spectrum themes that lead up to Mortal Online becoming the scapegoat for a new trend. It has become all too common for developers to start talking far too specifically about a title long before those features are even finalized, or approved in some cases. Interviews about the content of the game now merely run down to throwing out whatever is in the concept stage to get the most ooh’s and aah’s. Although there’s been a few criticisms of my “poor research” in not providing examples for a few arguments, this was by design, as the instant I pointed out a single MMO, or even a selection of MMOs, I would be immediately slammed for “having a grudge” against said game/company. Rather, my goal was to indulge the reader and allow them to fill in the blanks with their own experiences.
One thing I do hold Mortal Online guilty towards, and this stands for a number of other MMOs, is the “here’s a list of features, but not all of them will be in after launch.” Before Warhammer Online launched, Mythic removed most of the capital cities, preferring to have two decent cities at launch rather than all of them in a poor state. The cities, along with the removed classes, would be launched at a later time once the game shipped. Mythic has caught up on classes, but there hasn’t been much as to when, if ever, the capital cities will see release. Given the number of MMOs that have used the undisclosed-future-release plan where the content was silently cut or radically changed, I think it’s safe to say that Star Vault’s lack of specificity was to their detriment.
I have always advertised MMO Fallout as having a focus on the MMO industry as a whole, with insights into the companies, trends, and such, but I often feel that I assume and demand too much out of my readers, by which I mean that I occasionally get ahead of myself and assume that the rest of you have been following my blog since the start (which is why I always try to begin with summaries of what is going on).
The key to this article is that the player will always vote with their wallets in the end, on the issues that really matter, and in this case that issue is the tolerance of players with regards to developers making vague promises with the hopes that the player will continue to stick on until whatever feature it is is released, assuming it is at all.
I stuck Mortal Online in because it is indeed the poster child of the reaction, but not necessarily all factors of the cause considering how newly released it is. Although MMO Fallout didn’t exist at the time, I was closely following the months leading up to the launch of Warhammer Online and Age of Conan. In both of those cases, the populations of the game plummeted following release, especially given that both of these titles broke a record on pre-orders. Although players were disappointed at their purchase, they simply wrote it up as a $50 loss and moved on.
Mortal Online got the short end of the stick because of pre-release fear rather than hype, especially when one staff member talked about their troubles with funding, that caused some players to issue charge backs out of fear that Star Vault was bound to go bankrupt before the game ever launched. Other players saw what they believed to be an irresponsible length of delays, and yes, a great number just rode on the bandwagon with the mantra that “I’ll preorder it, and if I don’t like it I can always do a charge back and troll the forums about how I got my cash back.”
Ultimately I believe Mortal Online became the poster child for this because Star Vault is a tiny company that has seen a lot of stumbles, and people decided that even if they were in the wrong, there was little to no chance of retaliation from a company with pockets so thin that they were selling pre-orders in order to fund the beta.
Here at MMO Fallout I stand up to core principles that I never give a disincentive to trying out a title. The closest you will find to reviews here are the month-in-review articles I do where I give short, one or two sentence thoughts about the MMOs that I am playing at the time. I could increase my hits by a mile by converting MMO Fallout into a website where I plaster ads, talk about why x company wants to rip you off, review MMOs based off of twenty minutes of gameplay, call John Smedley the devil, make funny photoshops of Bill Roper, and generally jump on the troll bandwagon, but I would rather give players the avenue to form their own opinions.
I crack wise-ass jokes about companies and their games, but at the end of the day you will always find me encouraging people to try out the game, no matter what the content of the article, and regularly blast trolls. I recommend people try the game out for themselves, rather than make their decision based off of a review, or something someone wrote on a forum, which is why I regularly post sales, trial information, and more avenues on how to get into MMOs for the lowest price possible. I suggest you read the following, along with the rest of MMO Fallout:
I’m not a man without morals, so I apologize to the Mortal Online community that the original article ended up coming across as a misdirected, poorly sourced flame pit. I rarely follow up articles like this, and hopefully this long-winded response will tie up some loose ends.
Those of you playing Everquest II, or really any other subscription based MMO are probably looking at your fifteen bucks a month and wondering, “Gee. I hope they don’t turn my favorite MMO into a cash-shop money farm for casual kiddies who want to pay to win,” and quite frankly your fears would be justified. When Lord of the Rings Online announced its transition over to free to play, we finally recognized that the transition isn’t just for MMOs that are on the brink of death (Ahem…Dungeons and Dragons Online), but a valid source of income, especially for publishers who love money a whole lot.
Senior Producer Dave Georgeson (or was it George Davidson?) over at Sony Online Entertainment wants to calm your fears, well at least if you play Everquest II. Responding to fears that the game would follow Turbine’s approach, Georgeson stated;
As I said in that interview, we will not be changing your subscription model. We’ve heard you folks loud and clear that you do not want items with stats introduced, you don’t want players buying their way to power, etc. Your world will stay the way it has been and we will continue to support it with new content, items, etc.
Directly from the Georgeson mouth itself. I believe the interview Georgeson refers to was back in April with Ten Ton Hammer where he was asked about subscription vs cash shop, and he had this to say:
Games that are fully microtransaction-funded are generally “easily chewable”. In other words, you play them for a month or two and then move on. (Sometimes only weeks.) Games that are subscription-funded tend to be longer-term communities and homes for players to build and grow over time. Plus, there’s plenty of room for hybrids with elements of both. In short, I doubt that subscription games will just “go away”. It’s just another type of business model.
Of course you would talk about hybrid models, what with your fancy pants $25 mount (one thumb down). More on Everquest 2 as it appears.